Results 31 to 46 of 46
Thread: Arson.
-
2012-04-23, 09:25 PM (ISO 8601)
- Join Date
- May 2011
-
2012-04-23, 09:32 PM (ISO 8601)
- Join Date
- Apr 2011
-
2012-04-23, 10:09 PM (ISO 8601)
- Join Date
- Apr 2010
- Location
- Hell's Heart
Re: Arson.
Oh, it's not that I can't burn things down, it's just I wanted a more efficient way of doing it than covering things with fifty-odd pounds of oil, which I'd have to lug around everywhere. Using PMI to create large amounts of it is much easier, so now I'm really looking for ways to create reliable explosions rather than just fire.
-
2012-04-23, 10:17 PM (ISO 8601)
- Join Date
- Nov 2010
- Location
- Nomad
- Gender
Re: Arson.
You could also investigate ways of making Greek Fire. That'll really mess up someone's day.
If something doesn't work, hit it.
If it still doesn't work, hit it harder.
-
2012-04-23, 10:21 PM (ISO 8601)
- Join Date
- Feb 2012
Re: Arson.
There should be a god of adventuring and fire.
DOMAIN
Adventuring and Fire
All clerics of Adventuring and Fire have UMD on their skill list.
Domain Spells
0) Ignite
Evocation [fire]
Casting time 1 Standard Action
Components V DF
Range Close (25ft + 5ft/2 levels)
Duration
Saving Throw Fortitude Negates (Object), Spell Resistance
Start any kind of fire that can be lit with a match.
1) Lesser Fire Bolt
Evocation [fire]
Casting time 1 Standard Action
Components V S
Range Close (25ft + 5ft/2 levels)
Saving Throw Reflex Half, Spell Resistance
Deals 1d4 daWizard per level up to a maximum of 5d4 at 5th level.
2) Burning Ring of Fire
Conjuration [fire]
Casting time 1 Standard Action
Components V S DF
Range Self
Saving Throw Reflex Half
Creates a 10ft radius ring of fire that neither harms you nor your equipment. Deals 1d6+1 damage per level up to a maximum of 5d6+5 at 5th level.
3) Power Word: Monty Python
Conjuration [summoning]
Casting time 1 Move action
Components V
Range Self
Duration Instantaneous
Saving Throw Will (negates)
With a single word, you can create a castle, which is only a model, summon a black knight as summoner monster III, consume the party bard, or other similar effect. A will save is granted to the DM to immediately shut you down, causing the spell to be wasted.
4) Consume Orphanage
Evocation [fire]
Casting time 1 minute
Range Close (25ft + 5ft/2 levels)
Components V S M (an orphanage containing no fewer than 20 orphans at the time of casting)
Duration Instantaneous
Saving Throw Fortitude Negates (Object), Spell Resistance
Starts a magical fire in an orphanage that can not be put out with mundane means. The fire will continue to burn until it runs out of fuel or is put out with a dispel magic or similar effect.
5) Delayed Consume Orphanage
As Consume Orphanage but the effect can be delayed up to 7 days, chosen at the time of casting.
9) When your only tool is fire, everything looks like an orphanage
Transmutation [fire]
Casting time 1 hour
Components V S DF M - Mountain Dew and Cheetos totaling 1000g
Range 1000 miles
No saves
All orphanages within the spell range are transformed instantly into a mighty pyre, as a sign of your adventuring prowess.
Okay, so I started to get bored after a while there.
-
2012-04-23, 10:43 PM (ISO 8601)
- Join Date
- Aug 2008
Re: Arson.
I would really like to see a game made by Obryn, Kurald Galain, and Knaight from these forums.
I'm not joking one bit. I would buy the hell out of that. -- ChubbyRain
Current Design Project: Legacy, a game of masters and apprentices for two players and a GM.
-
2012-04-23, 11:38 PM (ISO 8601)
- Join Date
- Apr 2011
- Gender
-
2012-04-23, 11:52 PM (ISO 8601)
- Join Date
- Mar 2011
Re: Arson.
Alternatively, distilled pine resin. No chemistry required, and has a lower autoignition temperature (but a higher flash point, so vaporisation is harder). Alternatively, if trace byproducts are kosher, try apple gas or rocket fuel.
-
2012-04-24, 12:34 AM (ISO 8601)
- Join Date
- Sep 2008
-
2012-04-24, 01:22 AM (ISO 8601)
- Join Date
- Apr 2011
- Gender
Re: Arson.
You'll need a Wizard of at least 7th-level, a metric ton (literally or figuratively) of oil and some big guy with Flight, maybe a dragon or similar. Optimally, the spells you'll want are Forcewave, Energy Resistance, Body of the Sun and a method of flight. You'll need to put Body of the Sun on a Contingency, triggered off your Forcewave cast.
Step 0: Have Energy Resistance and your method of flight going, and the Body of the Sun contingency up.
Step 1: Ready an action to cast Forcewave when the falling oil gets just past you.
Step 2: Get your big guy to fly above you, holding the oil. Optimally you should use a Bag of Holding that you just invert, or even better use Telekinesis to shape it into a sphere, but if pressed you could just make a sling and drop it for less effectiveness.
Step 3: Drop the oil. The oil falls past you in an approximately spherical formation, and your readied Forcewave goes off right before it passes you. The Forcewave disperses the oil in a teardrop shape (due to air resistance) and then the Body of the Sun contingency goes off. The oil ignites sequentially outwards from the point of the teardrop at you.
Step 4: ?????
Step 5: You have just delivered history's first intentional thermobaric explosion. You get all the profit.
-
2012-04-24, 01:46 AM (ISO 8601)
- Join Date
- Sep 2008
Re: Arson.
*strokes chin*
Hmmm, I like the way you think.
-
2012-04-24, 02:14 AM (ISO 8601)
- Join Date
- Apr 2011
- Gender
-
2012-04-24, 02:23 AM (ISO 8601)
- Join Date
- Sep 2008
Re: Arson.
-
2012-04-24, 02:30 AM (ISO 8601)
- Join Date
- Apr 2011
- Gender
Re: Arson.
You've been here four years. Rank hath its privileges. So does general badassery, in many cases.
-
2012-04-24, 02:36 AM (ISO 8601)
- Join Date
- Sep 2008
Re: Arson.
-
2012-04-24, 02:42 AM (ISO 8601)
- Join Date
- Sep 2011
- Location
- The Anauroch (-696 DR)
Re: Arson.
Cult of the Playground est. 2011
Proud owner of 1 internet
Cult of the Playground Highly endorses the ideals of the Tippyverse, World Optimization and "Paradise". its Clerics are encouraged to Optimize everything that they set there sights on. Perfection is our goal.to join simply copy this.
Doctrine