You mean broken hulks venting atmo and without power right? Anything fast enough for a human to survive the trip in would be so slow as to be easy for the point defense AI to destroy.
Well, the point defense weaponry said AI has simply aren't powerful enough to punch through the armour and the shielding in time, especially when there's thousands of the pods arriving at once and most of said weapons have been annihilated by hostile warships and fighter craft.
__________________
Trophies:
Spoiler
Trophies.
Quotes:
Spoiler
Quote:
Originally Posted by lamech
Trusting Murska worked out great!
Quote:
Originally Posted by happyturtle
A Murska without lies is like a day without sunshine.
You mean broken hulks venting atmo and without power right? Anything fast enough for a human to survive the trip in would be so slow as to be easy for the point defense AI to destroy.
You miss the concept, sir, of 'superhuman'. Plus, just throw some last-second retrothrusters in to slow it down when it's past the range of your guns!
Well, the point defense weaponry said AI has simply aren't powerful enough to punch through the armour and the shielding in time, especially when there's thousands of the pods arriving at once and most of said weapons have been annihilated by hostile warships and fighter craft.
Quote:
Originally Posted by Gunther
You miss the concept, sir, of 'superhuman'. Plus, just throw some last-second retrothrusters in to slow it down when it's past the range of your guns!
Also, what Murska said.
...
I had an explanation on why this is so ludicrously foolish. Then it occurred to me, If you are wasting time and money on such things, I have already won.
What gave it away was when I read Murska's post and saw the word fighters.
__________________
Many, many thanks to azuyomi244 for the avatar.
Last edited by Exthalion : 11-30-2012 at 01:54 AM.
"My [insert tech here] would totally take out your [insert other persons tech] because [I'm such a smarty pants]!"
"Nuh uh!"
"Uh huh!"
This is why I really liked how Mistral used the dice here. Kept it from making people's opinions on what's more "L33t haXXor" than the other person count for anything. Mistral alone got to make the call if something gave a numeric advantage.
This is why I really liked how Mistral used the dice here. Kept it from making people's opinions on what's more "L33t haXXor" than the other person count for anything. Mistral alone got to make the call if something gave a numeric advantage.
Some things really are just stupid though. If I have an army of kung-fu masters charge across an open field where the enemy was entrenched with machine guns it would be fairly easy to predict how it would go.
__________________
Many, many thanks to azuyomi244 for the avatar.
The Kung-Fu masters would all be chopped down. Except the last one, who would develop god-like agility, literally dodging the shots from the machine guns as he slaughters all of his enemies.
The Kung-Fu masters would all be chopped down. Except the last one, who would develop god-like agility, literally dodging the shots from the machine guns as he slaughters all of his enemies.
Only after his student, master, or both depending on how things went, died in his arms. Unless he was played by a major actor in which case he would get captured+learn the ways of his enemy/return to his old monastery to train/find a woman and discover the power of love and then have a climactic battle where he stands alone against their armies.
__________________
Many, many thanks to azuyomi244 for the avatar.
Technology:
(++++): Participate in a joint project with Technorapture, the Varunas, Station 9, and the North American Hegemony, to design improved AI, which we will use to increase the efficiency of our industry.
(++++): Begin designing moon-based artillery platforms capable of accurately hitting targets on earth. This is a joint project with the Holy Roman Empire. I'll be building the delivery system, they'll be working on improved ordnance
Economy:
(+++++ +++): Begin building the artillery platforms.
Morale:
(+++++ +++): Start a public campaign to raise money for the defense of the nation. The money will be used to build the artillery platforms.
Reputation:
(+): Encourage wealthy citizens to join our empire, and live a life free from the restrictions of illogical laws.
EoT Response #1
Spoiler
MIL: 0
ECO: 7
ESP: 0
TEC: 7
MOR: 8
REP: 1
Improved AI: The development of new AI heuristics and algorithms seems to be proceeding well with the benefit of all nations working along it.
Artillery: The outpouring of funds and public support has led to the construction of new platforms. Only the arrival of the Roman Empire’s improved munitions is necessary to complete the process, but until they arrive, the local teams have taken the liberty of loading them with standard test shells and moderate-yield munitions.
[Lunar Empire gains 2 MIL]
REP:
Unfortunately, the drive to encourage immigration from Earth only has very limited success. It is suggested that it might be supplemented by demonstration of the high standards of living on the moon, as well as enough funding to support a full advertising campaign.
INVASION!
