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Thread: You're a Green Dragon, and...
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2012-10-07, 07:27 PM (ISO 8601)
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You're a Green Dragon, and...
Alright. So.
You're a Green Dragon, an Adult one, namely. Cr 13.
Str 27, Dex 10, Con 21, Int 16, Wis 17, Cha 16
Base Atk +15; CMB +25; CMD 35 (39 vs. trip)
Feats Alertness, Cleave, Flyby Attack, Great Cleave, Improved Critical (bite, claws), Iron Will, Power Attack
Skills Fly +10, Knowledge (arcane) +21, Knowledge (nature) +21, Perception +25, Spellcraft +21, Stealth +10, Survival +21, Swim +34, Use Magic Device +21
Languages Common, Draconic, Elven, Sylvan
SQ trackless step, water breathing, woodland stride
You have everything here to open a case that is no bigger than 6 inches by 1 foot by 4 inches.
The box contains a dormant sphere of annihilation, which is no larger than a small oval rock, triggered to become an active as soon as the case is opened. Along with this, the sphere is laying a scroll of gate, which will also activate on the sphere as soon as the case is opened.
What means, and what methods would an Adult Green Dragon use to open this and keep said artifact in its dormant state?
The plot-scripted effect of opening the box normally involves the second affect, which is going to involve the sphere UNMAKING everything in a 360 foot diameter.
The Case is Made of Adamantium, lined with lead on double fronts, and has 3 Amazing Adamantium locks on it, which are all spring locks, meaning they're unaffected by knock.
Suggestions?
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2012-10-07, 07:37 PM (ISO 8601)
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- Dec 2004
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- I wish I knew...
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Re: Your a Green Dragon, and...
Oh for the love of... not another one of these silly things again.
First off, the scenario you described won't work, because a scroll cannot be set to go off when circumstances occur.
Second off, the Gate effect would take the SoA to wherever it was keyed to go to, so it wouldn't go off even if it COULD activate.
Third off, all locks can be affected by Knock, a simple wand defeats this most trivial of challenges.
Fourth off, it's a pathetically simple challenge, given the WBL the dragon has access to. Simply coating it in Quintessence is enough to remove it from the time stream and prevent anything from activating.
So you've basically got several blatant rules violations in your original supposition, and even WITH them, it's still trivially conquered.
I hope this doesn't turn into another Stuffy Doll scenario, I really don't.SpoilerQuite possibly, the best rebuttal I have ever witnessed.
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2012-10-07, 07:48 PM (ISO 8601)
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Re: Your a Green Dragon, and...
I'm not going to make it like that.
However, it would be more helpful if you could help suggestions like that. The 4 locks, effectable by knock or not, are benign, as my wizard PC never takes the spell, as I rarely give him locks he can't normally open.
The Gate thing is obviously just a plot device, but if you have something that could cast it upon being opened, that'd be great.
The dragon isn't aware of what device is inside, however.
I'm simply asking for a scenario where he could open it, and well, not kill my entire party and himself at the same time.
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2012-10-07, 07:52 PM (ISO 8601)
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Re: Your a Green Dragon, and...
So... the question is how to blind-disable an extraordinarily dangerous bomb without prior knowledge that it's even explosive?
Yeah, this'll go real well.
Essentially it comes down to having a chance to prepare for disabling it; otherwise there is no plausibility of success.Projects: Homebrew, Gentlemen's Agreement, DMPCs, Forbidden Knowledge safety, and Top Ten Worst. Also, Quotes and RACSD are good.
Anyone knows blue is for sarcas'ing in · "Take 10 SAN damage from Dark Orchid" · Use of gray may indicate nitpicking · Green is sincerity
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2012-10-07, 08:10 PM (ISO 8601)
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Re: Your a Green Dragon, and...
The players will tell the dragon that it is potentially destructive, as will the commanding knight that they're with.
He'll tell it at first that there's a SoA in the box, along with what it's original purpose was, which was to be sent into a renegade hideout and wipe them off the face of the earth.
After that, the dragon would attempt to undo it. The question is, is how.
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2012-10-07, 08:48 PM (ISO 8601)
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- Jun 2012
Re: Your a Green Dragon, and...
=>ShneekeyTheLost
SpoilerWe have one of these types of threads at least once a week...
