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2010-07-08, 02:35 PM (ISO 8601)
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[BitP:R] BleachITP Reborn: OOC Thread 10
There was discussion of a reboot for the BleachITP-verse. A new beginning, more structured and with an overall lower power level. Similar deal to Ultimate Marvel.
This thread is for discussing that, to keep it out of the main thread.
Important stuff so far:
OOC THREADS
Spoiler
IC THREADS
EPISODES
Spoiler
OTHER HELPFUL LINKS
Character Registry
Wiki - Password "foamy".
A while ago we chose Central 5, a group of five people who work as a governing body for the Soul Society. They are Kasanip, Zarah, Callos_DeTerran, Sucrose and Frozen_Feet. They are tasked with such tasks as deciding Captain promotions and upholding laws of Seireitei. Details can be found below.
In the second last thread people voted and decided that there would not be a Quincy vs Shinigami war before the actual start of the story/roleplay unlike in canon. It was also decided through a vote that Quincy arrows would destroy souls as they do in canon through a vote. People are open to the possibility of future conflicts between the two factions and the Quincy learning how to purify souls with their arrows. Learning how to do so would likely be a significant plot point.
Quincy players have decided that anyone that makes a Quincy should write up a description of their family/clan's history.
Souls that are fully absorbed and become part of a hollow permanently fuse with it. When a hollow is purified the souls it absorbed are not split up. They are reborn as a single entity.
Frozen_Feet's proposed take on this:
SpoilerLife Cycle of Hollows.
Canny Hollows: these are beings like Grand Fisher and Shrieker - normal Hollows that stay behind in Mortal World much longer than usual. Why? Either they still have unfinished business... or they were already crooked in life.
My reasoning is as follows: when a good Plus turns into a Hollow, it seeks to destroy its loved ones like any other Hollow. However, the mind of the good souls can't hold together once they're done with that. They lack killer's instinct, and might even feel guilt for breaking what was once dear to them in life. This is why they seek oblivion.
Evil souls, on the other hand, gain much more pleasure from tormenting living beings. Even after they've killed those they had a personal beef with, they stay in Mortal World, because their bestial desires won't let them leave. In a way, they still have something to do that defines them and stops them from losing their inviduality, even if it's only "kill all things":
Menos Grande Gillians: When a soul becomes Hollow, the first thing it does is destroy all things it held dear in mortal life. In most cases, having lost their purpose and consumed by their own loneliness, Hollows wander into Hueco Muendo, where they instinctively seek out other souls who died in the same way. Seeking embrace of sweet oblivion, they engage in cannibalistic orgy and fuse into Menos Grande Gillian. Fusion of souls is permanent; once eaten by a Gillian, a soul cannot be separated again.
Menos Grande Gillian's have no identity, only scattered fragments of negative memories and emotions. When such a Gillian is purified, its soul passes into Soul Society as essentially blank slate. However, due to originally being gestalt of multiple entities, such soul has much vaster Reiryoku than normal and is more likely to fragment into Zanpakuto spirit and Inner Hollow. Thus, a purified Menos Grande Gillian is very likely to become a shinigami.
Adjuchas and Vasto Lordes: As noted, Menos Grande Gillians are gestalt formed from people who died in the same way. Adjuchas happens when the amount of souls reaches a critical mass, causing a new personality to bloom from the fragmented memories. This being is effectively personification of its "cause of death". However, Adjuchas aren't stable, and must keep absorbing other Hollows who died the same way to increase in power. Should they fail to absorb other Hollows, starvation will make them regress, reducing them back to mindless beasts. Once Adjuchas has eaten enough souls, it evolves into a Vasto Lorde. However, this requires that they beat all of their challengers, letting none who manage to eat a bit of them to get away.
So, why can't Adjuchas who gets a bit of itself eaten become a Vasto Lorde? It's because losing to another Hollow means there's another being with same Aspect of Death who is more powerful. A Vasto Lorde is a Menos who has absorbed or proven itself to be stronger than all other Hollows with the same aspect of death. They are, effectively, anthropomorphic personifications of their Aspect of Death, and rule supreme over lost souls who died that way. As long as they remain undefeated, they are stable; if a Vasto Lorde does lose, it begins to regress like Adjuchas until it can destroy the Hollow that defeated it.
Arrancars: A Hollow can become an Arrancar in any point of its life, as long as it has a personality at the time. An Arrancar is a Hollow who learns to define itself by way other than its Aspect of Death, thus rising above its bestial instincts.
All Arrancars are stable. While an Arrancar can keep eating souls to increase in power, it no longer fuses new souls with the core of its person - the nommed soul only loses its reiryoku. A soul eaten by Arrancar is usually reborn as a new Hollow. In any case, eating Pluses or other Hollows is pretty much voluntary for an Arrancar - they mostly do so because there is no other food in Hueco Muendo. Because of this, Arrancars can't be held as inherently worse than humans or Shinigami.
Menos and Purification: Shinigami who don't remember their lives were Menos who got purified. As the identity of a Menos is effectively a new entity and is only born after death, Konso unfortunately wipes that all away. For purposes of Redemption, a soul which has gone through Oblivion of the Gillian phase is exempt from Hell's punishment. They become Shinigami because of huge amount of Reiryoku they accumulated as a Hollow.
