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  1. - Top - End - #1
    Firbolg in the Playground
     
    Thufir's Avatar

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    Default Werewolf Classic XII

    On her way to the new Dudnon-Marsters Colony, the 77th Imperial Colony on this continent, Caroline Miles wished it could be somewhere else. Judging by the map and her view out the window of the carriage, the colony was surrounded by nothing at all for miles around (And while her husband might not be, she was somewhat sick of these incessant jokes – Miles around, Miles from anywhere, etc). If something should happen, they could very easily find themselves stranded, with no assistance to be had.
    Trying to shake the thought, she turned to re-read the letter he had sent her a couple of weeks ago:

    My dearest Caroline,

    Things are going rather well now! To start with we had some difficulties with the natives – tried to drive us off, terrible misunderstanding. It turns out, they didn’t want rid of us to keep us off their land, no no, nothing of the sort! After a while we managed to open up a dialogue with one of their leaders, he said they were driving us away for our safety! Can you believe it? They may appear to be little more than savages, but they pitted all their primitive weaponry and native cunning against us, for OUR benefit! Awfully decent of them.
    You see the thing is, they’re very superstitious. This leader chap said something about evil spirits or something (I’m not 100% au fait with their lingo, but I think that’s what he said). Apparently they have to do certain rituals to placate these spirit thingies, and since we don’t know the rituals, we’d draw down these beasties. Frightful story, but quite clearly nonsense, as I explained to him. He didn’t take too kindly to that, I’m afraid, imagine he thought I was disrespecting his culture or something. At any rate, he up and left, with all his people. Gave one last warning, something about shapechanging or possession or some such rot.
    Anyway, since then we’ve set up our little colonial settlement – it’s not quite home, but we’re pretty comfortable. And the climate seems to be very healthy – why, a couple of times I’ve heard people going for a night-time run with the dogs (Who are also getting rather exuberant, howling at the moon and so on).
    Well, must dash, due for bridge with the officers.

    Love,
    Terry.

    P.S. Don’t tell the children about these superstitions, the spirits and whatnot. I reckon a bit of thought and I’ll be able to turn it into a positively ripping yarn to tell them when you come out to join me!
    The carriage stopped suddenly. Looking up she saw a horseman ride up to the window.
    “I’m terribly sorry, ma’am, but we can’t allow you to come any closer to the colony.”
    “What? How dare you?! I am the wife of the military governor!”
    “I’m afraid... something’s happened, ma’am. Lieutenant-Colonel Miles is missing. We’re not entirely sure what happened, but we found some of his papers which seem to shed some light on it. We’re going through them now.”

    Welcome to the 12th Werewolf Classic game.
    Standard WW rules as described in the first post of WW Central. The devil does not know the ordinary wolves.
    Helgraf's Scry Interference Rule is being used in this game.
    Unlike Classic XI, PMs are allowed, just to be sure no-one's confused on that point.

    Game over.

    Player list:
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    Survived (3/54):

    {table=head]Name|Role
    Castaras/GrlumpTheElder II (AL-replaced Day 9)|Villager
    Mtheminja|Villager
    VA_beds|Villager[/table]

    Died:

    {table=head]Name|Role|Died
    Internet Flea|Villager|Lynched Day 1
    GrlumpTheElder|Villager|Killed Night 1
    Grag|Villager|Lynched Day 2
    billtodamax|Villager|Killed Night 2
    VampireRot|Villager|Lynched Day 3
    Leta|Villager|Killed Night 3
    bruntonspall|Villager|Lynched Day 4
    razovor|Mason|Lynched Day 5
    Strategos|Replaced by Internet Flea|Autolynched Day 5
    The Cyberwolf|Replaced by billtodamax|Autolynched Day 5
    (name here)|Replaced by Leta|Autolynched Day 5
    Aemoh|Villager|Killed Night 5
    Annon|Werewolf|Lynched Day 6
    IXI FatTony IXI|Baner|Killed Night 6
    Imperial Psycho|Werewolf|Lynched Day 7
    Phase|Villager|Killed Night 7
    TheBritish|Villager|Lynched Day 8
    lostlittlebear|Replaced by bruntonspall|Autolynched Day 8
    Robz_defheadz|Replaced by Wheat|Autolynched Day 8
    Valaqil|Replaced by TheBritish|Autolynched Day 8
    Ramsus|Fool|Killed Night 8
    Matt K|Werewolf|Lynched Day 9
    Castaras|Replaced by GrlumpTheElder|Autolynched Day 9
    Internet Flea II|Mason|Killed Night 9
    Alarra|Werewolf|Lynched Day 10
    calar|Mason|Killed Night 10
    Project Mayhem|Werewolf|Lynched Day 11
    bruntonspall II|Villager|Killed Night 11
    Kantur|Villager|Lynched Day 12
    Helgraf|Replaced by spacebic|Autolynched Day 12
    king.com|Replaced by Qwaz|Autolynched Day 12
    Philistine|Villager|Autolynched Day 12
    Wheat|Mason|Autolynched Day 12
    TheBritish II|Villager|Autolynched Day 12
    Julian84|Mason|Killed Night 12
    Gray Mage|Werewolf|Lynched Day 13
    The Bushranger|Villager|Killed Night 13
    Zar Peter|Villager|Lynched Day 14
    Odd Fielding|Villager|Autolynched Day 14
    billtodamax II|Villager|Autolynched Day 14
    Orangeban|Werewolf|Lynched Day 15
    spacebic|Villager|Autolynched Day 15
    Murska|Villager|Killed Night 15
    Eldritch Knight|Werewolf|Lynched Day 16
    Tasroth|Seer|Killed Night 16
    The Fiery Tower|Werewolf|Lynched Day 17
    Horoar|Villager|Killed Night 17
    Zanshin|Werewolf|Lynched Day 18
    Logarr|Replaced by Andre Fairchilde|Autolynched Day 18
    Uber-Gam3r|Mason|Killed Night 18
    Tydude|Werewolf|Lynched Day 19
    madeyegeorge|Villager|Killed Night 19
    cd4|Villager|Lynched Day 20
    Qwaz|Mason|Killed Night 20
    Kyrian|Villager|Lynched Day 21
    Ghanz Nmi|Villager|Killed Night 21
    Griever|Werewolf|Lynched Day 22
    Leta II|Villager|Killed Night 22
    Lex-kat|Devil|Lynched Day 23
    Andre Fairchilde|Villager|Killed Night 23
    Duneyrr|Werewolf|Lynched Day 24[/table]
    Nights 4 and 14 no-one died.


    Game starts here.
    Last edited by Thufir; 2011-01-06 at 06:38 AM.
    "'But there's still such a lot to be done...'
    YES. THERE ALWAYS IS."

  2. - Top - End - #2
    Pixie in the Playground
     
    Internet Flea's Avatar

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    Default Re: Werewolf Classic XII - RECRUITING

    I should probably join this.

  3. - Top - End - #3
    Dwarf in the Playground
     
    Eldritch Knight's Avatar

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    Default Re: Werewolf Classic XII - RECRUITING

    I'm in. I don't think there will be any issues impeding me.

  4. - Top - End - #4
    Pixie in the Playground
     
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    Default Re: Werewolf Classic XII - RECRUITING

    In, says I.

    Be the Ultimate Ninja! Play Billy Vs. SNAKEMAN today!

  5. - Top - End - #5
    Troll in the Playground
     
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    Default Re: Werewolf Classic XII - RECRUITING

    In! So far, I love Thufir games.

    Lexington III, my Brute. Inner Circle. ! Melody


  6. - Top - End - #6
    Bugbear in the Playground
     
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    Default Re: Werewolf Classic XII - RECRUITING

    Sign me up please.
    As your time spins and sets what you love you can forget this I hope, I believe it's insomnia fantasy the tortoise had a dream that he was free. when he woke up, he was married. some things are better than freedom.
    freedom, kōan 129. koanoftheday.com


    Kris & Lyra by me.

