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Thread: Werewolf Classic XII
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2010-08-29, 07:32 PM (ISO 8601)
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- Mar 2008
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Werewolf Classic XII
On her way to the new Dudnon-Marsters Colony, the 77th Imperial Colony on this continent, Caroline Miles wished it could be somewhere else. Judging by the map and her view out the window of the carriage, the colony was surrounded by nothing at all for miles around (And while her husband might not be, she was somewhat sick of these incessant jokes – Miles around, Miles from anywhere, etc). If something should happen, they could very easily find themselves stranded, with no assistance to be had.
Trying to shake the thought, she turned to re-read the letter he had sent her a couple of weeks ago:
My dearest Caroline,
Things are going rather well now! To start with we had some difficulties with the natives – tried to drive us off, terrible misunderstanding. It turns out, they didn’t want rid of us to keep us off their land, no no, nothing of the sort! After a while we managed to open up a dialogue with one of their leaders, he said they were driving us away for our safety! Can you believe it? They may appear to be little more than savages, but they pitted all their primitive weaponry and native cunning against us, for OUR benefit! Awfully decent of them.
You see the thing is, they’re very superstitious. This leader chap said something about evil spirits or something (I’m not 100% au fait with their lingo, but I think that’s what he said). Apparently they have to do certain rituals to placate these spirit thingies, and since we don’t know the rituals, we’d draw down these beasties. Frightful story, but quite clearly nonsense, as I explained to him. He didn’t take too kindly to that, I’m afraid, imagine he thought I was disrespecting his culture or something. At any rate, he up and left, with all his people. Gave one last warning, something about shapechanging or possession or some such rot.
Anyway, since then we’ve set up our little colonial settlement – it’s not quite home, but we’re pretty comfortable. And the climate seems to be very healthy – why, a couple of times I’ve heard people going for a night-time run with the dogs (Who are also getting rather exuberant, howling at the moon and so on).
Well, must dash, due for bridge with the officers.
Love,
Terry.
P.S. Don’t tell the children about these superstitions, the spirits and whatnot. I reckon a bit of thought and I’ll be able to turn it into a positively ripping yarn to tell them when you come out to join me!
“I’m terribly sorry, ma’am, but we can’t allow you to come any closer to the colony.”
“What? How dare you?! I am the wife of the military governor!”
“I’m afraid... something’s happened, ma’am. Lieutenant-Colonel Miles is missing. We’re not entirely sure what happened, but we found some of his papers which seem to shed some light on it. We’re going through them now.”
Welcome to the 12th Werewolf Classic game.
Standard WW rules as described in the first post of WW Central. The devil does not know the ordinary wolves.
Helgraf's Scry Interference Rule is being used in this game.
Unlike Classic XI, PMs are allowed, just to be sure no-one's confused on that point.
Game over.
Player list:
SpoilerSurvived (3/54):
{table=head]Name|Role
Castaras/GrlumpTheElder II (AL-replaced Day 9)|Villager
Mtheminja|Villager
VA_beds|Villager[/table]
Died:
{table=head]Name|Role|Died
Internet Flea|Villager|Lynched Day 1
GrlumpTheElder|Villager|Killed Night 1
Grag|Villager|Lynched Day 2
billtodamax|Villager|Killed Night 2
VampireRot|Villager|Lynched Day 3
Leta|Villager|Killed Night 3
bruntonspall|Villager|Lynched Day 4
razovor|Mason|Lynched Day 5
Strategos|Replaced by Internet Flea|Autolynched Day 5
The Cyberwolf|Replaced by billtodamax|Autolynched Day 5
(name here)|Replaced by Leta|Autolynched Day 5
Aemoh|Villager|Killed Night 5
Annon|Werewolf|Lynched Day 6
IXI FatTony IXI|Baner|Killed Night 6