Resurreccion and Segunda Etapa: Resurreccion is an Arrancars ability to retake its form as a Hollow, and consequently as the manifestation of its aspect. The power of an Arrancars resurreccion is in part directly proportional to how much the Arrancar's behaviour reflects its Aspect.
While achieving Segunda Etapa is only typical for Vasto Lordes who already rule over their Aspect, theoretically any Arrancar can achieve it through meticulous training and self realization.
Soul Society and the inhabitants of Las Noches (The King of Hollows, the Epsada and their underlings) have a truce between each other at the start of the game/story but both sides want to break as soon as they gain a substantial upper hand on the other.
People that want to make captain entries should write up a history for their preferred division including duties, a past captain or two and whatever else you might think important to add. It can be significantly different from canon.
Strawberryman would like input on how to revise his S.W.O.R.D. faction:SpoilerAnyway. In light of some recent changes to our world, it occurs to me I also need to update S.W.O.R.D's writeup. Just so we don't have more clashes;
I'd like people's feedback/input on the new writeup for S.W.O.R.D.
So everyone can be happy.
For reference, the old writeup. The faction itself will be in my sig from now on.
GeneralSpoilerOriginally Posted by Zarah
We need a clearly directed plot in order to keep things trucking along without getting stalled, and I had a thought of a way to help accomplish that. Basically, we come up with some central themes for this game. This isn't a revolutionary idea, and some people were already doing just that in the previous game, but I'm saying we all come up with and agree on two or three major themes for this story. Ones that will continue to appear again and again across many of the plotlines throughout the entire game. It'll help direct the plot and could potentially give some good ideas for other characters. Not to mention, it'll give much more of a satisfying payoff in the end once the themes are fully realized.
Whatever they are, they should be fairly general, so they can be adapted to as many of the plots that we have going. Of course, we can expand to include as many motifs and themes as we want in our own stories, but if we have a set of continuous themes to draw from, then it'll really help make things much more connected. Even more coherent.
Obviously, the one I'm gunning for with Kujo is "Law vs. Chaos," and Bleach in of itself has tons of themes we can pick from. "Inner Conflict" is a big one, for example. But hey, I'm open to other suggestions. Any thoughts?
Quote:
Originally Posted by KnightDisciple
I think "Law vs. Chaos" is good.
I'd like to play off of strawberryman's suggested faction, as well as off of what we've seen in our current game, and suggest something dealing with the question: How far do you go to accomplish something? Do you do evil in the name of a greater good? (Sorry. I couldn't help myself.) Or do you make sure to never compromise your principles, large and small, no matter the cost?
Not sure how to compress that into a pithy phrase, but there we go.
Quote:
Originally Posted by KnightDisciple
The following came about in a discussion about the nature of various Shinigami and Arrancar hybrids and such.
The Hougyoku is a substance used to perfect the hybridization of hollow and shinigami. It might have been created, or not. If it has, the creators were most likely vanquished by the powers of the Seireitei and Las Noches, who then sealed the thing off into some forsaken spot of some forsaken demiplane, with only the Ghost King and the Commander General being aware of its location. Both factions had problems with mad or power-hungry Artificial Arrancar and Stable Vizards, deciding that it better to forget the thing.
Shinigami Hybrids:
Unstable Vizard
An unstable vizard is a shinigami who, through some sort of accident or other means, has gained minor hollow powers.
An unstable vizard has access to a personal hollow mask, but does not have any unique powers and his hollowfication never progresses sufficiently to make a resurreccion or segunda etapa possible, and the unstable vizard gains access only to cero and garganta.
Becoming an Unstable Vizard is dangerous and hardly ever intentional, as the name implies, most accidents that would result in an unstable vizard result in a dead shinigami or a hollow, instead. Unstable Vizards must fight off their inner hollow and hollowifcation fully, to prevent the being from overcoming them utterly, but this is a fight that never truly ends.
Stable Vizard
A stable vizard has been created through use of the hougyoku. They do not have to fight off the hollowfication or an inner hollow, which is melded into their person completely.
A stable vizard has access to all hollow powers (cero, bala, sonido, garganta and hierro), and their masks might grant them a unique power, they also have the power to achieve resurreccion and even segunda etapa.
---
Hollow Hybrids
Natural Arrancar
Natural arrancar are hollows who arrancarised themselves, or with the help of other hollows who know how to speed up the process. The arrancar gains an arrancar zanpakutou, which has no spirit, and is merely most of the arrancar's unique powers sealed into sword shape.
Natural arrancar have access to resurreccion and may develop segunda etapa. But do not have access to shinigami abilities.
Artificial Arrancar
Artificial arrancar are created through the Hougyoku. They have the potential to sunder off one of the souls that forms their colective and form it into a second zanpakutou capable of granting shikai and even bankai. Artificial arrancar have the potential to learn shinigami techniques such as Hoho, Kido and Hakuda.
---
Mortal/Hollow Hybrids
Living Vizard
A Living Vizard is a mortal with a hollow mask, the mask comes with an innate, unique power, and when on, it gives the normal boosts and hollow abilities. Living Vizards can, eventualy, achieve resurreccion. A vizard mask cannot ever be lost, and if broken it can be resummoned almost instantly.