  7. - Top - End - #7
    Bugbear in the Playground
     
    Fleeing Coward's Avatar

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    Default Re: Werewolf Classic XII - RECRUITING

    In and hoping for more wolves and less masons like the last game.
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    Quote Originally Posted by TheLaughingMan View Post
    He's Fleeing Coward. The man could be a cookie-baking, cancer-stricken orphan kitten and still look like a reasonable suspect.
    Quote Originally Posted by Ramsus View Post
    I would advise people not to trust FC just on principle. Even if he's on your team, confirmed by the narrator.

  8. - Top - End - #8
    Barbarian in the Playground
     
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    Default Re: Werewolf Classic XII - RECRUITING

    *Joining the game*
    Avatar by Me!
    Recaiden made the mime doll.


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  9. - Top - End - #9
    Troll in the Playground
     
    Murska's Avatar

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    Default Re: Werewolf Classic XII - RECRUITING

    I'm in. So many games...
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    Quote Originally Posted by lamech View Post
    Trusting Murska worked out great!
    Quote Originally Posted by happyturtle View Post
    A Murska without lies is like a day without sunshine.
    Quote Originally Posted by Xihirli View Post
    I say we completely leave our fate in the hands of the trustworthy Murska and continue in complete safety.

  10. - Top - End - #10
    Bugbear in the Playground
     
    Zar Peter's Avatar

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    Default Re: Werewolf Classic XII - RECRUITING

    Classic joining hereby!
    Avatar by the great Lord Herman. Many, many thanks!
    Empress Catherine by Dr. Bath!
    Castaras made the PiratZarrrrr. Thank you very much!
    Special thanks to Banjo1985 for the Catstronomer.


    Squid Bones: They exist!


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  11. - Top - End - #11
    Bugbear in the Playground
     
    Helgraf's Avatar

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    Default Re: Werewolf Classic XII - RECRUITING

    I suppose I have enough time for this. :)
    Catatar made for me many years ago ... pretty sure by banjo1985
    Werewolf Awards: 'Best Narration: Helgraf'
    Rabbit says stuff that makes me blush.

  12. - Top - End - #12
    Bugbear in the Playground
     
    Goblin

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    Default Re: Werewolf Classic XII - RECRUITING

    After reading the last thread, I'm in

    Intrigue!

    I shan't be roleplaying Delirium, as that would lead to a well deserved first turn lynch. Instead, I shall be her far more level headed and sane fish. She's just along for the ride, and has protection from Werewolves and Lynching up

    Additionally, are PMs being used this time? I'm not so hot on the metagame, and don't have the time to thread binge, so if anyone could very briefly summarise, that would be much appreciated
    Last edited by Project_Mayhem; 2010-08-30 at 06:46 AM.

  13. - Top - End - #13
    Dwarf in the Playground
     
    Tydude's Avatar

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    Default Re: Werewolf Classic XII - RECRUITING

    Wow, there is a lot of recruiting games. In.
    Avatar of Yoshimo by Trazoi. WW Banner by Elder Tsofu.

    Trophies and Titles
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    Protecting the Guilty/I Survived the City of the Drifter(City of Darkness)
    Bringer of Chaos/Last Assassin Standing/Werewolf Finder/Oops! (City of Shadows)
    (Shape-shifters 2)
    (Bombs Away Heat 2)




  14. - Top - End - #14
    Dwarf in the Playground
     
    Tasroth's Avatar

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    Default Re: Werewolf Classic XII - RECRUITING

    How can I say no. Plus, playing a game without all sorts of extra roles/rules? New experience for me.

    In.
    What do you mean "Dungeon Master" isn't a proper job?

    Thanks to Thufir for the avatar.

    D&D Characters Past and Present:
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    The Honest Man (3.5 LG human fighter), Princess Kailee (4e Good elf cleric), Elric (4e Good human paladin)
    Talia Dakashnit (3.5 CE human fighter), Gabriel Stryfe (d20 Modern fast hero), Tacin Willow (3.5 NG human fighter//bard)


    GitP Blood Bowl Legacy League - Season 3 recruiting

  15. - Top - End - #15
    Firbolg in the Playground
     
    Thufir's Avatar

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    Default Re: Werewolf Classic XII - RECRUITING

    Quote Originally Posted by Project_Mayhem View Post
    I shan't be roleplaying Delirium, as that would lead to a well deserved first turn lynch. Instead, I shall be her far more level headed and sane fish. She's just along for the ride, and has protection from Werewolves and Lynching up
    On the subject of RP: while the narrations will be written as people looking through papers, trying to figure out what happened after the fact, it would make more sense in general if people were to roleplay being in the colony during the events, obviously.
    Though, also obviously, you can really do whatever you want, RP-wise.

