D&D 3e/3.5e/d20The forum for conversations specifically related to the rules and procedures of Dungeons & Dragons 3rd Edition, 3.5 Edition, or any fantasy game using the d20 system or a variant thereof (commercially published or not).
Anyone knows blue is for sarcas'ing in · Use of gray may indicate nitpicking · Green is sincerity · "Take 10 SAN damage from Dark Orchid"
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Q1649: Are there any spells that can send physical missives to remote recipients?
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Spoiler
We now go to Preaplanes with the dungeon crawl deal. Prea?
I'M FIGHTIN' TARRASQUE!
Sounds rough, Prea, do you have a caster?
HAD ONE!
Where is it now?
IN A FORCECAGE TWO DAYS AWAY!
Is there anything we can do for you?
BRING ME SOME SCROLLS!
What kind?
MIRACLE!
Teleport Object can do it, but you have to know where the recipient is. I am not aware of any Sending-style spell that delivers an object, but you could use a combination of Teleport Object with Scrying.
Does a first level sorcerer or wizard who chooses this variant able to summon an animal companion, or does the '1/2 level' caveat result in the character being unable to summon anything for the first level?
Part B of above question: Can a wizard or sorcerer who has the above animal companion trade it for an animated object Urban Companion, or is 'stacking' variants and ACFs like this frowned upon?
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Ask me about Simon the Warblade!
Quote:
Originally Posted by Waker
[..] that post by Crasical...I can't find the words. Were I capable of emotion, I would cry.
There is no companion available to a Druid of ½ level, so a Sorcerer/Wizard treated as a Druid with ½ level cannot have any animal companion.
Part B: There is no "stacking" issue with a Sorcerer/Wizard with an animal companion, because the Urban Druid option to have an animated object companion (Dragon # 317) is exactly that: a Druid option. A Sorcerer/Wizard variant which substitutes their familiar for an animal companion similar to a Druid's does not allow access to Druid-specific options for non-animal companions.
Do Flyby Attack and Swim-By Attack provoke attacks of opportunity?
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"We all look for happiness, but without knowing where to find it, like drunkards who look for their house, knowing dimly that they have one." Voltaire
Quote:
Originally Posted by willpell
Only playing Tier 1s is like only eating in five-star restaurants...even if you can afford such a diet, gorrammit sometimes I just want a cheeseburger and some frogurt. Why limit yourself?
Normal: Without this feat, a creature making an attack as part of a Flyby Attack maneuver provokes attacks of opportunity as normal from moving out of squares threatened by its target.
The normal rule is that movement out of a threatened square provokes attacks of opportunity, regardless of how that movement occurs.
Q1652. Between two creatures there is a huge iron door, blocking the way. It has a small window, through which thet can see each other. Do they have line of sight?
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Quote:
Originally Posted by Fibinachi
Hey, if the cost of that particular paladin in that particular scenario is falling...
... then I intend to so hard and so fast that the impact carries me and the cleric through the core of the planet and out the other side, streaking blood, grit, gore, law, evil, good and the precepts of my convictions far, far behind me. If being a rapidly moving comet soaring across the multiverse is the price one must pay to defeat a demigod of Evil, then that'll be the price.
Q1652. Between two creatures there is a huge iron door, blocking the way. It has a small window, through which thet can see each other. Do they have line of sight?
A 1652
If the window is at least 1 square foot, yes.
Quote:
Originally Posted by SRD
An otherwise solid barrier with a hole of at least 1 square foot through it does not block a power’s line of effect.
Quote:
Originally Posted by SRD
A line of effect is...like line of sight for ranged weapons, except that it’s not blocked by fog, darkness, and other factors that limit normal sight.
Q 1653: What book and page number can the parrying weapon property/ability be found on?
Q 1654: Is there any form of raned weapon that can be strapped to a characters arm and considered equipped with out getting in the way of using the hand on the arm the weapon is attached too that also accepts ammo? (Ammo meaning arrows, bullets, bolts, ext.)