Living Arrancar
A living arrancar gains an arrancar zanpakuto (no spirit), hollow abilities (sonido, cero, hierro, bala) and the power of resurreccion. Resurreccion relies on the zanpakuto, which, unlike the vizard mask, can be broken (in which case it needs awhile to regrow).
Hollowing
A hollowing is a mortal who gains the power to turn some body part into a hollow-like version with greater strenght, speed and resilience. The powers in this hollowlike limb can be bolstered through training, but only up to a limit. As this limit is reached the hollowing must, in order to increase her powers, absorb hollow reishi, either form the atmosphere of hueco mundo or through the cannibalization of hollows, which allows even more of the Hollowing's body to turn into hollow-like parts.
The powers of the hollowing come at a risk, for, when enough of the hollowing's body becomes hollowlike, he risks becoming trapped into the monstrous shape.
Shinigami/ Mortal Hybrids:
Substitute Shinigami
This should be pretty basic and obvious.
Living Shinigami
Living shinigami are mortals with access to a shinigami zanpakutou while still in their mortal bodies.
SereiteiSpoiler
Quote:
Originally Posted by Zarah
Also, I'm reposting my Central 46 idea, since it got lost two OOC threads ago, and it's far more relevant here. So once again:
Anyway, we've been going on about all of this and that in the Bleach universe, but I came to the realization that we completely forgot about a little group of people hiding away in Soul Society: The Central 46. Probably because in both canon and our game, they've done next to nothing other than... Well, die. However, I felt that if we were going to go with a new setting, why not actually make them practical?
Here's what I suggest: We nominate three or four trusted players to act as the Central 46. Any of these people can post as the entire body, and essentially act as an administrative organization both in and out of character. You might think that doesn't make sense, but in actuality, the duties would cross-over a lot more than you might imagine. For example, say a player wants his character to be promoted to a captain at some point in the RPG. The Central 46 would be the ones who analyze the situation and make a decision, but they'd have to look closely at both the character and the player to see if they're ready for the responsibilities. As another example, imagine that a group of rogue Shinigami appear in the mortal world and start causing trouble. The 46 would decide whether or not Soul Society goes to war with them, and thus whether or not any of the more powerful characters get involved in the plot. Think of them like a set of unofficial moderators for the RPG, who keep things in check both ICly and OOCly.
I think it could also add a whole new layer of role-playing opportunities. Let's say a group of low-powered academy students are training in the mortal world when one classmate decides to do something reckless and ends up getting them into dire straits. They make it back to Soul Society alive and in one piece, but now they have to answer to the Central 46 and explain their actions. Having actual players behind the council instead of just mindless NPCs (or corpses) makes it a bit of a nagging threat in the back of people's minds, and could even indirectly prevent players from going overboard. Since I know that if I were sitting on the council, I would not be a gracious host.
EDIT: I forgot to mention. I wanted to do something with the central 46 that wasn't "kill them all," and this seems like a pretty practical application of them.
Quote:
Originally Posted by Shades of Gray + Frozen_Feet
Gotei divisions and their tasks:
1) Administrative.
2) Ninjas.
3) Execution?
4) Healing+Hospitality.
5) Messengers.
6) Reinforcements.
7) Logistics.
8) Tactical planning
9) Recon.
10) Internal Police.
11) Fight.
12) Science.
13) Patrol.
Hollow, Arrancar and Las Noches
Spoiler
Laws of Las Noches
1. Only a victory in singular combat entitles one to take the position of espada from another.
2. The espada are not allowed to conspire against one another.
3. Killing a fellow citizen is a crime, unless it is self-defense, or you don't get caught on the act (drow influence: The real crime is being caught). The espada can add other exclusions of culpability for their sectors (including and up to any reason, LAW*). *Laws as Written.
4. Vandalism is a crime. See above for excludents.
5. Thievery is a crime. See above for details.
The espada and privaron have equal authority over all numeros. The espada have sole authority over their own fraccion. The espada have sole authority over the citizens of their own districts. The fraccion have authority beneath the espada and privaron over all other citizens of Las Noches who live in own their districts. The fraccion have authority beneath that of the espada and privaron over the numeros. The privaron have sole authority over those designated to them by the King and Queen. The King and Queen have authority over all.
Originally Posted by Draken
Now, on to other matters, we need to decide how a few things work. For instance, the menos fusion. When first someone asked what happened to the souls that form a menos, we decided, back then, to have it so that they remain separate (which means when the menos is destroyed all souls are released). But I think it is best if (save exceptions) we have it so that they all permanently fuse.
This has two benefits:
1. It adds a depth of moral doubt to the destruction of an arrancar. They aren't mindless monsters like hollows, they can be argued with, and destroying them won't fre thousands of innocent souls. Just erase their memories.
2. It creates a good "soul number check". We assume that, along with the reincarnations, new souls are, indeed, created. But then... There are only means to increase the number of souls in place. None to reduce them (save awful, vile acts and stuff). The menos "singularity of souls" would be a decent means of keeping the soul population under control.
Quote:
Originally Posted by Draken
On Las Noches, I was thinking of this organization:
The King of Hollows: The King of Hollows, duh.
The Espada: Captain/Nobility Equivalents.
Fraccion: The liutenants, officers and close persons to the Espada.
Numeros: The soldiers of Las Noches.
