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  1. - Top - End - #61
    Barbarian in the Playground
     
    DwarfFighterGuy

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    Default Re: "Useless" character concepts

    Quote Originally Posted by Joe dirt View Post
    A character that is a Siamese twin... one twin wants to be a paladin of lawful good nature. the other wants to be an evil assassin or someone with multiple personality disorder... but has the same problem of being completely opposed to the others agenda.... could also work with a character that is possessed
    I played this character in a LARP. I was an Assassin half the time, and a Healer the other half of the time. The Assassin always wore a mask, so nobody knew the truth, even himself. Nobody even noticed that they had almost identical backstories, because they assumed I was just being lazy in my character creation. Turns out I was much better at character building than they assumed.
    "I'd like to cast Feather Fall for when my team lets me down."

  2. - Top - End - #62
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    EvilClericGuy

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    Default Re: "Useless" character concepts

    Quote Originally Posted by krugaan View Post
    "An arrow to the knee? You got off *lucky*."
    Now I'm picturing a halfling grappler-barbarian/bard focused on dexterity as a result of his ill-founded belief that he would grow up to thieve all the thieving thief's in the thiefdom through the use of his mighty, manipulative wits (high dexterity/intelligence, average constitution/charisma, low strength/wisdom) until a drunken tavern brawl revealed to him his love of gratuitous physical violence. (Background: Charlatan.)

    Given his small size and relative physical frailty he's forced to rely exclusively on the single-leg takedown when fighting most creatures which, as with Fezzek of Princess Bride fame, impairs his ability to fight people of his own size. The ferocious joy that he experiences from a well struck blow of his forehead to the kneecap or groin of an opponent is sufficient to keep him alive when they kick him half-way across the dungeon.

    Given that he always expected to spend more time dodging between legs in an attempt to escape the Watch he's naturally proficient in acrobatics, not athletics. The result of his greater than average intellect is that he cannot resist puns in the midst of combat leading him to have unintentionally multi-classed to bard.

    In order to employ his sole maneuver of the single-leg take down with any hope of success even against your average ale-besotted human commoner he's taken to wearing a helmet which he uses to headbutt knees and groins in the hopes of imposing disadvantage on subsequent takedown attempts.

    The end result being that one beautiful toss of the dice to land on the most unlikely natural 20 in the world as he attempts to execute a single leg takedown on something that's literally nine times his size and ends the round by knocking sardonically on his helmet as he utters the following dad-joke:

    "It's a knee-cap, get it?"

  3. - Top - End - #63
    Ogre in the Playground
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    Default Re: "Useless" character concepts

    Quote Originally Posted by Knaight View Post
    I mean, the inspiration there is literally the general phenomena of Irish monasticism in the 700's, adapted for a fantasy setting. I'm willing to cop to it being nerdy even by D&D standards.
    My man!
    Argue in good faith.

    And try to remember that these are people.

  4. - Top - End - #64
    Ogre in the Playground
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    Default Re: "Useless" character concepts

    Quote Originally Posted by jojo View Post
    Now I'm picturing a halfling grappler-barbarian/bard focused on dexterity as a result of his ill-founded belief that he would grow up to thieve all the thieving thief's in the thiefdom through the use of his mighty, manipulative wits (high dexterity/intelligence, average constitution/charisma, low strength/wisdom) until a drunken tavern brawl revealed to him his love of gratuitous physical violence. (Background: Charlatan.)

    Given his small size and relative physical frailty he's forced to rely exclusively on the single-leg takedown when fighting most creatures which, as with Fezzek of Princess Bride fame, impairs his ability to fight people of his own size. The ferocious joy that he experiences from a well struck blow of his forehead to the kneecap or groin of an opponent is sufficient to keep him alive when they kick him half-way across the dungeon.

    Given that he always expected to spend more time dodging between legs in an attempt to escape the Watch he's naturally proficient in acrobatics, not athletics. The result of his greater than average intellect is that he cannot resist puns in the midst of combat leading him to have unintentionally multi-classed to bard.

    In order to employ his sole maneuver of the single-leg take down with any hope of success even against your average ale-besotted human commoner he's taken to wearing a helmet which he uses to headbutt knees and groins in the hopes of imposing disadvantage on subsequent takedown attempts.

    The end result being that one beautiful toss of the dice to land on the most unlikely natural 20 in the world as he attempts to execute a single leg takedown on something that's literally nine times his size and ends the round by knocking sardonically on his helmet as he utters the following dad-joke:

    "It's a knee-cap, get it?"
    /groan

    That character ...



    ... can solve a-knee problem with his head.



    Ok, that was terrible, I'll think of a better one later.
    Argue in good faith.

    And try to remember that these are people.

  5. - Top - End - #65
    Ogre in the Playground
     
    PaladinGuy

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    Default Re: "Useless" character concepts

    Meet Jonathan the Jack of All Trades Classes.

    Standard Human, 12, 12, 14, 12, 12, 12; +1 to all

    He's interested in a little bit of everything and wants to try everything. His curiosity about the world rivals that of even the most curious of cats.

