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  1. - Top - End - #151
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    Default Re: Phantom of the Opera Werewolf - Game Thread

    Well, crap.

    Oh, well, we need only two or three more day/nights like this. Then we are screwed...
    Last edited by Crimmy : Tomorrow at 26:72 DM.
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  2. - Top - End - #152
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    Talic's Avatar

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    Default Re: Phantom of the Opera Werewolf - Game Thread

    Quote Originally Posted by Crimmy View Post
    Well, crap.

    Oh, well, we need only two or three more day/nights like this. Then we are screwed...
    I... really don't think we CAN have any more days/nights like this. Baner...Seer...Partners... Whoever they kill tonight... That's 5.
    In exchange, we've gotten two wolves, at least; that's something. Even so, the only people with any kind of special roles at all are the fool and the masons. There's still a couple neutrals floating out there somewhere, and we NEED to keep them alive, or at least, not vote them off.

  3. - Top - End - #153
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    Default Re: Phantom of the Opera Werewolf - Game Thread

    Sure, I didn't meant losing power roles. If we have 3 more days/nights with nothing but villagers killed [which, of course, is obvious to happen at night], then we will decrease our numbers bad. So much that it will be decisive.
    Last edited by Crimmy : Tomorrow at 26:72 DM.
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  4. - Top - End - #154
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    Default Re: Phantom of the Opera Werewolf - Game Thread

    Three hours people. I'm still short of some night actions.
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  5. - Top - End - #155
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    Default Re: Phantom of the Opera Werewolf - Game Thread

    End of Night 3

    "Now go down there, and make sure nothing is missing. I want an item by item of what's down there."
    "But Mrs Carlotta, the Phantom.."
    "Silence! Now go."

    Gnomish Wanderer, ordered by Carlotta, desends into the bowels of the Opera house. "Why does she want to know what's down here? There's nothing but old props." Turning a corner, he catches sight of something terrifying.
    "Ahh!"
    "You broke the rules." The Phantom draws his sword, and starts walking towards Gnomish Wanderer.
    "No, please, please I beg of you!"
    Gnomish Wanderer runs for it, with the Phantom close behind. "NOOOO!"

    Summary: Gnomish Wanderer was killed by the Phantom. He was a member of the cast.
    Day 4 begins and ends in forty-eight hours.
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  6. - Top - End - #156
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    Talic's Avatar

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    Default Re: Phantom of the Opera Werewolf - Game Thread

    Two options. Either that Crimmy bandwagon was a bunch of people trying to be contrary... Or there was a wolf or two trying to save Fleeing.

    If it's the second, then Crimmy's pretty much assured to be not a wolf. Personally, that's what I think. However, it's the first major break I think we have. Next step is weeding out the bandwagoners from the wolves. I shall ponder my notes for a bit, and cast a vote later.

  7. - Top - End - #157
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    Default Re: Phantom of the Opera Werewolf - Game Thread

    Poor Gnomish. Nightkilled in two different games on the same day.
    My avatar! Isn't it just utterly diabolical? Ashen Lilies made it!

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  8. - Top - End - #158
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    Default Re: Phantom of the Opera Werewolf - Game Thread

    Rabbitholelost for being on the crimmy bandwagon
    Last edited by pondshadow; 2009-04-21 at 05:32 AM.
    Moleotar done by lindorm

    I remember the Myrka as menacing, unstoppable and well-nigh indestructible. Nowhere did I describe it as a four-legged beast on loan from Panto-Horses-Are-Us

  9. - Top - End - #159
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    Default Re: Phantom of the Opera Werewolf - Game Thread

    ((Psssst, Rabbitholelost is already dead.))

    I remember there was mist
    Swirling mist upon a vast glassy lake
    There were candles all around
    And on the lake there was a boat
    And in the boat...there was a man...


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    Dirky by Beans!
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  10. - Top - End - #160
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    Default Re: Phantom of the Opera Werewolf - Game Thread

    Quote Originally Posted by Talic View Post
    Two options. Either that Crimmy bandwagon was a bunch of people trying to be contrary... Or there was a wolf or two trying to save Fleeing.

    If it's the second, then Crimmy's pretty much assured to be not a wolf. Personally, that's what I think. However, it's the first major break I think we have. Next step is weeding out the bandwagoners from the wolves. I shall ponder my notes for a bit, and cast a vote later.
    I, personally, had no idea what to do. FC's actions screamed Beast, and, between this and WoD, I don't have any games left. So I decided to play it safe.

    Not sure who to point at yet, though.
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  11. - Top - End - #161
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    Default Re: Phantom of the Opera Werewolf - Game Thread

    I'm sure I'm gonna regret this, but I believe there's something fishy about the
    Great Zar Peter.