The arrival of the New Roman Empire’s improved ordinance for the planned new design of artillery was greeted quietly with minimal pomp. Though the escort force was viewed with some surprise, their presence was explained as due to ongoing reports of increased activity from Blue Heaven, which had been expected to make a grab for such a large payload of nuclear weapons. As the freighters set down in the delivery bays to the incomplete artillery platforms, the escort forces maintained a stable distance, watching for any sign of hostile activity over the horizon, or at least, so they claimed: when the last freighter set down, the entire chain of freighters detonated according to a pre-planned countdown, their ordinance of nuclear weapons designed not just for the cannons, but primarily to destroy the Lunar defense grid. In the confusion and panic, the Roman legionaries set down near the affected areas, sweeping through the undefended domes now losing oxygen at a prodigious rate. Unfortunately for the Romans, their estimate of the necessary yield had been too great: the nuclear devices gutted many of the very installations they sought to raid, and the destruction interfered with their ability to even identify many of their targets. Nonetheless, they did succeed in finding some small consolation in the massive central quantum computer governing research in Tycho City’s largest university, which they stole by the expedient of dropping a landing ship through the center of the city dome, then using their tanks as hauling machines to drive the massive computing device aboard by brute force. This done, they immediately launched again, returning to Earth on a high-power burn trajectory that would prevent interception from Lunar or Lagrangian installations.
The final casualty figures were nothing short of appalling. Two lunar cities had been nearly shattered; in the case of Tycho City, this was the second such disaster since its foundation. On Earth, though word of the atrocity spread, few cared. The Lunar Empire was considered hedonistic and in a state of moral decay. Disturbingly, some even applauded the destruction visited to their cities, viewing it as the retribution rightly delivered to the modern Sodom and Gomorrah. Nonetheless, few are willing to take sides in the issue.
[Lunar Empire loses 2 MIL, 1 TEC, 1 ECO. New Roman Empire gains 1 TEC. Progress on MIL reset.]
[Roll summary:]
New Roman Empire: 3 MIL+3 ESP (6d8)=26 (+4 Total Surprise)
Lunar Empire: 2 MIL (2d8)=3
New Roman Empire: 2 REP (2d8)=6
Lunar Empire: 1 REP (1d8)=5
Technology:
(++++): Continue working on the Artificial Intelligence Project. Our intention is to have the AI take-over as many of the bureaucratic jobs in our industries as possible, to free up our citizens for other work, and bolster our economy.
(+++): Begin reconstruction of our stolen Quantum Computer.
Economy:
(++++): Working with the Union of Orbital Nations, and Urania Heavy Industries, to construct spacecraft, to explore the solar system to locate the best asteroids to harvest.
(+++): Begin Reconstruction of our stolen Quantum Computer.
Morale:
(+++++ +): Advertise the life of luxury our citizens live to the people of earth, to further our immigration drive.
(++): Raise funds to rebuild our Quantum Computer.
Reputation:
(+): Continue appealing to the people of earth to join us up in space.
EoT Response #2
Spoiler
MIL: 0
ECO: 9
ESP: 0
TEC: 8
MOR: 8
REP: 1
Your investment in the AI project leads to certain advances as well. You believe that the benefits to standard AI algorithms can lead to accelerating problem-solving and other general improvements.
[Hypereux League, North American Hegemony, Technorapture, Varunas gain 1 TEC. Lunar Empire gains 1 ECO.]
Your investment carries through, as does a matching investment from UHI and the Lunar Empire. A useful asteroid with many of the requested characteristics is identified and redirection is successful, and enters into a stable orbit which will carry it near L4, with periapsis on the far side of the Earth between Lunar orbit and HEO. Preliminary mining begins to occur.
[Lunar Empire, Technorapture, and UHI gain 1 ECO]
Reconstruction of the stolen supercomputer is proceeding apace. Combined with the funding, it is now ready to be installed.
[Lunar Empire gains 1 TEC]
Economy:
(+++++ +++): Expand the mining facilities on our new asteroid, and build more spacecraft, to locate asteroids containing the other minerals we need.
(+): Pay for major broadcasting networks to advertise our immigration efforts.
Technology:
(+++++ +++): Develop fusion-powered engines, to be used in our spacecraft, so our mining ships can explore faster, and our supply ships can ferry resources to and from earth more cheaply.
Morale:
(+++++ +++): Raise funds, and attract volunteers to help the poor and needy across the world.
Reputation:
(+): Target the people, in the most impoverished areas of the world, offering them a better life on the moon.
