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  1. - Top - End - #1201
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    Default Re: Erfworld, The Thread.

    Quote Originally Posted by HandofShadows View Post
    Considering that Parson can think very good on his feet, that is almost as bad as when he has An Idea.
    I only hope won't have to wait for too long....
    Last edited by Killer Angel; 2012-10-02 at 03:32 AM.
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    Quote Originally Posted by Kaiyanwang View Post
    Great analysis KA. I second all things you said
    Quote Originally Posted by JoeYounger View Post
    Great analysis KA, I second everything you said here.
    Quote Originally Posted by Ryu_Bonkosi View Post
    If I have a player using Paladin in the future I will direct them to this. Good job.
    Quote Originally Posted by grimbold View Post
    THIS is proof that KA is amazing
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    Killer Angel, you have an excellent taste in books
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    Historical zombies is a fantastic idea.

  2. - Top - End - #1202
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    Default Re: Erfworld, The Thread.

    Quote Originally Posted by Killer Angel View Post
    I only hope won't have to wait for too long....
    Parson was about to start his run through MK January 2011. He was sitting outside the portal for 2 months before that. Given the timetables, I figure sometime around June 2014 you'll finally see Parson get into Spacerock.
    If my text is blue, I'm being sarcastic.But you already knew that, right?


  3. - Top - End - #1203
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    Default Re: Erfworld, The Thread.

    Things we have learned about Erfworld:

    Thrones are not simply decorative, they have a function.
    Man this thing was full of outdated stuff.
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  4. - Top - End - #1204
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    Default Re: Erfworld, The Thread.

    Hmm, we better warm up Admiral Akbar just in case...
    "They couldn't know that the points from the mainline to the siding were frozen, and the signal should have been set at 'DANGER', but snow had forced it down."
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  5. - Top - End - #1205
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    Default Re: Erfworld, The Thread.

    How exactly does this plan constitute a tr - Oh. OH! Parson can't readily go back into the Magic Kingdom to be briefed by tGMwTA!
    Last edited by Landis963; 2012-10-06 at 04:03 PM.
    Quote Originally Posted by Zap Dynamic View Post
    I want to create a world that is full of possibility, and one of the best ways to handle it is by creating a bunch of stories that haven't yet been finished.
    Quote Originally Posted by Grey_Wolf_c View Post
    At this point, however, I'm thinking way too hard about the practical problems of running a battle royale school for Russian assassins, so I think I'll leave it there.
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  6. - Top - End - #1206
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    Default Re: Erfworld, The Thread.

    Quote Originally Posted by Landis963 View Post
    How exactly does this plan constitute a tr - Oh. OH! Parson can't readily go back into the Magic Kingdom to be briefed by tGMwTA!
    That, and he'd be trapped an unknown distance into enemy territory, with only what GK troops remain between him and a pointy-object-filled death.
    Man this thing was full of outdated stuff.
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  7. - Top - End - #1207
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    Default Re: Erfworld, The Thread.

    Quote Originally Posted by NEO|Phyte View Post
    That, and he'd be trapped an unknown distance into enemy territory, with only what GK troops remain between him and a pointy-object-filled death capture by a powerful side which has no formal treaty with Jetstone, and therefore no penalty clause for breaking it.
    FTFY

    Charlie has made emphatically clear his desire to control Parson as an invaluable asset, resigned to destroying him only as a last resort and only as a method of obtaining the bracer.
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  8. - Top - End - #1208
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    Default Re: Erfworld, The Thread.

    Quote Originally Posted by ChowGuy View Post
    FTFY

    Charlie has made emphatically clear his desire to control Parson as an invaluable asset, resigned to destroying him only as a last resort and only as a method of obtaining the bracer.
    That only applies if Charlie gets a turn in to be able to retrieve him. Without a formal alliance, Charlie has to wait for his turn to be able to swoop in and snatch Parson, and a lot can happen in a turn, as we've seen already.
    Man this thing was full of outdated stuff.
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  9. - Top - End - #1209
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    Default Re: Erfworld, The Thread.

    Quote Originally Posted by NEO|Phyte View Post
    That only applies if Charlie gets a turn in to be able to retrieve him. Without a formal alliance, Charlie has to wait for his turn to be able to swoop in and snatch Parson, and a lot can happen in a turn, as we've seen already.
    With a formal alliance, Charlescomm and Jetstone share the same turn. Without one, they each move in their natural turn order.