    However, and again, it is nothing more than a gut feeling...
    Last edited by Crimmy : Tomorrow at 26:72 DM.
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  12. - Top - End - #162
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    Default Re: Phantom of the Opera Werewolf - Game Thread

    Well, with the recent string of deaths, we're pretty much royally screwed. If the wolves have any idea what they're doing, we have no chance of winning.

    Zar Peter to prevent Autolynch.
    The artist formerly known as Tired N' Drowzy, master of puns.

  13. - Top - End - #163
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    Default Re: Phantom of the Opera Werewolf - Game Thread

    Talic for no good reason.
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  14. - Top - End - #164
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    Default Re: Phantom of the Opera Werewolf - Game Thread

    Really Well I say that I saw Talic acting oddish.
    \/some one missed the odd part. He keeps on getting in and the seer is gone.
    Last edited by D_Lord; 2009-04-19 at 09:35 PM.
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    ...Realizes he's hugging a physical manifestation of evil...*
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    He's adorable, but he's a threat to all who call the universe home. He must be stopped, no matter the cost
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  15. - Top - End - #165
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    Default Re: Phantom of the Opera Werewolf - Game Thread

    Well, as far as I've seen, Tallic has done a good job finding wolves.
    So I must say it's not a very good plan to bump him, especially since he's the base mind in our operation.
    Last edited by Crimmy : Tomorrow at 26:72 DM.
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  16. - Top - End - #166
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    Talic's Avatar

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    Default Re: Phantom of the Opera Werewolf - Game Thread

    Well, I'm out of sure things. I'm not voting for Zar. 1st on Crimmy yesterday isn't enough to go on, by itself.

    However, DarkComet was 2nd on...
    1) And he didn't vote at all Day 1...
    2) And chose to sneak in day 2, pointing at Murska after he outed himself.
    3) And day 3's counter-point at Crimmy, that really changed it from a point to a counter-bandwagon? His only reason has been that Fleeing Coward was too eager to die.
    4) He's also been remarkably quiet, only talking when he's voting. Not sure if that's normal for him...

    But everything together points to "laying low"... Except for the Crimmy point.

    The Crimmy point was a deviation from his M.O.

    I'm trying to think why, and don't see anything. That's suspicious to me. And barring any lunatic wolves outing themselves (again)... That's my point.

    If someone has better reasoning for a different point, I'm all ears.
    Last edited by Talic; 2009-04-21 at 12:22 AM.

  17. - Top - End - #167
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    Default Re: Phantom of the Opera Werewolf - Game Thread

    Responses are bolded.

    1) And he didn't vote at all Day 1... I usually avoid day 1. I have a bad history of being targeted whenever I do post.
    2) And chose to sneak in day 2, pointing at Murska after he outed himself. I didn't have anything better to do, did I?
    3) And day 3's counter-point at Crimmy, that really changed it from a point to a bandwagon? His only reason has been that Fleeing Coward was too eager to die. I didn't have any suspicions of my own yet, and I didn't know who to point at. I am also in remarkably few games lately, and I'd rather avoid the possibility of being beast-killed.
    4) He's also been remarkably quiet, only talking when he's voting. Not sure if that's normal for him, but everything together points to "laying low"... Except for the Crimmy point. In my experience, I usually do better when I am quiet early on. I don't get much in the ways of suspicions until later on, and when I DO try to do something earlier on, it generally costs me my life.

    There's your explanation.
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  18. - Top - End - #168
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    Talic's Avatar

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    Default Re: Phantom of the Opera Werewolf - Game Thread

    @D_Lord: Yeah, the seer's gone. Thank Murska for that (well, Murska and the Seer herself...). My point on wolves has been based on suspicious evidence and reasoning... For Murska? It was after the problem of Murska / Happy came up. A compelling argument to test things came up, and I went along with it. Later that day, Murska outed himself. For Fleeing? At the start of the day, he outed himself.

    No, my only real accuracy has been in defending villagers. Statistically more reliable, first off, as there are more villagers than wolves. Second, it's all been based on logic.

    This is a game where a single wrong vote can get you bandwagoned. Now, evidently, a couple right ones can as well. My points haven't been wrong because wolves outed themselves. My defenses haven't been wrong because I'm looking at statistics that are on my side, and using wolf behavior to base it on... Namely, Murska and Fleeing.

    @DarkComet: As I said, I'm not 100% on you. But it does strike me as suspicious. If you've got someone with other suspicious activity, I'm willing to consider changing my point.

    To be honest, my point could have just as easily gone to Eaglewiz. We're doing a whole lot better now that nobody listened to Happy's request to form a network. Thoughts?

    Also, while I've been trying to avoid baseless counterpoints... D_Lord has been laying low too. Suddenly now he's speaking up? Why?

    EDIT: I'd like to reiterate one thing. Masons, make your decisions based on information you see, but leave me out of it. Without a seer, anyone that PM's me, I'm a bit suspicious of... And I don't want to be the one that lets a wolf into the mason network.
    Last edited by Talic; 2009-04-19 at 10:16 PM.

