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  1. - Top - End - #91
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    Default Re: Resident Evil D20 (PEACH)

    Cockroach*
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    Games: RE2, Sur
    Tiny Aberration (T-Virus Carrier)
    Hit Dice: ―d8+1 (3HP)
    Initiative: +2
    Speed: 30’ (6 squares), Climb 20’ (4 squares)
    Armor Class: 18 (+2 size, +4 Dex, +2 natural); touch 16; flat-footed 14
    Base Attack/Grapple: +0/-12
    Attack: Bite -2 melee (1d3-4)
    Full Attack: Bite -2 melee (1d3-4)
    Space/Reach: 2―’/0’
    Special Attacks: N/A
    Special Qualities: Scent, Aberration traits, T-Virus Carrier traits, Damage Reduction 2/slashing, Critical Immunity
    Saves: Fort +1, Ref +5, Will +0
    Abilities: Str 3 (-4), Dex 16 (+3), Con 12 (+1), Int 0 (--), Wis 10 (+0), Cha 1 (-5)
    Skills: Climb +2
    Feats: Lightning Reflexes
    Environment: urban or underground
    Organization: solitary, grime (2-12) , filth (13-30) or swarm (31-100)
    Challenge Rating: ž
    Treasure: N/A
    Alignment: always Neutral
    Advancement: N/A
    Level Adjustment: N/A

    • Scent (Ex): a Cockroach can detect opponents by sense of smell within 30’ (Ũ2 for upwind opponents, Ũ― for downwind opponents)
    Last edited by Zeta Kai; 2008-11-09 at 08:45 PM.

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    Default Re: Resident Evil D20 (PEACH)

    Colmillo / Zombie Wolf (Wolf base, Plagas Template)
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    Games: RE4
    Medium Aberration (Alpha Plagas Carrier)
    Hit Dice: 3d8+9 (22HP)
    Initiative: +1
    Speed: 50’ (10 squares)
    Armor Class: 13 (+1 Dex, +2 natural); touch 11; flat-footed 12
    Base Attack/Grapple: +2/+4
    Attack: Bite +5 melee (1d6+2)
    Full Attack: Bite +5 melee (1d6+2) & Slam +0 melee (1d6+1)
    Space/Reach: 5’/5’
    Special Attacks: Trip
    Special Qualities: Low-Light Vision, Aberration traits, Plagas Carrier traits
    Saves: Fort +6, Ref +4, Will +2
    Abilities: Str 15 (+2), Dex 13 (+1), Con 17 (+3), Int 3 (-4), Wis 14 (+2), Cha 4 (-3)
    Skills: Hide +1, Listen +4, Move Silently +2, Spot +4, Survival +2
    Feats: Track B, Weapon Focus (bite)
    Environment: any land or underground
    Organization: any
    Challenge Rating: 2
    Treasure: ― standard
    Alignment: Neutral Evil
    Advancement: 4 Hit Die (Medium), 5-7 Hit Die (Large)
    Level Adjustment: N/A

    • Trip (Ex): a Colmillo that hits with a Bite attack can attempt to trip the opponent (+1 check modifier) as a free action without making a touch attack or provoking an attack of opportunity; if the attempt fails, the opponent cannot react to trip the Colmillo
    Last edited by Zeta Kai; 2008-11-09 at 08:48 PM. Reason: added image

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    Default Re: Resident Evil D20 (PEACH)

    Crimson Head / V-ACT*
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    Games: RE1
    Medium Undead (T-Virus Carrier)
    Hit Dice: 6d12+3 (42HP)
    Initiative: +3
    Speed: 40’ (8 squares)
    Armor Class: 15 (+3 Dex, +2 natural); touch 13; flat-footed 12
    Base Attack/Grapple: +3/+9
    Attack: Bite +9 melee (1d6+6) or Claw +9 melee (1d8+6)
    Full Attack: Bite +9 melee (1d6+6) or Claw +9 melee (1d8+6)
    Space/Reach: 5’/5’
    Special Attacks: Improved Grab, Powerful Charge
    Special Qualities: Undead traits, T-Virus Carrier traits, Damage Reduction 2/Slashing, Critical Weakness, Random Malady
    Saves: Fort +2, Ref +2, Will +5
    Abilities: Str 23 (+6), Dex 16 (+3), Con 0 (--), Int 1 (-5), Wis 10 (+0), Cha 1 (-5)
    Skills: N/A
    Feats: Power Attack, Run, Toughness
    Environment: any land or underground
    Organization: any
    Challenge Rating: 4
    Treasure: N/A
    Alignment: always Neutral
    Advancement: N/A
    Level Adjustment: N/A

    • Improved Grab (Ex): to use this ability, a Crimson Head must hit with a Claw attack; it can then attempt to start a grapple as a free action without provoking an attack of opportunity; if it wins the grapple check, it establishes a hold & can automatically hit with a Bite attack

    • Powerful Charge (Ex): in addition to the normal benefits and hazards of a charge, this allows a Crimson Head to make a single Claw attack (slashing) with a +9 attack bonus that deals 2d6+12 points of damage
    Last edited by Zeta Kai; 2008-11-09 at 08:51 PM. Reason: added image

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    Default Re: Resident Evil D20 (PEACH)

    Crow (Raven base)
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    Games: RE4
    Diminutive Animal
    Hit Dice: žd8 (1HP)
    Initiative: +2
    Speed: 10’ (2 squares), Fly 40’ (8 squares, average maneuverability)
    Armor Class: 16 (+4 size, +2 Dex); touch 16; flat-footed 14
    Base Attack/Grapple: +0/-16
    Attack: N/A
    Full Attack: N/A
    Space/Reach: 2―’/0’
    Special Attacks: N/A
    Special Qualities: Flight, Harmless, Low-Light Vision, Animal traits
    Saves: Fort +2, Ref +4, Will +2
    Abilities: Str 1 (-5), Dex 15 (+2), Con 10 (+0), Int 2 (-4), Wis 14 (+2), Cha 6 (-2)
    Skills: Listen +5, Spot +7
    Feats: Alertness
    Environment: temperate forests
    Organization: solitary
    Challenge Rating: --
    Treasure: standard
    Alignment: always Neutral
    Advancement: N/A
    Level Adjustment: N/A