*Lets assume the Chest is an awakened chest with +37 to UMD
*The Gate is keyed to go to a room on another plane where the adventurers just so happen to unfortunately be, meaning the SoA goes through the portal and ruins someones week.
*Assume the awakened chest has spell immunity casted on it to render it immune to knock
*Time Hop also works. You can remove the lock on the chest
Thought exercises like these are actually allowed to bend the rules for example: "How hard to kill would a straight Archivist with Uncanny Forethought, a Full BAB and a good Fort save be? Oh and he's undead and has regeneration!" These things clearly violate the rules, but the question isn't "Is this RAW legal" It's "How do I kill this abomination?" meaning "blatant rule violations" lose their meaning since these experiments aren't supposed to follow all the rules and are just to be combinations of traits that make the subject harder to kill or open or whatever the goal is.
That would imply that the box gets another lock after each attempt Thanks for referencing Stuffy Doll on that note.Last edited by Arcanist; 2012-10-07 at 08:50 PM.
Larloch, The Shadow King (w/ Ioun Stones) avatar by Iron Penguin
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2012-10-07, 09:10 PM (ISO 8601)
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Re: Your a Green Dragon, and...
Why do we want to open the box if we also want to keep the SoA dormant? It seems like as good a container as any for Ultimate Destruction.
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2012-10-07, 09:18 PM (ISO 8601)
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- Dec 2004
Re: Your a Green Dragon, and...
UMD a Dorje (wand) of Time Hop on the box. It jumps forward in time, remaining unopened, leaving the contents behind to be retrieved. Since the box was never opened, the plot device is never triggered.
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2012-10-07, 09:36 PM (ISO 8601)
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- May 2012
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Re: Your a Green Dragon, and...
A simple casting of shape metal should be enough to reshape the box so that you can get the SoA and scroll out with messing the locks, clasp, etc. without actually opening it.
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2012-10-07, 09:38 PM (ISO 8601)
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Re: Your a Green Dragon, and...
Seeing as how the post above mine makes sense, I'm still wondering whether a Green Dragon would willingly take that as a token for your safe passage, if only to add to his massive hoard.
I mean a Block of Adamantium in itself is a reasonable token. Hell I might just remove the thing entirely and put something not so capable of breaking the laws of the space-time continuum in, if only to make sure I don't unmake 6 PCs and a CR 13 Green Dragon.
Also it might have been valueble to point out that every character in this is below level 4, and there's only a Chaotic Neutral Cleric (Chaotic Evil Deity) and a Wizard playing a wizard for the first time that could potentially cause this thing to erupt without mercy.
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2012-10-07, 09:39 PM (ISO 8601)
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2012-10-07, 09:41 PM (ISO 8601)
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2012-10-07, 09:45 PM (ISO 8601)
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- Aug 2012
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2012-10-07, 09:46 PM (ISO 8601)
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- Jun 2012
Re: Your a Green Dragon, and...
=>Duboris
Spoiler
=>Karkus
SpoilerThe object(s) or creature(s) increases in difficulty each time. Think of the Omni-Droid from The Incredibles. Each time after each defeat getting stronger and stronger, eventually getting to the point where only itself can defeat itself (That seriously put egg on my face...).Last edited by Arcanist; 2012-10-07 at 10:17 PM.
Larloch, The Shadow King (w/ Ioun Stones) avatar by Iron Penguin
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2012-10-07, 10:15 PM (ISO 8601)
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- Jul 2007
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- Central Kentucky
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2012-10-07, 10:36 PM (ISO 8601)
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- Sep 2012
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2012-10-07, 10:53 PM (ISO 8601)
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- Oct 2009
Re: You're a Green Dragon, and...
Last edited by Kelb_Panthera; 2012-10-08 at 12:24 AM.
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2012-10-07, 10:55 PM (ISO 8601)
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- Jun 2012
Re: You're a Green Dragon, and...
Ladies and gentlemen I present you the Statue of Discord... If enough Discord is presented a... Whatever the hell Discord is pops in on you and ruins your entire week
Larloch, The Shadow King (w/ Ioun Stones) avatar by Iron Penguin
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2012-10-07, 11:54 PM (ISO 8601)
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- Jun 2011
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Re: You're a Green Dragon, and...
Bottle a Living Spell of some helpful (read: horribly deadly) spell using PF Alchemist ability.
