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2019-05-24, 07:26 PM (ISO 8601)
- Join Date
- Jul 2014
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- Avatar By Astral Seal!
Re: Warhammer 40K Tabletop Thread XXXVII: Highlighting the Contrasts
Updated list:
Spoiler: ListAP-5
Volcano Lance (Knight Castellan)
Volcano Cannon (Shadowsword)
High Power Doomsday Cannon (Doomsday Ark)
Tachyon Arrow (Anrakyr the Traveler)
Deathray [If Mephrit in half range] (Doomscythe)
Heavy Gauss Cannon [If Mephrit in half range] (Heavy Destroyer)
Fusion Blasters [With Advanced Targeting System] (XV25 Stealth Suits, XV8 Crisis Suits)
Heavy Rail Rifle (XV88 Broadsides)
Grav Flux Bombard (Hellforged Leviathans, Relic Leviathans)
Lance Prism Cannon (Fire Prism)
The Red Axe (Mars Power Axe Relic)
Shokk Attack Gun (Big Meks)
Bubblechukas [AP-1d6] (Mek Guns)
Mega Choppa (Stompa)
Killsaw [Proppa Killy Warlord, on the charge/being charge/Heroically Intervened only] (Warboss)
Heat Lance (Scourges, Talos Pain Engine, Reaver Jetbikes)
Mori Quake Cannon (Warlord Battle Titan)
Reaver Volcanno Cannon (Reaver Battle Titan)
Saturnyne Lascutter [Melee] (Warlord Battle Titan)
Arioch Titan Power Claw (Warlord Battle Titan)
Reaver Chainfist (Reaver Battle Titan)
Reaver Power Fist (Reaver Battle Titan)
Dreadhammer Siege Cannon (Relic Typhon Heavy Siege Tank)
Laser volley cannon [Overcharge fire] (Deimos Pattern Vindicator Laser Destroyer)
Ghost Razors (Lugft Huron)
Monstrous Scything Talons (Hierophant Bio-Titan)
Mega Klaw (Kustom Stompa)
Heavy rail cannon (KX139 Ta'unar Supremacy Armour, Tiger Shark AX-1-0, Manta Super-Heavy Dropship)
D-Impaler (Cobra)
Dire Pulsar (Phantom Titan)
D-Bombard (Phantom Titan)
Wraith Glaive (Phantom Titan)
Blade Of Shadows (Be'Lakor)
Acid Maw (Carnifex)
Nemesis Quake Cannon (Warbringer)
Twin Volcano Cannon (Hellforged Falchion)
Burning Blade (Space Marine Power Sword Relic)
AP-6
Monstrous Rending Claws [On 6s to wound] (Patriarch, Broodlord)
High Power Doomsday Cannon [If Mephrit in half range] (Doomscythe)
Bubblechukas [AP-1d6] (Mek Guns)
Thundercoil Harpoon (Knight Valiant)
Belicosa Volcano Cannon (Warlord Battle Titan)
Malignas Beam Cannon (Hellforged Contemptor)
AP Infinity-Ignores Armor, but not Invulnerables
Life Drain [Melee Attacks] (Culexus)I have a LOT of Homebrew!
Spoiler: Former AvatarsSpoiler: Avatar (Not In Use) By Linkele
Spoiler: Individual Avatar Pics
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2019-05-25, 04:41 PM (ISO 8601)
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- Dec 2015
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- Central Illinois
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Re: Warhammer 40K Tabletop Thread XXXVII: Highlighting the Contrasts
The monstrous acid maw upgrade for carnifexes is also AP5. Also, Hive Tyrants also have access to the Monstrous Rending Claws.
Last edited by Bobby Baratheon; 2019-05-25 at 04:41 PM.
“Stupid entropy ruins everything.”
-Jennifer Ouellette
My divine portfolio (cred goes to Jormengand):SpoilerBobby, the Twist in Time
Divine Rank: 4
Deity of: Twisted Truth, Time
Symbol: A pair of wings made of fossils
Alignment: True Neutral
Worshipers: Archaeologists, forgers
Cleric Alignments: Any neutral
Domains: Artifice, Creation, Knowledge, Time
Favoured Weapon: Longsword
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2019-05-25, 05:48 PM (ISO 8601)
- Join Date
- Dec 2015
- Location
- Central Illinois
- Gender
Re: Warhammer 40K Tabletop Thread XXXVII: Highlighting the Contrasts
I played in round 2 of our escalation league today, which was at 750 points. My opponent brought AdMech, which are always fun to see.
Spoiler: His list
It was a battalion for I forget which Forgeworld (not Graia, which ended up being important)
Tech Priest Dominus
Enginseer
10x vanguard w/ plasma calivers
10x vanguard w/ plasma calivers
10x rangers w/ 1 arquebus
5x kataphrons
1x dunecrawler
5(or 6)x infiltrators
Spoiler: My list
Jormungandr Battalion
Hive Tyrant w/ 2x devourers and the Maw Claws of Thyrax (relic monstrous rending claws)
Tyranid Prime w/ boneswords, adrenal glands and a deathspitter[W]
Rippers x3
Tyranid Warriors x3 w/ boneswords, deathspitters and a venom cannon
Tyranid Warriors x3 w/ boneswords, deathspitters and a venom cannon
Carnifexes x2 w/ 2x scything talons and spore cysts
Carnifex w/ 4x devourers, enhanced senses and spore cysts
Like me, he was a player from last edition getting into 8th. It seemed like he was a little fuzzy on some of the rules (both in general and for AdMech), so I had to correct him on a few points but overall it was a fun, friendly game (if not a close one).
