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2011-05-18, 01:17 PM (ISO 8601)
- Join Date
- Sep 2009
General Exalted Discussion V: Our Armies are Pants
Have a question about how to make that perfect pair of pants? Want to discuss the Balorian Crusade? Infernals or Abyssals? What sort of build can throw Creation at some Shinma? Just how high can we get that Serenity's Appearence? This is your thread. Discuss with fervor.
Popular Homebrew/Fixes
- Kyeudo's warstrider fix.
- Extra Ox body techniques(or equivalent charm) equal to Stamina/Essence
- Pete Schaefer on Lunar Character Generation
- Extra Excellencies. Generally, Solars/Abyssals get 5, Lunars get two, Sidereals 4, and Dragonblooded are 3, spread amoung caste and favored. Infernals get their caste Yozi's first Excellency free, including all future purchases of it.
Currently Recruiting Games:
We Hunt for the Sun
knightMARE- Alchemicals
Gargulec- DBs
Sucrose- Various (IM)
Tackyhillbillu- Godbloods
Bookworm- Deathlords
List of Previous Threads:
General Exalted Discussion: There's a God for that! Except for Sorcery, of course.
General Exalted Discussion II: No Longer Mortal
General Exalted Discussion III: Weddings Are An Act of Villainy
General Exalted Discussion IV: Roll Join Debate
Useful Links:
Exalted Character Repository
Reynard's Sheets:Spoiler
Solar, Abyssal and Infernal SheetSpoilerName:
Exalt Type and Caste:
Anima:
Motivation:
Urge [If Infernal]
Background:
Attributes
SpoilerPrimary (Physical/Social/Mental): 8
Secondary (Physical/Social/Mental): 6
Tertiary (Physical/Social/Mental): 4
Physical:
Strength ●
Dexterity ●
Stamina ●
Social:
Charisma ●
Manipulation ●
Appearance ●
Mental
Perception ●
Intelligence ●
Wits ●
Abilities (Specializations +)
Spoiler[Note: Place [C]aste and [F]avoured tags, for clarity.]
Total without BP/XP: 28
(If using Dawn Solution rules, 4 free specialty dots, and Abilities can be raised to 5 without BP)
Archery
Martial Arts
Melee
Thrown
War
Integrity
Performance
Presence
Resistance
Survival
Craft
Investigate
Lore
Medicine
Occult
Athletics
Awareness
Dodge
Larceny
Stealth
Bureaucracy
Linguistics
Ride
Sail
Socialize
Backgrounds, Artifacts and Equipment:SpoilerBackgrounds:
Artifacts and Equipment:
Artifact: X [What it is], fluff name
Important features.
[Source]
Manse: X
Stone: [Which Hearthstone] (Location, if socketed) [Source]
SpoilerCreation Points: [(Value of Manse x2)+bonus from Manse Flaws]
> [List what the points are spent on]
Resources: X
Reason for valueSpoiler
> [List of purchases, and sources]
Charms
SpoilerAbility/Yozi
Excellencies
[Charms]
Combos:
Combat Stats:
SpoilerJoin Combat:
Attacks:SpoilerHands:
Acc: X [(((Dex+Martial Arts)+1)+Any other dice bonuses)] | Damage: [Str+0B] | Parry DV: [(((Dex+Ability)+2)= X /2 round up) = Base + Modifiers] | Rate: 3
Feet:
Acc: X [(((Dex+Martial Arts)+0)+Any other dice bonuses)] | Damage: [Str+3B] | Parry DV: [(((Dex+Ability)-2)= X /2 round up) = Base + Modifiers] | Rate: 2
Clinch:
Acc: X [(((Dex+Martial Arts)+0)+Any other dice bonuses)] | Damage: [Str+0B] | Parry DV: - | Rate: 3
Dodge DV: X [((((Dex+Ability)+Essence)+Bonus Dice From Equipment) = X /2 round up) = Base + Modifiers]
Permanent Charms (Effects)
Soak:
Bashing: [((Stamina+Armour)+Any other Modifiers)]
Lethal: [(((Stamina /2)+Armour)+Any other Modifiers)]
Aggravated: [Armour+Any other Modifiers)]
Hardness:
Bashing: [Highest value from any source]
Lethal: [Highest value from any source]
Aggravated: [Highest value from any source]
Health:
-0 [ ]
-1 [ ][ ]
-2 [ ][ ]
-4 [ ]
X [ ]
Mental Defenses:
Dodge MDV: [((((Willpower+Integrity)+Relevant Specialty)+Essence)+Any other dice modifiers) /2 round down) + Any other bonuses.]
