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  1. - Top - End - #1
    Ogre in the Playground
     
    NecromancerGuy

    Join Date
    Aug 2008

    Default Nightmare spinner

    I was trying to find the guide, and my google-fu failed me. Wasn't really sure if it was this forums or WotC's, but still :'(

    Anyone got the link? If not some suggestions?

    32 point buy, pretty much all FR & WotC books open. Figuring I would go whisper gnome with some alt wizard stuff and get into NMSpinner. The game is at level 12.
    Last edited by BobVosh; 2009-02-17 at 06:38 AM.
    Quote Originally Posted by Alabenson
    Evil Intelligence is knowing the precise ritual that will allow you to destroy the peaceful kingdom that banished you.

    Evil Wisdom is understanding that you probably shouldn’t perform said ritual while you’re standing in the estimated blast radius.

  2. - Top - End - #2
    Ettin in the Playground
     
    Sstoopidtallkid's Avatar

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    Nov 2007
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    Texas...for now
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    Default Re: Nightmare spinner

    Nightmare Spinner is one of the few classes a Sorc is better at than a Wizard, due to Cha-Synergy.
    [/sarcasm]
    FAQ is not RAW!
    Avatar by the incredible CrimsonAngel.
    Saph:It's surprising how many problems can be solved by one druid spell combined with enough aggression.
    I play primarily 3.5 D&D. Most of my advice will be based off of this. If my advice doesn't apply, specify a version in your post.

  3. - Top - End - #3
    Ogre in the Playground
    Join Date
    Dec 2007
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    California, USA

    Default Re: Nightmare spinner

    As far as I know, there is no handbook for Nightmare Spinner. Which isn't terribly surprising, since PrCs tend to see less handbook love unless they're extremely strong/popular.

    I agree with Sstoopidtallkid that a Sorcerer is going to be stronger than a Wizard for a Nightmare Spinner, and a Dread Necromancer would probably make a strong one, too. (Dread Necromancer Handbook, Solo’s Stupendously Superior Sorcerer Stratagems)

    Otherwise, good luck!

    Oh, and if you're going Whisper Gnome, and want a powerful character, there's only one true option for you to go. The Shadowcraft Mage.

  4. - Top - End - #4
    Ogre in the Playground
     
    NecromancerGuy

    Join Date
    Aug 2008

    Default Re: Nightmare spinner

    Oh, thanks

    Coulda sworn there was one. But i've been wrong decently enough times to admit there is a small chance that it is possible.
    Last edited by BobVosh; 2009-02-19 at 03:08 AM.
    Quote Originally Posted by Alabenson
    Evil Intelligence is knowing the precise ritual that will allow you to destroy the peaceful kingdom that banished you.

    Evil Wisdom is understanding that you probably shouldn’t perform said ritual while you’re standing in the estimated blast radius.

  5. - Top - End - #5
    Titan in the Playground
     
    Starbuck_II's Avatar

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    Enterprise, Alabama
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    Default Re: Nightmare spinner

    How about the Adaptation mention in Complete Mage?
    The one that allows Charm/Dominate to affect creatures immune to mind affecting/charm/dominate creatures?

    How strong would that one be?

    I'd replace 3rd level ability with Get around Charm immunity probably and 5th with Get around Dominate immunity. Each useable 3 + Cha mod/day.

    I mean, that adaptation is awesome in ideas.

    Hmm, so technically, this would get around Protection of evil blocking too!

  6. - Top - End - #6
    Barbarian in the Playground
     
    DruidGuy

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    Mar 2008
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    Default Re: Nightmare spinner

    Hi

    Thought Beguilers made better Night mare Spinners?

    All those Illusion/Enchantment spells. Abilities to increase the DC's for you spells. Extra Feats, HP's, Skill Pts and Armour.

    Just going to check my books & to see what I can figure out..........

    Cheers
    Paul H

  7. - Top - End - #7
    Ogre in the Playground
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    California, USA

    Default Re: Nightmare spinner

    The thing about Beguilers is that their spells are keyed off Intelligence, while the Nightmare Spinner's class abilities DCs are based off Charisma. It's that synergy that makes Cha based casters generally better for it.

    That's not to say that Beguilers can't make good Nightmare Spinners, though.

  8. - Top - End - #8
    Barbarian in the Playground
     
    DruidGuy

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    Default Re: Nightmare spinner

    Quote Originally Posted by MammonAzrael View Post
    The thing about Beguilers is that their spells are keyed off Intelligence, while the Nightmare Spinner's class abilities DCs are based off Charisma. It's that synergy that makes Cha based casters generally better for it.

    That's not to say that Beguilers can't make good Nightmare Spinners, though.
    Hi

    OK - missed the Cha bit. Still - very good class for Beguilers, even for just a level dip. Extra Illusion spell/level isn't to be sneezed at, and I don't even want to think how many fear effects my characters have had to put up with the last 12 months...........

    Cheers
    Paul H

  9. - Top - End - #9
    Barbarian in the Playground
     
    DruidGuy

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    Mar 2008
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    Gloucester, England
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    Default Re: Nightmare spinner

    Hi

    OK - try the Beguiler/Nightspinner/Warlock/Eldritch Theurge mix then.

    Nightspinner, because of the Fear Immunity, and all those extra Illusion spells.

    Warlock because of the +6 (Unspecified) bonus to Bluff, Diplomacy & Intimidate. (With Glibness spell that's +36 to Bluff)!

    Eldritch Theurge because of all those other nice Warlock abilities, eg:
    1) +6 to Search/Spot & Comp Langs for written material
    2) Darkvision/See Invis
    3) See in Magical Darkness
    4) Fly
    5) Invis
    6) +6 to Bluff/Diplomacy/Intimidate

    etc, etc..

    All those at will, and last for 24 hrs.

    I have a Beguiler 6/Warlock 1 with the Search/Spot/Comp Langs ability. Even I can use Glibness for measly +30 to Bluff skill! (Plus skill mod).

    "Honest, officer - this guy told me he's lost his car keys...."

    Cheers
    Paul H

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