The mission was (I think) a custom one from the TO with five objectives whose value shifts every turn (becoming active), with the player controlling an objective at the end of the battle round getting 1 vp (or two, if the objective was 'active' that turn). First Blood, Linebreaker and Slay the Warlord were also available, and the game technically would continue even if a player was tabled. We played on a 4x4 board with some ruins in three of the corners and craters in the center.
Spoiler: The gameHe went first and shot one of the melee carnifexes off the board. I had hid my hive tyrant in a building out of sight (thankfully). He rolled well, but the -1 to hit and autocover from Jormungandr soaked up a lot of firepower. He also definitely wasted his small arms fire on the carnifex. My turn went pretty poorly, with most of my shooting missing and me only killing a few Skitarii. At the end of the round he controlled 2 objectives to my three (but he had First Blood), so we were tied at 3-3.
Turn two he poured almost all his firepower into the carnifexes and flopped pretty hard thanks to the -1 to hit and autocover. He took two wounds off the shooty carnifex and wounded one warrior, but other than that my guys were able to keep advancing. The warriors whittled down the vanguard to a squad of three and a squad of five (also killing a kataphron with the venom cannon), while the Hive Tyrant shot the squad of three down to one guy. The shooty fex, thanks to the pathogenic slime stratagem that adds +1 damage, managed to kill three kataphrons. The hive tyrant got off onslaught, allowing the melee fex to pull off a charge and wipe the squad of five vanguard. I then used Overrun to position it 1.1" away from the Dunecrawler. At the end of this turn, we each controlled two objectives (but I controlled the active one), leaving the score at 6-5.
On turn three he put virtually all of his shooting into the meleefex and charged his last kataphron, his tech priest and his enginseer into it, but he failed to kill it, only getting it down to 3 wounds. He also killed the injured warrior, causing me to lose one to unit coherency thanks to stupid placement. His infiltrators (previously hiding behind buildings) multi-charged my shooty fex and a squad of warriors, losing a guy to overwatch (32 shots will do that) before getting the dakkafex down to 1 wound and failing to hurt the warriors. The meleefex killed the tech priest dominus (his warlord) fighting back, and then I used the fight again strategem to kill the last kataphron and get the enginseer down to 1 wound. The warriors managed to kill two infiltrators, while the dakkafex didn't do anything thanks to not having a melee weapon. On my turn, I charged the Tyranid Prime and the lone unengaged warrior into the infiltrators while double teaming the dunecrawler with the Hive Tyrant (onslaught once again paying off) and the meleefex. The charging Hive Tyrant solo'd the dunecrawler thanks to rolling two six's to wound and max damage on his other two attacks, but he then used the stratagem to explode it, killing his own enginseer, dropping the meleefex to one wound and shaving off one wound from the hive tyrant. My rippers also came down to claim an objective this turn, putting me in control of three total to his one (which was the active one for that round), bringing the score to 10-7.
On turn four his only units left were the ranger unit with the arquebus (which had done nothing the entire game). Since both my carnifexes were at one health, he tried to kill both of them before conceding. He did kill one with massed galvanic rifle fire, but the arquebus failed to scratch the other one. At this point he conceded, since I could control four objectives at the end of the turn and would have probably ended the game with linebreaker. He was probably also going to get tabled on my turn, since I had all of my shooty units except two warriors still on the battlefield.
Observations:
-For 92 points, 2x scything talon carnifexes with spore cysts are kind of nasty. He spent probably 90% of his shooting trying to kill those two carnifexes, and it took him most of the game to finish off the second one. The autocover was also very nice, making the carnifexes virtually invulnerable to small arms fire and giving them a shot at saving wounds from higher AP weapons. I previously was more in the camp of 4x devourer carnifexes w/ acid maws as the most generally useful carnifex, but I can see the appeal of 92 point battering rams that take a disproportionate amount of shooting to take down.
-He literally didn't once target the hive tyrant with shooting attacks. I did get catalyst on it every turn, but I thought he would prioritize over the carnifexes. I guess the distraction carnifex effect is real?
-The warriors performed pretty well at this level - they comfortably out-meleed the infiltrators while also killing a bunch of skitarii grunts with their deathspitters. The venom cannons were also kind of helpful for picking off the Kataphrons. I can see why they don't do as well at higher point levels, but at 750 two squads of three for ~180 points (and the obligatory prime for ~80 points) seems like a bargain. They also benefit quite a bit from the autocover, since their natural 4+ save is pretty mediocre.
-I think the acid maw is a probably better investment for the dakkafex than enhanced senses, considering the two are mutually exclusive. Enhanced senses adds 4 hits on average for the double devourers 'fex (24*.5 vs 24*.667), which is nice but not really a gamechanger. Acid maw, on the other hand, gives it a legitimate melee weapon (S6 AP5 D3 damage is kind of nasty for a ten point weapon) and much more flexibility on the battlefield; the devourer's short range means they're going to be close to the enemy anyway. The enhanced senses dakkafex was pretty helpless against the infiltrators, while I think a dakkafex with the acid maw would have easily killed two of them. It's not quite as good as the double scything claws, but the flexibility upgrade is real.