Charisma Parry MDV:
>Presence: [(((Charisma+Presence)+Relevant Specialty)+Any other dice modifiers) /2 round up) + Any other bonuses.]
>Performance: [(((Charisma+Performance)+Relevant Specialty)+Any other dice modifiers) /2 round up) + Any other bonuses.]
Manipulation Parry MDV:
>Presence: [(((Manipulation+Presence)+Relevant Specialty)+Any other dice modifiers) /2 round up) + Any other bonuses.]
>Performance: [(((Manipulation+Performance)+Relevant Specialty)+Any other dice modifiers) /2 round up) + Any other bonuses.]
Virtues:
Compassion ●
Conviction ●
Temperance ●
Valor ●
Virtue Flaw/Flawed Virtue:
Intimacies:
Languages:
??? (Native)
Willpower: ●●●●●
Essence:
Permanent: ●●
Personal: Current (Max) [(Permanent Essence x3)+Willpower]
Peripheral: Current (Max) (Value Attuned) [(Permanent Essence x7)+Willpower)+Sum of Virtues]
Bonus Points and XP:
SpoilerBonus Points:
Total: 15/15 (18/18 If using Dawn Solution rules.) | Flaws:
Experience Points. Spent: X | Left: Y | Total: Z
Lunar SheetSpoilerName:
Caste:
Spirit Animal:
Anima:
Tell:
Motivation:
Background:
Attributes
SpoilerPrimary (Physical/Social/Mental): 8 [9 If using Peter Schaefer's rules]
Secondary (Physical/Social/Mental): 6 [7 If using Peter Schaefer's rules]
Tertiary (Physical/Social/Mental): 4 [5 If using Peter Schaefer's rules]
[Note: Place [C]aste and [F]avoured tags, for clarity. Casteless do not get Caste abilities, obviously]
(Specializations +)
Physical:
Strength ●
Dexterity ●
Stamina ●
Social:
Charisma ●
Manipulation ●
Appearance ●
Mental
Perception ●
Intelligence ●
Wits ●
Abilities (Specializations +)
Spoiler[Note: Place [F]avoured tags, for clarity.]
Total without BP/XP: 25 [28 If using Peter Schaefer's rules]
(If using Dawn Solution rules, 4 free specialty dots)
Archery
Martial Arts
Melee
Thrown
War
Integrity
Performance
Presence
Resistance
[F]Survival
Craft
Investigate
Lore
Medicine
Occult
Athletics
Awareness
Dodge
Larceny
Stealth
Bureaucracy
Linguistics
Ride
Sail
Socialize
Backgrounds, Artifacts and Equipment:SpoilerBackgrounds:
Artifacts and Equipment:
Artifact: X [What it is], fluff name
Important features.