    • Flight (Ex): a Crow can cease or resume flight as a free action; it can also use the run action while flying, provided that it flies in a straight line

    • Harmless (Ex): a Crow cannot &/or will not attack for any reason; it is treated as if it has no attacks, even if a creature of its type or kind normally would
    Last edited by Zeta Kai; 2008-11-09 at 08:53 PM. Reason: added image

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    Crow, Zombie (Raven base, Template #1)
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    Games: RE0, RE1, RE2, RE3, OB1, OB2
    Tiny Undead (T-Virus Carrier)
    Hit Dice: ―d12+3 (6HP)
    Initiative: +0
    Speed: 5’ (1 square), Fly 30’ (6 squares, average maneuverability)
    Armor Class: 12 (+2 size, +0 Dex); touch 12; flat-footed 12
    Base Attack/Grapple: +0/-12
    Attack: Talon +2 melee (1d2-4)
    Full Attack: Talon +2 melee (1d2-4) & Bite -3 melee (1d3-4)
    Space/Reach: 2.5’/0’
    Special Attacks: N/A
    Special Qualities: Flight, Low-Light Vision, Undead traits, T-Virus Carrier traits, Damage Reduction 2/Slashing, Single Actions Only, Critical Weakness, Random Malady
    Saves: Fort +0, Ref +0, Will +2
    Abilities: Str 3 (-4), Dex 11 (+0), Con 0 (--), Int 1 (-5), Wis 10 (+0), Cha 1 (-5)
    Skills: N/A
    Feats: Toughness, Weapon Finesse (Claw) B
    Environment: any land or underground
    Organization: any
    Challenge Rating: 1
    Treasure: N/A
    Alignment: always Neutral
    Advancement: N/A
    Level Adjustment: N/A

    • Flight (Ex): a Crow can cease or resume flight as a free action; in addition, it can also make dive attacks, which work just like a charge, but it must move a minimum of 30’ & descend at least 10’; it can make only Talon attacks, but these deal double damage; it can also use the run action while flying, provided that it flies in a straight line
    Last edited by Zeta Kai; 2008-11-09 at 08:54 PM. Reason: added image

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    Default Re: Resident Evil D20 (PEACH)

    Del Lago (Crocodile: Giant base, Plagas Template)
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    Games: RE4
    Huge Aberration (Queen Plagas Carrier)
    Hit Dice: 8d8+40 (76HP)
    Initiative: +0
    Speed: 20’ (4 squares), Swim 30’ (6 squares)
    Armor Class: 15 (-2 size, +7 natural); touch 8; flat-footed 15
    Base Attack/Grapple: +6/+23
    Attack: Bite +13 melee (2d8+12) or Tail Slap +13 melee (1d12+12) or Slam +13 melee (2d6+12)
    Full Attack: Bite +13 melee (2d8+12) & Slam +8 melee (2d6+6) or Tail Slap +13 melee (1d12+12) & Slam +8 melee (2d6+6)
    Space/Reach: 15’/10’
    Special Attacks: Improved Grab
    Special Qualities: Hold Breath, Low-Light Vision, Aberration traits, Plagas Carrier traits
    Saves: Fort +10, Ref +5, Will +4
    Abilities: Str 29 (+9), Dex 10 (+0), Con 21 (+5), Int 3 (-4), Wis 14 (+2), Cha 3 (-4)
    Skills: Listen +6, Spot +7, Swim +17
    Feats: Alertness, Endurance, Skill Focus (bite)
    Environment: any land or underground
    Organization: any
    Challenge Rating: 5
    Treasure: N/A
    Alignment: Neutral Evil
    Advancement: 9-15 Hit Die (Huge)
    Level Adjustment: N/A

    • Improved Grab (Ex): to use this ability, Del Lago must hit with its bite attack; it can then attempt to start a grapple as a free action without provoking an attack of opportunity; if it wins the grapple check, Del Lago establishes a hold on the opponent with its mouth & drags it into deep water, attempting to pin it to the bottom

    • Hold Breath (Ex): Del Lago can hold its breath for a number of rounds equal to 4Ũ its Constitution score before it risks drowning
    Last edited by Zeta Kai; 2008-11-09 at 09:02 PM. Reason: added image

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    Default Re: Resident Evil D20 (PEACH)

    Dorothy / Drainer*
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    Games: OB2
    Gargantuan Plant (T-Virus Carrier)
    Hit Dice: 9d8+63 (103HP)
    Initiative: -2
    Speed: 0’ (0 squares)
    Armor Class: 15 (-4 size, -2 Dex, +11 natural); touch 4; flat-footed 15
    Base Attack/Grapple: +6/+31
    Attack: Tentacle +15 melee (2d8+13)
    Full Attack: Tentacle +15 melee (2d8+13)
    Space/Reach: 20’/20’
    Special Attacks: Improved Grab, Strangle, Rock Throwing
    Special Qualities: Plant traits, T-Virus Carrier traits, Blindsight 30’, Critical Weakness
    Saves: Fort +10, Ref +1, Will +7
    Abilities: Str 37 (+13), Dex 6 (-2), Con 25 (+7), Int 0 (--), Wis 10 (+0), Cha 1 (-5)
    Skills: N/A
    Feats: N/A
    Environment: warm forests or jungles
    Organization: solitary
    Challenge Rating: 7
    Treasure: N/A
    Alignment: Neutral
    Advancement: N/A
    Level Adjustment: N/A

    • Improved Grab (Ex): to use this ability, Dorothy must hit with a Tentacle attack; it can then attempt to start a grapple as a free action without provoking an attack of opportunity; if it wins the grapple check, it establishes a hold & can Strangle

    • Strangle (Ex): on a successful grapple check, Dorothy deals 13 points of damage per round; in addition, the grappled creature cannot breathe (see Drowning or Suffocation rules in the DMG)

    • Rock Throwing (Ex): Dorothy can aim stones falling from the 20’-high ceiling (2d6, 20/Ũ3 critical) at opponents; the range increment is 30’ for Dorothy’s thrown rocks
    Last edited by Zeta Kai; 2008-11-09 at 09:07 PM.