-I do think the game would have gone very differently with better threat recognition on his part. The melee carnifexes, while efficient for their cost, are vulnerable to being tarpitted (they hit on 4+'s except when they charge) and he definitely squandered his shooting on them instead of killing my guys on the objectives.
The next round is 1000 points, and I kind of want to try this out:
Spoiler: 1000 point Carnifest
Jormungandr Battalion
Old One Eye
Tyranid Prime (W) w/ boneswords, flesh hooks, deathspitter and adrenal glands
Rippers x3
Rippers x3
Tyranid Warriors x5 w/ deathspitters, boneswords, adrenal glands and a venom cannon
Carnifexes x3 w/ spore cysts and 2x scything talons
Carnifexes x2 w/ 4x devourers, monstrous acid maw and spore cysts
I look forward to abusing Old One Eye's status as a regenerating character with 9 wounds while he and the boys roll over stuff. I do quite like the Hive Tyrant, but it'll be fun to try a game without him. I can always spring out triple tyrants + carnifexes the round after at 1250. Not having psychic powers will kind of suck, though.“Stupid entropy ruins everything.”
-Jennifer Ouellette
My divine portfolio (cred goes to Jormengand):SpoilerBobby, the Twist in Time
Divine Rank: 4
Deity of: Twisted Truth, Time
Symbol: A pair of wings made of fossils
Alignment: True Neutral
Worshipers: Archaeologists, forgers
Cleric Alignments: Any neutral
Domains: Artifice, Creation, Knowledge, Time
Favoured Weapon: Longsword
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2019-05-26, 10:23 PM (ISO 8601)
- Join Date
- Jan 2008
Re: Warhammer 40K Tabletop Thread XXXVII: Highlighting the Contrasts
BAO (n=150) happened:
Spoiler: 16. GSCRusted Claw, Battalion
(FC) Acolyte Iconward; Icon of the Cult Ascendent
(W) Patriarch; Shadow Stalker
(BC) Primus; Bonesword, Alien Majesty
Acolyte Hybrids (x15); x4 Heavy Rock Saws
Acolyte Hybrids (x15); x4 Heavy Rock Saws
Neophyte Hybrids (x10); Webbers (x2), Web Pistol
Aberrants (x10); Power Picks (x8)
Clamavus
Kelermorph
Nexos
Deliverance Broodsurge
Field Commander
Broodcoven
Gransire's Gift (x2)
Genestealer Cults, Battalion
(BC) Magus; Inscrutable Cunning <Four Armed Emperor>
Patriarch; Familiar, Amulet of the Voidwyrm <Rusted Claw>
Brood Brothers Infantry (x10)
Brood Brothers Infantry (x10)
Brood Brothers Infantry (x10)
Sanctus; Silencer Sniper Rifle, The Gift From Beyond <Four Armed Emperor>
Brood Brothers Heavy Weapons; Mortars (x3)
Brood Brothers Heavy Weapons; Mortars (x3)
Brood Brothers, Air Wing
Vulture Gunship (FW); Heavy Bolter, Twin Punisher Cannon
Vulture Gunship (FW); Heavy Bolter, Twin Punisher Cannon
Vulture Gunship (FW); Heavy Bolter, Twin Punisher Cannon
Triple Vultures will definitely do the thing. It's also got a Deliverance Broodsurge with the four Warlord Traits, and it also brought the Rock Saws. Nice list.
Spoiler: 15. Adeptus CustodesAdeptus Custodes, Spearhead
Captain-General Trajann Valoris
(W) Vexillus Praetor; Misericordia, Storm Shield, Vexilla Magnifica, Superior Creation
Caladius Grav-Tank (FW); Twin Illiastus Accelerator Cannon, Twin Lastrum Bolt Cannon
Caladius Grav-Tank (FW); Twin Illiastus Accelerator Cannon, Twin Lastrum Bolt Cannon
Caladius Grav-Tank (FW); Twin Illiastus Accelerator Cannon, Twin Lastrum Bolt Cannon
Adeptus Custodes, Outrider
Shield-Captain on Dawneagle Jetbike; Hurricane Bolter, Misericordia, Auric Aquilas
Vertus Praetors (x3); Hurricane Bolters
Vertus Praetors (x3); Hurricane Bolters
Vertus Praetors (x3); Hurricane Bolters
Reinforcements; 85 Points
Pure Custodes? In my Horde 40K? Wait...Hold up.
*Looks up rules for Caladius*
Oh. Okay. Be a horde, or be able to deal with hordes. This army has a lot of shots per model and that's how it did so well. Got it. Chuck in the sneaky Assassin and you're good to go.
Spoiler: 14. Tzeentch (Thousand Sons)Tzeentch Daemons, Battalion
Kairos Fateweaver
(W) Lord of Change; Baleful Sword, Bolt of Change, Boon of Change, Gaze of Fate, Incorporeal Form, The Impossible Robe
Changecaster
Pink Horrors (x24); Icon, Instrument
Brimstone Horrors (x10)
Brimstone Horrors (x10)
Thousand Sons, Battalion
Ahriman
Daemon Prince of Tzeentch with Wings; Malefic Talons (x2)
Tzaangors (x24); Blades, Brayhorn, Twistbray
Tzaangors (x10)
Tzaangors (x10)
Thousand Sons, Super Heavy Auxiliary
Magnus the Red
Reinforcements; 48 Points
Is 24 a special number for some reason? Dude's rocking x3 Greater Daemons (including Magnus), and that's how you have to do it if you're going to run any at all. Not having Ahriman on Disc (i.e; Being a <Daemon>) seems extremely weird to me. But hey, top 10% at BAO so I'll be quiet. I like the 7th Ed. vibes of the Magnus & Fatey Power Hour. I'm not even remotely a fan of The Impossible Robe.