[Source]
Manse: X
Stone: [Which Hearthstone] (Location, if socketed) [Source]
SpoilerCreation Points: [(Value of Manse x2)+bonus from Manse Flaws]
> [List what the points are spent on]
Resources: X
Reason for valueSpoiler
> [List of purchases, and sources]
Charms and Knacks
SpoilerAttribute
Excellencies
[Charms]
Knacks:
Combos:
Combat Stats:
SpoilerJoin Combat:
Attacks:SpoilerHands:
Acc: X [(((Dex+Martial Arts)+1)+Any other dice bonuses)] | Damage: [Str+0B] | Parry DV: [(((Dex+Ability)+2)= X /2 round up) = Base + Modifiers] | Rate: 3
Feet:
Acc: X [(((Dex+Martial Arts)+0)+Any other dice bonuses)] | Damage: [Str+3B] | Parry DV: [(((Dex+Ability)-2)= X /2 round up) = Base + Modifiers] | Rate: 2
Clinch:
Acc: X [(((Dex+Martial Arts)+0)+Any other dice bonuses)] | Damage: [Str+0B] | Parry DV: - | Rate: 3
Dodge DV: X [((((Dex+Ability)+Essence)+Bonus Dice From Equipment) = X /2 round up) = Base + Modifiers]
Permanent Charms (Effects)
Soak:
Bashing: [((Stamina+Armour)+Any other Modifiers)]
Lethal: [(((Stamina /2)+Armour)+Any other Modifiers)]
Aggravated: [Armour+Any other Modifiers)]
Hardness:
Bashing: [Highest value from any source]
Lethal: [Highest value from any source]
Aggravated: [Highest value from any source]
Health:
-0 [ ]
-1 [ ][ ]
-2 [ ][ ]
-4 [ ]
X [ ]
Mental Defenses:
Dodge MDV: [((((Willpower+Integrity)+Relevant Specialty)+Essence)+Any other dice modifiers) /2 round up) + Any other bonuses.]
Charisma Parry MDV:
>Presence: [(((Charisma+Presence)+Relevant Specialty)+Any other dice modifiers) /2 round up) + Any other bonuses.]
>Performance: [(((Charisma+Performance)+Relevant Specialty)+Any other dice modifiers) /2 round up) + Any other bonuses.]
Manipulation Parry MDV:
>Presence: [(((Manipulation+Presence)+Relevant Specialty)+Any other dice modifiers) /2 round up) + Any other bonuses.]
>Performance: [(((Manipulation+Performance)+Relevant Specialty)+Any other dice modifiers) /2 round up) + Any other bonuses.]
Virtues:
Compassion ●
Conviction ●
Temperance ●
Valor ●
Virtue Flaw/Flawed Virtue:
Intimacies:
Languages:
??? (Native)
Willpower: ●●●●●
Essence:
Permanent: ●●
Personal: Current (Max) (Value Attuned) [Permanent Essence+(Willpower x2)]
Peripheral: Current (Max) (Value Attuned) [(((Permanent Essence x4)+Willpower x2)+Highest Virtue x4]
Bonus Points and XP:
SpoilerBonus Points:
Total: 15/15 (18/18 If using Dawn Solution rules.) | Flaws:
Experience Points. Spent: X | Left: Y | Total: Z
Sidereal SheetSpoilerName:
Exalt Type and Caste:
Anima:
Anima Power:
Motivation:
Faction:
Background:
Attributes
SpoilerPrimary (Physical/Social/Mental): 8
Secondary (Physical/Social/Mental): 6
Tertiary (Physical/Social/Mental): 4
Physical:
Strength ●
Dexterity ●
Stamina ●
Social:
Charisma ●
Manipulation ●
Appearance ●
Mental
Perception ●
Intelligence ●
Wits ●
Abilities (Specializations +)
Spoiler[Note: Place [A]uspicious and [F]avoured (You get four) tags, for clarity.]
Total without BP/XP: 35, with at least 15 in Auspicious and Favoured.
(If using Dawn Solution rules, 4 free specialty dots)
Caste Requirements:
SpoilerThe character must have at least Awareness ••, Bureaucracy ••, Linguistics (Old Realm) •, Lore •••, Martial Arts ••, Occult ••, Socialize •, Stealth • and at least one dot in Archery, Melee or Thrown. There are additional restrictions based on caste:
Chosen of Journeys must have Athletics ••, Linguistics (Old Realm and an appropriate additional language) ••, Resistance ••, Survival •• and Ride or Sail •••.
Chosen of Serenity must have either Craft or Performance ••, Linguistics •• (focusing on eloquent speaking and writing rather than languages), Medicine ••, Presence •• and Socialize •••.
Chosen of Battles must have Archery or Melee •••, Athletics ••, Dodge ••, Presence •• and War ••.
Chosen of Secrets must have Awareness ••, Investigation •••, Larceny ••, Socialize •• and Stealth ••.