Q 1655:
When does a linked power (using linked power metapsionic feat from complete psionic) 'go off.' IE does it go off right before you take any actions, sometime during your turn, when you want. etc.
Q 1656: Does making a Search check necessarily involve touching whatever you're searching? Q 1656a: If so, are there rules for how one might search an object without touching it (taking a penalty, extra time, etc.)? Q 1656b: If not, how close to the object searched do you have to be?
Q 1657: For NPCs with things like a Paladin Mount or an animal companion, does the animal's CR also contribute to the EL, or is it included in the CR of the NPC (as with summons)?
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That whale is going to die, and it's Fullbladder's fault.
Anyone knows blue is for sarcas'ing in · Use of gray may indicate nitpicking · Green is sincerity · "Take 10 SAN damage from Dark Orchid"
I often hop into threads for just one thing
Q 1656: Does making a Search check necessarily involve touching whatever you're searching? Q 1656a: If so, are there rules for how one might search an object without touching it (taking a penalty, extra time, etc.)? Q 1656b: If not, how close to the object searched do you have to be?
Q 1657: For NPCs with things like a Paladin Mount or an animal companion, does the animal's CR also contribute to the EL, or is it included in the CR of the NPC (as with summons)?
A 1657:
It is included in the CR of the NPC. Note that there are no rules dictating the CR modifications from being an animal companion or paladin's mount, so there would be no other way to handle the situation anyway.
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Quote:
Originally Posted by Mithril Leaf
One of the unwritten rules of Giantitp is that Urpriest is always right.
The latest version of the Parrying weapon enhancement is in Magic Item Compendium on page 40. It's been substantially changed since Expanded Psionics Handbook.
Q 1658: Say a character has a 5-foot speed. They're wearing full plate, which is not only heavy armor, but also a heavy load. Does their move speed stay at five feet? What happens if they try to run?
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That whale is going to die, and it's Fullbladder's fault.
Lacking armor speed tables going as low as 5' base speed, a determination will be up to your individual DM. If it helps, I've determined a useful formula that reproduces the table entries as far as they go:
reduced speed = base speed x .69, rounded to nearest 5'
Using that formula your speed would still be 5'. You would Run (the full-round action) at 3 times this speed, or 15', when wearing heavy armor. (The Run feat would increase this to 4 times base speed, or 20', when wearing heavy armor.) You would not be able to take 5' steps.
Is there a listed Item that would funtion as a tactical sling for a crossbow, allowing the user to be holding the crossbow and then drop it and not actually loose or risk loosing the crossbow?
If not, what would the process be to create such a mundane device?
Secret Chest
Can anyone recall the chest who has the replica and has prepared the spell, or is the original caster of the spell the only one who can recall the chest (using the replica, of course)?
If you get a fly speed from different sources, do you have to choose one or can you combine the two? Example: Someone casts Fly on an adult red dragon. Does the dragon have to choose between moving at 150 ft (poor maneuverability) and 60 ft (good maneuverability) or can it combine the two for 150 ft (good maneuverability)
Q 1667
Are there any spells that increase maneuverability?
[edit]A 1667
Yes: (Greater) Wings of Air in the SpC. It is limited to winged flight though.[/Edit]
Q 1668
Do improvements to maneuverability from different sources stack?
A 1660 a
Your main attack comes from the weapon but you can't make an AoO if you don't threaten the square. Then you should use the weapon if it threatens the square, a natural weapon otherwise that threatens it otherwise.
A 1662
IIRC, you can add as many as you want by RAW even if IMO it doesn't really make sense and seems really cheesy.
A 1666
You could choose either one depending on your need, using and then the other if you want with a two moves round but you cannot "combine" them.
A 1667
There's Mastery of the Sky and Aerial Alacrity from RotW, for others your best chance is there
A 1668
Depends on the wording of the spell / feat...
Q 1669
The bearer and allies within 30' of the Standard of heroism gain +2 morale bonus on attack rolls, saves and skill checks. Does it apply to ability checks ?