EoT Response #3
Spoiler
MIL: 0
ECO: 11
ESP: 0
TEC: 8
MOR: 8
REP: 1
Your investment in the mining industries drastically improves your economic performance.
[Lunar Empire gains 1 ECO]
Your investment in immigration begins to show improvement. The increase in manpower on the moon improves your economic situation as well.
[Lunar Empire gains 1 ECO]
Your research investment leads to the development of an early fusion engine. It is likely to be able to manage twice the speed of existing engines.
[Lunar Empire gains trait: Fusion Engine I]
Your morale investment helps mobilize your population. It is believed that, with further investment, you may be able to improve yourself in the eyes of other nations.
Economy:
(11): The UON are co-operating to organize humanitarian aid for the people of Tibet. Technorapture is taking the lead. We'll invest all our budget into this.
Technology:
(8): Assist project earth in designing the prototypes for their space transit program. Easier access to space will mean more customers, and greater profits for us.
Morale:
(8): Our mobilized populace will assist with the Humanitarian efforts in tibet.
Reputation:
(1): Working with the rest of the UON to improve our public relations, in the light of our generous donations.
Fusion Drive:
Granting our fusion drives to the United Space Council, so they can improve the design, and use it in missions to the other planets of the solar system. This contribution should insure us a share of the eventual profits.
EoT Response #4
Spoiler
MIL: 0
ECO: 11
ESP: 0
TEC: 8
MOR: 8
REP: 3
Your assistance to the Tibetan people is sent on to Earth by way of Technorapture, but is identified in transit and intercepted by Chinese forces, which redistribute it to the locals themselves rather than letting the unguarded supplies fall into the hands of brigands and partisans; it seems it is fortunate that the packages were unguarded, as the Chinese in dealing with the local brigands and partisans seem to be in no mood to accept any potentially hostile action. This also has the side-effect of diluting the effect your aid packages have on your own reputation, as the Chinese and Amurians are the face most Tibetans link to the aid arriving. Of course, even diluted, the sheer *amount* of aid offered by the Lunar Empire goes a long way.
[China gains 2 ECO. Amurian Technocracy co-opts 1 ECO. Lunar Empire co-opts 1 ECO. Lunar Empire gains 1 REP.]
Your investment in prototypes for the new Project Earth space transit program dwarf anything that Project Earth could bring to bear. Project Earth seems to have found unexpected dividends from the investment you offer.
The Lunar publicity drive also helps in improving their relations, especially in light of previous investments.
[Lunar Empire gains 1 REP.]
EoT #5
Spoiler
Economy: 11
Technology: 8
Morale: 8
Reputation: 3
The Lunar Empire's reputation has been significantly improved, so Nicolas now feels safe expanding his corporate state in a new direction; the mercenary market; as a new source of profit, and to protect his holdings.
Economy:
(11): The Empire will buy-out small mercenary companies around the world, equipping and training them into elite units.
Technology:
(8): The Empire's scientists will research the possibility of creating force fields, as a means of protecting our soldiers and vehicles from enemy fire
Morale:
(8): The Empire will begin a public campaign, encouraging our citizens to volunteer for our armed forces, to protect their home and family, and fight just wars, to save people around the world.
Reputation:
(3): When negotiating with mercenary companies, we'll be sure to point to our charitable works, as a demonstration of our honourable nature.
Misc:
The Amurian Technocracy is paying us to provide them a significant amount of water, and other resources for their projects.
EoT Response #5
Spoiler
MIL: 2
ECO: 11
ESP: 0
TEC: 8
MOR: 8
REP: 3
PMCs are the New Black:
Your efforts to hire mercenary companies to serve as an elite military service arm are generally successful. You manage to buy out several PMCs, thereby creating your own military, though many of them also require reorganization in order to make them capable of fighting a proper state military of any sort. The morale drive also assists, bringing in more warm bodies that nonetheless could use equipment to fight with.
[Lunar Empire gains 2 MIL]
Research into shielding begins, but is quite slow. Certain possibilities are raised regarding electromagnetic generation, but most projectile fire uses nonferrous materials that wouldn’t be deflected in such a fashion. People have thrown out some possibilities regarding extrapolation from certain advanced mathematical tensors that may permit manipulation of space on a certain level that may permit such force fields, but the energy requirements would likely be quite significant. Nonetheless, research into such means, as well as other even less-likely possibilities, continues.
The Amurian Technocracy thanks you for your shipment, and sends a corresponding payment back to you.