Chosen of Endings must have Awareness ••, Dodge ••, Integrity ••, Martial Arts ••• and Stealth ••.
Journeys
Resistance:
Ride:
Sail:
Survival:
Thrown:
Serenity
Craft:
Dodge:
Linguistics:
Performance:
Socialize:
Battles
Archery:
Athletics:
Melee:
Presence:
War:
Secrets
Investigation:
Larceny:
Lore:
Occult:
Stealth:
Endings
Awareness:
Bureaucracy:
Integrity:
Martial Arts:
Medicine:
Backgrounds, Artifacts and Equipment:Spoiler
Backgrounds:
Artifacts and Equipment:
Artifact: X [What it is], fluff name
Important features.
[Source]
Manse: X
Stone: [Which Hearthstone] (Location, if socketed) [Source]
SpoilerCreation Points: [(Value of Manse x2)+bonus from Manse Flaws]
> [List what the points are spent on]
Resources: X
Reason for valueSpoiler
> [List of purchases, and sources]
Charms
SpoilerAbility
Excellencies
[Charms]
Combos:
Combat Stats:
SpoilerJoin Combat: 9 +1 Sux
Attacks:SpoilerHands:
Acc: X [(((Dex+Martial Arts)+1)+Any other dice bonuses)] | Damage: [Str+0B] | Parry DV: [(((Dex+Ability)+2)= X /2 round up) = Base + Modifiers] | Rate: 3
Feet:
Acc: X [(((Dex+Martial Arts)+0)+Any other dice bonuses)] | Damage: [Str+3B] | Parry DV: [(((Dex+Ability)-2)= X /2 round up) = Base + Modifiers] | Rate: 2
Clinch:
Acc: X [(((Dex+Martial Arts)+0)+Any other dice bonuses)] | Damage: [Str+0B] | Parry DV: - | Rate: 3
Dodge DV: X [((((Dex+Ability)+Essence)+Bonus Dice From Equipment) = X /2 round up) = Base + Modifiers]
Permanent Charms (Effects)
Soak:
Bashing: [((Stamina+Armour)+Any other Modifiers)]
Lethal: [(((Stamina /2)+Armour)+Any other Modifiers)]
Aggravated: [Armour+Any other Modifiers)]
Hardness:
Bashing: [Highest value from any source]
Lethal: [Highest value from any source]
Aggravated: [Highest value from any source]
Health:
-0 [ ]
-1 [ ][ ]
-2 [ ][ ]
-4 [ ]
X [ ]
Mental Defenses:
Dodge MDV: [((((Willpower+Integrity)+Relevant Specialty)+Essence)+Any other dice modifiers) /2 round up) + Any other bonuses.]
Charisma Parry MDV:
>Presence: [(((Charisma+Presence)+Relevant Specialty)+Any other dice modifiers) /2 round down) + Any other bonuses.]
>Performance: [(((Charisma+Performance)+Relevant Specialty)+Any other dice modifiers) /2 round down) + Any other bonuses.]
Manipulation Parry MDV:
>Presence: [(((Manipulation+Presence)+Relevant Specialty)+Any other dice modifiers) /2 round down) + Any other bonuses.]
>Performance: [(((Manipulation+Performance)+Relevant Specialty)+Any other dice modifiers) /2 round down) + Any other bonuses.]
Virtues:
Compassion ●
Conviction ●
Temperance ●
Valor ●
Virtue Flaw/Flawed Virtue:
Intimacies:
Languages:
??? (Native)
Willpower: ●●●●●
Essence:
Permanent: ●●
Personal: Current (Max) (Value Attuned) [(Permanent Essence x2)+(Willpower)]
Peripheral: Current (Max) (Value Attuned) [(((Permanent Essence x6)+Willpower 2)+Sum of all Virtues]
Bonus Points and XP:
SpoilerBonus Points:
Total: 15/15 (18/18 If using Dawn Solution rules.) | Flaws:
[B]Experience Points. Spent: X | Left: Y | Total: ZLast edited by Tavar; 2011-06-19 at 01:28 AM.
He fears his fate too much, and his reward is small, who will not put it to the touch, to win or lose it all.