    Now, there are only two possibilities:

    1) Charlescomm moves before Jetstone in that order, which means his has already expired but he still gets to move before them tomorrow. OR

    2) Charlescomm moves after Jetstone, which means he still gets one today as soon as the King declares "turn over," which he hasn't done yet, because he wants Trem and whatever flying escorts he can gather (including I'm sure his casters) to use their move to get safely to the new capital by the start of the next.

    Of course, until they do get there, they're pretty much sitting ducks for any other non-allied air units. And Charlie has a lot of them. Heck, he might even be willing to contract some out to another side in the area that would like to see Jetstone fall. Like, say, Haggar. That would leave his hands, and reputation, completely clean.


    Also, in before those who say "but Charlie told Slately 'We kill the Fatman' so he wants him dead":

    A) Charlie never said who "the Fatman" is. Slately's not all that slim either.

    B) Jojo offered Parson a scroll that will send him "back where once he belonged" but the scroll stinks of Charli, and we know where Charlie thinks he belongs - working for Charlie! He made a deal for that with Ansom, and in Charlie's world, even if someone else loses, Charlie still gets paid, so Parson "belonged" to him.
    Last edited by ChowGuy; 2012-10-06 at 09:49 PM.
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    Default Re: Erfworld, The Thread.

    Thing is, though, they still have a whole load of decrypted Dwagons at Spacerock--what's to stop Parson mounting one and riding home on it?

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    Default Re: Erfworld, The Thread.

    Quote Originally Posted by factotum View Post
    Thing is, though, they still have a whole load of decrypted Dwagons at Spacerock--what's to stop Parson mounting one and riding home on it?
    Parson is a heavy unit. Dwagons can't lift heavy units.

    Hence the gambit with the promotion of the hobgobwins to knight, because a hobgobwin knight is a heavy unit (while a normal hobgobwin isn't); so they would drag their dwagons down and land out of turn.

    The non-hobgobwin units had to butcher their dwagons to land, which is why they have decrypted dwagons in the first place.
    Quote Originally Posted by Midnight Roamer View Post
    I think he did the only morally acceptable thing by killing everyone.
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  12. - Top - End - #1212
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    Default Re: Erfworld, The Thread.

    Quote Originally Posted by ChowGuy View Post
    With a formal alliance, Charlescomm and Jetstone share the same turn. Without one, they each move in their natural turn order.

    Now, there are only two possibilities:
    1) Charlescomm moves before Jetstone in that order, which means his has already expired but he still gets to move before them tomorrow. OR
    Haggar is 'allied' with JS.
    We have seen some Archons move+spy on Haggar,
    then get captured a bit later on Haggar's turn.

    So, Charlie's turn is before JS.
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  13. - Top - End - #1213
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    Default Re: Erfworld, The Thread.

    Quote Originally Posted by NEO|Phyte View Post
    That, and he'd be trapped an unknown distance into enemy territory, with only what GK troops remain between him and a pointy-object-filled death.
    But that's where he wanted to end up anyway. In charge of a stack of GK units and imparting his bonus to them. The point is that now Parson can't get back to learn about the Magic Kingdom's dirty laundry.
    Quote Originally Posted by Zap Dynamic View Post
    I want to create a world that is full of possibility, and one of the best ways to handle it is by creating a bunch of stories that haven't yet been finished.
    Quote Originally Posted by Grey_Wolf_c View Post
    At this point, however, I'm thinking way too hard about the practical problems of running a battle royale school for Russian assassins, so I think I'll leave it there.
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  14. - Top - End - #1214
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    Default Re: Erfworld, The Thread.

    Quote Originally Posted by Landis963 View Post
    But that's where he wanted to end up anyway. In charge of a stack of GK units and imparting his bonus to them. The point is that now Parson can't get back to learn about the Magic Kingdom's dirty laundry.
    Almost where he wanted. If Slately menages to change the capitol site before Parson goes through, he will end up all alone in the city of Jetstone instead with his army in Spacerock.
    In a war it doesn't matter who's right, only who's left.

  15. - Top - End - #1215
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    Default Re: Erfworld, The Thread.

    Quote Originally Posted by Radar View Post
    Almost where he wanted. If Slately menages to change the capitol site before Parson goes through, he will end up all alone in the city of Jetstone instead with his army in Spacerock.
    That isn't the plan, though--it would be obvious to the Gobwin Knob forces that the portal had disappeared and they'd probably be able to get word (via Wanda) to stop Parson coming through. The plan is to *let* Parson come through, then close the portal behind him so he can't get back.

    To be honest, though, I think that may be the whole intention of this--leave Parson out in the field with only the forces available to him in the ruins of Spacerock. That would pretty much force him to fight or die, which I think is when he comes up with his most world-breaking ideas!