Military:
(5): Our forces will remain in north-america maintaining the peace, while aid organisations assist the populace in rebuilding their land.
Economy:
(12): All our income, along with the donations from other nations will be used to fund the creation of the red cross. Half will be used to fund their first mission; the restoration of north america, to improve the organisations reputation. The other half will be used to used to expand the organisations economic base.
Technology:
(4): Or scientists will continue to work with Britain on their anti-matter research.
(4): Our scientists will continue to work on radiation shielding for long space voyages.
Morale:
(8): We'll encourage our populace to donate money to the red cross, and to consider volunteering for the Red Cross.
Reputation:
(3): We'll encourage as many nations as possible to donate to the Red Cross.
EoT Response #8
Spoiler
MIL: 5
ECO: 14
ESP: 0
TEC: 8
MOR: 8
REP: 3
Your military continues to aid in the reconstruction, escorting Red Cross and Confederate aid packages and ensuring they arrive at their destinations.
The Red Cross:
Several nations, including your own, invest in the Red Cross. Certain nations have more influence than others behind the scenes, due to their significant investments, but the Red Cross, at least officially, remains a non-affiliated NGO dedicated only to the restoration of those lands harmed by war, without regard for denomination or creed. It begins this task in the former Hegemony lands, where its aid is greatly appreciated by the Confederates.
[Red Cross gains 3 ECO, 2 MOR, 2 REP. Technorapture co-opts 1 ECO. Amurian Technocracy co-opts 1 MOR. Lunar Empire co-opts 1 ECO, 1 MOR, 1 REP. CSA gains 1 ECO.]
Combined research from the United Kingdom, Soviet Directorate, and yourself continues into the antimatter injection power planet.
Radiation Shielding:
Working together, the United Kingdom, Lunar Empire, Hypereux League, Technorapture, and Tuong Khinh Group complete research into hull polarization for protection against charged radiation. The amount of investment in the project by the five nations has led to several unexpected breakthroughs; the polarization of the hull protects its occupants against all charged particles. Permitting the long-term operation of ships even in inclement solar weather or in the heart of the inner van Allen belt, the economic benefits of this cannot be overstated.
[United Kingdom, Lunar Empire, Hypereux League, Technorapture, and Tuong Khinh Group gain 2 ECO, trait Rad Shields]
EoT #10
Spoiler
Military: 5
Economy: 14
Technology: 9
Morale: 9
Reputation: 5 Military:
(5): I'm unsure as to whether Britain and their allies are attacking the Grim and Australia this turn. If so, we'll assist them, the Grim have anti-air defenses, so we'll hit Australia. If not, my forces will continue to train for combat. Economy:
(12): Helping the British, Amurians and Carthage launch an economic attack against Australia.
(2): The Soviets requested a small investment, to help with the construction of their new space station. For now it's an economic facility, later it may be upgraded for intelligence purposes. I'm more interested in the latter. Technology:
(5): Continuing our work with the UON on time-manipulation for computing purposes.
(4): Continuing to work with Russia and Britain on Anti-matter reactors. Morale:
(9): We'll restart the recruitment drive, encouraging our citizens to join our armed forces. Reputation:
(5): We'll speak in favour of the Red Cross, hopefully garnering them some approval as they work to repair the newly liberated Utopian territories.
EoT Response #10
Spoiler
MIL: 7
ECO: 14
ESP: 0
TEC: 11
MOR: 9
REP: 4
Your military assets report no activity from the Grim or Australia, and continues to train.
[Lunar Empire gains 1 MIL]
You send a gift to the Soviets to produce a space station for them near their fleetyards. Largely a resource transshipment station and administrative center, the ultimate goal is to ease the logistical situation of the shipyards and improve the flow of economic wealth through the Soviet facilities in the area.
OOC: If you’re building it somewhere else, do let me know and I can retcon it. I just made an assumption since L5 is the location of their shipyards, and no location was provided.
British Tech Trade:
You receive Metamaterials I from the British, who purchased it from Technorapture. You don’t mention it, since you are receiving it for free, but this technology matches that which you received from Technorapture some time ago. 7
[Britain, Lunar Empire gain Metamaterials I.]
Tachyons:
Combined, the UON continues work on tachyon production. Having established proof-of-concept in reproducible experimentation, they now must work on a method of producing them in meaningful quantities. Research continues, and after several months and significant amounts of antimatter wasted, a steady, albeit minute stream is produced for almost a microsecond. Progress into this also leads into the possibility of CTCs, or closed time-like curves, which are essentially timestreams “divorced” from the primary flow of time, which loop back on the originating moment.