-James Graham, 1st Marquess of Montrose
Satomi by Elagune
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2011-05-18, 01:23 PM (ISO 8601)
- Join Date
- May 2009
Re: General Exalted Discussion V: Our Armies are Pants
On an entirely other exalted topic, I always have trouble choosing a good celestial style for a sidereal who does martial arts, preferrably the close quarters punchy kind, although something with swordery is good too. Sure, I am aware of Crane Style and Crystal Chameleon (aka Disco Ninja), but the former is just not really my thing, and the latter I've already done and so wanna try something else.
Currently I'm looking at Air Dragon or Water Dragon styles, as I think they're nifty, but was wondering if any of y'all had other suggestions.
Oh, and instead of the Sidereals charmset from their manual, assume me to be using this rewrite instead.
Re-asking this
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2011-05-18, 01:31 PM (ISO 8601)
- Join Date
- Sep 2007
Re: General Exalted Discussion V: Our Armies are Pants
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2011-05-18, 02:23 PM (ISO 8601)
- Join Date
- Dec 2004
- Location
- The Land of Angles
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2011-05-18, 02:42 PM (ISO 8601)
- Join Date
- Sep 2007
- Gender
Re: General Exalted Discussion V: Our Armies are Pants
Throne Shadow is awesome, if you want to be all Sidereal-y. Not really a straight-up punching people style, though.
Infernal Monster is excellent for that purpose. Solar Hero is pretty good, too. Air Dragon and Water Dragon are also very good.
If you have that one Charm that lets you take TMAs for 4XP, you might want to pick up First Pulse, too.
Joy In Adversity Stance was errata'd, but VBoS is still sort of wonky. Jon Chung did a rewrite, which you can fairly safely assume is as solid as a rock.
Oh, and instead of the Sidereals charmset from their manual, assume me to be using this rewrite instead.Awesome Cyborg Doom Monkey avatar by Lord Fullbladder, Master of Goblins. Offer up your robo-bananas to him.
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2011-05-18, 02:51 PM (ISO 8601)
- Join Date
- Feb 2007
- Location
- Bristol, UK
- Gender
Re: General Exalted Discussion V: Our Armies are Pants
What is the sum total that being Enlightened grants a mortal? As far as I can see it's access to:
- Terrestrial Martial Arts
- Terrestrial Circle Sorcery
- An enhancement to Thaumaturgy
- Using artifacts/attuning to manses
Is that everything?
Anything else? I was primarily after what powers it grants. You don't suddenly get access to any Charms besides those mentioned above, do you?Wushu Open Reloaded
Actual Play: The Shadow of the Sun (Acrozatarim's WFRP campaign) as Pawel Hals and Mass: the Effecting - Transcendence as Russell Ortiz.
Now running: Tyche's Favourites, a historical ACKS campaign set around Massalia 300BC.
In Sanity We Trust Productions - our podcasting site where you can hear our dulcet tones, updated almost every week.
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2011-05-18, 03:03 PM (ISO 8601)
- Join Date
- Mar 2006
Re: General Exalted Discussion V: Our Armies are Pants
Wait, what charm is this? I didn't know Sidereals could do that.
Originally Posted by KieroThere are more things in heaven and earth, Horatio,
Than are dreamt of in your philosophy.
--Will S.
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2011-05-18, 03:04 PM (ISO 8601)
- Join Date
- Feb 2010
- Location
- Usaki City, Syona
- Gender
Re: General Exalted Discussion V: Our Armies are Pants
Recent Homebrew: The Socialite | The Crystalline: Memory Altering Construct Race | Sanguine Hand, a ToB Discipline of blood and cruelty
Homebrew Signature | NEW Homebrew Collection
Thanks to all my avatar artists, especially to Paisley for my avatar of Vivian, cowardly cryophoenix.
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2011-05-18, 03:05 PM (ISO 8601)
- Join Date
- Mar 2009
Re: General Exalted Discussion V: Our Armies are Pants
Your 10s double now, which is a pretty big bonus for things.
BEEP.