Imperial Psycho|Werewolf|Lynched Day 7
Phase|Villager|Killed Night 7
TheBritish|Villager|Lynched Day 8
lostlittlebear|Replaced by bruntonspall|Autolynched Day 8
Robz_defheadz|Replaced by Wheat|Autolynched Day 8
Valaqil|Replaced by TheBritish|Autolynched Day 8
Ramsus|Fool|Killed Night 8
Matt K|Werewolf|Lynched Day 9
Castaras|Replaced by GrlumpTheElder|Autolynched Day 9
Internet Flea II|Mason|Killed Night 9
Alarra|Werewolf|Lynched Day 10
calar|Mason|Killed Night 10
Project Mayhem|Werewolf|Lynched Day 11
bruntonspall II|Villager|Killed Night 11
Kantur|Villager|Lynched Day 12
Helgraf|Replaced by spacebic|Autolynched Day 12
king.com|Replaced by Qwaz|Autolynched Day 12
Philistine|Villager|Autolynched Day 12
Wheat|Mason|Autolynched Day 12
TheBritish II|Villager|Autolynched Day 12
Julian84|Mason|Killed Night 12
Gray Mage|Werewolf|Lynched Day 13
The Bushranger|Villager|Killed Night 13
Zar Peter|Villager|Lynched Day 14
Odd Fielding|Villager|Autolynched Day 14
billtodamax II|Villager|Autolynched Day 14
Orangeban|Werewolf|Lynched Day 15
spacebic|Villager|Autolynched Day 15
Murska|Villager|Killed Night 15
Eldritch Knight|Werewolf|Lynched Day 16
Tasroth|Seer|Killed Night 16
The Fiery Tower|Werewolf|Lynched Day 17
Horoar|Villager|Killed Night 17
Zanshin|Werewolf|Lynched Day 18
Logarr|Replaced by Andre Fairchilde|Autolynched Day 18
Uber-Gam3r|Mason|Killed Night 18
Tydude|Werewolf|Lynched Day 19
madeyegeorge|Villager|Killed Night 19
cd4|Villager|Lynched Day 20
Qwaz|Mason|Killed Night 20
Kyrian|Villager|Lynched Day 21
Ghanz Nmi|Villager|Killed Night 21
Griever|Werewolf|Lynched Day 22
Leta II|Villager|Killed Night 22
Lex-kat|Devil|Lynched Day 23
Andre Fairchilde|Villager|Killed Night 23
Duneyrr|Werewolf|Lynched Day 24[/table]
Nights 4 and 14 no-one died.
Game starts here.Last edited by Thufir; 2011-01-06 at 06:38 AM.
"'But there's still such a lot to be done...'
YES. THERE ALWAYS IS."
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2010-08-29, 09:09 PM (ISO 8601)
- Join Date
- Jul 2010
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- :noitacoL
- Gender
Re: Werewolf Classic XII - RECRUITING
I should probably join this.
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2010-08-29, 09:31 PM (ISO 8601)
- Join Date
- Apr 2006
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- Canada
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Re: Werewolf Classic XII - RECRUITING
I'm in. I don't think there will be any issues impeding me.
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2010-08-29, 11:04 PM (ISO 8601)
- Join Date
- Feb 2006
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- Florida, USA
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Re: Werewolf Classic XII - RECRUITING
In, says I.
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2010-08-29, 11:08 PM (ISO 8601)
- Join Date
- Dec 2006
- Location
- In the shadows
- Gender
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2010-08-29, 11:13 PM (ISO 8601)
- Join Date
- Mar 2007
- Location
- Australia
Re: Werewolf Classic XII - RECRUITING
Sign me up please.
As your time spins and sets what you love you can forget this I hope, I believe it's insomnia fantasyA2 S3 Connor, The New Albion Guide To Analogue Consciousnessthe tortoise had a dream that he was free. when he woke up, he was married. some things are better than freedom.freedom, kōan 129. koanoftheday.com
Kris & Lyra by me.
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2010-08-29, 11:22 PM (ISO 8601)
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- Jun 2007
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- Sydney, Australia
- Gender
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2010-08-30, 03:21 AM (ISO 8601)
- Join Date
- Dec 2008
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Re: Werewolf Classic XII - RECRUITING
*Joining the game*
Avatar by Me!
Recaiden made the mime doll.
Spoiler: Nexus Characters
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2010-08-30, 03:27 AM (ISO 8601)
- Join Date
- Jul 2007
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- Whose eye is that eye?