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    Default Re: Resident Evil D20 (PEACH)

    Drain Deimos
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    Games: RE3, DA
    Medium Aberration (T-Virus Carrier)
    Hit Dice: 3d8+3 (16HP)
    Initiative: +2
    Speed: 30’ (6 squares), Climb 20’ (4 squares)
    Armor Class: 16 (+2 Dex, +4 natural); touch 12; flat-footed 14
    Base Attack/Grapple: +2/+4
    Attack: Claw +4 melee (1d6+2)
    Full Attack: 2 Claws +4 melee (1d6+2) & Bite +2 melee (1d3+1)
    Space/Reach: 5’/5’
    Special Attacks: Blood Drain, Improved Grab, Pounce
    Special Qualities: Aberration traits, T-Virus Carrier traits
    Saves: Fort +1, Ref +2, Will +0
    Abilities: Str 14 (+2), Dex 15 (+2), Con 13 (+1), Int 1 (-5), Wis 10 (+1), Cha 5 (-3)
    Skills: Climb +5, Hide +4, Move Silently +3
    Feats: Multiattack
    Environment: any land or underground
    Organization: solitary, pair, or dread (3-8)
    Challenge Rating: 2
    Treasure: N/A
    Alignment: Neutral
    Advancement: N/A
    Level Adjustment: N/A

    • Blood Drain (Ex): a Drain Deimos that is attached to its opponent deals 2 points of Constitution damage per round until it reaches a total of 12 points, at which point it detaches from its victim & retreats to digest its meal

    • Improved Grab (Ex): to use this ability, a Drain Deimos must hit with a Claw attack; it can then attempt to start a grapple as a free action without provoking an attack of opportunity; if it wins the grapple check, it establishes a hold & can Blood Drain

    • Pounce (Ex): if a Drain Deimos charges a foe, it can make a full attack, including two Claw attacks & a Bite attack
    Last edited by Zeta Kai; 2008-11-09 at 09:08 PM. Reason: added image

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    Default Re: Resident Evil D20 (PEACH)

    El Gigante (Hill Giant base, Plagas Template)
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    Games: RE4
    Large Aberration (Queen Plagas Carrier)
    Hit Dice: 13d8+65 (123HP)
    Initiative: -2
    Speed: 30’ (6 squares) in hide armor, base speed 40’ (8 squares)
    Armor Class: 19 (-1 size, -2 Dex, +9 natural, +3 hide armor); touch 7; flat-footed 19
    Base Attack/Grapple: +10/+22
    Attack: Greatclub +17 melee (2d8+11) or Slam +16 melee (1d4+8) or Rock +8 ranged (2d6+8)
    Full Attack: Greatclub +17/+12 melee (2d8+11) or 2 Slams +16 melee (1d4+8) or Rock +8 ranged (2d6+8)
    Space/Reach: 10’/10’
    Special Attacks: Rock Throwing
    Special Qualities: Low-Light Vision, Rock Catching, Aberration traits, Plagas Carrier traits
    Saves: Fort +13, Ref +2, Will +5
    Abilities: Str 27 (+8), Dex 6 (-2), Con 21 (+5), Int 4 (-3), Wis 12 (+1), Cha 5 (-3)
    Skills: Climb +8, Jump +8, Listen +4, Spot +7
    Feats: Cleave, Improved Bull Rush, Power Attack, Improved Sunder, Weapon Focus (greatclub)
    Environment: any land or underground
    Organization: any
    Challenge Rating: 8
    Treasure: standard
    Alignment: Chaotic Evil
    Advancement: by character class
    Level Adjustment: +4

    • Rock Throwing (Ex): the range increment is 120’ for El Gigante’s thrown rocks, which weigh between 60 & 70 pounds

    • Rock Catching (Ex): El Gigante can catch rocks (or similar projectiles) of Small to Large size; once per round, El Gigante can make a Reflex save to catch a rock that he would normally be hit by as a free action; the DC is 15 for a Small rock, 20 for a Medium rock, & 25 for a Large rock (if the projectile provides an enhancement bonus on attack rolls, then the DC increases by that amount); El Gigante must be ready for & aware of the attack in order to make a rock catching attempt
    Last edited by Zeta Kai; 2008-11-09 at 09:11 PM. Reason: added image

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    Default Re: Resident Evil D20 (PEACH)

    Elephant, Zombie / Titan / Oscar (Elephant base, Template #1)
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    Games: OB2
    Huge Undead (T-Virus Carrier)
    Hit Dice: 22d12+3 (146HP)
    Initiative: -2
    Speed: 30’ (6 squares)
    Armor Class: 13 (-2 size, -2 Dex, +7 natural); touch 6; flat-footed 13
    Base Attack/Grapple: +11/+30
    Attack: Gore +20 melee (2d8+11)
    Full Attack: Slam +20 melee (2d6+11) & 2 Stamps (2d6+5); or Gore +20 melee (2d8+11) & Bite +15 melee (2d6+5)
    Space/Reach: 15’/10’
    Special Attacks: Trample
    Special Qualities: Low-Light Vision, Scent, Undead traits, T-Virus Carrier traits, Damage Reduction 2/Slashing, Single Actions Only, Critical Weakness, Random Malady
    Saves: Fort +7, Ref +7, Will +13
    Abilities: Str 32 (+11), Dex 6 (-2), Con 0 (--), Int 1 (-5), Wis 10 (+0), Cha 1 (-5)
    Skills: N/A
    Feats: Toughness
    Environment: any land or underground
    Organization: any
    Challenge Rating: 10
    Treasure: N/A
    Alignment: always Neutral
    Advancement: N/A
    Level Adjustment: N/A

    • Trample (Ex): the Elephant can trample opponents up to Medium size, dealing 2d8+11 points of damage; Reflex save DC25 for half damage

    • Scent (Ex): the Elephant can detect opponents by sense of smell within 30’ (Ũ2 for upwind opponents, Ũ― for downwind opponents)
    Last edited by Zeta Kai; 2008-11-09 at 09:14 PM.