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2011-05-18, 03:09 PM (ISO 8601)
- Join Date
- Mar 2009
- Location
- Too close to the sun
- Gender
Re: General Exalted Discussion V: Our Armies are Pants
Originally Posted by masterjoda99;
All heroic mortals double 10s, you don't need to be enlightened to do that.
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2011-05-18, 03:11 PM (ISO 8601)
- Join Date
- Mar 2009
Re: General Exalted Discussion V: Our Armies are Pants
Last edited by Kylarra; 2011-05-18 at 03:15 PM.
BEEP.
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2011-05-18, 03:16 PM (ISO 8601)
- Join Date
- Nov 2008
- Location
- Sweden
- Gender
Re: General Exalted Discussion V: Our Armies are Pants
Speaking of mortals, what're your thoughts on "normal mortals". I've heard of the stance that you can be either a heroic mortal or an extra, but I think you can be either a heroic mortal, a normal mortal, or an extra.
Opinions?Quoth the raven, "Polly wants a cracker."
Pony avatar by the Great and Powerful DirtyTabs. Lotsa hugs!
Scourge Caste avatar by the illustrious Akrim.elf. Thank you!
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2011-05-18, 03:22 PM (ISO 8601)
- Join Date
- May 2007
- Location
- Draper, Utah
- Gender
Re: General Exalted Discussion V: Our Armies are Pants
The rules lay out guidelines for heroic mortals and ordinary mortals. They also have the guidelines for Extras, which are like a template, able to be laid on top of any type of being to produce stuff that dies in one hit. So you can have Extra ghosts, Extra gods, Extra demons, and Extra mortals.
So, RAW, there are heroic mortals, ordinary mortals, and Extra ordinary mortals. (heroic mortals can't be Extras)Last edited by Kyeudo; 2011-05-18 at 03:23 PM.
A Book of Words: An Expanded Truenamer Fix
Masters of the Industrial Elements: An Exalted Supplement
Arena Trophy Case:
Spoiler
Avatar by Kymme
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2011-05-18, 03:28 PM (ISO 8601)
- Join Date
- Mar 2009
Re: General Exalted Discussion V: Our Armies are Pants
In practice though, any non-heroic mortal might as well be an extra as far as the combat distinctions go, at least in my experience.
Last edited by Kylarra; 2011-05-18 at 03:32 PM.
BEEP.
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2011-05-18, 03:33 PM (ISO 8601)
- Join Date
- Apr 2011
Re: General Exalted Discussion V: Our Armies are Pants
Where is Swallowing the Lotus Root?
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2011-05-18, 03:46 PM (ISO 8601)
- Join Date
- Apr 2007
- Gender
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2011-05-18, 04:10 PM (ISO 8601)
- Join Date
- Aug 2008
- Gender
Re: General Exalted Discussion V: Our Armies are Pants
First post is missing a link to General Exalted Discussion IV: Roll Join Debate, which I have helpfully provided.
The name is "tonberrian", even when it begins a sentence. It's magic, I ain't gotta 'splain why.
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2011-05-18, 05:40 PM (ISO 8601)
- Join Date
- Aug 2010
- Location
- BC, Canada
Re: General Exalted Discussion V: Our Armies are Pants
So, I'm thinking about putting together a Solar martial artist for a game I'm playing in that currently has too many inter-party conflicts - In a nutshell, the roughly Chaotic neutral sorceress (me) is getting into waaay too many arguments with the VERY Paladin-ish Dawn caste. Sorry about the D&D terms, I really am, but for the example, it works.
Anyways, I'm thinking about putting together a probably Night Caste proficient in Solar Hero Style, with a fair amount of athletics charms on top of that. Want to get into the area of God-Speed Steps, with the idea of a martial artist who is just blazing fast, his style being to hit a single enemy from multiple directions nigh-simultaneously.
Personality probably pretty curt, to the point. Not non-talkative, because that's boring to play, but he doesn't take crap from people.
Not many details about this character besides that are set in stone yet.