Spoiler: 13. TyranidsKraken, Battalion
(W) Hive Tyrant with Wings; Devourers with Brainleech Worms (x4), Chameleonic Mutation, Catalyst, Psychic Scream
Old One Eye
Genestealers (x18); Scything Talons (x18), Acid Maws (x3)
Genestealers (x18); Scything Talons (x18), Acid Maws (x3)
Hormagaunts (x28)
Venomthropes (x3)
Kraken, Battalion
Hive Tyrant with Wings; Devourers with Brainleech Worms (x4), Paroxysm, The Horror
The Swarmlord; Catalyst, Onslaught
Termagants (x12)
Ripper Swarms (x3)
Ripper Swarms (x3)
Hive Guard (x6); Impaler Cannons
Kronos
Biovore
Impaler Cannons do the thing. The Biovore just hangs out of line of sight and drops The Deepest Shadow when neccessary. Shooting Kraken Genestealers up the board to win. And then let's have the Hive Tyrants chill out in Reserve so that they don't die immedately. Solid mono-Codex list - and no Forge World!
Spoiler: 12. UltramarinesUltramarines, Battalion
(FC) Captain with Jump Pack; Thunder Hammer, Storm Shield, Warden of Ultramar
Chief Librarian Tigurius
Intercessors (x5); Bolt Rifles, AGL, Chainsword
Intercessors (x5); Bolt Rifles, AGL, Chainsword
Intercessors (x5); Bolt Rifles, AGL, Chainsword
Redemptor Dreadnought; Heavy Onslaught Gatling Cannon, Onslaught Gatling Cannon, Storm Bolters (x2)
Redemptor Dreadnought; Heavy Onslaught Gatling Cannon, Onslaught Gatling Cannon, Storm Bolters (x2)
Relic Contemptor Dreadnought (FW); Twin Lascannons (x2)
Relic Contemptor Dreadnought (FW); Twin Lascannons (x2)
Relic Leviathan Dreadnought; Heavy Flamers (x2), Hunter-Killer Missiles (x3), Storm Cannon Arrays (x2)
Thunderfire Cannon; Flamer, Plasma Cutter
Victrix Guard
Field Commander
Ultramarines, SHAD
Roboute Guilliman
My guess is the Thunderfire Gunner is the Warlord as has Storm of Fire, maybe? Or maybe Guilliman is the Warlord for +3 CPs? I dunno. Anyway, this list has Forge World in it so I dislike it on principle. Although, spending two CPs just to get a Warden is a bit much. So maybe Guilliman is the Warlord? ...I'm guessing Relic is Shield Eternal. Whatever. It's a Space Marine list. Guilliman & Forge World Dreadnoughts. Welcome to a **** Codex.
Spoiler: 11. GSCFour Armed Emperor, Battalion
Acolyte Iconward
(BC) Primus
Acolyte Hybrids (x15); Heavy Rock Saws (x5)
Brood Brothers Infantry (x10)
Brood Brothers Infantry (x10)
Clamavus
Kelermorph
Nexos
Sanctus
Deliverance Broodsurge
Broodcoven
Four Armed Emperor, Battalion
(BC) Magus; Familiar
(W) Patriarch; Familiar
Brood Brothers Infantry
Brood Brothers Infantry
Brood Brothers Infantry
Aberrants (x10); Power Picks (x8)
Aberrants (x10); Power Picks (x8)
Biophagus
Annointed Throng
Brood Brothers, Battalion
Company Commander
Company Commander
Infantry Squad
Infantry Squad
Infantry Squad
Vulture Gunship (FW); Heavy Bolter, Twin Punisher Cannon
Vulture Gunship (FW); Heavy Bolter, Twin Punisher Cannon
Hooray for Guard Armies with a different heads!
Spoiler: 10. Chaos (Daemons)Thousand Sons, Supreme Command
Ahriman on Disc of Tzeentch
Daemon Prince of Tzeentch with Wings; Malefic Talons (x2)
(W) Daemon Prince of Tzeentch with Wings; Malefic Talons (x2), High Magister, Helm of the Third Eye
Sorcerer in Terminator Armour; Inferno Combi-Bolter, Force Sword, Familiar
Chaos Daemons, Battalion
Fluxmaster; Flickering Flames, Gaze of Fate
Daemon Prince of Chaos with Wings; Daemonic Axe, Skullreaver, <Khorne>
Pink Horrors (x27)
Brimstone Horrors (x10)
Nurglings (x3)
Nurgle Daemons, Battalion
Poxbringer; Miasma of Pestilence
Sloppity Bilepiper
Plaguebearers (x30); Icon
Plaguebearers (x30); Icon
Nurglings (x3)
Nothing I see here is surprising. This is exactly what the average Chaos list looks like these days.