Possibilities: hungry pit, summon monster IX, black tentacles, confusion, plane shift (to some horrible destination such as Positive Energy Plane). I'm sure there's lots more ideas!Projects: Homebrew, Gentlemen's Agreement, DMPCs, Forbidden Knowledge safety, and Top Ten Worst. Also, Quotes and RACSD are good.
Anyone knows blue is for sarcas'ing in · "Take 10 SAN damage from Dark Orchid" · Use of gray may indicate nitpicking · Green is sincerity
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2012-10-08, 12:25 AM (ISO 8601)
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- Oct 2009
Re: You're a Green Dragon, and...
I am not seaweed. That's a B.
Praise I've received A quick outline on building a homebrew campaign
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2012-10-08, 12:46 AM (ISO 8601)
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- Jul 2007
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- Central Kentucky
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2012-10-08, 12:48 AM (ISO 8601)
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- Oct 2009
Re: You're a Green Dragon, and...
I am not seaweed. That's a B.
Praise I've received A quick outline on building a homebrew campaign
Avatar by Tiffanie Lirle
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2012-10-08, 02:42 AM (ISO 8601)
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- Aug 2010
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- You can't catch me anyhow
Re: You're a Green Dragon, and...
What's stopping the dragon from just keeping the super-bomb? You know, to use as a...well...super-bomb.
Green dragons are natural/compulsive schemers, if memory serves; most of their fluff is geared toward selling out their co-conspirators so they can later manipulate their allies into opposing another rival, whom the dragon may or may not know about yet.
Once it's in the dragon's claws, there won't be much stopping said dragon from yelling out "Nya-Nya! Got your bomb! Now then, please give me your...everything.", while making rude gestures and postulating the the mothers of all parties involved had a profession serving in a house of ill repute.
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An alternate artifact, still involving dragons, would be one that summons/teleports/calls/creates an enraged dragon whose size/age/summon duration increases with each use.
This will let them indulge their curiosity without killing them outright; if they DO end up fighting a Wyrm it is only their fault they couldn't figure out the rather simple pattern of: Open box->Dragon appears->open again->bigger dragon appears.Last edited by Doxkid; 2012-10-08 at 02:44 AM.
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2012-10-08, 02:48 AM (ISO 8601)
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- Jun 2011
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Re: You're a Green Dragon, and...
Projects: Homebrew, Gentlemen's Agreement, DMPCs, Forbidden Knowledge safety, and Top Ten Worst. Also, Quotes and RACSD are good.
Anyone knows blue is for sarcas'ing in · "Take 10 SAN damage from Dark Orchid" · Use of gray may indicate nitpicking · Green is sincerity
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2012-10-08, 04:51 AM (ISO 8601)
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- Apr 2010
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Re: You're a Green Dragon, and...
π = 4
Consider a 5' radius blast: this affects 4 squares which have a circumference of 40' — Actually it's worse than that.
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2012-10-08, 04:55 AM (ISO 8601)
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- Jun 2012
Re: You're a Green Dragon, and...
Larloch, The Shadow King (w/ Ioun Stones) avatar by Iron Penguin
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2012-10-08, 05:31 AM (ISO 8601)
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- Jun 2011
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Re: You're a Green Dragon, and...
This is less "blows up a band of jumped-up thugs" and more "foolishly destroys the entire world for no particular reason".
Not perhaps the best idea to throw on a level 4 party? (Although honestly throwing artifacts at them at all, however indirectly, seems a bit heavy-handed too.)Projects: Homebrew, Gentlemen's Agreement, DMPCs, Forbidden Knowledge safety, and Top Ten Worst. Also, Quotes and RACSD are good.
Anyone knows blue is for sarcas'ing in · "Take 10 SAN damage from Dark Orchid" · Use of gray may indicate nitpicking · Green is sincerity
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2012-10-08, 06:41 AM (ISO 8601)
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Re: Your a Green Dragon, and...
Last edited by Killer Angel; 2012-10-08 at 06:41 AM.
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2012-10-08, 07:00 AM (ISO 8601)
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- Aug 2010
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- England.
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Re: You're a Green Dragon, and...
I didn't choose the life of a murderhobo, it chose me.
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2012-10-08, 11:49 AM (ISO 8601)
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