Anyways, I'm looking for a suitably awesome motivation, and was hoping you lot would help me out with some suggestions. What do you think?Originally Posted by Grifter, character in game I'm GMing
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2011-05-18, 06:36 PM (ISO 8601)
- Join Date
- Sep 2007
- Gender
Re: General Exalted Discussion V: Our Armies are Pants
Is the in-character conflict spilling into out-of-character, or taking away from the fun of the game? I mean, there's not really a problem, otherwise.
Anyways, I'm thinking about putting together a probably Night Caste proficient in Solar Hero Style, with a fair amount of athletics charms on top of that. Want to get into the area of God-Speed Steps, with the idea of a martial artist who is just blazing fast, his style being to hit a single enemy from multiple directions nigh-simultaneously.
Take a look atDisco NinjaCrystal Chameleon Style if you want something really fast. White Reaper, too.
Anyways, I'm looking for a suitably awesome motivation, and was hoping you lot would help me out with some suggestions. What do you think?Awesome Cyborg Doom Monkey avatar by Lord Fullbladder, Master of Goblins. Offer up your robo-bananas to him.
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2011-05-18, 06:40 PM (ISO 8601)
- Join Date
- Apr 2009
- Location
- The Elemental Pole of Oil
- Gender
Re: General Exalted Discussion V: Our Armies are Pants
"Be the fastest man alive" maybe? Note for this to be properly heroic you must have a very broad view of the word 'man'. For instance it should not be gender specific, nor should it limit your competition to just humans. Because a race between your Solar and Adorjan should happen at some point in the game.
Avatar by Elagune
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2011-05-18, 06:47 PM (ISO 8601)
- Join Date
- Dec 2004
- Location
- The Land of Angles
Re: General Exalted Discussion V: Our Armies are Pants
Which you'll probably lose because Adorjan has the best "go fast" charms in the game, pretty much.
Unless you take Principle Emulation of Adorjan and take those charms and stack them with, say, Disco Ninja Style charms...
Just be warned that if you beat her she might fall in love with you.
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2011-05-18, 06:57 PM (ISO 8601)
- Join Date
- Aug 2010
- Location
- BC, Canada
Re: General Exalted Discussion V: Our Armies are Pants
@Mr.Bookworm, Sanguine, Yuki Akuma
The problem with the conflicts is mainly that they tend to take up entire sessions, and make the game far too stressful. If it were just a character thing, it would be fine, but it is definitely making the game less fun.
As far as the fast martial arts thing, I was thinking of conveying it mostly through stunting and the addition of athletics charms, but I will definitely take a look at the martial arts you mentioned, though, I'm still a little uncertain on how learning various martial arts works - They are an exception to the whole "Only Eclipse Caste's can learn other creature's charms" things, yeah? So how does that work with experience costs and the like?
And, sorry, I didn't mean to leave out details of personality, it's mainly that I'm still working on it, which is part of where his motivation will come in.
I wasn't really thinking of defining his motivation based on the fact that he's fast and a martial artist - Motivations like "Be the fastest" or "Be the strongest" or "Kill that one guy - he's a ****" seem kind of boring and generic to me. We can be more awesome than that, yeah? Yeah!
So I'm still working on whether his personality contains things like "A soft spot for adorable puppies" or "Avoids throwing mortals over the horizon if it is not absolutely necessary" or whatever. He probably doesn't actually have any problems with punching people into a fine red mist, but likewise is alright with avoiding such if in the company of people who would find that distasteful.
On a somewhat related note, are there any martial arts styles that would allow the user to wear Celestial Battle Armor?
EDIT: Maybe I should wait to discuss this character until I've solidified more details about him, I just thought discussing him might help me with that process. = P So I apologize if I'm sounding frustratingly vague or neutral so far, no offense meant.
EDIT THE SECOND: Hmm, maybe something like, "Vain has found that he is thoroughly disgusted with the state of affairs in Creation during the Second Age, and has judged that the root of this problem is the rampant corruption and disorganization in Yu-Shan. Thus, he has vowed to use his might to restore some semblance of order and efficiency to Yu-Shan."Last edited by DragonSinged; 2011-05-18 at 07:23 PM.
Originally Posted by Grifter, character in game I'm GMing
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2011-05-18, 07:24 PM (ISO 8601)
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Re: General Exalted Discussion V: Our Armies are Pants
Ah. Something needs to change then, yeah.