  16. - Top - End - #1216
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    Default Re: Erfworld, The Thread.

    Quote Originally Posted by factotum View Post
    To be honest, though, I think that may be the whole intention of this--leave Parson out in the field with only the forces available to him in the ruins of Spacerock. That would pretty much force him to fight or die, which I think is when he comes up with his most world-breaking ideas!
    Indeed. Forcing Parson in a corner, can lead to dangerous developments...
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    Quote Originally Posted by Kaiyanwang View Post
    Great analysis KA. I second all things you said
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    Great analysis KA, I second everything you said here.
    Quote Originally Posted by Ryu_Bonkosi View Post
    If I have a player using Paladin in the future I will direct them to this. Good job.
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    THIS is proof that KA is amazing
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    Historical zombies is a fantastic idea.

  17. - Top - End - #1217
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    Default Re: Erfworld, The Thread.

    Quote Originally Posted by factotum View Post
    That isn't the plan, though--it would be obvious to the Gobwin Knob forces that the portal had disappeared and they'd probably be able to get word (via Wanda) to stop Parson coming through. The plan is to *let* Parson come through, then close the portal behind him so he can't get back.
    How so? Wanda is in the Magic Kingdom. There is no one in Spacerock, who would be able to send a thinkagram or has an eyebook. Gobwin Knob doesn't have sending hats as well. Sure they will notice, but they won't be able to inform anyone about it.

    Besides, Parson was fully aware he won't be able to go back through Magic Kingdom once they conquare Spacerock - it would stop being a capitol anyway.
    In a war it doesn't matter who's right, only who's left.

  18. - Top - End - #1218
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    Default Re: Erfworld, The Thread.

    Quote Originally Posted by Radar View Post
    How so? Wanda is in the Magic Kingdom. There is no one in Spacerock, who would be able to send a thinkagram or has an eyebook.
    Wanda has a connection to her Decrypted even when she isn't in the same place they are...back on page 73 (before the big hiatus) Wanda was able to tell that Ossomer had turned even when she was in the Magic Kingdom.

  19. - Top - End - #1219
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    Default Re: Erfworld, The Thread.

    Quote Originally Posted by factotum View Post
    Wanda has a connection to her Decrypted even when she isn't in the same place they are...back on page 73 (before the big hiatus) Wanda was able to tell that Ossomer had turned even when she was in the Magic Kingdom.
    Information about unit status is not the same thing as information exchange. An overlord senses all of his units, but can't talk to them directly without Thinkamancy (see an early page in book 1, when Stanley senses a loss of spidews unit). The same goes for casters, who create units I guess. Why would anyone use hats for sending reports, if an overlord could transmit all information and orders between his units?
    In a war it doesn't matter who's right, only who's left.

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    Default Re: Erfworld, The Thread.

    Quote Originally Posted by Gez View Post
    ...Hence the gambit with the promotion of the hobgobwins to knight, because a hobgobwin knight is a heavy unit (while a normal hobgobwin isn't); so they would drag their dwagons down and land out of turn.

    The non-hobgobwin units had to butcher their dwagons to land, which is why they have decrypted dwagons in the first place.
    The hobgobwins were promoted to heavy units, not knights.
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  21. - Top - End - #1221
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    Default Re: Erfworld, The Thread.

    New one is up.

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    Archons sneaking through other peoples territory?

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    Default Re: Erfworld, The Thread.

    Quote Originally Posted by Radar View Post
    Information about unit status is not the same thing as information exchange. An overlord senses all of his units, but can't talk to them directly without Thinkamancy (see an early page in book 1, when Stanley senses a loss of spidews unit). The same goes for casters, who create units I guess. Why would anyone use hats for sending reports, if an overlord could transmit all information and orders between his units?
    Well, it would still be useful for the main purpose for which we've seen it employed, transmitting information and items between different sides. (I agree with your point about Wanda and her knowledge about Decrypted units, though.)
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    Default Re: Erfworld, The Thread.

    Quote Originally Posted by HandofShadows View Post
    New one is up.

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    Archons sneaking through other peoples territory?
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    Oh Jillian. Do these things just fall out of your mouth? I can understand not wanting a deal with Charlie, but blurting out something that a) pisses off the entire team and b) make certain the Charlie will be told about her?
    Quote Originally Posted by Zap Dynamic View Post
    I want to create a world that is full of possibility, and one of the best ways to handle it is by creating a bunch of stories that haven't yet been finished.
    Quote Originally Posted by Grey_Wolf_c View Post
    At this point, however, I'm thinking way too hard about the practical problems of running a battle royale school for Russian assassins, so I think I'll leave it there.
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  24. - Top - End - #1224
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    Default Re: Erfworld, The Thread.