Spoiler: 9. Astra MilitarumCatachan, Battalion
Colonel 'Iron Hand' Straken
Company Commander
Infantry Squad
Infantry Squad
Infantry Squad
Chimera; Heavy Flamers (x2)
Chimera; Heavy Flamers (x2)
Chimera; Heavy Flamers (x2)
Emperor's Blade Assault Company
Catachan, Battalion
Tank Commander; Battle Cannon, Heavy Bolter, Heavy Stubber, Plasma Cannons (x2)
Tank Commander; Battle Cannon, Heavy Bolter, Plasma Cannons (x2)
Infantry Squad
Infantry Squad
Infantry Squad
Emperor's Fist Tank Company
Catachan, Battalion
Tank Commander; Battle Cannon, Lascannon, Plasma Cannons (x2)
Company Commander
Infantry Squad
Infantry Squad
Infantry Squad
Bullgryns (x9); Bullgryn Mauls, Brute Shields (x4), Slabshields (x5)
Astropath
Ministorum Priest
Wyvern; Heavy Bolter
Basilisk; Heavy Bolter
Emperor's Wrath Artillery Company
...And this list, boys and girls, is how you make friends.
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2019-05-26, 11:28 PM (ISO 8601)
- Join Date
- Jan 2008
Re: Warhammer 40K Tabletop Thread XXXVII: Highlighting the Contrasts
BAO Top 8:
Spoiler: 8. Tyranids (GSC)Four Armed Emperor, Battalion
Acolyte Iconward
Patriarch; Familiar
Acolyte Hybrids (x15); Heavy Rock Saws (x4)
Acolyte Hybrids (x15); Heavy Rock Saws (x4)
Acolyte Hybrids (x20); Hand Flamers (x20)
Clamavus
Nexos
Sanctus; Silencer Sniper Rifle
Deliverance Broodsurge
Four Armed Emperor, Battalion
Patriarch; Familiar
Primus; Bonesword
Brood Brothers Infantry (x20)
Brood Brothers Infantry (x20)
Brood Brothers Infantry (x20)
Brood Brothers Infantry (x20)
Brood Brothers Infantry (x10) Ow my brain.
Aberrants (x10); Power Picks (x8)
Annointed Throng
Tyranids, Battalion (Kraken?)
Broodlord
Broodlord
Termagants (x10)
Termagants (x10)
Termagants (x10)
Daemon Princes get the shaft. Meanwhile, Broodlords and Patriarchs definitely aren't the same thing.
Spoiler: 7. Chaos Space MarinesThe Purge, Vanguard
Lord Discordant; Autocannon, Techno-Virus Injector, <Nurgle>
Lord Discordant; Autocannon, Techno-Virus Injector, <Nurgle>
Hellforged Contemptor Dreadnought (FW); Butcher Cannons (x2), Havoc Launcher, <Nurgle>
Hellforged Contemptor Dreadnought (FW); Butcher Cannons (x2), Havoc Launcher, <Nurgle>
Hellforged Contemptor Dreadnought (FW); Butcher Cannons (x2), Havoc Launcher, <Nurgle>
The Purge, Spearhead
Lord Discordant; Autocannon, Techno-Virus Injector, <Nurgle>
Hellforged Deredeo Dreadnought (FW); Butcher Cannon Array, Greater Havoc Launcher, Twin Heavy Bolter, <Nurgle>
Hellforged Deredeo Dreadnought (FW); Butcher Cannon Array, Greater Havoc Launcher, Twin Heavy Bolter, <Nurgle>
Hellforged Deredeo Dreadnought (FW); Butcher Cannon Array, Greater Havoc Launcher, Twin Heavy Bolter, <Nurgle>
The Purge, Air Wing
Heldrake; Baleflamer, <Nurgle>
Heldrake; Baleflamer, <Nurgle>
Heldrake; Baleflamer, <Nurgle>
...My god.
Spoiler: 6. Imperium (Custodes)Graia, Battalion
Tech-Priest Enginseer; Power Axe
Tech-Priest Enginseer; Power Axe
Skitarii Rangers (x5)
Skitarii Rangers (x5)
Skitarii Rangers (x5)
Custodes, Outrider
Shield-Captain on Dawneagle Jetbike; Hurricane Bolter
Aquilon Custodians (x5; FW); Lastrum Storm Bolters, Solarite Power Gauntlets
Vertus Praetors (x5); Hurricane Bolters
Vertus Praetors (x5); Hurricane Bolters
Vertus Praetors (x3); Hurricane Bolters
Spoiler: 5. Imperium (Knights)Hawkshroud, Super-Heavies
Knight Gallant; Heavy Stubber, Reaper Chainsword, Thunderstrike Gauntlet
(C) Knight Warden; Avenger Gatling Cannon, Heavy Flamer, Heavy Stubber, Reaper Chainsword, Endless Fury
(W) Knight Valiant; Shieldbreaker Missiles (x2), Twin Siegebreaker Cannons (x2), Traitor's Pyre
Exalted Court
Heirlooms of the Household
Battalion, Cadian
Primaris Psyker; Force Stave, Nightshroud, Psychic Maelstrom
Primaris Psyker; Force Stave, Psychic Barrier, Terrifying Visions
Infantry Squad
Infantry Squad
Infantry Squad
Cadian, Battalion
Company Commander
Company Commander
Infantry Squad; Mortar
Infantry Squad; Mortar
Infantry Squad; Mortar
Heavy Weapons Squad; Mortars (x3)
Wyverns (x2); Heavy Bolters (x2)
Emperor's Wrath Artillery Company
Big yellow Knights, go! Yeah. Castellan gets nerfed. Just switch to Valiant. Not much changes.