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    Default Re: Resident Evil D20 (PEACH)

    Eliminator (Baboon base, Template #1)
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    Games: RE0
    Medium Undead (T-Virus Carrier)
    Hit Dice: 2d12+3 (16HP)
    Initiative: +0
    Speed: 30’ (6 squares), Climb 20’ (4 squares)
    Armor Class: 13 (+1 natural); touch 12; flat-footed 11
    Base Attack/Grapple: +1/+4
    Attack: Bite +4 melee (1d6+3)
    Full Attack: Bite +4 melee (1d6+3)
    Space/Reach: 5’/5’
    Special Attacks: N/A
    Special Qualities: Low-Light Vision, Scent, Undead traits, T-Virus Carrier traits, Damage Reduction 2/Slashing, Single Actions Only, Critical Weakness, Random Malady
    Saves: Fort +0, Ref +0, Will +3
    Abilities: Str 17 (+3), Dex 10 (+0), Con 0 (--), Int 1 (-5), Wis 10 (+0), Cha 1 (-5)
    Skills: N/A
    Feats: Toughness
    Environment: any land or underground
    Organization: any
    Challenge Rating: 1
    Treasure: N/A
    Alignment: always Neutral
    Advancement: 3-5 Hit Die (Medium)
    Level Adjustment: N/A

    • Scent (Ex): the Eliminator can detect opponents by sense of smell within 30’ (Ũ2 for upwind opponents, Ũ― for downwind opponents)
    Last edited by Zeta Kai; 2008-11-09 at 09:15 PM. Reason: added image

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    Default Re: Resident Evil D20 (PEACH)

    Evil Shade*
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    Games: OB2
    Tiny Plant (T-Virus Carrier)
    Hit Dice: 2d8 (9HP)
    Initiative: +3
    Speed: 0’ (0 squares)
    Armor Class: 12 (+2 size); touch 12; flat-footed 12
    Base Attack/Grapple: +1/-10
    Attack: N/A
    Full Attack: N/A
    Space/Reach: 2―’/0’
    Special Attacks: Poison Gas
    Special Qualities: Plant traits, T-Virus Carrier traits
    Saves: Fort +0, Ref +0, Will +3
    Abilities: Str 5 (-3), Dex 0 (--), Con 11 (+0), Int 0 (--), Wis 10 (+0), Cha 1 (-5)
    Skills: N/A
    Feats: N/A
    Environment: warm forests or jungles
    Organization: solitary, pair, or clusters (3-6)
    Challenge Rating: 1
    Treasure: N/A
    Alignment: Neutral
    Advancement: N/A
    Level Adjustment: N/A

    • Poison Gas (Ex): every 1d4+1 rounds, an Evil Shade can emit a cloud of poisonous pollen; the cloud has a 10’ radius & lasts for 1d3 rounds; all creatures within the cloud are exposed to Evil Shade poison (via inhalation; Fortitude DC12; initial damage 1d4 Constitution; secondary damage 1d4 Constitution)
    Last edited by Zeta Kai; 2008-11-09 at 09:17 PM.

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    Default Re: Resident Evil D20 (PEACH)

    Fish, Bass
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    Games: RE4
    Diminutive Animal (Aquatic)
    Hit Dice: ―d8-1 (1HP)
    Initiative: +5
    Speed: Swim 30’ (6 squares)
    Armor Class: 19 (+4 size, +5 Dex); touch 19; flat-footed 14
    Base Attack/Grapple: +0/-17
    Attack: N/A
    Full Attack: N/A
    Space/Reach: 1’/0’
    Special Attacks: N/A
    Special Qualities: Darkvision 30’, Animal traits
    Saves: Fort +2, Ref +7, Will +2
    Abilities: Str 1 (-5), Dex 21 (+5), Con 11 (-1), Int 1 (-5), Wis 12 (+1), Cha 2 (-4)
    Skills: Listen +6, Spot +6, Swim +3
    Feats: Alertness
    Environment: cold aquatic
    Organization: solitary, pair, or school (3-10)
    Challenge Rating: --
    Treasure: ― standard (fish meat only)
    Alignment: always Neutral
    Advancement: 1 Hit Die (Tiny)
    Level Adjustment: N/A
    Last edited by Zeta Kai; 2008-11-09 at 09:17 PM.

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    Default Re: Resident Evil D20 (PEACH)

    Quote Originally Posted by Zeta Kai View Post
    [B]Del Lago
    Probably nitpicking... but Del Lago wasn't really a Plagas carrier. It was more a genetic experiment using the Plagas.
    There is no point where you actually have to attack the plagas, unlike El Gigante, you just hit it with harpoons until it bleeds to death.
    Nothing but a Nobody

    Quote Originally Posted by Cogwheel View Post
    Also, are you even human any more, or did you just transcend into some sort of in-joke singularity?

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    Default Re: Resident Evil D20 (PEACH)

    Del Lago has tentacles in its mouth, which leads me to believe that it has a Plaga in there of some sort. It's true that you need not attack the Plaga directly, but you deal more damage for doing so, so I see no reason not to consider them Plagas carriers.

    Besides, Lord Saddler & his "cult" are not scientists. The easiest form of experimentation for them would be to stick a Plaga in something & see what happens next. Plus, it made the creature easier to stat out. With over 160 creatures, I had to cut a corner somewhere.
    Last edited by Zeta Kai; 2008-11-09 at 09:18 PM.

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    G-Imago / G-Adult (G-Virus Template)
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    Games: RE2
    Large Aberration (G-Virus Carrier)
    Hit Dice: 9d8+30 (70HP)
    Initiative: +2
    Speed: 50 ft. (10 squares)
    Armor Class: 16 (-1 size, -2 Dex, +9 natural); touch 7; flat-footed 16
    Base Attack/ Grapple: +3/+20
    Attack: Bite +16 melee (1d8+13, 19-20/Ũ2 critical)
    Full Attack: 2 Bites +16 melee (1d8+13, 19-20/Ũ2 critical) & Slam +10 melee (1d4+6) & Claw +5 melee (1d8+6)
    Space/Reach: 10’/10’
    Special Attacks: N/A
    Special Qualities: Aberration traits, G-Virus Carrier traits, Rapid Mutation; Fast Healing 1, Spell Resistance 10
    Saves: Fort +3, Ref -2, Will +2
    Abilities: Str 36 (+13), Dex 6 (-2), Con 16 (+3), Int 1 (-5), Wis 10 (+0), Cha 0 (--)
    Skills: Climb +15, Hide -2, Spot +2 (2 extra eyes)
    Feats: Improved Initiative, Run, Power Attack, Toughness, Weapon Focus (Bite)
    Environment: any
    Organization: solitary
    Challenge Rating: 8
    Treasure: N/A
    Alignment: Chaotic Neutral
    Advancement: N/A
    Level Adjustment: N/A
    Mutations (6 initial + 8 bonus + 12 hourly): 03, 05, 06, 07, 10, 11, 13, 14, 15 (Ũ2), 16 (Ũ2), 19, 25, 29, 33, 36, 38, 52, 57, 69, 72, 77, 82, 86, 94
    Last edited by Zeta Kai; 2008-11-09 at 09:22 PM. Reason: added image