- Gender
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2010-08-30, 04:26 AM (ISO 8601)
- Join Date
- Jan 2007
- Location
- In the playground
Re: Werewolf Classic XII - RECRUITING
Classic joining hereby!
Avatar by the great Lord Herman. Many, many thanks!
Empress Catherine by Dr. Bath!
Castaras made the PiratZarrrrr. Thank you very much!
Special thanks to Banjo1985 for the Catstronomer.
Squid Bones: They exist!
Spoiler
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2010-08-30, 06:01 AM (ISO 8601)
- Join Date
- Oct 2006
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- Here and there.
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Re: Werewolf Classic XII - RECRUITING
I suppose I have enough time for this. :)
Catatar made for me many years ago ... pretty sure by banjo1985
Werewolf Awards: 'Best Narration: Helgraf'
Rabbit says stuff that makes me blush.
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2010-08-30, 06:42 AM (ISO 8601)
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- Nov 2007
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- York
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Re: Werewolf Classic XII - RECRUITING
After reading the last thread, I'm in
Intrigue!
I shan't be roleplaying Delirium, as that would lead to a well deserved first turn lynch. Instead, I shall be her far more level headed and sane fish. She's just along for the ride, and has protection from Werewolves and Lynching up
Additionally, are PMs being used this time? I'm not so hot on the metagame, and don't have the time to thread binge, so if anyone could very briefly summarise, that would be much appreciatedLast edited by Project_Mayhem; 2010-08-30 at 06:46 AM.
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2010-08-30, 08:04 AM (ISO 8601)
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- Jul 2010
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Re: Werewolf Classic XII - RECRUITING
Wow, there is a lot of recruiting games. In.
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2010-08-30, 08:28 AM (ISO 8601)
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- Jul 2010
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- The Fortress of Cereneld
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Re: Werewolf Classic XII - RECRUITING
How can I say no. Plus, playing a game without all sorts of extra roles/rules? New experience for me.
In.What do you mean "Dungeon Master" isn't a proper job?
Thanks to Thufir for the avatar.
D&D Characters Past and Present:
Spoiler
The Honest Man (3.5 LG human fighter), Princess Kailee (4e Good elf cleric), Elric (4e Good human paladin)
Talia Dakashnit (3.5 CE human fighter), Gabriel Stryfe (d20 Modern fast hero), Tacin Willow (3.5 NG human fighter//bard)
GitP Blood Bowl Legacy League - Season 3 recruiting
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2010-08-30, 09:41 AM (ISO 8601)
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- Mar 2008
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Re: Werewolf Classic XII - RECRUITING
On the subject of RP: while the narrations will be written as people looking through papers, trying to figure out what happened after the fact, it would make more sense in general if people were to roleplay being in the colony during the events, obviously.
Though, also obviously, you can really do whatever you want, RP-wise.
PMs are allowed this time. I've added a sentence to the OP to that effect just to be clear.
Any more questions?"'But there's still such a lot to be done...'
YES. THERE ALWAYS IS."
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2010-08-30, 09:45 AM (ISO 8601)
- Join Date
- Nov 2007
- Location
- York
- Gender
Re: Werewolf Classic XII - RECRUITING
Cool, cool. So, thinking of a specific example in the last game, if I was, say, the Devil, and managed to work out a definite wolf, I could inform them?
Ditto with seer and peasants?
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2010-08-30, 09:47 AM (ISO 8601)
- Join Date
- Jan 2009
- Location
- Reply Hazy. Ask again.
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Re: Werewolf Classic XII - RECRUITING
In! In! Totally in!
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2010-08-30, 10:00 AM (ISO 8601)
- Join Date
- Mar 2008
- Gender
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2010-08-30, 10:11 AM (ISO 8601)
- Join Date
- Nov 2007
- Location
- York
- Gender
Re: Werewolf Classic XII - RECRUITING
Good. Well, I await this with great interest
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2010-08-30, 10:21 AM (ISO 8601)
- Join Date
- Jan 2005
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Re: Werewolf Classic XII - RECRUITING
I have never played werewolves before, and would like to jump on this opportunity to start off with something simpler. However, I have many basic questions that aren't really answered in WW Central, nor by delving into a few of the archives:
- Do wolves start off knowing each other? If not, how do they 'find' one another? Can they kill one another in the night? Does doing so reveal the victim as a wolf?
