Results 1 to 10 of 10
Thread: Force Construct (monster)
-
2007-08-30, 10:25 PM (ISO 8601)
- Join Date
- Mar 2007
- Location
- on the computer
- Gender
Force Construct (monster)
A force construct gaurding a well-hidden phylactery
Force Construct
Medium construct
HD Xd10+X (Average HP)
Speed 20 ft. fly (perfect); 20 ft. (burrow)
Init: -1
AC 9; touch 9; flat-footed 9
(Dex -1, +10 natural)
BAB --; Grp --
Attack --
Full-Attack -
Space 5 ft.; Reach 5 ft.
Special Attacks Magic missle
Special Qualities Invisible, fast healing, vulnerable to force, vulnerable to movement
Saves Fort +X Ref +X Will +X
Abilities Str Ø, Dex 9, Con Ø, Int 2, Wis 11, Cha 1
Skills --
Feats --
Environment Any
Organization Solitary or gang (2-4)
Challenge Rating X
Treasure --
Alignment Always neutral
Advancement X
Level Adjustment --
The original force constructs were created by force dragons as mere toys. The kind of physics involved, reminiscent of Conway's Game of Life, are alien to creatures of matter, but to a force dragon of a certain age it's as natural as gravity. The constructs were modified until they could be used to fight, and well. Eventually people found out about them, and someone got a dragon to teach him how it's done.
Force Missle (Ex):
As a move action, a force construct may make a projectile of force deal 1d4+1 damage to its target as the spell magic missle. This can be modified in several ways:
Double Damage:
As a move action, a force construct may make its next force missle deal double damage (generally 2d4+2) to its target. This is generally done in conjunction to another modification.
Momentum Missle:
As a move action, a force construct may make its next force missle push on the target rather than damaging it, essentially making a bull rush as a charging medium creature with a streangth of 1d4+11. If combined with double damage, it's 2d4+11. The force can be applied in any direction, and is not necessarily away from the force construct.
Fire Damage:
As a move action, a force construct may make its next force missle heat the target rather than damaging it directly, dealing fire damage.
Piercing/Bludgeoning Damage:
As a move action, a force construct may make its next force missle push on the target in a specific way rather than damaging it directly, dealing piercing or bludgeoning damage.
Disrupt Force:
As a move action, a force construct may make its next force missle disrupt force effects rather than deal damage. If the force effect has hitpoints, disrupt force makes it deal double damage. If it's combined with double damage, it deals quadruple damage.
Invisible:
A force construct, being made entirely of force, is invisible. The constantly changing force shakes the air, causing white noise, and still allowing the construct to be heard.
Fast healing:
A force construct heals 1 HP every round.
Vulnerability to Force:
Any force effect disrupts the force construct, dealing an extra 1d8 damage, but ending the effect. Thus you can cast force shpere on a force construct, damaging it, or cast it around the construct, trapping it (but not very well).
Vulnerability to Movement:
Any movement of solid objects within a force construct deals 1d6 damage. This replaces normal damage. If the construct is burrowing, shaking the ground will be enough to deal damage. An earthquake would destroy it instantly, with no save. Because of this vulnerability, force constructs have no strength score. They can move stuff with momentum missle, which has the same strength score for pushing as it does for bull rushing.
Construction
A force construct isn't actually created from anything. It's essentially a complex self-perpetuating mass of force fields. Creating the original mass requires a DC 20 spellcraft check.
CL Xth; Craft Construct, magic missle, force wall, limited wish, caster must be at least Xth level; Price X gp; Cost X gp + X XP.
Any help filling in the Xs will be appreciated.Last edited by DanielLC; 2007-08-31 at 09:32 PM. Reason: changing 0s in abilities to Øs
-
2007-08-31, 02:21 AM (ISO 8601)
- Join Date
- May 2007
- Location
- Near Atlanta,GA USA
- Gender
Re: Force Golem (monster) (PEACH)
That is an rather varied set of combat options for a mindless creature...
Most Golems are ALMOST entirely immune to magic... I recommend changing the name, but keeping it a construct.
Recommend either a very high strength (25+) or a very low one (1-4).
Con and Int should be - not 0.[Public Service Announcement]P.E.A.C.H stands for Please Examine And Critique Honestly[/Public Service Announcement]
Currently Running: Equestria Begins (A High Tactics campaign)
Extended Signature
My Homebrew is meant to be used, but, if you do, PLEASE tell me how it goes.
-
2007-08-31, 12:45 PM (ISO 8601)
- Join Date
- Feb 2006
Re: Force Golem (monster) (PEACH)
I laughed at the image
-
2007-08-31, 12:49 PM (ISO 8601)
- Join Date
- Apr 2007
- Gender
Re: Force Golem (monster) (PEACH)
Are you going to fill in the x's?
-
2007-08-31, 05:01 PM (ISO 8601)
- Join Date
- Jul 2006
- Location
- Northen Virginia
- Gender
Re: Force Golem (monster) (PEACH)
I'm pretty sure that there's already a force golem.
EDIT: Yep, it's in the MM5.Last edited by martyboy74; 2007-08-31 at 05:03 PM.
-
2007-08-31, 05:54 PM (ISO 8601)
- Join Date
- Mar 2007
- Location
- on the computer
- Gender
Re: Force Golem (monster) (PEACH)
Unfortunately, I don't have any of the books.
I changed the name to force construct. I made it's strength zero. After all, if it takes damage for touching anything that moves, how's it going to move something? I increased it's intelligence to 2. Why should it have a constitution? Most constructs don't.
I was hoping everyone else would. I clarified this in the description on my last edit.
-
2007-08-31, 05:55 PM (ISO 8601)
- Join Date
- Apr 2007
- Gender
-
2007-08-31, 06:39 PM (ISO 8601)
- Join Date
- Jul 2006
- Location
- Northen Virginia
- Gender
-
2007-08-31, 06:42 PM (ISO 8601)
- Join Date
- Apr 2007
- Gender
-
2007-08-31, 09:31 PM (ISO 8601)
- Join Date
- Mar 2007
- Location
- on the computer
- Gender
Re: Force Golem (monster) (PEACH)