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  1. - Top - End - #1
    Titan in the Playground
    Join Date
    Jun 2006
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    Fairfield, CA
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    Male

    Default [Feats] Spelltouched Feats

    Spelltouched feats were introduced in Unearthed Arcana. I find them nifty and have made some of my own.

    Knifecatcher
    Prerequisites: Exposure to cloud of knives and telekinesis
    Once per round, when ou are attacked with a thrown weapon, you may immediately make a Will save, where the DC is equal to the weapon's attack roll. If you are successful, the thrown weapon does not strike you and instead begins hovering nxt to you. On your next turn, you may make a ranged attack with this weapon (as if you had thrown it) as a free action. This attack is performed at an attack bonus of one-half your class levels plus your Wisdom modifier. It deals damage as normal for a weapon of its type, including any magical enhancements it may possess. If you do not attack with the weapon on your first turn after "acquiring" it, it falls to the ground.

    Antiteleportation Reflexes
    Prerequisites: Exposure to baleful transposition and dimension shuffle
    Whenever a spell--or an effect emlulating a spell--of the (Teleportation) subschool is used on you, you may make a Reflex save in addition to any other saving throws or defenses you may have. If your Reflex save is successful, you are not a valid target for any spell or effect emulating a spell of the (Teleportation) subschool for the next minute. The DC for the Reflex save is as normal for resisting the effects of a spell.

    Rockbody
    Prerequisite: Must have successfully saved against flesh to stone or a similar effect by a margin no greater than three points
    An atempt to petrify you has instead made you tougher. You gain 2 points of natural armor class and DR 2/- from your stonelike skin. Your speed in all forms of movement but flight is reduced by 5'. You lose any natural ability to fly.

    Channeling Boost
    Prerequisites: Exposure to bull's strength, cat's grace, bear's endurance, fox's cunning, owl's wisdom, eagle's splendor, animalistic power, and chasing perfection; must have successfully saved against an ability-draining spell
    Your exposure to amplifying and reducing magic has made you able to channel certain magical energies into beneficial powers. Whenever you are targeted by a spell that would normally drain you of an ability score and has a saving throw for half, partial, or no effect, you receive two saving throws. If you fail both, the spell takes effect as normal. If you succeed on one, the spell's reduced effect afflicts you. If you succeed on both saving throws, you instead gain a bonus equal to the amount of loss you would have suffered to the ability score in question. This bonus lasts for the same duration of the spell that triggered this ability. If the triggering spell's duration was "Permanent", you instead gain this bonus for one minute. For stacking purposes, treat this bonus as a circumstance bonus.

  2. - Top - End - #2
    Bugbear in the Playground
    Join Date
    Jul 2006
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    Northen Virginia
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    Default Re: [Feats] Spelltouched Feats

    Just asking, but don't the spelltouched feats usually have a requirement of: exposure to x or y?

    Edit: Also, what's with the new name?

  3. - Top - End - #3
    Ettin in the Playground
     
    GreenSorcererElf

    Join Date
    Jun 2006
    Location
    Oregon
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    Default Re: [Feats] Spelltouched Feats

    He's changed it at least 5 times since yesterday.

    Anyway, ummmmm, what happens if you pump your fort save and fight a wraith....bonus permanent con looks like. But I could be reading wrong.
    Fizban's Tweaks and Brew: Google Drive (PDF), Thread
    A collection of over 200 pages of individually small bans, tweaks, brews, and rule changes, usable piecemeal or nearly altogether, and even some convenient lists. Everything I've done that I'd call done enough to use in one place (plus a number of things I'm working on that aren't quite done, of course).
    Quote Originally Posted by Violet Octopus View Post
    Quote Originally Posted by Fizban View Post
    sheer awesomeness

  4. - Top - End - #4
    Troll in the Playground
     
    The Demented One's Avatar

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    Apr 2005
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    Male

    Default Re: [Feats] Spelltouched Feats

    He changes it whenever he logs in.
    I no longer actively read the forums, and probably won't respond to any PMs. I'm fine with people using my homebrew in anything, including fan-compilations and wikis, as long as you credit me.

    Homebrew by The Demented One.

  5. - Top - End - #5
    Titan in the Playground
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    Jun 2006
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    Fairfield, CA
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    Default Re: [Feats] Spelltouched Feats

    Quote Originally Posted by Fizban
    He's changed it at least 5 times since yesterday.

    Anyway, ummmmm, what happens if you pump your fort save and fight a wraith....bonus permanent con looks like. But I could be reading wrong.
    I'll add the clause: "If the duration of the drain is permanent, you only gain the bonus for 1 minute."

    In addition, the feat reads "spell", not "spell or ability", so an allip or wraith wouldn't tigger anything.

  6. - Top - End - #6
    Titan in the Playground
    Join Date
    Jun 2006
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    Fairfield, CA
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    Default Re: [Feats] Spelltouched Feats

    Quote Originally Posted by Psionic Devotee
    Just asking, but don't the spelltouched feats usually have a requirement of: exposure to x or y?

    Edit: Also, what's with the new name?
    Usually, but so what?

    Also, I'm changing my name every time I log in. For kicks, really.

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