[Hypereux: 3 TEC
Lunar: 5 TEC
Technorapture: 7 TEC
Varunas: 21 TEC, 13 ECO (limited-effectiveness), 5 MOR (limited-effectiveness), 3 REP (limited-effectiveness)]
You continue research into the AMIRs alongside the Soviets, British, and CSA. Progress is slow but significant, and you continue to discern new methods for improved power generation or reduced power/mass expenses in containment and control of the tremendous reactions contained within.
In Bligh’s Name
Several corporations headquartered in the United Kingdom, with encouragement from the British government, would begin to increase investment in Australia as a nation with the same language and significant economic potential, backed by Lunar currency. Behind the scenes, however, it rapidly became apparent that this was part of a British initiative to disrupt the Australian economy and steal away controlling shares in its industrial base, particularly its technical personnel. Unfortunately for Australia, the weight of economic force brought against them would prove a telling disadvantage, as brain drain becomes a significant concern. In the end, it was not the Australians, but the British that took the brunt of the economic losses. The Australian government has thus far remained silent on British and Lunar involvement in attempting to disrupt their economy and private R&D sector, but that is not expected to remain true for long given that they made no attempt to hide their desires, and private Australian assets bankrupted by the proceedings have already voiced their concerns about British economic aggressiveness. Internationally, popular reaction generally considers the attacking nations robber barons, but not of the very worst sort. Still, investment slows in both nations as markets begin to turn against their economic assets.
[Australia loses 4 TEC. United Kingdom gains 2 TEC. Lunar Empire gains 2 TEC. Lunar Empire, United Kingdom lose 1 REP]
Britain: 10 ECO (36; ECO-War)
Lunar Empire: 12 ECO (60) (TOTL. 96)
Australia: 9 ECO (52)
You restart recruitment, expanding the military with fresh new soldiers.
[Lunar Empire gains 1 MIL]
Red Cross officials enter the former Utopian lands with only a routine British military escort to protect them against brigandage, which do nothing to block them in performing their mission. Rather, however, the fears of the locals seem to have expressed themselves in the departure of the majority of the people southward into the PSA as per a treaty arrangement between the two powers, where even the industry of that nation is having difficulties coping with the sudden influx. Lunar Empire popularization of the Red Cross continues unabated, as well.
[United Kingdom gains 1 ECO.]
The Utopia Trial:
Spoiler
Amurian Technocracy: Guilty on count 1. Not guilty on counts 2 or 4. Abstain on count 3.
Australia: Guilty on all counts.
African Cradle: Guilty on counts 1 and 4. Not guilty on counts 2 and 3, due to British provocations, but with concerns about the degree of response.
Lunar Empire: Abstain on all counts (no vote cast)
Project Earth: Guilty on all counts.
Southern Federation: Guilty on count 1. Not Guilty on count 2 and 4, concerning the lack of any previous definition of these as war crimes to be posed before an international tribunal. Abstain on count 3, pending evidence of whether or not a peace treaty was signed.
Technorapture: Guilty on counts 1, 3, and 4. Not guilty on count 2.
Count 1: Genocide against a Civilian Population: GUILTY (6/7, 1 abstentions)
Count 2: Brainwashing their Population, Illegitimacy of Governance: NOT GUILTY (2/7 ,1 abstentions)
Count 3: Crimes against Peace, Perfidy: NOT GUILTY (3/7, 3 abstentions)
Count 4: Environmental Crimes: NOT GUILTY (4/7, 1 abstentions)
The leadership of Project Utopia is therefore found guilty of genocide against the British population.
Military:
(7): The Lunar Empire, Britain and possibly Carthage will be invading Australia.
Economy:
(8): We'll be co-operating with the Soviet Directorate on an economic project; the construction of a massive, top of the line mining ship, to harvest the asteroid belts of the Solar System.
(6): We'll purchase the materials, and hire the workforce, necessary to equip our ever-growing army with new heavy vehicles and weaponry.
Technology:
(4): Our scientists will begin working with a new group; the Southern Federation, and Project Earth, on their project concerning nano-technology.
(4): We'll continue to work with the Soviets and British on Anti-matter.
(3): We'll continue to work with the UON on Tachyon generation. Morale:
(9): Our conscription drive will continue, encouraging our citizenry to join our military, and fight for justice and peace across the world.