Spoiler: 4. T'auT'au, Outrider
Cadre Fireblade; Markerlight
+Shield Drones (x2)
(W) Commander in Enforcer Armour; Cyclic Ion Blasters (x3), ATS
+Shield Drones (x2)
Pathfinders (x5); Markerlights (x5) + Pulse Drone + Grav Drone + Recon Drone + Shield Drones (x2)
Pathfinders (x5); Markerlights (x5) + Pulse Drone + Grav Drone + Recon Drone + Shield Drones (x2)
Shield Drones (x6)
Shield Drones (x5)
Shield Drones (x5)
T'au, Battalion
Cadre Fireblade; Markerlight
+Shield Drones (x2)
Commander Shadowsun
+Shield Drones (x2)
+Command-link Drone
Ethereal; Honour Blade
+Shield Drones (x2)
Strike Team (x5) + Shield Drones (x2)
Strike Team (x5) + Shield Drones (x2)
Strike Team (x5) + Shield Drones (x2)
T'au, Vanguard
Commander in Enforcer Armour; Cyclic Ion Blasters (x3), ATS
+Shield Drones (x2)
Darkstrider
Riptide; Heavy Burst Cannon, SMS (x2), ATS, VT
Riptide; Heavy Burst Cannon, SMS (x2), ATS, VT
Riptide; Heavy Burst Cannon, SMS (x2), ATS, VT
38 Shield Drones with 15 ObSec models total. Welcome to ITC, and what makes T'au good when you don't actually play by the rules.
Spoiler: 3. Imperium (Custodes)Catachan, Battalion
(W) Company Commander; Grand Strategist
Company Commander; Kurov's Aquila
Infantry Squad; Mortar
Infantry Squad; Mortar
Infantry Squad; Mortar
Wyvern; Heavy Bolter
Basilisk; Heavy Bolter
Emperor's Wrath Artillery Company
Custodes, Spearhead
Captain-General Trajann Valoris
Vexilla; Castellan Axe, Vexilla Magnifica
Aquilon Custodians (x3; FW); Infernus Fire Pikes (x3), Misericordias (x3)
Caladius Grav-Tank (FW); Twin Illiastus Accelerator Cannon, Twin Lastrum Bolt Cannon
Caladius Grav-Tank (FW); Twin Illiastus Accelerator Cannon, Twin Lastrum Bolt Cannon
Telemon Heavy Dreadnought (FW)
Graia, Battalion
Tech-Preist Enginseer
Tech-Preist Enginseer
Skitarii Rangers (x5); Transuranic Arquebus, Omnispex
Skitarii Rangers (x5); Transuranic Arquebus, Omnispex
Skitarii Rangers (x5); Transuranic Arquebus, Omnispex
Reinforcements - 85 Points
This list is sick. Unfortunately, it's got Forge World in it so I have to be sad.
Spoiler: 2. CraftworldsCraftworlds, Battalion
(W) Farseer Skyrunner; Singing Spear, Twin Shuriken Catapult <Biel-Tan>
Warlock Skyrunner; Singing Spear, Twin Shuriken Catapult <Biel-Tan>
Rangers (x5) <Alaitoc>
Rangers (x5) <Alaitoc>
Rangers (x5) <Alaitoc>
Windriders (x9); Scatter Lasers (x9) <Biel-Tan>
Alaitoc, Battalion
(FC) Farseer Skyrunner; Singing Spear, Twin Shuriken Catapult, Wild Rider
Warlock Skyrunner Conclave (x9); Singing Spears (x9), Twin Shuriken Catapults (x9)
Rangers (x5)
Rangers (x5)
Rangers (x5)
Windrider Host
Alaitoc, Air Wing
Crimson Hunter Exarch; Starcannons (x2)
Crimson Hunter Exarch; Starcannons (x2)
Crimson Hunter Exarch; Starcannons (x2)
Well, if Ynnari Shinging Spears are gonna be dead, just switch to Warlocks.
Undefeated
Spoiler: 1. Chaos (Daemons)Thousand Sons, Supreme Command
Ahriman
Daemon Prince of Tzeentch with Wings; Malefic Talons (x2), High Magister
Daemon Prince of Tzeentch with Wings; Malefic Talons (x2), Warptime
Sorcerer in Terminator Armour; Inferno Combi-Bolter, Force Sword, Familiar
Hellforged Contemptor Dreadnought (FW); C-Beam Cannons (x2)
Nurgle Daemons, Battalion
Poxbringer
Sloppity Bilepiper
Plaguebearers (x30); Icon, Instrument
Plaguebearers (x30); Icon, Instrument
Nurglings (x3)
Chaos Daemons, Battalion
Changecaster
Daemon Prince of Chaos with Wings; Daemonic Axe, <Khorne>
Bloodletters (x15); Icon, Instrument
Pink Horrors (x25)
Brimstone Horrors (x10)
Sure. I guess it says something about the game being pretty close to balanced when there can be this many various Factions in the Top 10%, and, that rather than all the same list being Top 3, a list, that's nearly identical to this one, didn't place Top 8. So, yeah. I think ITC has pretty much made a game in which every Faction can participate. But, the problem is that they all participate in the exact same way. Which IMO makes the ITC really, really boring. Because while Faction selection might be diverse, the list archetypes are all basically the same.