    Quote Originally Posted by Project_Mayhem View Post
    Additionally, are PMs being used this time? I'm not so hot on the metagame, and don't have the time to thread binge, so if anyone could very briefly summarise, that would be much appreciated.
    PMs are allowed this time. I've added a sentence to the OP to that effect just to be clear.
    Any more questions?
    "'But there's still such a lot to be done...'
    YES. THERE ALWAYS IS."

  16. - Top - End - #16
    Bugbear in the Playground
     
    Goblin

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    Default Re: Werewolf Classic XII - RECRUITING

    Cool, cool. So, thinking of a specific example in the last game, if I was, say, the Devil, and managed to work out a definite wolf, I could inform them?

    Ditto with seer and peasants?

  17. - Top - End - #17
    Orc in the Playground
     
    VampireRot's Avatar

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    Default Re: Werewolf Classic XII - RECRUITING

    In! In! Totally in!
    Avatar by Gulaghar. Yeah.

    Quote Originally Posted by Julius Caesar, Shakespeare
    Cowards die many times before their deaths;
    The valiant never taste of death but once.
    Of all the wonders that I yet have heard,
    It seems to me most strange that men should fear,
    Seeing that death, a necessary end,
    Will come when it will come.
    Nexus characters

  18. - Top - End - #18
    Firbolg in the Playground
     
    Thufir's Avatar

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    Default Re: Werewolf Classic XII - RECRUITING

    Quote Originally Posted by Project_Mayhem View Post
    Cool, cool. So, thinking of a specific example in the last game, if I was, say, the Devil, and managed to work out a definite wolf, I could inform them?

    Ditto with seer and peasants?
    Yes, precisely.
    "'But there's still such a lot to be done...'
    YES. THERE ALWAYS IS."

  19. - Top - End - #19
    Bugbear in the Playground
     
    Goblin

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    Default Re: Werewolf Classic XII - RECRUITING

    Good. Well, I await this with great interest

  20. - Top - End - #20
    Pixie in the Playground
     
    Annon's Avatar

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    Default Re: Werewolf Classic XII - RECRUITING

    I have never played werewolves before, and would like to jump on this opportunity to start off with something simpler. However, I have many basic questions that aren't really answered in WW Central, nor by delving into a few of the archives:

    • Do wolves start off knowing each other? If not, how do they 'find' one another? Can they kill one another in the night? Does doing so reveal the victim as a wolf?
    • Does the Fool get a random answer every night? Can a potential Seer just keep scrying the same person until they are reasonably sure they're the Seer?
    • When someone dies, do you find out their role? Is this true no matter how they die?
    • Do we know how many of what there is before starting? Or is there just a standard number of Seers et. al. that isn't listed anywhere?
    • We're not using the variant where Seers can see specfic roles, right?


    Sorry if a lot of these should be asked of WW Central, but it seems a lot of these issues depend more on the game than on a set standard, so this seemed like a better place to post...

    EDIT: Also, September 13? So far into the future...
    Last edited by Annon; 2010-08-30 at 10:27 AM.
    Avatar done by my own hand.

  21. - Top - End - #21
    Bugbear in the Playground
     
    Goblin

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    Default Re: Werewolf Classic XII - RECRUITING

    Actually, I did think of a question, again based on the last game. Is it taboo to announce my role for any reason? There was an issue with people claiming that ruined the game last time

  22. - Top - End - #22
    Troll in the Playground
     
    The Bushranger's Avatar

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    Default Re: Werewolf Classic XII - RECRUITING

    Hmm. Count me in.