Reputation:
(4): We'll continue to support the Red Cross, as it works to aid the people of Canada in the aftermath of war.
Misc:
We know Gaul is going to be invaded. They might unleash their Rage virus. We'll give the details of the virus to the Red Cross, so they'll be ready to act immediately if it is released, and save as many lives as possible.
EoT #12
Spoiler
MIL: 8
ECO: 15 (17)
ESP: 0
TEC: 15
MOR: 9
REP: 4 Military:
(8): If the Australians do not accept the new peace terms, we'll continue to invade them as planned. Economy:
(6): The Empire will work with the UON to create a streamlined command centre, to improve our joint defensive capabilities.
(6): The Empire will make it's contribution towards solving the Kessler Syndrome.
(3): The Empire will begin paying for the Tuong Khinh Group's territory Technology:
(8): We'll continue working with Project Earth and the Southern Federation on Nanotechnology.
(7): We'll continue working with the British and Soviets on Antimatter technology. Hopefully the other members of the UON will also be joining us. Morale:
(9): Our people will be encouraged to volunteer and aid the Red Cross, as they work to combat the disaster in the Roman Empire. Reputation:
(4): We'll work with the Amurians, to encourage people to sell us their space assets.
EoT Correction #12
Spoiler
Sorry for being late with this. Only got word the Australians had accepted peace a few hours ago. I didn't remember to put in a contingency in case they did accept, so I'll do so now.
My military invades Rome. We also release the evidence of their nuking us. It is really old evidence at this point, but technically we couldn't have faked it, since we've never had espionage.
We know their forces are distracted defending turkey so this should be easy.
EoT #16
Spoiler
MIL: 11
ECO: 25
ESP: 0
TEC: 17
MOR: 9
REP: 7
Military:
(11): The Lunar navy will patrol our homeland in case of attack.
Economy:
(25): Well continue bribing charities to improve people's opinions of us.
Technology:
(17): Our scientists will search for a cure for some of the more common cancers. Our developments will be realised freely to the public.
Morale:
(9): Our volunteers will work with the Red Cross, who will be providing assistance to Project Earth, as more refugee's flock to their lands from the conflict in the African Cradle. We'll ensure the refugee's have food, water, housing and everything else they'll need to survive.
World Opinion:
(7): Our diplomats will draw attention to our charitable ventures.
EoT Response #16
Spoiler
MIL: 11
ECO: 25
ESP: 0
TEC: 17
MOR: 9
REP: 14
Your military assets report no unusual activity.
You continue to invest in charities the world over, though the amount you invest is beginning to completely overwhelm the charities in question.
[Lunar Empire gains 4 REP]
Though many common varieties of cancer have been cured already, your researchers continue to work on improved treatment regimens. These are wildly successful, and your public release draws further attention to the Lunar Empire.
[Lunar Empire gains 3 REP]
Your volunteers go to the Red Cross, but as permission was not granted by Project Earth for the specified project, they are unable to assist.
OOC: Ask Project Earth to put it in their EoT next turn, please, if you wish to do this.
Your work to draw attention to your charitable ventures is only somewhat effective, but helps with publicity.
EoT #17
Spoiler
MIL: 11
ECO: 25
ESP: 0
TEC: 17
MOR: 9
REP: 14
Military:
(11): The Lunar military will ...train? I don't think that provides any benefit, but there's little else to do. Just waiting for our forces to be needed.
Economy:
(25): The Lunar Empire will follow suit with the rest of the UON, conducting a massive militarization, building warships and ground forces to destroy our enemies.
We'll also burn as much economy as possible to create more military. We are approaching humanities darkest hour, we will need all the strength we can muster.
Technology:
(17): What little project can I do in the next two turns to get me a military bonus? The orbital shield I got back at the very beginning of the game. Lets adapt that so it works as shielding for our Warships.
Morale:
(9): The Lunar Empire will restart our conscription drive, attracting as many citizens as possible to join our army.
Reputation:
(14): Co-operating with the Amurian Technoracy and Station 9 to publicly denounce Project Earth. Their recent actions demonstrate that they can't be considered the moral authority they were once believed to be.
Red Cross:
Is Carthage going to resist if the Red Cross goes into Transcaucasian to assist with restoring order? I hope not, cause that's all I've really got for the Red Cross to do.
I ran into the Imperium problem again in this game, dumping Tech and Econ into CTCs and my Neutrino observatory to minor benefit due recursive stat growth. My tech stat was huge though.
__________________
Many, many thanks to azuyomi244 for the avatar.
