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  1. - Top - End - #61
    Orc in the Playground
     
    Matthias2207's Avatar

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    Default Re: Classic Werewolf: The Village of Vilcas

    "Pitchforks! Shiny pitchforks! Get them while they're still hot!" Blacksmith Luigi loved these times. All this panic reminds him of the good old times, when the wild was still wild and the men still manly. Nowadays... It's just too peaceful. Nothing says good sales like unknown dangers and bloody killings. "Special offer! Free torch with every pitchfork! Only today! Don't miss this perfect chance to get your pointy metal!"
    Last edited by Matthias2207; 2012-08-20 at 04:03 AM.
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  2. - Top - End - #62
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    Default Re: Classic Werewolf: The Village of Vilcas

    Julian84, I'm not so sure I've seen you around here before. Where are you from, and when did you arrive?

  3. - Top - End - #63
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    Default Re: Classic Werewolf: The Village of Vilcas

    Back... and so much mayhem. I've seen some Llamas on my way but I don't think one of them was named Atreyu.
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  4. - Top - End - #64
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    Default Re: Classic Werewolf: The Village of Vilcas

    Day 1 End!
    It was official, the pass had closed today from an unexpected snow storm. The village really was cut off. And with the news that their home suddenly seemed a trap, tensions began to rise.

    The villagers spent much of the day in debate, mobs seeming to form only to be dissipated through mutual suspicion. No one really seemed to take the lead, and no one seemed to be more a wolf than anyone else.

    It was with heavy hearts the villagers relinquished the day to the setting sun, praying that the werewolves do not make prey of one in their homes, their families. Only daybreak will see who survived.
    No one was killed!
    Players
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    {table=head]#|Player|Killed
    1|Alarra
    2|The Grimmace
    3|TigerFang
    4|Penguinator
    5|Grue Bait
    6|Gray Mage
    7|Atreyu the Masked Llama
    8|Zar Peter
    9|Elemental
    10|usourselves&we
    11|Matthias2207
    12|Reinholdt
    13|Lex-Kat
    14|DiscipleofBob
    15|Rogue Nine
    16|Eldritch Knight
    17|Tom the Mime
    18|Count Dingdong
    19|Fleeing Coward
    20|Dragoon
    21|Julian24
    22|super dark33
    23|inky13112
    24|C'nor
    25|Rules Lawyer #1
    26|52.5 Lemons
    27|Murska[/table]
    Night 1 Start!
    Ends in about 24 hours
    Mod Note: C'Nor has yet to clear his inbox. Remember to send in your night actions!

    Official Poll:
    Do you think 48 hour days and 24 hour nights are long enough?
    • Yes
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  5. - Top - End - #65
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    Default Re: Classic Werewolf: The Village of Vilcas

    Yes, I think they are long enough. Perhaps we could keep an open mind for later in the game if it gets hectic so that we could maybe extend a day phase in order to continue conversing and what not if in deed we need more discussion time. I've been in a couple of games where there is a lot of day action and it gets cut short, so maybe we can have occasional extensions if needed.
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  6. - Top - End - #66
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    Default Re: Classic Werewolf: The Village of Vilcas

    Correct me if I'm wrong but we basically gave the wolves a free kill? Probably shouldn't let that happen again.
    Last edited by inky13112; 2012-08-18 at 05:50 PM.

  7. - Top - End - #67
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    Default Re: Classic Werewolf: The Village of Vilcas

    No. The wolves get to kill on night one either way no matter what we do.

    What we forgoed is a chance of hurting the wolves by killing one in exchange for not having a chance of helping the wolves by inadvertently killing a villager.

    48 and 24 are fine timewise Gnomish.
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    Reinholdt had already told the truth once in that post, and therefore was over his annual quota.

  8. - Top - End - #68
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    Default Re: Classic Werewolf: The Village of Vilcas

    It happens sometimes, Inky.

    And I'm fine with the 48/24 hours.

  9. - Top - End - #69
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    Default Re: Classic Werewolf: The Village of Vilcas

    Quote Originally Posted by Reinholdt View Post
    No. The wolves get to kill on night one either way no matter what we do.

    What we forgoed is a chance of hurting the wolves by killing one in exchange for not having a chance of helping the wolves by inadvertently killing a villager.

    48 and 24 are fine timewise Gnomish.
    I know. What I mean is that since we gave up our day one kill, we effectively gave them a "free" extra kill, since we won't have our first lynch until day 2 instead of day 1.

    But yeah as Julian says, not that big a deal, especially since its a day one randakill anyway.

    48/24 is fine.
    Last edited by inky13112; 2012-08-18 at 07:29 PM.

  10. - Top - End - #70
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    Default Re: Classic Werewolf: The Village of Vilcas

    Does C'nor need to clear his sent items box too?
    i think thats the problem.