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  23. - Top - End - #23
    Firbolg in the Playground
     
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    Default Re: Werewolf Classic XII - RECRUITING

    Quote Originally Posted by Annon View Post
    • Do wolves start off knowing each other? If not, how do they 'find' one another? Can they kill one another in the night? Does doing so reveal the victim as a wolf?
    • Does the Fool get a random answer every night? Can a potential Seer just keep scrying the same person until they are reasonably sure they're the Seer?
    • When someone dies, do you find out their role? Is this true no matter how they die?
    • Do we know how many of what there is before starting? Or is there just a standard number of Seers et. al. that isn't listed anywhere?
    • We're not using the variant where Seers can see specfic roles, right?
    • Wolves know each other, but not the devil. The wolves can kill each other, but why would they want to? They also can potentially kill the devil.
    • Fool scries will be consistent. If they scry the same person more than once, they will get the same result.
    • Roles are revealed on death.
    • One of each role except villagers, masons and werewolves.
    • When I said "Standard rules as in the first post of Central," I meant exactly that. Seer/Fool scries return Villager, Fool or Werewolf.


    @Mayhem: Role claiming is allowed.
    Last edited by Thufir; 2010-08-30 at 12:01 PM.
    "'But there's still such a lot to be done...'
    YES. THERE ALWAYS IS."

  24. - Top - End - #24
    Bugbear in the Playground
     
    Goblin

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    Default Re: Werewolf Classic XII - RECRUITING

    Understood. Now I just have to tough out 2 weeks of waiting to play :p

  25. - Top - End - #25
    Troll in the Playground
     
    Murska's Avatar

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    Default Re: Werewolf Classic XII - RECRUITING

    I claim Batman.
    Quotes:
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    Quote Originally Posted by lamech View Post
    Trusting Murska worked out great!
    Quote Originally Posted by happyturtle View Post
    A Murska without lies is like a day without sunshine.
    Quote Originally Posted by Xihirli View Post
    I say we completely leave our fate in the hands of the trustworthy Murska and continue in complete safety.

  26. - Top - End - #26
    Dwarf in the Playground
     
    calar's Avatar

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    Default Re: Werewolf Classic XII - RECRUITING

    In, naturally.
    I shall spread the buttery light of justice over the toast of your iniquity!

    Fight my brute.
    Brutes too boring? Try this one.

  27. - Top - End - #27
    Orc in the Playground
     
    Griever's Avatar

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    Default Re: Werewolf Classic XII - RECRUITING

    Killed off in my other games, about time for another, sign me up.
    "Eins, zwei, drei... Ugh, I do not think we brought enough body bags."
    -TF2 Medic
    1850's TF2 Medic graciously provided by kpenguin

    Call Filthy Grief, Pacemaker

    Feel like some Dark Coffee?

  28. - Top - End - #28
    Pixie in the Playground
     
    Annon's Avatar

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    Default Re: Werewolf Classic XII - RECRUITING

    Quote Originally Posted by Thufir View Post
    • Wolves know each other, but not the devil. The wolves can kill each other, but why would they want to? They also can potentially kill the devil.
    • Fool scries will be consistent. If they scry the same person more than once, they will get the same result.
    • Roles are revealed on death.
    • One of each role except villagers, masons and werewolves.
    • When I said "Standard rules as in the first post of Central," I meant exactly that. Seer/Fool scries return Villager, Fool or Werewolf.


    @Mayhem: Role claiming is allowed.
    Cool. I'm all set, then
    Avatar done by my own hand.

  29. - Top - End - #29
    Ogre in the Playground
     
    InaVegt's Avatar

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    Default Re: Werewolf Classic XII - RECRUITING

    In, preferably as co-narrator.
    ٩๏̯͡๏
    New found land. It's like Untitled Document, for places - Flickerdart
    Avatar by Domochevsky

  30. - Top - End - #30
    Pixie in the Playground
     
    VA_beds's Avatar

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    Default Re: Werewolf Classic XII - RECRUITING

    a basic game? sure, this'll be a 1st for me
    This message was approved in Triplicate by Bureaucrat #36---please submit Form 16-j-43 before reading

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