    Quote Originally Posted by HandofShadows View Post
    New one is up.

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    Archons sneaking through other peoples territory?
    It has already happened, so why not?

    Anyway, I want those Rain-ment Ponchos!
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    Quote Originally Posted by Kaiyanwang View Post
    Great analysis KA. I second all things you said
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    Great analysis KA, I second everything you said here.
    Quote Originally Posted by Ryu_Bonkosi View Post
    If I have a player using Paladin in the future I will direct them to this. Good job.
    Quote Originally Posted by grimbold View Post
    THIS is proof that KA is amazing
    Quote Originally Posted by PairO'Dice Lost View Post
    Killer Angel, you have an excellent taste in books
    Quote Originally Posted by Eldan View Post
    Historical zombies is a fantastic idea.

  25. - Top - End - #1225
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    Default Re: Erfworld, The Thread.

    Quote Originally Posted by BShammie View Post
    The hobgobwins were promoted to heavy units, not knights.
    Mainly because they were already knights (remember the mentions?)... but I'm just being pedantic here.

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    Default Re: Erfworld, The Thread.

    Quote Originally Posted by Landis963 View Post
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    Oh Jillian. Do these things just fall out of your mouth? I can understand not wanting a deal with Charlie, but blurting out something that a) pisses off the entire team and b) make certain the Charlie will be told about her?
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    A) That just seems like a jab at Haffaton that got misinterpreted by the archons to me.

    B) They're archons. Charlie's going to find out anyway.
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    Default Re: Erfworld, The Thread.

    Quote Originally Posted by HalfTangible View Post
    That just seems like a jab at Haffaton that got misinterpreted by the archons to me.
    He probably means the muttered comment at the end, but I doubt the Archons heard it. Or were meant to.
    Last edited by ChowGuy; 2012-10-10 at 12:03 AM.
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    Default Re: Erfworld, The Thread.

    Quote Originally Posted by HalfTangible View Post
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    A) That just seems like a jab at Haffaton that got misinterpreted by the archons to me.

    B) They're archons. Charlie's going to find out anyway.
    A) I fail to see how this should have been obvious. Maybe if she'd used "they're too cheap" rather than "you're too expensive" then maybe I could understand that. Now, however, it's a blunder borne of overconfidence that almost made me see why people hated her so much (so I heard) in Book 1.

    B) Granted, but if she insults them like that, it just got upgraded from a reasonably certain probability (especially since she's one captive with one stolen dwagon, might not be considered important to an archon) to a certainty (a runaway insulted Charlescomm! How dare she! Charlie will hear about this!).

    EDIT:
    Quote Originally Posted by ChowGuy View Post
    He probably means the muttered comment at the end, but I doubt the Archons heard it. Or were meant to.
    I meant the "They're too poor! And you guys charge way too much." comment, the one that set them off in the first place. Agreed in that they weren't meant to hear the muttered comment at the end, but the damage had already been done.
    Last edited by Landis963; 2012-10-10 at 12:18 AM.
    Quote Originally Posted by Zap Dynamic View Post
    I want to create a world that is full of possibility, and one of the best ways to handle it is by creating a bunch of stories that haven't yet been finished.
    Quote Originally Posted by Grey_Wolf_c View Post
    At this point, however, I'm thinking way too hard about the practical problems of running a battle royale school for Russian assassins, so I think I'll leave it there.
    In my posts, smilies generally correspond to my expression at the time. As an example, means "huh?" and "Hmm..". Also, "Landis" is fine.

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    Default Re: Erfworld, The Thread.

    Quote Originally Posted by Justyn View Post
    Mainly because they were already knights (remember the mentions?)... but I'm just being pedantic here.
    Yeah, I remember. :D
    I just didn't mention it, because at the time I thought that everything that could ride a mount was a knight, warlord, or caster.
    I just remembered that Cubbins let an archer take his place to escape from the tower though, so now I'm a bit uncertain.
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  30. - Top - End - #1230
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    Default Re: Erfworld, The Thread.

    I think what we're dealing with here is Zeno's portal. It took him only a few pages to get halfway there; then a few more to get three-quarters of the way there. By 2014 Parson will be only a few fractions of an inch away, yet he still won't be able to pass through.
    Last edited by Aquillion; 2012-10-11 at 01:31 AM.

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