As far as the fast martial arts thing, I was thinking of conveying it mostly through stunting and the addition of athletics charms, but I will definitely take a look at the martial arts you mentioned, though, I'm still a little uncertain on how learning various martial arts works - They are an exception to the whole "Only Eclipse Caste's can learn other creature's charms" things, yeah? So how does that work with experience costs and the like?
You can learn Martial Art Charms for the same cost as Favored Charms if you have MA Favored or as a Caste ability.
And, sorry, I didn't mean to leave out details of personality, it's mainly that I'm still working on it, which is part of where his motivation will come in.
I wasn't really thinking of defining his motivation based on the fact that he's fast and a martial artist - Motivations like "Be the fastest" or "Be the strongest" or "Kill that one guy - he's a ****" seem kind of boring and generic to me. We can be more awesome than that, yeah? Yeah!
On a somewhat related note, are there any martial arts styles that would allow the user to wear Celestial Battle Armor?
EDIT: Maybe I should wait to discuss this character until I've solidified more details about him, I just thought discussing him might help me with that process. = P So I apologize if I'm sounding frustratingly vague or neutral so far, no offense meant.Awesome Cyborg Doom Monkey avatar by Lord Fullbladder, Master of Goblins. Offer up your robo-bananas to him.
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2011-05-18, 07:31 PM (ISO 8601)
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Re: General Exalted Discussion V: Our Armies are Pants
Styles that are fully compatible with armor would work with CBA. So...Solar style would work. Not sure at the moment about others.
Is homebrew allowed?He fears his fate too much, and his reward is small, who will not put it to the touch, to win or lose it all.
-James Graham, 1st Marquess of Montrose
Satomi by Elagune
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2011-05-18, 07:55 PM (ISO 8601)
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2011-05-18, 09:49 PM (ISO 8601)
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- Sep 2009
Re: General Exalted Discussion V: Our Armies are Pants
So, question time. Imagine that Warstriders were much more common/easier to make, and that it was easier for mortals to attune to them. Now, units made up of these are still special, and should get some kind of distinction for it, like unique names. Problem is, I'm horrible at names. So, suggestions for names? The unit size is about a fang, so around 5-10 'striders.
Last edited by Tavar; 2011-05-18 at 09:49 PM.
He fears his fate too much, and his reward is small, who will not put it to the touch, to win or lose it all.
-James Graham, 1st Marquess of Montrose
Satomi by Elagune
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2011-05-18, 09:51 PM (ISO 8601)
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2011-05-18, 09:55 PM (ISO 8601)
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- Sep 2009
Re: General Exalted Discussion V: Our Armies are Pants
No, that's just the nomenclature for units in creation. A fang is about equivalent in size to a Squad. The full chart is on page 159 of exalted. It goes Fang, Scale, Talon, wing, Dragon. Two unnamed categories, and then legion/first age legion. They don't have anything to do with actual unit names or anything.
He fears his fate too much, and his reward is small, who will not put it to the touch, to win or lose it all.
-James Graham, 1st Marquess of Montrose
Satomi by Elagune
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2011-05-18, 10:03 PM (ISO 8601)
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Re: General Exalted Discussion V: Our Armies are Pants
Something like this?
A unit of 500 warstriders is a lung.
These are broken up into five units of 100 called suspires.
These are broken up into two units of 50 called flames.
Each flame is divided into five units of ten called sparks.
Each unit of ten is divided into two units of five called cinders.Awesome Cyborg Doom Monkey avatar by Lord Fullbladder, Master of Goblins. Offer up your robo-bananas to him.
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2011-05-18, 10:12 PM (ISO 8601)
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Re: General Exalted Discussion V: Our Armies are Pants
Oh, no. Not official names for the units like that. I meant more like, well, like fighter pilots. Individual squadons often have unique names. Like, rogue squadron, or wraith squadron. Or the list here.
He fears his fate too much, and his reward is small, who will not put it to the touch, to win or lose it all.
-James Graham, 1st Marquess of Montrose
Satomi by Elagune