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  1. - Top - End - #1
    Dwarf in the Playground
     
    ElfMonkGuy

    Join Date
    Oct 2016

    Default Best Sorcerer spells for running away/being hard to catch

    What are the best spells "run away spells" on the Sorcerer spell list? Also, spells that allow you to pass unseen for whatever reason.

    Spells that, if caught off guard, can be used to get out of dodge. Or spells that you use to become undetectable. Or enable you to survive in environments otherwise unsuitable for you.

    Things like Alter Self - can breathe underwater, enabling you to escape via swimming. Or Feather Fall - jump off a cliff and slow your fall before hitting the bottom. Invisibility. Disguise Self. Misty Step. Dimension Door.

    Things that can be cast in combat, or at a moment's notice.

    Edit: Thank you to everyone for your responses. I have put them in a table. Sorry for terrible formatting, never done the table before so unsure how to change column widths.

    Spoiler: Table of Spells
    Show
    Spell Level Spell Name Concentration?
    Cantrip Minor Illusion No
    1 Disguise Self No
    1 Expeditious Retreat Yes
    1 Feather Fall No
    1 Silent Image Yes
    2 Alter Self Yes
    2 Invisibility Yes
    2 Misty Step No
    3 Blink No
    3 Fly Yes
    3 Gaseous Form Yes
    3 Haste Yes
    3 Major Image Yes, unless 6th level or higher slot is spent.
    4 Banishment - assuming you cast this on yourself Yes
    4 Dimension Door No
    4 Greater Invisibility Yes
    4 Polymorph Yes
    5 Seeming No
    6 Arcane Gate Yes
    7 Etherealness No
    7 Plane Shift No
    Last edited by SpamCreateWater; 2017-12-07 at 06:22 PM.

  2. - Top - End - #2
    Titan in the Playground
     
    Snowbluff's Avatar

    Join Date
    Sep 2011

    Default Re: Best Sorcerer spells for running away/being hard to catch

    Blink
    Wall of force
    Polymorph
    Illusions
    Avatar of Rudisplork Avatar of PC-dom and Slayer of the Internet. Extended sig
    GitP Regulars as: Vestiges Spells Weapons Races Deities Feats Soulmelds/Veils
    Quote Originally Posted by Darrin View Post
    Quote Originally Posted by Snowbluff View Post
    All gaming systems should be terribly flawed and exploitable if you want everyone to be happy with them. This allows for a wide variety of power levels for games for different levels of players.
    I dub this the Snowbluff Axiom.

  3. - Top - End - #3
    Halfling in the Playground
     
    DruidGuy

    Join Date
    Jan 2017

    Default Re: Best Sorcerer spells for running away/being hard to catch

    Minor Illusion. Create a rock/barrel. Hide inside.

  4. - Top - End - #4
    Barbarian in the Playground
     
    DwarfClericGuy

    Join Date
    Nov 2015

    Default Re: Best Sorcerer spells for running away/being hard to catch

    Misty Step is probably the best one by a fair margin.

    Major Illusion can summon something that obscures vision between you and the target.

  5. - Top - End - #5
    Bugbear in the Playground
     
    GnomeWizardGuy

    Join Date
    Aug 2016

    Default Re: Best Sorcerer spells for running away/being hard to catch

    Quote Originally Posted by Snowbluff View Post
    Blink
    Wall of force
    Polymorph
    Illusions
    Wall of Force is not a Sorcerer spell....

  6. - Top - End - #6
    Bugbear in the Playground
    Join Date
    Jan 2017
    Gender
    Male

    Default Re: Best Sorcerer spells for running away/being hard to catch

    1: Silent Image (10 min spell)
    2: Misty Step or Invisibility
    3: Major Image or Gaseous Form
    4. Dimension Door or Polymorph
    5: ???
    6: Arcane Gate
    7: Etherealness, Teleport, or Planeshift
    8: ???
    8: Time Stop, Gate, or Wish
    Last edited by LeonBH; 2017-12-07 at 12:01 AM.

  7. - Top - End - #7
    Dwarf in the Playground
     
    DruidGuy

    Join Date
    Jul 2015

    Default Re: Best Sorcerer spells for running away/being hard to catch

    Expeditious Retreat - 1st level spell, bonus action to cast, for 1 minute you can use Dash as a bonus action. Requires concentration, unfortunately.

  8. - Top - End - #8
    Dwarf in the Playground
     
    ElfMonkGuy

    Join Date
    Oct 2016

    Default Re: Best Sorcerer spells for running away/being hard to catch

    Thanks for your replies! I have made a table compiling them, with one or two added :)

  9. - Top - End - #9
    Bugbear in the Playground
     
    Flumph

    Join Date
    Feb 2016

    Default Re: Best Sorcerer spells for running away/being hard to catch

    Hello Haste?

    Doubles your Speed
    and gives you an Extra Action Dash

    That makes you literally 3x faster

    No Haste
    30 -> Dash 30 = 60 distance

    Haste
    60 -> Dash 60 -> Dash 60 = 180 distance

  10. - Top - End - #10
    Ettin in the Playground
    Join Date
    Dec 2014

    Default Re: Best Sorcerer spells for running away/being hard to catch

    i would hesitate to include any highly situational spells as particularly good for a sorcerer in any situation.

    so while expeditious retreat isn't bad for running away, it is *terrible* as a sorcerer spell because it is so situational.

  11. - Top - End - #11
    Orc in the Playground
     
    NecromancerGuy

    Join Date
    Jan 2013

    Default Re: Best Sorcerer spells for running away/being hard to catch

    The new 3rd level Thunder Step deserves an honorable mention.
    Last edited by Byke; 2017-12-07 at 08:17 AM.

  12. - Top - End - #12
    Dwarf in the Playground
     
    ElfMonkGuy

    Join Date
    Oct 2016

    Default Re: Best Sorcerer spells for running away/being hard to catch

    Quote Originally Posted by Talamare View Post
    Hello Haste?

    Doubles your Speed
    and gives you an Extra Action Dash

    That makes you literally 3x faster

    No Haste
    30 -> Dash 30 = 60 distance

    Haste
    60 -> Dash 60 -> Dash 60 = 180 distance
    This is why I should not be a copy editor. Thank you for point that out.

    Quote Originally Posted by SharkForce View Post
    i would hesitate to include any highly situational spells as particularly good for a sorcerer in any situation.

    so while expeditious retreat isn't bad for running away, it is *terrible* as a sorcerer spell because it is so situational.
    I'm looking for as many different spells as possible. Situational I'm happy with as the point is to get out of as many situations as possible.

    Quote Originally Posted by Byke View Post
    The new 3rd level Thunder Step deserves an honorable mention.
    XGtE? Haven't read through it yet. Isn't there a Far Step spell as well?

  13. - Top - End - #13
    Bugbear in the Playground
     
    Devil

    Join Date
    Nov 2015

    Default Re: Best Sorcerer spells for running away/being hard to catch

    Quote Originally Posted by SpamCreateWater View Post
    This is why I should not be a copy editor. Thank you for point that out.



    I'm looking for as many different spells as possible. Situational I'm happy with as the point is to get out of as many situations as possible.



    XGtE? Haven't read through it yet. Isn't there a Far Step spell as well?
    Yep, it's a lv. 5 spell that lets you Misty Step 60' as a bonus action on each of your turns. Concentration up to 1 min. Range: Self. Components: Verbal only.

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