Q 1670
What is the minimum distance to move if you jump 10' (with no obstacle objective, just a minimum distance) ? Do you count from the middle of a case to the middle of a case (Ox|X|xD) or do you have to add one case so that it is from border to border (O|X|X|D) ? O for origin, D for destination
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Last edited by HurinTheCursed : Today at 06:57 AM.
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Are there LA reducing templates? Where can I find them?
A 1661: The only one I am aware of is Incarnate Construct, from Savage Species. 3.0 material, so may require minor adjustments.
Quote:
Q 1664
Is there a definition for fiend? Are fiendish creatures fiends?
A 1664: Apparently not.
Quote:
Originally Posted by Urpriest
Unfortunately there isn't a good definition of fiend.
Are fiendish creatures fiends? Ask your DM. Personally I'd say no, as creature type is not outsider, but absent a binding definition every dm must make that choice for themself.
Quote:
Originally Posted by Jon_Dahl
Q 1665
Secret Chest
Can anyone recall the chest who has the replica and has prepared the spell, or is the original caster of the spell the only one who can recall the chest (using the replica, of course)?
A 1665: Only the caster.
From the spell description,
Quote:
Once the chest is hidden, you can retrieve it by concentrating (a standard action), and it appears next to you...
If the miniature of the chest is lost or destroyed, there is no way, not even with a wish spell, that the large chest can be summoned back
If the caster cannot summon the chest back with a wish, the finder of the "lost" miniature cannot summon it back either.
A 1669: No. The item (found in CW) tells you exactly what you get. An ability check is not an attack, save, or skill check.
A 1670: It depends. In situations where it would be important to jump over two complete squares (such as over a 10-foot pit or ravine), presumably you are able to completely clear the two squares (although you should probably jump 11' in that situation). If you are merely attempting to jump 10 feet for no mechanical reason, you can start in the middle of one square, clear one complete square and land in the middle of the third square, or clear two complete squares, at your discretion.
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Quote:
Originally Posted by Kazyan
Nah, the material component of that spell is a Mindraped Ice Assassin of a Rudimentary Intelligence Shadesteel Golem with a Craft Contingent Shapechange on it. Not worth the trouble.
Spoiler
Characters: Grath - Southern Comfort Campaign
Prizes: Eglath - 2nd Place Iron Chef XXXII
Q 1670 clarification
Thanks for your answer Mattie, I wasn't specific enough indeed.
By RAW, if a PC attemps to jump over a 10' pit, would the DC be 10 or 15 with a running start ?
If you try to use a leap attack charge, what is the minimum total distance to clear with and without running start ?
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- Dolores the deceiver, beguiler of Queen Geleeda
A 1670 (cont): If the precise distance matters, the DM will set the precise distance and therefore the DC for the skill check. This is dictated way back on page 5 of the PHB, under Core Mechanic:
Quote:
To determine if your character succeeds at a task (such as attacking a monster or using a skill), you do this:
Roll a d20.
Add any relevant modifiers.
Compare the result to a target number.
If the result equals or exceeds the target number (set by the DM or given in the rules), your character succeeds. If the result is lower than the target number, you fail.
Any pit or ravine not covered in the rules (of which I don't believe there are any, except in adventure modules) would have the Jump DC set by the DM. So the base DC is the number of feet you must jump in order to clear the obstacle. This DC is doubled if you do not have a running start (or something that qualifies as a running start). The exact distance isn't really material, except to the DM. The DC is, and is the sole purview of the DM.
Let's say the DM determines a DC of 10 to clear the pit. Your jump check would have to equal or exceed 10 in order to clear the pit with a running start, or 20 without a running start.
Leap attack (C. Adv.) specifies you must cover at least 10 feet of distance, so the jump DC to qualify for leap attack is 10 (or 20 without a running start).
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Quote:
Originally Posted by Kazyan
Nah, the material component of that spell is a Mindraped Ice Assassin of a Rudimentary Intelligence Shadesteel Golem with a Craft Contingent Shapechange on it. Not worth the trouble.
Spoiler
Characters: Grath - Southern Comfort Campaign
Prizes: Eglath - 2nd Place Iron Chef XXXII