I think the thing that disappoints me the most about this GT is the amount of Forge World seen at the top tables - lots of people effectively being priced out of the meta.
...That, or Forge World East is making a killing and FW is running themselves into the ground.
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Re: Warhammer 40K Tabletop Thread XXXVII: Highlighting the Contrasts
ChinaForge cant stop, wont stop. FW models being stronger just kills independent retailers like myself, since we are priced out of the 'where do I buy stuff' meta. Fortunately, good recasters are hard to find, for obvious reasons.
Also, that craftworlds list is great. I always said Rangers were good (not that I think anyone disagreed) and Crimson Hunters can put the hurt when it counts. Hemlocks are great, but that short range is ugh.
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2019-05-27, 04:49 AM (ISO 8601)
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Re: Warhammer 40K Tabletop Thread XXXVII: Highlighting the Contrasts
With the prevalence of Forge World stuff, do we think this is because the Forge World game designs are ‘better’ (by which I mean, they appear because they add things which were missing to the game which could/should be in core codexes), or ‘worse’ (not as balanced as core 40k stuff, so more likely to be overpowered, due to lower quality rules design). I think Cheesegear’s view is clear, what do others think? Is there anything that the core 40k designers can learn (either what to do or what not to do) from the forge world stuff?
Last edited by Avaris; 2019-05-27 at 05:56 AM.
Evil round every corner, careful not to step in any.
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2019-05-27, 04:54 AM (ISO 8601)
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Re: Warhammer 40K Tabletop Thread XXXVII: Highlighting the Contrasts
Have to admit, I'm mildly surprised at how many of the top 16 are mono-codex lists. I've spent so long adjusting to the necessity of needing allies that it's a bit strange to be seeing something that was last fashionable at the start of 6th edition.
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2019-05-27, 09:55 AM (ISO 8601)
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Re: Warhammer 40K Tabletop Thread XXXVII: Highlighting the Contrasts
Both.
If Forge World models could be found in the Codex, there'd be no problem.
If Forge World models were worse than models found in the Codex, then people wouldn't take them.
You're not seeing anyone taking bad FW models, are you?
The Forge World units are not found in the Codex, and they are better than things found in the Codex.
If your Codex has good Troops, and good HQs, you don't really need Allies, do you?
If you're playing ITC, the scope of 'what you need' becomes significantly smaller.
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Re: Warhammer 40K Tabletop Thread XXXVII: Highlighting the Contrasts
First look at plastic Sisters of Battle Retributors. They look..... like the old Retributors, weirdly enough. Less emphasis on the boobplate, but there's still an implication of femininity going on.
Considering what has come before, this in itself is a small miracle in many places.Last edited by Wraith; 2019-05-27 at 11:43 AM.
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Re: Warhammer 40K Tabletop Thread XXXVII: Highlighting the Contrasts
The look near exactly like the old ones, just in plastic. Which I guess I'm fine with. Also, the old Rets didn't really emphasis boobplate all that much.
Actually looking at the old metal models it really was only the Seraphim and the Sergeants who had any real emphasis on it and that primarily because they had their arms really sticking out.
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Re: Warhammer 40K Tabletop Thread XXXVII: Highlighting the Contrasts
Lets hope them being plastic makes them cheaper. Still, considering what someone above said above GW rolling 2d6 for balance, the beta codex was them rolling a 1 and the other dice rolling under the table. Look at all the recent diversity in lists all over tournaments, not a single feature by Sisters, not even as token allies. Depressing.
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Re: Warhammer 40K Tabletop Thread XXXVII: Highlighting the Contrasts
I was never really expecting them to be included, as they exist in this weird halfway point between Guard and Marines, sorta like Ad Mech. Ad Mech show up because they're new and have unique units that do weird stuff.
Sisters are expensive and have like...two unique things, one of which is Celestine who can just get dumped into any old Imperium list with little effort. Sister's need more than Bolters to get them out of their spot.
A really good Stratagem could pull it off.
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2019-05-28, 12:34 AM (ISO 8601)
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Re: Warhammer 40K Tabletop Thread XXXVII: Highlighting the Contrasts
Realistically during beta feedback I just asked them for three things: 1. to get rid of either two of the Faith Point cost (needing to rework strats, relics and a sub-faction), the roll (needing to rework ebon chalice and imagifiers) or the 1/round attempt limit; 2. to add the FW Repressor to the Codex, and 3. for Sister Superiors to get access to the same Wargear as the rest of their squad. Sadly I dont think we're getting either, but oh well.
You dont even see Celestine anymore, or at least I havent. When it was just the index fine, but after a 'beta' codex it shouldnt be this sad
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Re: Warhammer 40K Tabletop Thread XXXVII: Highlighting the Contrasts
Graia is coming up in the ITC - as shown in the lists above - because Tech-Priest Enginseers got a buff, so that even if you include the Power Axe - which you have to - they're still dirt cheap.
Tech-Priest Enginseer; Power Axe - 35 Points
Tech-Priest Enginseer; Power Axe - 35 Points
Skitarii Rangers (x5) - 35 Points
Skitarii Rangers (x5) - 35 Points
Skitarii Rangers (x5) - 35 Points
Total: 175 Points
Meanwhile, the 32, are 180.