- Does the Fool get a random answer every night? Can a potential Seer just keep scrying the same person until they are reasonably sure they're the Seer?
- When someone dies, do you find out their role? Is this true no matter how they die?
- Do we know how many of what there is before starting? Or is there just a standard number of Seers et. al. that isn't listed anywhere?
- We're not using the variant where Seers can see specfic roles, right?
Sorry if a lot of these should be asked of WW Central, but it seems a lot of these issues depend more on the game than on a set standard, so this seemed like a better place to post...
EDIT: Also, September 13? So far into the future...Last edited by Annon; 2010-08-30 at 10:27 AM.
Avatar done by my own hand.
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2010-08-30, 10:49 AM (ISO 8601)
- Join Date
- Nov 2007
- Location
- York
- Gender
Re: Werewolf Classic XII - RECRUITING
Actually, I did think of a question, again based on the last game. Is it taboo to announce my role for any reason? There was an issue with people claiming that ruined the game last time
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2010-08-30, 11:24 AM (ISO 8601)
- Join Date
- Oct 2007
- Location
- Stuck here
- Gender
Re: Werewolf Classic XII - RECRUITING
Hmm. Count me in.
Inner CircleHomebrewSpoiler
Werewolf GamesAshna and Brendan dolls by RecaidenSpoilerGames Won: 5
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2010-08-30, 11:59 AM (ISO 8601)
- Join Date
- Mar 2008
- Gender
Re: Werewolf Classic XII - RECRUITING
- Wolves know each other, but not the devil. The wolves can kill each other, but why would they want to? They also can potentially kill the devil.
- Fool scries will be consistent. If they scry the same person more than once, they will get the same result.
- Roles are revealed on death.
- One of each role except villagers, masons and werewolves.
- When I said "Standard rules as in the first post of Central," I meant exactly that. Seer/Fool scries return Villager, Fool or Werewolf.
@Mayhem: Role claiming is allowed.Last edited by Thufir; 2010-08-30 at 12:01 PM.
"'But there's still such a lot to be done...'
YES. THERE ALWAYS IS."
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2010-08-30, 12:14 PM (ISO 8601)
- Join Date
- Nov 2007
- Location
- York
- Gender
Re: Werewolf Classic XII - RECRUITING
Understood. Now I just have to tough out 2 weeks of waiting to play :p
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2010-08-30, 12:39 PM (ISO 8601)
- Join Date
- Jul 2007
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- Whose eye is that eye?
- Gender
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2010-08-30, 02:25 PM (ISO 8601)
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- Aug 2009
- Location
- Yes
- Gender
Re: Werewolf Classic XII - RECRUITING
In, naturally.
I shall spread the buttery light of justice over the toast of your iniquity!
Fight my brute.
Brutes too boring? Try this one.
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2010-08-30, 03:07 PM (ISO 8601)
- Join Date
- Mar 2008
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- Texas Tech Univ.
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Re: Werewolf Classic XII - RECRUITING
Killed off in my other games, about time for another, sign me up.
"Eins, zwei, drei... Ugh, I do not think we brought enough body bags."
-TF2 Medic1850's TF2 Medic graciously provided by kpenguin
Call Filthy Grief, Pacemaker
Feel like some Dark Coffee?
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2010-08-30, 03:25 PM (ISO 8601)
- Join Date
- Jan 2005
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2010-08-30, 03:46 PM (ISO 8601)
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- Feb 2006
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- Nowhere
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Re: Werewolf Classic XII - RECRUITING
In, preferably as co-narrator.
٩๏̯͡๏)۶
New found land. It's like Untitled Document, for places - Flickerdart
Avatar by Domochevsky
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2010-08-30, 07:01 PM (ISO 8601)
- Join Date
- Jan 2010
Re: Werewolf Classic XII - RECRUITING
a basic game? sure, this'll be a 1st for me
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