Rest: The rest.
I perceive Las Noches as a city in Hueco Mundo, a city governed by arrancar and open to shinigami, mortal and hollow alike. A city where all beneath the artificial sun is under scrutiny of the law enforcement of the city, but where the shady alleys are hive to scum of the worst sort, criminals, traitors, traficants. A place where the Commander General and the Big Bad can look face to face and not be expected to try to kill each other on the risk of losing free access to this (mostly) safe haven.
The idea here isn't that arrancar and hollows are friendly.
The idea is that one vasto lorde decided to open his domain to other spiritual beings. Mainly because rational menos actually have very little reason to fight shinigami except spite, this is because your average menos won't ever leave Hueco Mundo unless goaded out by some other force. Menos have no interest in plus or living souls, they eat other hollows.
Quote:
Originally Posted by Draken View Post
1. I will be assigning the Espada, most likely.
2. I will also, probably, not keep the numbers strongly tied to the power of each character.
3. The Ghost King will not be the primera.
4. My main arrancar character (King's gonna stay in the background) will be the Queen of Hollows, and she will not be an espada either. I will keep those positions for other players.
Quote:
Originally Posted by Frozen_Feet View Post
About Aspects of Death: it's established that once a Hollow has destroyed things that were dear to it, they wander into Hueco Muendo and seek out other Hollows to ease their pain / to forget about their lives. I propose they instinctively seek out others who died in the same way, and thus their suffering condenses into their Aspect. Arrancars gain power when the ascended personality realizes this and works around / with it.
Fae
Spoiler
Okay, I think I now have enough to bring this for discussion.
The Fae
Spoiler
The State of the Afterlife of the British Isles
Britain’s afterlife is stable – just. Long periods of internal strife between the psychopomps of Britain, known to themselves as the mac Lir or fab Lly^r, and to others as the Fae, left ample time for Hollows to develop and grow. Now, Britain faces a deep-rooted infestation of well-hidden Menos, but the Houses of the British Isles are united in their desire to rid the islands of these threats.
Annwn – the Afterlife
The British afterlife is called Annwn, a place that reflects the most untouched corners of the British Isles in its geography. The four courts of monarchs are located in a roughly central location within a few hours journey of each other by normal walking speed. Passage between Annwn and the mortal world is achieved by passing through thick banks of mist that function as the Fae equivalent of Senkaimon. The mac Lir make use of ravens, rather than butterflies, to guide them through the misty realm between Annwn and the mortal world.
The Organisation of the Fae
The British Isles are ruled by four monarchs – one each for Ireland, Scotland, England and Wales. Each of these monarchs governs passage of souls into Annwn in the country they are tied to. They each possess three Houses under their command, each ruled by a Tiarna or Pennaeth, individuals equal to the captains of Soul Society. A Tiarna or Pennaeth is directly supported by their Dara or Ail, equivalents to the Japanese Vice-Captains. The rest of the House is made up of thirteen mionn cheangal or lw rhwymo, equivalents to seated officers, plus any other Fae who are members of the House but deemed unworthy of the distinction of the upper ranks. The specialisations of each House vary depending on the current Tiarna or Pennaeth, but it is very rare for their not to be at least one House dedicated to combat in each country at any given time. The ranks of the Houses are held for life, unless the bearer of a rank forfeits it. A House member is usually given a title and land in Annwn upon forfeiting a rank. These titles are hereditary, and their bearers and their family often become the British equivalent of the Noble Houses of Soul Society.
Every year, a randomly selected twenty members of each House are chosen to leave Annwn and go out into the mortal world and deal with Hollows as they see fit. Fae on such leave from their House are known as Fianna, and are exempt from all laws of their lords until the end of their sojourn and return to Annwn.
Each monarch also rules a small Royal House. Tiarna or Pennaeth who truly distinguish themselves are promoted to this rank to serve as the monarch’s guardians and personal champions.
Alongside the House structure exists the Aois-dŕna, a loose affiliation of bards and druids that serve as advisors to the lords of the Houses, historians, genealogists, legal specialists, and experts in Ealaín, the British form of kido.
Capabilities of the Fae
All abilities the Fae possess are mirrors of the abilities of shinigami. They can walk on air like their Japanese counterparts, and focus their training on Scileanna Laochra (Zanjutsu), Ystwythder (Hoho), Gan a Arm (Hakudo) and Ealaín (Kido).
--------------------------
A Note on Language
Whilst most of the terminology for the Fae is based on Celtic languages, some, particularly the specifics and names of Ealaín, were brought to Britain from elsewhere. These use Ancient Sumerian.
--------------------------
In addition, every Fae possesses a Treoir Anam, their equivalent of a zanpakutou. These possess the potential for a Rhyddhau (shikai) and a Nerthol Rhyddhau (bankai) as a zanpakutou does. The only notable difference between a Treoir Anam and a zanpakutou is that the former are quite likely to take a shape other than a sword even when sealed, spears and axes in particular being quite common, and no small number of Aois-dŕna druids possessing sickles.
Ealaín
The mystic arts of Britain function identically to kido, the spells of a given path and number function the same as their foreign counterpart.
Spoiler
Silakus: “Way of Destruction”
1, Taka (Push)
4, Sagir (Pale Lightning Flash): Balor! Unlid the third eye that graces your brow, and let forth the spite of clouds!