But you only have half the models!? ...That's okay, because the ITC meta doesn't really play that game. If you can hold two Objectives in your own DZ, you're doing fine. If your opponent isn't ever going to enter your DZ except with non-ObSec units, what have you got to worry about? This is why T'au can stack the front of their DZ with Shield Drones and have a total of 15 models holding two Objectives, and still win games - 'cause ITC. If the rest of your army can, well, hold the line, 15 Troops models is perfectly fine.
Skitter Rangers (Graia) have a 4+ Save, with 6+ Invulnerable, and 6+ Ignore (final) Wounds. Their guns have 30" range with S4, and the option for AP-1. They do just fine in the ITC meta. Not to mention, Graia also comes with the extremely valuable 'Deny on 4+ with any <Infantry> unit' Stratagem.
Also...
BAO Results
Spoiler: BAO#6.Graia, Battalion
...
Spoiler: 5. BAO #5Hawkshroud, Super-Heavies
...
I knew my idea was real. I knew it was viable. But I ****ed up my first game and cried about it.
*headdesk*
I knew. In my heart. That big yellow Knights were real units.
...Let's look at the same thing, with Sisters.
Valourous Heart
Canoness - 45 Points
Canoness - 45 Points
Battle Sisters (x5) - 45 Points
Battle Sisters (x5) - 45 Points
Battle Sisters (x5) - 45 Points
Total: 225 Points
So, pay +50 Points for Acts of Faith over Canticles (not an even trade, IMO), and get 3+ Armour.
As opposed to +6" range on your guns and the chance for AP-1, in 4+ Armour.
Also, Canonii hand out rr1 to hit... Which would be good if S4, AP- was worth anything.
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Re: Warhammer 40K Tabletop Thread XXXVII: Highlighting the Contrasts
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Re: Warhammer 40K Tabletop Thread XXXVII: Highlighting the Contrasts
The old Sisters of Battle Retributor models had a "brassiere" trim to emphasize the position of their breasts, because their ribs and stomachs were modelled to look like corsets (you can kind of see the 'zip' running down from her breastbone). The new ones look to be almost completely featureless, with a little bit of topography to suggest a shape.
Last edited by Wraith; 2019-05-28 at 04:42 AM.
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Re: Warhammer 40K Tabletop Thread XXXVII: Highlighting the Contrasts
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Re: Warhammer 40K Tabletop Thread XXXVII: Highlighting the Contrasts
Spoiler
First attempt at Alpha Legion colors... Unfortunately came out too dappled. Any tips for getting solid coats without making layering pointless?
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2019-05-28, 09:10 AM (ISO 8601)
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Re: Warhammer 40K Tabletop Thread XXXVII: Highlighting the Contrasts
Try Tamiya gloss, but be warned the stuff is noxious as hell and you need to really watch how you thin it.
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Re: Warhammer 40K Tabletop Thread XXXVII: Highlighting the Contrasts
So, has anyone here played Heralds of Ruin?
And, if yes, thoughts on it?I have a LOT of Homebrew!
Spoiler: Former AvatarsSpoiler: Avatar (Not In Use) By Linkele
Spoiler: Individual Avatar Pics
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Re: Warhammer 40K Tabletop Thread XXXVII: Highlighting the Contrasts
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Re: Warhammer 40K Tabletop Thread XXXVII: Highlighting the Contrasts
Last edited by hamishspence; 2019-05-28 at 09:26 AM.
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2019-05-28, 09:56 AM (ISO 8601)
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Re: Warhammer 40K Tabletop Thread XXXVII: Highlighting the Contrasts
Wait for Contrast?
Pricing info went out today. At 7.80 US$ a pot, they are pricey; however, this was necessary to not make regular paints obsolete. Be warned that, even though they come in 18 ml. pots, their consistency is closer to shades than to regular paint, so its likely to have as much mileage as a regular small pot.
Several new base colors too, which is odd, because there are no contrast base colors aside from Seer Grey and Wraithbone.
Textures have been rebranded as technical, edge paints are going away, glazes are rumoured to follow soon, and Air paints now all come in 24 ml. pots.
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Re: Warhammer 40K Tabletop Thread XXXVII: Highlighting the Contrasts
Evil round every corner, careful not to step in any.
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Re: Warhammer 40K Tabletop Thread XXXVII: Highlighting the Contrasts
Be surprised then, there isnt nor are there any hints there will be one, at least for trade range. Wouldnt surprise me if they give those 'bundles' in their website where its just the same as buying each separate, though.
Also, Contrast has no metallics, so consider that. And they brush off really easy, so keep varnish on hand. Ah, and you cant paint light over dark, like, at all. So if you mess up you need to re-base the mess then re-contrast it. So its better for models with a large majority various shades of the same color.
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2019-05-28, 10:54 AM (ISO 8601)
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Re: Warhammer 40K Tabletop Thread XXXVII: Highlighting the Contrasts
I find this to be a problem.
If your goal is to paint a model with multiple colours, contrast paints just aren't good. If you've got the kind of brush control that allows you to not make any mistakes with contrast paints, then you've got the brush control to do layering and highlighting.
Which is what baffles me; In order to get a good coat with Contrast paints, you're gonna have to be a good painter in the first place. Meanwhile, it's basically being advertised as a wash, and basically as 'liquid talent'.
Basically, advertising is lies.