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    G-Mutant (G-Virus Template)
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    Games: OB1
    Large Aberration (G-Virus Carrier)
    Hit Dice: 10d8+30 (75HP)
    Initiative: +2
    Speed: 50 ft. (10 squares)
    Armor Class: 12 (-1 size, -2 Dex, +5 natural); touch 7; flat-footed 12
    Base Attack/ Grapple: +3/+19
    Attack: Bite +15 melee (1d8+12, 19-20/Ũ2 critical)
    Full Attack: 2 Bites +15 melee (1d8+12, 19-20/Ũ2 critical) & Slam +9 melee (1d4+6) & Claw +4 melee (1d8+6)
    Space/Reach: 10’/10’
    Special Attacks: N/A
    Special Qualities: Damage Reduction 10/concussion, Grappling Spines (1d8+12), Aberration traits, G-Virus Carrier traits, Rapid Mutation, Fast Healing 1
    Saves: Fort +3, Ref -2, Will +2
    Abilities: Str 35 (+12), Dex 6 (-2), Con 16 (+3), Int 1 (-5), Wis 10 (+0), Cha 0 (--)
    Skills: Climb +15, Hide -2, Spot +3 (3 extra eyes)
    Feats: Improved Initiative, Run, Weapon Focus (Bite)
    Environment: any
    Organization: solitary
    Challenge Rating: 8
    Treasure: N/A
    Alignment: Chaotic Neutral
    Advancement: N/A
    Level Adjustment: N/A
    Mutations (6 initial + 8 bonus + 12 hourly): 03, 05, 06, 07, 10, 11, 12, 13, 14, 15 (Ũ2), 16 (Ũ2), 19, 25, 28, 35, 37, 38, 51, 57, 77, 79, 82, 86, 94
    Last edited by Zeta Kai; 2008-11-09 at 09:23 PM. Reason: added image

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    G / William Birkin (Human Expert 5 base, G-Virus Template)

    The creature that was once William Birkin deserves special mention. As the primary antagonist of Resident Evil 2, he is seen many times throughout the course of the game. Due to the mutation effects of the G-Virus that he injected himself with, his appearance & abilities change every time.

    G Stage 0 (pre-infection)
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    Games: RE2

    This is Dr. William Birkin as he was prior to the night of September 29th, 1998. He was a normal human being: brilliant, yet selfish & obsessed with his work. Although emotionally distant, he had a wife, Annette, & a young daughter, Sherry.

    Medium Human Expert 5th Level
    Hit Dice: 5d6 (17HP)
    Initiative: +1
    Speed: 30’ (6 squares)
    Armor Class: 11 (+1 Dex); touch 11; flat-footed 10
    Base Attack/Grapple: +3/+3
    Attack: Unarmed Strike +3 melee (1d3)
    Full Attack: Unarmed Strike +3 melee (1d3)
    Space/Reach: 5’/5’
    Special Attacks: N/A
    Special Qualities: Human traits
    Saves: Fort +1, Ref +1, Will +3
    Abilities: Str 11 (+0), Dex 12 (+1), Con 10 (+0), Int 19 (+4), Wis 6 (-2), Cha 7 (-2)
    Skills: Craft +10, Craft +6, Decipher Script +8, Gather Information +5, Knowledge (arcana) +8, Knowledge (architecture) +8, Knowledge (history) +8, Knowledge (local) +6, Knowledge (nature) +8, Profession +5, Search +8, Spellcraft +8
    Feats: Brew Potion; Skill Focus: Gather Information; Skill Focus: Profession
    Challenge Rating: 4
    Treasure: N/A
    Alignment: Lawful Neutral

    Notes: 5’11” tall; 160 lbs.; pale skin; blue eyes; blondish-brown hair
    Last edited by Zeta Kai; 2008-11-09 at 09:25 PM. Reason: added image

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    G Stage 0.5 (post-infection)
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    Games: RE2

    This is what William Birkin became just after his self-inflicted infection with the G-Virus, before the major mutations began to manifest. This state was particularly short-lived, as he met the criteria for injury-based mutations in addition to the standard initial ones.

    Medium Aberration (G-Virus Carrier)
    Hit Dice: 2d8 (9HP)
    Initiative: +1
    Speed: 30’ (6 squares)
    Armor Class: 11 (+1 Dex); touch 11; flat-footed 10
    Base Attack/Grapple: +1/+1
    Attack: Slam +1 melee (1d6 damage)
    Full Attack: Slam +1 melee (1d6 damage)
    Space/Reach: 5’/5’
    Special Attacks: N/A
    Special Qualities: Aberration traits, G-Virus Carrier traits, Rapid Mutation; Fast Healing 1
    Saves: Fort +1, Ref +1, Will +3
    Abilities: Str 11 (+0), Dex 12 (+1), Con 10 (+0), Int 19 (+4), Wis 6 (-2), Cha 7 (-2)
    Skills: Craft +10, Craft +6, Decipher Script +8, Gather Information +5, Knowledge (arcana) +8, Knowledge (architecture) +8, Knowledge (history) +8, Knowledge (local) +6, Knowledge (nature) +8, Profession +5, Search +8, Spellcraft +8
    Feats: Brew Potion; Skill Focus: Gather Information; Skill Focus: Profession
    Challenge Rating: 5
    Treasure: N/A
    Alignment: Neutral
    Last edited by Zeta Kai; 2008-11-09 at 09:26 PM.

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    G Stage 1
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    Games: RE2

    This is Birkin as you first encounter him; mutated & violent. This is also the only time that he uses a manufacted weapon against you; in all other appearances, he only uses natural weaponry.