My stats have been between one and three since around EOT three, I believe.
__________________
Plague Rat in the Playground
Quote:
Originally Posted by Grim ranger
I support the godly magazine idea, and hope that Eld can serve as mix of town crier and incredibly deadpan game show host in some sections. Also, for some odd reason, he will also make appearance when it comes to godly fashion tips, for even if he is grim reaper he will be the most bishounen god there is. Just you wait
Quote:
Originally Posted by Moonwolf
Damn you and your comprehensive understanding of synergistic tactics. :|
I note that razovor has not shown us all his EoTs despite apparently having them. Including EoT 14 where he supposedly had his entire military redirected against me in something that wasn't his fault at all oh no.
Have to wonder what's in the other EoT's he isn't showing us.
Edit: Also I would say that 41 econ is fairly special. And I was going to call bull on having 110 points, but I just counted mine and I've got 94. Didn't realize I had grown that much.
Last edited by ArcaneStomper : 12-01-2012 at 10:45 PM.
I know it was all part of your plan to get nuked. for whatever reason the entire world jumped at the chance to help you rebuild even stronger than before.
__________________
"let our mercy, as deep as the feitas, and our auhority, as powerful as the sun, be revealed to the entire world!"
"Damn! I gotta say, you just let down every man in Falena..."
I know it was all part of your plan to get nuked. for whatever reason the entire world jumped at the chance to help you rebuild even stronger than before.
It was the truth when I said that I gained less than I lost, though. I don't remember how much exactly but in total I lost a couple statpoints and some growth in that affair.
__________________
Trophies:
Spoiler
Trophies.
Quotes:
Spoiler
Quote:
Originally Posted by lamech
Trusting Murska worked out great!
Quote:
Originally Posted by happyturtle
A Murska without lies is like a day without sunshine.
There is only one way to play this game. You invest all your points (varied with how spending is allowed) on one project with stacked contingencies to keep shunting it over to the next project when the point limit is hit.
If contingencies are not allowed you figure out what the stat growth number is and just replicate that.
You do not invest in any big projects, only things like building more roads for econ or PR and propaganda for rep.
In this way you are maximizing the amount of new stat points you get per turn. These new stat points you invest in doing the same thing next turn.
Repeat.
Big projects, unless the rewards are calculated to get around the exponential growth, are worthless. Traits almost never come up and in this game were just a bonus to your role. Big technologies are just fluff.
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Many, many thanks to azuyomi244 for the avatar.
But that's no fun at all. I prefer playing the games and betting on player interactions.
Besides, most games die so if I've achieved something in the first couple turns while it was active and someone else was the most powerful player in statpoints in the end but had done nothing, I count that as a victory.
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Trophies:
Spoiler
Trophies.
Quotes:
Spoiler
Quote:
Originally Posted by lamech
Trusting Murska worked out great!
Quote:
Originally Posted by happyturtle
A Murska without lies is like a day without sunshine.
I suspect this why I got thrashed so badly (well, besides the abominable bad luck, obviously ). I was trying to play the same way I had in Future, and there, new technologies were very useful indeed, whether or not they provided much in the way of stat growth.
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Plague Rat in the Playground
Quote:
Originally Posted by Grim ranger
I support the godly magazine idea, and hope that Eld can serve as mix of town crier and incredibly deadpan game show host in some sections. Also, for some odd reason, he will also make appearance when it comes to godly fashion tips, for even if he is grim reaper he will be the most bishounen god there is. Just you wait
Quote:
Originally Posted by Moonwolf
Damn you and your comprehensive understanding of synergistic tactics. :|
I note that razovor has not shown us all his EoTs despite apparently having them. Including EoT 14 where he supposedly had his entire military redirected against me in something that wasn't his fault at all oh no.
I do have a few more yes. I'll look through again and see if there's any-more that don't have details about the secret scheme. As I said, I want to see if it worked first before revealing the details.
I will say though, that I did deliberately attack you. My support messed up their EoT, so I ended up attacking a superior force.
Quote:
Originally Posted by ArcaneStomper
Edit: Also I would say that 41 econ is fairly special. And I was going to call bull on having 110 points, but I just counted mine and I've got 94. Didn't realize I had grown that much.
89 myself, but I poured everything for three turns into my neutrino observatory and got 2 esp out of it. Then I poured almost everything into CTC and had to go to the UON to finish it.
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Many, many thanks to azuyomi244 for the avatar.
I had about 40 stats. Theoretically I had a bunch of subverted stats spread around Asian nations, none except Mongolia at 50% threshold.