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  11. - Top - End - #71
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    Default Re: Classic Werewolf: The Village of Vilcas

    Yes, they're long enough.

    I do think that a first-day lynch is a good thing for the village, because of arguments that have been mentioned many times in many threads (mainly 'information'). But nothing for it now.
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    I say we completely leave our fate in the hands of the trustworthy Murska and continue in complete safety.

  12. - Top - End - #72
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    Default Re: Classic Werewolf: The Village of Vilcas

    Night 1 End!
    A cold wind swept through the valley, no doubt preceding the storm that would be quick to follow. The night was spent huddled in houses, windows locked tight, some holding weapons hoping to hold the wolves at bay if they were to attack.

    But not everyone had stayed home and stayed safe.

    Footsteps were made lightly as the man in the red cloak hurried along his way, clutching a heavy book whose leather-bound surface was older than the village itself.

    It was the Rulebook to Hunting Werewolves, a very important piece of history that was thought fiction. He had to present this to his brethren, to meet with them to discuss what had been going on, what the rules say they should do.

    But he froze at the sound of the snarl in the woods ahead.

    The man took off running, letting his cloak fall but holding the book firm, but stumbled and fell when he saw the other large wolf before him.

    "You can't eat me yet, it's not a full moon!" He cried, pointing at the cloudy sky. "You can't, it's not in the rule-"
    Rules Lawyer #1 was killed! He was a Mason!
    Players
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    {table=head]#|Player|Killed|Role
    1|Alarra
    2|The Grimmace
    3|TigerFang
    4|Penguinator
    5|Grue Bait
    6|Gray Mage
    7|Atreyu the Masked Llama
    8|Zar Peter
    9|Elemental
    10|usourselves&we
    11|Matthias2207
    12|Reinholdt
    13|Lex-Kat
    14|DiscipleofBob
    15|Rogue Nine
    16|Eldritch Knight
    17|Tom the Mime
    18|Count Dingdong
    19|Fleeing Coward
    20|Dragoon
    21|Julian24
    22|super dark33
    23|inky13112
    24|C'nor
    25|Rules Lawyer #1|Night 1|Mason
    26|52.5 Lemons
    27|Murska[/table]
    Day 2 Start!
    Ends in about 48 hours
    Mod Note: It's unanimous, the 48/24 schedule is fine. Good.
    Last edited by Gnomish Wanderer; 2012-08-19 at 02:33 PM.
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  13. - Top - End - #73
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    Default Re: Classic Werewolf: The Village of Vilcas

    inky13112 for ignoring the second third of my post and then attributing it to Julian or him/herself. Not sure which, but definitely someone not me. I'm a petty kitty.
    Last edited by Reinholdt; 2012-08-21 at 01:58 PM.
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    Tale as old as thread
    And you find yourself dead
    Reinholdt was the Beast
    Quote Originally Posted by Philistine View Post
    Reinholdt had already told the truth once in that post, and therefore was over his annual quota.

  14. - Top - End - #74
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    Default Re: Classic Werewolf: The Village of Vilcas

    Julian would have to wait. In fact, the man squinted across the sunlit center of town, it might not have been the same person. TigerFang, on the other hand, was strangely silent after the murder of the Bard, when the rest of the town was out for blood.

    Shots rang out, as shots are wont to do.
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  15. - Top - End - #75
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    Default Re: Classic Werewolf: The Village of Vilcas

    I suspect we might get some benefit out of questioning Grue Bait. If anything, we could at least save ourselves from at least one other nasty threat.

  16. - Top - End - #76
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    Default Re: Classic Werewolf: The Village of Vilcas

    Eldritch Knight takes the brunt of my suspicion right now, even though it is pretty nebulous.
    Last edited by Zjoot; 2012-08-20 at 05:22 PM.
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  17. - Top - End - #77
    Halfling in the Playground
     
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    Default Re: Classic Werewolf: The Village of Vilcas

    Well-played ... that and bad luck.
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  18. - Top - End - #78
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    Default Re: Classic Werewolf: The Village of Vilcas

    Aww, but we were going to point at the Rules Lawyer this day for a half random point . . . and Grimm took our fallback of Eldritch. Oh wait! let's point at Gray Mage before he points at us.
    Last edited by usourselves&we; 2012-08-21 at 05:13 PM.
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  19. - Top - End - #79
    Ettin in the Playground
     
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    Default Re: Classic Werewolf: The Village of Vilcas

    Quote Originally Posted by usourselves&we View Post
    Aww, but we were going to point at the Rules Lawyer this day for a half random point . . . and Grimm took our fallback of Eldritch. Oh wait! let's point at Gray Mage before he points at us.
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  20. - Top - End - #80
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    Default Re: Classic Werewolf: The Village of Vilcas