11, Nuhuš Gír (Tamed Lightning)
31, Urinti (Blood Arrow): Balor! Unlid the third eye that graces your brow, and let forth the tide of chaos!
33, Nissati (Blue Arrow): Balor! Unlid the third eye that graces your brow, and let the west crash forth!
54, Su-luh Izi (Cleansing Flames): Balor! Unlid the third eye that graces your brow, and empower me to remove impurity from your sight!
58, Imiuru (Windstorm)
63, Anurimiriu (Threefold Storm Roar)
73, Erim Nissati (Host of Blue Arrows): Balor! Unlid the third eye that graces your brow, drown out the sun, and call forth the sundering west winds!
88, Aralimiriutil (Apocalyptic Threefold Netherworld Storm)
90, Gitil (Black Ending)
96, Ašgir Mŕnu (Single Sword Immolation)
Girserusu: “Path of Shielding Arts”
1, Šaga (Captive)
4, Sigulul (Golden Chain)
8, Tamšen (Reflecting Mirror)
9, Eda (Paralysis): Balor! Lid your third eye, call up the hounds of Annwn, and grace us with the living death!
21, Urinimi (Blood Cloud)
26, Zah Bu (Hiding Light): Balor! Lid your third eye, turn your gaze away, and put the sun in their eyes!
30, Ešhu Ulul (Three-Bird Restraint)
37, Ulgu (Star Net)
39, Senbu (Shielding Light): Balor! Lid your third eye, turn your gaze to me, and guard me with thine wrath!
58, Igisar Lasar (Seeing the World, Knowing All): Balor! Lid your third eye, extend your sight forth, whisper in my ear, and let me see thine sight! The sun and moon are my eyes, the trembling ground my ear!
61, Asni E-kurbu (Six-Body Prison of Light): Balor! Lid your third eye, gift the sun unto to me, and let its halo trap them!
62, Űšukur (Hundred Spear Fence)
63, Gisigulul (Locking Golden Chain)
73, Išibalsig (Rotated Mountain Wall)
75, Aš Barzilba-an (Five Adamant Pillars)
77, Kadigir (Mouth of the Gods): Balor! Lid your third eye, and gift me with your voice! The clouds are as my mouth, and the skies are as my lungs!
81, Barů-la (Splitting Nothingness)
Geasa
Unlike shinigami, the Fae bear an additional restraint upon their power: geasa (sing. geis). These are taboos for the Fae in question that they must not commit, or lose access to spiritual power or suffer some other misfortune. Anyone can bring a geasa on a Fae, though the Fae in question must willingly accept it. Treoir Anam spirits often require their wielder to agree to a geis before granting Rhyddhau or Nerthol Rhyddhau. They also pay a part in Fae society, geasa often being included in oaths to one’s lord or in marriage vows.
Samsara
Spoiler
Originally Posted by Innis Cabal View Post
As far as the plot is concerned. Here is my contribution, or at least, hopefully. The Samsara plot, and reasoning for their dark activity.
As much as I personally loathe the name of our new city, I figured it could be incorporated into the plot. With a little brain storming with Callos, and a look at the set up of the new game, I’ve noticed there are –a lot- of spiritually aware children. This led to me thinking –why- that might be the case. Its not a normal occurrence. So, here me out.
Phoenix Town () is a center of reincarnation, both out going and inbound to the spiritual world. This inundates the area with spirit particles, thus leading to the relatively high number of the spiritually aware. The Samsara’s main plot in the first game, and the carry over here, is to rebalance the passage of souls, destroying the Valley of Screams, and removing the Blanks from the Cycle of Reincarnation. Thus fixing the balance of the spiritual world. To do this, their plot is to flood the city with Blanks, and over time detonate them once a certain number of highly aware mortal souls are collected. This puts them in direct conflict with the mortal characters for several reasons.
1. The humans –are- those souls, thus making them prime targets for the Samsara to go after.
2. This will blow up the city, killing off the whole area. That’s bad for those living inside the city, with family and friends. Making this a plot that –all- mortal characters can get involved in early on.
Well, that’s my idea for the Samsara plot. Innis tested, Callos Approved. Now, to the playground, think it’ll work?
Quote:
Originally Posted by Innis Cabal View Post
The Samsara
Leadership: “The Boss”
Second in Command: Go Nagi
Mortal World Relations:
Primary Grunt Force: Blanks (Augmented Blanks)
Physical Location: The Valley of Screams
Overview: The Cycle of Reincarnation is not a simple or perfect thing. Souls traveling between the worlds sometimes fragment, their memories fading into some unknown location, the soul falling into a realm that should never exist. These are the blanks, souls without memories, lost forever from the Cycle of Reincarnation, unable to return for they cannot remember how. It is unknown how, but when a number of these memory less shells accumulate, a separate realm, the Valley of Screams, is created to house them. This realm, lies between Soul Society and the Mortal World. But the memories of these creatures are not destroyed or lost forever. The swirling mass of memories and experience’s coalesces into an object known as the Memory Rosary, the accumulation of all memories lost between Reincarnation and the journey there in.