    Medium Aberration (G-Virus Carrier)
    Hit Dice: 3d8+6 (19HP)
    Initiative: +1
    Speed: 30’ (6 squares)
    Armor Class: 13 (+1 Dex, +2 natural); touch 11; flat-footed 12
    Base Attack/Grapple: +3/+4
    Attack: Slam +4 melee (1d8+2 damage, 19-20/Ũ2 critical)
    Full Attack: Club +4 melee (1d6+2 damage) & Slam -1 melee (1d8+1 damage, 19-20/Ũ2 critical)
    Space/Reach: 5’/5’
    Special Attacks: N/A
    Special Qualities: Aberration traits, G-Virus Carrier traits, Rapid Mutation; Fast Healing 1
    Saves: Fort +2, Ref +1, Will +3
    Abilities: Str 15 (+2), Dex 12 (+1), Con 12 (+1), Int 17 (+3), Wis 5 (-3), Cha 7 (-2)
    Skills: Craft +9, Craft +5, Decipher Script +7, Gather Information +4, Knowledge (arcana) +7, Knowledge (architecture) +7, Knowledge (history) +7, Knowledge (nature) +7, Profession +4, Search +7, Spellcraft +7, Spot +1 (extra eye)
    Feats: Brew Potion; Skill Focus: Gather Information; Skill Focus: Profession; Toughness; Power Attack
    Challenge Rating: 6
    Treasure: N/A
    Alignment: Neutral
    Mutations (10 initial + 3 injury): 12, 33, 34, 44, 59, 63, 70, 72, 77, 78, 83, 88, 91
    Last edited by Zeta Kai; 2008-11-09 at 09:29 PM. Reason: added image

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    G Stage 2
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    Games: RE2
    Large Aberration (G-Virus Carrier)
    Hit Dice: 5d8+18 (40HP)
    Initiative: +1
    Speed: 30’ (6 squares)
    Armor Class: 14 (-2 size, +0 Dex, +6 natural); touch 8; flat-footed 14
    Base Attack/Grapple: +3/+14 (extra arm)
    Attack: Slam +9 melee (3d6+7 damage, 19-20/Ũ2 critical)
    Full Attack: Slam +9 melee (3d6+7 damage, 19-20/Ũ2 critical) & Claw +4 melee (1d8+3 damage)
    Space/Reach: 10’/10’
    Special Attacks: N/A
    Special Qualities: Aberration traits, G-Virus Carrier traits, Rapid Mutation; Fast Healing 1; Powerful Build
    Saves: Fort +3, Ref +0, Will +3
    Abilities: Str 25 (+7), Dex 10 (+0), Con 16 (+3), Int 15 (+2), Wis 5 (-3), Cha 5 (-3)
    Skills: Craft +8, Craft +4, Decipher Script +6, Hide -4, Knowledge (arcana) +6, Knowledge (history) +6, Knowledge (nature) +6, Profession +4, Search +6, Spellcraft +6, Spot +1 (extra eye)
    Feats: Brew Potion; Skill Focus: Gather Information; Skill Focus: Profession; Toughness; Power Attack
    Challenge Rating: 8
    Treasure: N/A
    Alignment: Chaotic Neutral
    Additional Mutations (8 hourly + 4 injury): 04, 10, 15, 18, 29, 38, 50, 65, 77, 87, 94, 97
    Last edited by Zeta Kai; 2008-11-09 at 09:30 PM. Reason: added image

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    G Stage 3.0
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    Games: RE2
    Large Aberration (G-Virus Carrier)
    Hit Dice: 6d8+27 (54HP)
    Initiative: +1
    Speed: 30’ (6 squares)
    Armor Class: 16 (-2 size, +0 Dex, +8 natural); touch 8; flat-footed 16
    Base Attack/Grapple: +5/+18 (2 extra arms)
    Attack: Slam +12 melee (3d6+8 damage, 19-20/Ũ2 critical)
    Full Attack: Slam +12 melee (3d6+8 damage, 19-20/Ũ2 critical) & 4 Claws +10 melee (1d8+4 damage each)
    Space/Reach: 10’/10’
    Special Attacks: N/A
    Special Qualities: Aberration traits, G-Virus Carrier traits, Rapid Mutation; Fast Healing 1; Powerful Build
    Saves: Fort +4, Ref +0, Will +3
    Abilities: Str 27 (+8), Dex 10 (+0), Con 18 (+4), Int 13 (+1), Wis 5 (-3), Cha 3 (-4)
    Skills: Craft +3, Decipher Script +5, Hide -4, Knowledge (arcana) +5, Knowledge (history) +5, Knowledge (nature) +5, Profession +4, Search +5, Spellcraft +5, Spot +2 (2 extra eyes)
    Feats: Brew Potion; Skill Focus: Gather Information; Skill Focus: Profession; Toughness; Power Attack; Multiattack
    Challenge Rating: 10
    Treasure: N/A
    Alignment: Chaotic Neutral
    Additional Mutations (10 hourly + 4 injury): 05, 11, 33, 37, 44, 47, 62, 64, 65, 67, 78, 84, 88, 93
    Last edited by Zeta Kai; 2008-11-09 at 09:32 PM. Reason: added image

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    G Stage 3.5
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    Games: RE2
    Large Aberration (G-Virus Carrier)
    Hit Dice: 7d8+43 (74HP)
    Initiative: +1
    Speed: 30’ (6 squares)
    Armor Class: 18 (-2 size, +0 Dex, +10 natural); touch 8; flat-footed 18
    Base Attack/Grapple: +6/+19 (2 extra arms)
    Attack: Slam +13 melee (3d6+8 damage, 19-20/Ũ2 critical)
    Full Attack: Slam +13 melee (3d6+8 damage, 19-20/Ũ2 critical) & 4 Claws +11 melee (1d8+4 damage each) & Bite +9 melee (1d8+4 damage)
    Space/Reach: 10’/10’
    Special Attacks: N/A
    Special Qualities: Aberration traits, G-Virus Carrier traits, Rapid Mutation; Fast Healing 1; Powerful Build
    Saves: Fort +5, Ref +0, Will +3
    Abilities: Str 27 (+8), Dex 10 (+0), Con 20 (+5), Int 11 (+0), Wis 5 (-3), Cha 1 (-5)
    Skills: Craft +2, Decipher Script +4, Hide -4, Knowledge (history) +4, Knowledge (nature) +4, Profession +4, Search +4, Spellcraft +4, Spot +2 (2 extra eyes)
    Feats: Brew Potion; Skill Focus: Gather Information; Skill Focus: Profession; Toughness; Power Attack; Multiattack
    Challenge Rating: 11
    Treasure: N/A
    Alignment: Chaotic Neutral
    Additional Mutations (6 hourly + 2 injury): 14, 23, 29, 34, 48, 83, 87, 94
    Last edited by Zeta Kai; 2008-11-09 at 09:35 PM.