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Magical Emperor Monkey. You have my vote.
I learned two things about Montgomery that day... ...The first was that his men would follow him off a cliff. The second was that he would lead them there.
Here's what I sent over PM to Mistral at the start of the game as my nation writeup. It's funny how things went, given the premise.
Quote:
History:
The UK. A first-world country, an old empire, proud in their traditions and strong in their conviction of their own strength. Arguably one of the most successful nations in history. They've always held themselves a bit apart from the rest of Europe, yet their old culture makes them disdainful of the 'young and brash' Americans. A nation and a people apart.
The UK. A nation with a failing economy, large illegal immigration, afraid and alone after the collapse of their strongest ally the US. As Europe descends into war, and the aggressive Gauls begin subduing neighbouring nations, the final push is made for the powerful conservatist lobby to firmly entrench themselves in power. Britain was once one of the nations with the most security cameras relative to the populace. After this change, it was by far the leader.
The government used their initial surge of popularity to shut down the borders against immigration and overt foreign influences. Trade suffered as a result, but government construction projects for the military and defenses kept the people fed and clothed for long enough that a few 'incidents' could be arranged. The Navy and Air Force responded lethally to any unauthorized access to British waters. The nation isolated itself utterly in a matter of years.
Propaganda machinery and state control are the bywords for Britain, keeping the populace ignorant and docile. While there is no official ethnic or cultural agenda, the divisions are obvious between high and low classes, and no foreign influences are tolerated. The Coast Guard of Britain is rightly feared for their comparatively heavy-handed methods, and the military is ready and willing to respond with massive force against any intrusion. In return, the Brits have no interest in the outside world either and barely maintain a few of their most important embassies. Trade and travel are extremely strictly regulated, and while information on the situation in British cities is lacking, foreign analysts indicate that it is likely the economy is in shambles. Comparisons are drawn to the old North Korea, except richer and more competent.
Military:
The Military of Britain is a bluff. What little they have, they use recklessly and aggressively against anyone threatening them, and they often set up incidents to showcase their supposed military power. However, the leaders of Britain realize that the only way to uphold a decent living standard is to not waste millions on weapons. They do keep their nuclear weapons in good condition and have a powerful Coast Guard that's basically what amounts to a well-armed police force, but that's all.
Economy:
The economy of Britain is extremely internally focused. They're aiming to be as self-reliant as possible, and limit foreign trade to necessities, selling some of their high technology for the necessary funds. However, they've made the system work rather well for themselves utilizing efficient high-tech solutions for agriculture and employing most of the populace in various service industries.
Espionage:
Owing to their isolationism, foreign espionage is low to nothing. However, their secret police is strong and well-funded, keeping dissenters at bay and foreign agents outside. British secrets are well-hidden as the leaders know that if their bluff is called, they will be in trouble. Ordinary people believe in the powerful British military that only trains the best of the best, wielding powerful and extremely secret weapons. Those that know better are kept under close watch by the MI5.
Technology:
The true strength of Britain, strong state education and programmes as well as the significant, though temporary, contribution by a handful of genius individuals have helped the State create and maintain their safe haven. Materials can be gathered and processed cheaply enough to avoid relying on foreign imports, or substituted where they cannot be found, and the people can be kept happy in relative luxury with ecological technology that does not burden the limited resources available. It is interesting to note that while the fear of global warming destroying the Earth was not enough to get people to act in an ecological manner, a totalitaristic state that saw self-reliance as necessary was able to do it with surprisingly little effort.
Morale:
Well, the Liberals don't like the situation. They live under constant surveillance of the State, without much personal freedoms. Travel is nigh' impossible, as is hearing unbiased news from abroad. However, generally most people have modern comforts, easy jobs that pay well enough, there's no wars, famine and disease like outside Britain (especially as shown by the state media) and so on. Poverty is at an all-time minimum. Overall, the risk of revolt is minor.
Reputation:
Nobody likes the Brits. They abandoned everyone, they don't agree to anything, they oppress their own people and they don't share their technology. They shoot before they ask questions, if someone tries to visit without permit. They don't even let Brits living abroad return back home except in exceptional circumstances. No, the UK doesn't have a very good reputation.
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Trophies:
Spoiler
Trophies.
Quotes:
Spoiler
Quote:
Originally Posted by lamech
Trusting Murska worked out great!
Quote:
Originally Posted by happyturtle
A Murska without lies is like a day without sunshine.