The Samsara
The Samsara are akin to Arrancar in that they are an artificial creation, Blanks granted the copies of memories from the Rosary itself. The likeness between themselves, Shimigami, and Arrancar end at this small analogy, not truly meant to exist the Samsara are the thinking force behind the Valley of Screams, the heralds of those cast out by an imperfect system.
Standard Powers of the Samsara
Blank Manipulation: Every member of the Samsara is capable of utilizing Blanks for various purposes. They may duplicate Kido (if their memories contain such information), create weapons or simple items, duplicate flashstep or sonido (again based purely on their memories), or fly. Samsara may also heal with the power of the Blanks, capable of restoring even lost limbs if given proper time and concentration.
Individual Powers
The powers of a Samsara depends entirely on his or her memories, granting each a highly individualized level of capabilities and powers.
What this is, is a simple dolling up of what seems to be the first Villian team of the Reborn game. We're looking for member's currently. So, if anyone's interested, roll a character up and lets see where it goes
Mortals
Spoiler
Quote:
Originally Posted by strawberryman View Post
...Okay, well, I assume because there was little reaction it would help if I actually explained what the faction I was planning is.
It's more or less like the Men In Black... It's a multi-national secret organization that deploys agents to clean up after the various mishaps that Soul Reapers can't. As such, the various Soul Reaper organizations usually leave them well enough alone.
...That's their cover op, though. What they are really trying to do is make Mortals able to fend for themselves, and be self-sufficient on the matters of the spiritual. Which meshed pretty well with Ran's goal during the last cycle... but, that's an aside. They track and recruit various spiritual humans: Quincies (in fact that may possibly be a large base of their agents), Living Vizards, various anomalies, just plain spiritually aware humans, or maybe even Bount.
...As for why they may be considered villainous or antagonistic to the Enclave is their willingness to do literally anything to achieve their ends; assassinations, theft... etc. And it's likely that the various runes they possess will be like their Holy Grail. For reasons I don't feel like fully explaining, I would like to keep some secrets.
Quote:
Originally Posted by Zarah View Post
Well, I was under the assumption that Phoenix Town was going to be another spiritual hot spot, which explains why so many mortals are developing their own powers. Of course, the introduction of outside forces will help as a catalyst, but it's mostly just the fact of where the people live more than anything. The same abundance of spiritual power in the city would also explain why there might be various factions vying for power in the region even from the beginning.
Also, about the idea of the cold war turning hot, I like that plan. I like it a lot. It fits perfectly with Kujo's intentions, and is more or less what I was planning to work toward anyway, so I'm giving it a hearty thumbs up.
Quote:
Originally Posted by Innis Cabal View Post
Well, here is what I was thinking for the over all "History". Its diluted yes, and I'll extrapolate more on it when I can sit down and really pound it out.
Spoiler
The Quincy Bloodlines, as they were, are connected to the ancient Ninja Clans of the Sengoku Jidai, now far removed and interbred with the general populace of Japan, the Quincy themselves would retain lasting familial alliances, hatreds and pacts with other blood lines
Translators: Word Reference is a pretty good one for English to Spanish. Just don't translate phrases with it.
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2010-07-08, 02:43 PM (ISO 8601)
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Re: [BitP:R] BleachITP Reborn: OOC Thread 10
Okay, I'm just going to say this:
When I came up with the idea of an arena tournament, I was intending it to be a relatively low key thing. Like I said in the other thread, I just wanted some fights and socialization.
We're also still in the opening stage- making big plots isn't such a good idea.
Now, it's my wish, and apparently the wish of other people, to have this arena fight just be an arena fight. I don't think anyone minds some scheming on how to win, but beyond that is going to messing with the purpose of the event.
So please don't turn this into something more. This applies to anyone who might be thinking of it. >.>
If no one intended to, good, then we can just drop the issue. Otherwise... just reconsider. Make other plans. Make plans later.
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Re: [BitP:R] BleachITP Reborn: OOC Thread 10
Seems pretty solid. Probably will want to, at some point, give some "benchmarks" on things like strength, speed, etc.
Also, he would be classified as a "Hollowing" type Mortal/Hollow Hybrid. Just as an FYI.
Frozen hit most all of the points.
I'd just remind you to keep in mind the current structure and culture of the Kido Corps.
As well, hopefully we won't see too many alternate dimensions brought into things. That might get messy.
Finally, I see Yasu and Yoshi potentially having interesting debates.
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Re: [BitP:R] BleachITP Reborn: OOC Thread 10
So it doesn't get lost in the haze:
Few things:
In 'advanced Kido theory', you refer to Hanki as 'legendarily rare'; I've been under the impression that the technique is, infact, rather basic, and technically more of a principle underlying several spells rather than a singular ability. You can't get much simpler than 'equal-but-opposite force', after all. What's your source of information for this - Innis, some obscure Wiki entry, or what?
The concept of 'permanent release zanpakuto' is already established, and seems to be more a matter of vast Reiryoku than skill - Yasu having achieved the same result by different means is fine, but I don't see the need of stressing how he 'far surpasses the standard 'Sealed, Shikai, Bankai' tiered release system in terms of control and efficiency'.
Also, you refer to Yasu as Yori at several points - accident?
The character seems to be bit higher on the power curve than is strictly necessary, but otherwise seems interesting. Could Sayuri perhapsbribeseducepersuade him to join her 'Kitano Takeshi isa twitunprofessional and must bespankedtaught a lesson' club? They seem like they could know each other.