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    G Stage 4.0
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    Games: RE2
    Large Aberration (G-Virus Carrier)
    Hit Dice: 8d8+46 (82HP)
    Initiative: +1
    Speed: 30’ (6 squares)
    Armor Class: 20 (-2 size, +0 Dex, +12 natural); touch 8; flat-footed 20
    Base Attack/Grapple: +7/+21 (2 extra arms)
    Attack: Slam +15 melee (3d6+9 damage, 19-20/Ũ2 critical)
    Full Attack: Slam +15 melee (3d6+9 damage, 19-20/Ũ2 critical) & 4 Claws +13 melee (1d8+4 damage each) & Bite +11 melee (1d8+4 damage)
    Space/Reach: 10’/10’
    Special Attacks: N/A
    Special Qualities: Aberration traits, G-Virus Carrier traits, Rapid Mutation; Fast Healing 1; Powerful Build; Damage Reduction 10/concussion; Spell Resistance 10; Low-Light Vision
    Saves: Fort +5, Ref +0, Will +3
    Abilities: Str 29 (+9), Dex 10 (+0), Con 20 (+5), Int 9 (-1), Wis 5 (-3), Cha 1 (-5)
    Skills: Craft +1, Decipher Script +3, Hide -4, Knowledge (nature) +3, Profession +4, Search +3, Spellcraft +3, Spot +3 (3 extra eyes)
    Feats: Brew Potion; Skill Focus: Gather Information; Skill Focus: Profession; Toughness (Ũ2); Power Attack; Multiattack; Improved Bull Rush
    Challenge Rating: 13
    Treasure: N/A
    Alignment: Chaotic Neutral
    Additional Mutations (10 hourly): 13, 33, 34, 44, 51, 52, 54, 72, 74, 77, 87
    Last edited by Zeta Kai; 2008-11-09 at 09:34 PM. Reason: added image

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    G Stage 4.5
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    Games: RE2
    Large Aberration (G-Virus Carrier)
    Hit Dice: 9d8+54 (94HP)
    Initiative: +2
    Speed: 30’ (6 squares)
    Armor Class: 22 (-2 size, +0 Dex, +14 natural); touch 8; flat-footed 22
    Base Attack/Grapple: +7/+22 (2 extra arms)
    Attack: Slam +16 melee (3d6+10 damage, 19-20/Ũ2 critical)
    Full Attack: Slam +16 melee (3d6+10 damage, 19-20/Ũ2 critical) & 4 Claws +14 melee (1d8+5 damage each) & Bite +12 melee (2d6+5 damage, 19-20/Ũ2 critical)
    Space/Reach: 10’/10’
    Special Attacks: N/A
    Special Qualities: Aberration traits, G-Virus Carrier traits, Rapid Mutation; Fast Healing 1; Powerful Build; Damage Reduction 10/concussion; Spell Resistance 20; Low-Light Vision; Darkvision
    Saves: Fort +5, Ref +0, Will +3
    Abilities: Str 31 (+10), Dex 10 (+0), Con 20 (+5), Int 7 (-2), Wis 5 (-3), Cha 1 (-5)
    Skills: Hide -4, Decipher Script +2, Knowledge (nature) +2, Profession +4, Search +2, Spot +3 (3 extra eyes)
    Feats: Brew Potion; Skill Focus: Gather Information; Skill Focus: Profession; Toughness (Ũ3); Power Attack; Multiattack; Improved Bull Rush; Awesome Blow
    Challenge Rating: 14
    Treasure: N/A
    Alignment: Chaotic Neutral
    Additional Mutations (8 hourly + 3 injury): 29, 37, 43, 52, 56, 61, 66, 71, 75, 77, 88
    Last edited by Zeta Kai; 2008-11-09 at 09:35 PM.

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    G Stage 5
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    Games: RE2
    Huge Ooze (G-Virus Carrier)
    Hit Dice: 12d10+84 (150HP)
    Initiative: +1
    Speed: 20’ (4 squares)
    Armor Class: 24 (-4 size, -1 Dex, +19 natural); touch 5; flat-footed 24
    Base Attack/Grapple: +9/+33 (2 extra arms)
    Attack: Slam +23 melee (4d6+15 damage, 19-20/Ũ2 critical)
    Full Attack: Slam +23 melee (4d6+15 damage, 19-20/Ũ2 critical) & 4 Claws +21 melee (2d6+7 damage each) & Bite +19 melee (3d6+7 damage, 19-20/Ũ2 critical) & 2 Tentacle Whips +17 melee (2d6+7 damage each)
    Space/Reach: 20’/20’
    Special Attacks: Spines (2d6 damage on a successful grapple)
    Special Qualities: Ooze traits, G-Virus Carrier traits, Rapid Mutation; Fast Healing 1; Powerful Build; Damage Reduction 20/concussion; Spell Resistance 20; Low-Light Vision; Darkvision
    Saves: Fort +7, Ref -1, Will +3
    Abilities: Str 41 (+15), Dex 8 (-1), Con 24 (+7), Int 5 (-3), Wis 5 (-3), Cha 1 (-5)
    Skills: Hide -9, Knowledge (nature) +1, Profession +4, Search +1, Spot +3 (3 extra eyes)
    Feats: Brew Potion; Skill Focus: Gather Information; Skill Focus: Profession; Toughness (Ũ3); Power Attack; Multiattack; Improved Bull Rush; Awesome Blow
    Challenge Rating: 19
    Treasure: N/A
    Alignment: Chaotic Neutral
    Additional Mutations (13 hourly): 06, 08, 09, 16, 27, 33, 34, 45, 47, 51, 78, 87, 95
    Last edited by Zeta Kai; 2008-11-09 at 09:37 PM. Reason: added image