    I surely don't know what you are talking about my good man. someone help us
    Clearly the absence of something you seek is not a charade to distract you or others from something completely monstrous, that is just silly. You know, for a guy that just kidnapped us he is fairly down to earth, you should really listen to him
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  21. - Top - End - #81
    Ettin in the Playground
     
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    Default Re: Classic Werewolf: The Village of Vilcas

    Hmm... I vote we get the Unidentified Kidnapper...
    At least until I can come up with a more serious target.
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  22. - Top - End - #82
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    Default Re: Classic Werewolf: The Village of Vilcas

    Murska because I'm 100% certain he's either a wolf or not a wolf.
    Last edited by Fleeing Coward; 2012-08-21 at 07:22 PM.
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  23. - Top - End - #83
    Ettin in the Playground
     
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    Default Re: Classic Werewolf: The Village of Vilcas

    Quote Originally Posted by Fleeing Coward View Post
    Murska because I'm 100% certain he's either a wolf or not a wolf.
    So, in other words, it's a random point? Because, you know... We're all either a wolf or not a wolf...

    Except for Usourselves&we, he's either wolves or not wolves.
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  24. - Top - End - #84
    Troll in the Playground
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    Default Re: Classic Werewolf: The Village of Vilcas

    Tigarfang.

    So may anyone want some fried chicken?
    Last edited by super dark33; 2012-08-20 at 03:32 PM.
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  25. - Top - End - #85
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    Default Re: Classic Werewolf: The Village of Vilcas

    Quote Originally Posted by Reinholdt View Post
    inky13112 for ignoring the second third of my post and then attributing it to Julian or him/herself. Not sure which, but definitely someone not me. I'm a petty kitty.
    Oops

    Tiger fang, how long have you been a wolf for?

  26. - Top - End - #86
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    Default Re: Classic Werewolf: The Village of Vilcas

    Quote Originally Posted by Elemental View Post
    So, in other words, it's a random point? Because, you know... We're all either a wolf or not a wolf...

    Except for Usourselves&we, he's either wolves or not wolves.
    No, a random point requires the effort of actually picking someone randomly and I can assure you that I picked Murska for a very specific reason
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    Quote Originally Posted by TheLaughingMan View Post
    He's Fleeing Coward. The man could be a cookie-baking, cancer-stricken orphan kitten and still look like a reasonable suspect.
    Quote Originally Posted by Ramsus View Post
    I would advise people not to trust FC just on principle. Even if he's on your team, confirmed by the narrator.

  27. - Top - End - #87
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    Default Re: Classic Werewolf: The Village of Vilcas

    Quote Originally Posted by Fleeing Coward View Post
    No, a random point requires the effort of actually picking someone randomly and I can assure you that I picked Murska for a very specific reason
    Schrödinger's wolf.
    Last edited by Rogue Nine; 2012-08-20 at 06:50 AM.

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  28. - Top - End - #88
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    Default Re: Classic Werewolf: The Village of Vilcas

    Now wait just a moment inky13112 just because I did not wish to take any part in the day one randomness does not make me a wolf... Unfortunately now we have a day two randomness and that's not good at all.
    Last edited by TigerFang; 2012-08-21 at 03:02 PM.

  29. - Top - End - #89
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    Default Re: Classic Werewolf: The Village of Vilcas

    Elemental is fairly high on my radar right now. Just off of a gut feeling though. There isn't much else to base a vote off of right now.
    Last edited by 52.5 Lemons; 2012-08-20 at 05:15 PM.
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  30. - Top - End - #90
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    Default Re: Classic Werewolf: The Village of Vilcas

    Quote Originally Posted by 52.5 Lemons View Post
    Elemental is fairly high on my radar right now. Just off of a gut feeling though. There isn't much else to base a vote off of right now.
    I know what you mean. Nothing to base a vote on, so my mind wanders to those I usually find suspicious.
    But the problem is, some of them are good players who I want alive in case they're town.

    I hope you don't object to me pointing at you out of lack of inspiration?
    I'll change it later when events transpire.

    ----------------------------------------

    Lorne Lyndon Lauren Etc, esquire had not had a good day.
    First he had gone for a walk around town.
    So far so good.
    Then he went to the library and checked out a book on deadly toxins.
    Also good.
    For lunch, he stopped at the bakery and purchased a pie.
    Quite delicious.
    After lunch, he decided to stock up on some food.
    Everything was going nicely... Wait... What was that... Someone had slipped 52.5 Lemons into his shopping bag!

    It was surely an omen that someone was out to get him...
    Last edited by Elemental; 2012-08-20 at 12:04 PM.
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