(For the record, Yamamoto Sayuri is 1st Division Vice-Captain, former Corps member and Cell leader, and hates Takeshi's guts.)
EDIT: Dammit KD!Last edited by Frozen_Feet; 2010-07-08 at 02:47 PM.
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Re: [BitP:R] BleachITP Reborn: OOC Thread 10
Well, Arcelia doesn't gain anything if you win or lose, so really she has no incentive other than to judge fairly. If she thinks your plan is within the rules (or maybe just clever enough to entertain her), she'll let it slide.
Alternately, if she does have incentive to judge in someone's favor, then that changes the situation.
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Re: [BitP:R] BleachITP Reborn: OOC Thread 10
Last edited by strawberryman; 2010-07-08 at 02:48 PM.
My Homebrew
Sick props to Akrim.elf for the rockin' Chouko-tar!
BitP: Reborn˛ characters!
Madokapunk!
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Re: [BitP:R] BleachITP Reborn: OOC Thread 10
Warriors & Wuxia: A community world-building project focused on low-magic wuxia/kung-fu action using ToB.
"These 'no-nonsense' solutions of yours just don't hold water in a complex world of jet-powered apes and time travel."
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Re: [BitP:R] BleachITP Reborn: OOC Thread 10
"Said 'captain level' looks, acts, and for purposes of relative age, is a child, with far too much responsibility on his tiny shoulders. Furthermore, it is painfully clear his parental figures have failed to teach him manners and proper moral values. Unless said figures step in to redeem these issues, I feel it is my duty as his senior colleague to help him... correct his behaviour."
"It's the fate of all things under the sky,
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Re: [BitP:R] BleachITP Reborn: OOC Thread 10
On the first one, that needed to be done by someone, and I wanted to role play.
Sereg would have been toast if Pico didn't show up. He knows that. He now (secretly) feels he owes Pico something. No one else should know that, however. The second one, he didn't think she'd go that far. It was supposed to mean that so far, there isn't much for anyone to do, so there's no reason she couldn't sit there all day. >_> That's my story and I'm sticking to it.
Third, Edward bugs me and Sereg. ( No offense... TOO MANY PUNS!!!!)Last edited by riccaru; 2010-07-08 at 02:54 PM.
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Re: [BitP:R] BleachITP Reborn: OOC Thread 10
I'm glad I was able to amuse someone. So do I. Actually, I just really want to have some fun triple teaming occur against a suitable foe(s)/obstacle. Surely it wouldn't hurt to play up on the fact that the top three (sometimes) all share the same gender and have them work together.
I'd also point out that the odds are further stacked against him because Genoveva and Arcelia are ladies and Edward can become one at will. Surely their combined women's intuition would allow them to counter whatever plan he had. Yeah, that's it for me, I'll say no more.
Well don't worry, he won't be punning all the time. He'll use some alliteration, idioms, double entendres and innuendos. Really though, I've largely just had him speak the way he does because flattering someone with a million different variations of the word beautiful gets tedious.Last edited by nothingclever; 2010-07-08 at 02:59 PM.
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Re: [BitP:R] BleachITP Reborn: OOC Thread 10
Warriors & Wuxia: A community world-building project focused on low-magic wuxia/kung-fu action using ToB.
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Re: [BitP:R] BleachITP Reborn: OOC Thread 10
I don't see anything in either Innis's write up or canon* saying Shunko is required for Hanki. Indeed, using Hanki against physical attacks is just what we normal people call 'blocking' - it's slightly more elaborate when using it against Shunko, as it also involves nulligying raging magical energies, but still:
Hanki reads and feels more of a general principle. It's countering a hostile spell with equal-but-opposite spell, and I'd say it always needs to be done faster than the opposing element.
Using it probably requires one is intimately familiar with the spell being opposed, as well as great sense of timing. Due to these factors, it cannot lead to stalemates anymore than ordinary counters do in brawls.
*) Yes, Yoruichi did use it against Soifon, when both were using Shunko. However, I don't see how you can extrapolate the two are intrinsincly linked from that. There's no dialogue, or anything else, to suggest so."It's the fate of all things under the sky,
to grow old and wither and die."
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Re: [BitP:R] BleachITP Reborn: OOC Thread 10
The cycles do tend to mesh together... Remind Sereg to RLH every 28 days or so.
Edit: Does Arrancar physiology match up alot with Mortals? How does their body react to things like sunlight? Could an Espada get sunburn? How does Ruwa tan under a painting of the sun? How does the painting give off light? Why are there so many questions in this post?Last edited by riccaru; 2010-07-08 at 03:07 PM.
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Re: [BitP:R] BleachITP Reborn: OOC Thread 10
I would guess that Hanki is the equivalent of a "counterspell." Since many shinigami are barely skilled enough to cast spells chantless, much less use them effectively in combat, I'd imagine a specific skill like Hanki would be something that requires some special knowledge to use. I mean, you have to understand the specific energies of a Kido spell so well that you can alter and reverse them to stop the opponent's.
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Re: [BitP:R] BleachITP Reborn: OOC Thread 10
Very true. However, there's a definite continuum of Kido availability and difficulty - using Hado 1: Sho without a chant is likely very common place, and similarly using Hanki against it would likely be nothing to bat an eye at; using Hanki against something like Garganta, which in itself is an ability probably only known to a handful of Shinigami, would be huge.