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    Ganado, Bella Sister (Human Commoner 4 base, Plagas Template)
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    Games: RE4
    Medium Aberration (Alpha Plagas Carrier)
    Hit Dice: 5d8+10 (32HP)
    Initiative: +1
    Speed: 30’ (6 squares)
    Armor Class: 11 (+1 Dex); touch 11; flat-footed 10
    Base Attack/Grapple: +3/+3
    Attack: Chainsaw +3 melee (3d6) or Slam +3 melee (1d3)
    Full Attack: Chainsaw +3 melee (3d6) or Slam +3 melee (1d3)
    Space/Reach: 5’/5’
    Special Attacks: N/A
    Special Qualities: Aberration traits, Plagas Carrier traits
    Saves: Fort +3, Ref +4, Will +0
    Abilities: Str 11 (+0), Dex 12 (+1), Con 15 (+2), Int 8 (-1), Wis 8 (-1), Cha 11 (+0)
    Skills: Craft +2, Handle Animal +3, Jump +5, Listen +1, Ride +4, Spot +2, Use Rope +3
    Feats: Improved Initiative, Lightning Reflexes, Run
    Environment: any land or underground
    Organization: any
    Challenge Rating: 4
    Treasure: standard
    Alignment: Neutral Evil
    Advancement: by character class
    Level Adjustment: N/A
    Last edited by Zeta Kai; 2008-11-09 at 09:39 PM.

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    Ganado, Dr. Salvador / Chainsaw (Human Barbarian 3 base, Plagas Template)
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    Games: RE4
    Medium Aberration (Alpha Plagas Carrier)
    Hit Dice: 4d8+15 (33HP)
    Initiative: -1
    Speed: 40’ (8 squares)
    Armor Class: 9 (-1 Dex); touch 9; flat-footed 9
    Base Attack/Grapple: +4/+8
    Attack: Chainsaw +8 melee (3d6+4) or Slam +8 melee (1d3+4)
    Full Attack: Chainsaw +8 melee (3d6+4) or Slam +8 melee (1d3+4)
    Space/Reach: 5’/5’
    Special Attacks: N/A
    Special Qualities: Illiteracy, Rage, Fast Movement, Uncanny Dodge, Trap Sense, Aberration traits, Plagas Carrier traits
    Saves: Fort +8, Ref +0, Will +2
    Abilities: Str 19 (+4), Dex 9 (-1), Con 17 (+3), Int 6 (-2), Wis 13 (+1), Cha 7 (-2)
    Skills: Intimidate +4, Jump +12, Listen +3, Ride +1, Survival +7
    Feats: Great Fortitude, Run, Toughness
    Environment: any land or underground
    Organization: any
    Challenge Rating: 4
    Treasure: standard
    Alignment: Chaotic Evil
    Advancement: by character class
    Level Adjustment: N/A
    Last edited by Zeta Kai; 2008-11-09 at 09:41 PM. Reason: added image

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    A man stands in the shadows, his face concealed by a hood & scarf. He stands hunched over, carrying a massive backpack. The dark coat he wears jingles & clatters with every step. As you approach him, he opens his coat wide, revealing a massive amount of guns, ammunition, & explosives attached to the insides of the cloth. A raspy voice speaks out, "Got something that might interest ya, Stranger..."

    Ganado, Merchant (Human Expert 1 base, Plagas Template)
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    Games: RE4
    Medium Aberration (Alpha Plagas Carrier)
    Hit Dice: 2d8-6 (3HP)
    Initiative: -1
    Speed: 30’ (6 squares)
    Armor Class: 9 (-1 Dex); touch 9; flat-footed 9
    Base Attack/Grapple: +1/+1
    Attack: N/A
    Full Attack: N/A
    Space/Reach: 5’/5’
    Special Attacks: N/A
    Special Qualities: Harmless, Aberration traits, Plagas Carrier traits
    Saves: Fort -3, Ref -1, Will +2
    Abilities: Str 10 (+0), Dex 9 (-1), Con 4 (-3), Int 10 (+0), Wis 14 (+2), Cha 11 (+0)
    Skills: Appraise +2, Bluff +3, Craft +4, Diplomacy +4, Gather Information +2, Intimidate +2, Knowledge (architecture) +2, Profession +4, Sense Motive +6, Survival +3
    Feats: Negotiator, Persuasive
    Environment: any land or underground
    Organization: any
    Challenge Rating: --
    Treasure: standard
    Alignment: Lawful Evil
    Advancement: by character class
    Level Adjustment: N/A

    • Harmless (Ex): a Merchant cannot &/or will not attack for any reason; it is treated as if it has no attacks, even if a creature of its type or kind normally would
    Last edited by Zeta Kai; 2008-11-09 at 09:43 PM. Reason: added image

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    Ganado, Villager (Human Commoner 1 base, Plagas Template)
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    Games: RE4
    Medium Aberration (Alpha Plagas Carrier)
    Hit Dice: 2d8+2 (11HP)
    Initiative: -1
    Speed: 30’ (6 squares)
    Armor Class: 9 (-1 Dex); touch 9; flat-footed 9
    Base Attack/Grapple: +1/+3
    Attack: Slam +3 melee (1d3+2)
    Full Attack: Slam +3 melee (1d3+2)
    Space/Reach: 5’/5’
    Special Attacks: N/A
    Special Qualities: Aberration traits, Plagas Carrier traits
    Saves: Fort +1, Ref -1, Will +3
    Abilities: Str 15 (+2), Dex 9 (-1), Con 13 (+1), Int 9 (-1), Wis 17 (+3), Cha 6 (-2)
    Skills: Craft +3, Handle Animal +3, Heal +7, Profession +6, Ride +1, Survival +6
    Feats: Self-Sufficient, Skill Focus (Craft)
    Environment: any land or underground
    Organization: any
    Challenge Rating: 1
    Treasure: standard
    Alignment: Lawful Evil
    Advancement: by character class
    Level Adjustment: N/A

    Weapon Variants
    • Throwing Axe +0 ranged (1d6+2, 10’ range increment)
    • Pitchfork +3 melee (2d4+2)
    • Dagger +0 ranged (1d4+2, 19-20/Ũ2 critical, 10’ range increment)
    • Dynamite +0 ranged (2d6 concussion, 5’ burst radius, 10’ range increment)
    • Sickle +3 melee/+0 ranged (1d6+2, 10’ range increment)
    • Torch +3 melee (1d6 fire)
    Last edited by Zeta Kai; 2008-11-09 at 09:45 PM. Reason: added image

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