  19. - Top - End - #169
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    Default Re: Phantom of the Opera Werewolf - Game Thread

    Quote Originally Posted by Crimmy View Post
    However, and again, it is nothing more than a gut feeling...
    For now, I'll trust your gut feeling. Zar Peter

  20. - Top - End - #170
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    Default Re: Phantom of the Opera Werewolf - Game Thread

    In light of the forum going out for most of the day, the day is extended for another twenty-four hours.
    Avatar by Emperor Ing

  21. - Top - End - #171
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    Default Re: Phantom of the Opera Werewolf - Game Thread

    ..Zar Peter
    Catatar made for me many years ago ... pretty sure by banjo1985
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  22. - Top - End - #172
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    Default Re: Phantom of the Opera Werewolf - Game Thread

    @Talic the reason why I'm doing more is my School year is almost over and before hand I was very busy with the end of the year projects.
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    Quote Originally Posted by Raz_Fox View Post
    *Hugs for breaking the awkardness!YAAY!
    ...Realizes he's hugging a physical manifestation of evil...*
    Quote Originally Posted by Lord Fullbladder, Master of Goblins View Post
    He's adorable, but he's a threat to all who call the universe home. He must be stopped, no matter the cost
    Quote Originally Posted by Jesse Drake View Post
    "Evil, evil, death, stab, kill, cheese, moon-stuff, mice, evil, evil mice..."

    Musings Pulled from D_Lord's head.



  23. - Top - End - #173
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    Default Re: Phantom of the Opera Werewolf - Game Thread

    Quote Originally Posted by pondshadow View Post
    Rabbitholelost for being on the crimmy bandwagon
    Quote Originally Posted by ThePhantom View Post
    Summary: Fleeing Coward was lynched, he was the Red Death, and he took Reinholdt and RabbitHoleLost with him. They were André and Firmin.
    :: drops quote and leaves again::

    "This is why it hurts the way it hurts.
    You have too many words in your head.
    There are too many ways to describe the way you feel.
    You will never have the luxury of a dull ache.
    You must suffer through the intricacy of feeling too much"

    — Iain S. Thomas
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  24. - Top - End - #174
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    Talic's Avatar

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    Default Re: Phantom of the Opera Werewolf - Game Thread

    Eaglewiz, upon further consideration. Putting the thought in everyone's head to not communicate with Turtle really hurt us. The timing was just too good.

  25. - Top - End - #175
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    Default Re: Phantom of the Opera Werewolf - Game Thread

    Ah well, seems this is my last day in the show.
    It was nice to sing with you all!

    Point at EagleWiz
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  26. - Top - End - #176
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    Default Re: Phantom of the Opera Werewolf - Game Thread

    I point at PhantomFox for no good reason...

    But I love the irony!
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    Damn Jontom and his twisting logic that make sense.
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    Nothing personal JX, I just know how completely devious and brilliant you are at these games when you have the time to devote to them.
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    All I'll say is that Jontom is a master at these games ... the blue guy with the spiky teeth can be very persuasive.

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  27. - Top - End - #177
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    Default Re: Phantom of the Opera Werewolf - Game Thread

    (Sheepishly changes point to Zar Peter)
    Last edited by pondshadow; 2009-04-21 at 05:35 AM.
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    I remember the Myrka as menacing, unstoppable and well-nigh indestructible. Nowhere did I describe it as a four-legged beast on loan from Panto-Horses-Are-Us

  28. - Top - End - #178
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    Default Re: Phantom of the Opera Werewolf - Game Thread

    Zar Peter might be a wolf. Talic, i doubt it. Few wolves would want us to create a large network.

  29. - Top - End - #179
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    Default Re: Phantom of the Opera Werewolf - Game Thread

    End of Day 4

    "Out!"
    "But Mrs Carlotta, I"
    "Silence toad. It matters not what you say. I'm tired of you and telescope. Besides, you said your'e retiring soon, so think of it as early retirement."
    "But."
    "OUT!"

    Summary: Zar Peter was lynched, he was a member of the cast.
    Normally Shadowcaller, Dirk Kris and Noir Cat would follow him, but as school is going to done for me tomorrow, I'll give them a one day grace on the autolynch, but they have to vote on the next day, or they are finished.

    Night 4 begins and ends in twenty-four hours.
    Last edited by ThePhantom; 2009-04-23 at 11:07 PM.
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  30. - Top - End - #180
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    Default Re: Phantom of the Opera Werewolf - Game Thread

    I appear to have a poor awareness of the passing of time in this game, I never noticed that two days had gone by...

    Oh well, thanks for letting me get another day to vote.
    Last edited by Shadowcaller; 2009-04-22 at 02:55 AM.

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