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Re: [BitP:R] BleachITP Reborn: OOC Thread 10
I can only hope.
Yeah, and he took a swing at Edward and Pico gave him a death threat. Edward is a pretty tolerant bro for someone that hates the company of men. He's even being nice and trying to help Pico get out of trouble with Genoveva. Those two are lucky Lalita is androgynous enough that he doesn't count as Edward's daily dose of exposure to them.Last edited by nothingclever; 2010-07-08 at 03:15 PM.
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Re: [BitP:R] BleachITP Reborn: OOC Thread 10
Well there is the fact that ONLY Yoruichi has used it and she is the only one to have perfected her Shunko to suggest that the Hanki technique is part of Shunko. More importantly it just makes sense in my mind since shunko is using kido energy to enhance one's physical attacks and hanki is using that energy to perfectly negate an attack.
More importantly it's hardly basic. It sounds simple in practice, but putting it to actual use?
Lemme give two examples..
Captain A tries to use Hanki to block a sword swing from Captain B. He needs to know how strong Captain B is in the first place, how much strength he/she is putting being, what environmental effects might affect it's force, does the zanpakuto have an ability working on it?
Try the same example with a kido spell. You need to know all of the above, plus be familiar with the kido in question and how strong that kido can be.
Hanki is not basic nor is it just 'blocking in a different fashion'.
But then again, my argument that Hanki is a Shunko technique is based entirely that it was explained right after the character using it said their shunko was better, implying that her shunko was better because she had learned to use Hanki. That, and my one character from the last game uses Shunko in place of Shikai and Hanki in place of a bankai. Because those abilities really are worth that much and because Hanki can stop non-kido attacks too.Last edited by Callos_DeTerran; 2010-07-08 at 03:19 PM.
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Re: [BitP:R] BleachITP Reborn: OOC Thread 10
Kido, on itself, is explained very little in canon. Hanki is hardly the only thing that's been used only once, but sounds like something that'd be used more often. Caja Negacion is another example. Gran Rey Cero and Cero Oscuras belong to that heap, too.
One of my main arguments is that it would depend on the exact spell it's used against. Some Kido are easier, and more widely used, than others. Thus, it'd make sense counters are also easier, and more widely used. I agree that Hanki is an advanced technique - my main gripe is thinking of it as singular technique, when it sounds much more like a principle underlying several.
Yes, Hanki used against physical attacks would be a major ability, but it requires three things: great expertise in Kido, great expertise in Hakuda, and either extra-sensory powers or great combat experience to judge exact timing and force of hostile attacks.
Hanki alone is not a gamebreaker. A character capable of stopping physical blows with it is already head-above-shoulders his opponent, most likely."It's the fate of all things under the sky,
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Re: [BitP:R] BleachITP Reborn: OOC Thread 10
I think Frozen's on to something with making it a principle.
I'm not a huge fan of this, but I point to the Dungeons and Dragons 3.5 Edition Counterspelling as a possible basic principle to consider.
In other words, you can counter a particular Kido with a specially-cast version of the same Kido, with at least roughly the same force. Alternatively, there may be special Kido of higher levels designed to act as a broad counter to other Kido. These "Counter Kido" would be in the, oh, say, 50s (random number, not a hard definition!), and could be used to either "dispel" and existing effect of lower power (perhaps only up to the 40s, using the existing analogy), or to actively counter a Kido of equal or lower level.
Of course, a skilled Kido user could get around this counter, but it is something to keep in mind.
Making it one technique, rather than a broader skill, basically relegates it to a few characters. Making it a broad set of skills and techniques means it's available to anyone willing to have their character invest the skill in it.
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Re: [BitP:R] BleachITP Reborn: OOC Thread 10
Let me give few examples here: Sho is a telekinetic push. Based on the principle of Hanki, counter to Sho would be another push of equal force, just to opposing direction. This is something anyone using Sho could do.
Enkosen conjures up a golden barrier. Using Hanki against it is much harder, as it effectively requires a completely different Kido - a negative simulacrum of the barrier that makes it vanish without a sound. Probably possible with the same spell, but much harder than previous example, as it requires much more precise evaluation of the opposing barrier, and as the barrier is not directly affecting anyone, extrasensory perception or prior knowledge of the user might be required.
Wu Vei 80, on the other hand, is a special ritual that finds and summons forth a specific person, conjures up a specific gear, allows said person to communicate with telepathy and makes a metaphysically binding contract. The counter for that is so obscure and complicated it has its own spell and ritual."It's the fate of all things under the sky,
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Re: [BitP:R] BleachITP Reborn: OOC Thread 10
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Re: [BitP:R] BleachITP Reborn: OOC Thread 10
@ Horngeek: If you don't mind, would you like to have Mei interact with Voz while she's waiting for Genoveva? It ought to kill some time, at least.
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Re: [BitP:R] BleachITP Reborn: OOC Thread 10
Hanki (Reverse Demon)
An ability which nullifies an opponent's Kidō by hitting it with another one of perfectly opposite speed and energy. The ability can even neutralize an opponent's movements when used in conjunction with a physical attack."It's the fate of all things under the sky,
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