    Starts as a Sorcerer, being innately born with a flair for some small magics, and eventually takes one level in every class.
    Insert Clever Signature Here

  6. - Top - End - #66
    Ogre in the Playground
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    Default Re: "Useless" character concepts

    Quote Originally Posted by Oramac View Post
    Meet Jonathan the Jack of All Trades Classes.

    Standard Human, 12, 12, 14, 12, 12, 12; +1 to all

    He's interested in a little bit of everything and wants to try everything. His curiosity about the world rivals that of even the most curious of cats.

    Starts as a Sorcerer, being innately born with a flair for some small magics, and eventually takes one level in every class.
    I think there was a thread about this before? It didn't turn out being that bad, IIRC, depending which classes you dip in more heavily than others.

    Anything with warlock 2 / sorc 2 will give you really good at will ranged damage, you'll have proficiency in everything and likely expertise in half of those things.

    I would play it as the regular joe who's the ultimate background character.
    Argue in good faith.

    And try to remember that these are people.

  7. - Top - End - #67
    Barbarian in the Playground
     
    Zombie

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    Default Re: "Useless" character concepts

    Quote Originally Posted by The_Jette View Post
    I played this character in a LARP. I was an Assassin half the time, and a Healer the other half of the time. The Assassin always wore a mask, so nobody knew the truth, even himself. Nobody even noticed that they had almost identical backstories, because they assumed I was just being lazy in my character creation. Turns out I was much better at character building than they assumed.
    So did u undercut ur own objectives? Did the two know about each other and if they did why didnt the good one lock up himself? Or was the good just a cover for the evil side?
    Last edited by Joe dirt; 2017-12-07 at 05:33 PM.

  8. - Top - End - #68
    Barbarian in the Playground
     
    DwarfFighterGuy

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    Default Re: "Useless" character concepts

    Quote Originally Posted by Joe dirt View Post
    So did u undercut ur own objectives? Did the two know about each other and if they did why didnt the good one lock up himself?
    Actually, they did undercut their own objectives... sort of. They were completely unaware of each other. When one was in charge they had the strong desire to kill/protect the target of the other. There was a lot of "hey, guys, this assassin is after this person. We should protect them." And, part of the backstory was the assassin breaking into the healer's Monastery and killing off all the monks who lived there, causing the healer to leave the place, and the assassin to gain some status in the underworld. They think it's a coincidence that they keep ending up in the same space. The "end" of their story came about when the healer came across a person too damaged for him to save, and ended up sacrificing himself to save the person. His "soul" ascended to a higher plane, and left the body for the assassin, who picked up his skills with healing, and found that his body resisted him whenever he attempted to murder someone. He was essentially the same assassin, but with all of the "morals" of the healer. I retired the character after that, though.
    "I'd like to cast Feather Fall for when my team lets me down."

  9. - Top - End - #69
    Barbarian in the Playground
     
    BardGuy

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    Default Re: "Useless" character concepts


    The sad thing, even if you try with point buy, is you often get something intriguing to play.

    See, even a Regular Human Barbarian Acolyte with 9,9,9,16,16,16 you end up with this:

    Mother Superior
    Lv 3 Human Beserker Barbarian Acolyte
    HD: 1d12. HP: 23. AC: 8 (10 w shield, higher w med armor)
    PB: +2. Spd: 30'.

    STR 9, DEX 9, CON 9, INT 16, WIS 16, CHA 16.

    Skill: Athletics +5, Insight +5, Perception +5, Religion +5.
    Tools: --
    Armor: light, medium, shields.
    Weapons: simple, martial.
    Language: Common +3 extra.

    Rage - 3x
    Danger Sense
    Frenzy
    Reckless Attack

    Bkrd: Shelter of the Faithful.

    Bio: She's the adventurers' parochial school disciplinarian. Cultured but with a nasty temper. Not too strong, lest she cripple her charges. But they learn to listen to her sooner than later. Her grapple is often a well placed pinch.

    I so wanna play this "useless" character in AL now...
    Last edited by opaopajr; 2017-12-07 at 05:42 PM.

  10. - Top - End - #70
    Orc in the Playground
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    Default Re: "Useless" character concepts

    Quote Originally Posted by opaopajr View Post

    The sad thing, even if you try with point buy, is you often get something intriguing to play.

    See, even a regular human barbarian acolyte with 9,9,9,16,16,16 you end up with this:

    Mother superior
    lv 3 human beserker barbarian acolyte
    hd: 1d12. Hp: 23. Ac: 8 (10 w shield, higher w med armor)
    pb: +2. Spd: 30'.

    "Run! It's Attila the Nun!"
    Last edited by Caelic; 2017-12-07 at 05:49 PM.

  11. - Top - End - #71
    Ogre in the Playground
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    Default Re: "Useless" character concepts

    Quote Originally Posted by Caelic View Post
    "Run! It's Attila the Nun!"
    Ouch, that hurts...

    ...my funnybone! Hyuckhyuckhyuck...
    Argue in good faith.

    And try to remember that these are people.

  12. - Top - End - #72
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    ElfMonkGuy

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    Default Re: "Useless" character concepts

    Quote Originally Posted by krugaan View Post
    Right, but you prepare each class individually as if they were seperate single classes, no?
    If I'm reading it the same what that they are you prepare each class individually, yes, but your preparation is based on the highest spell slot you have (at least, as far as Clerics are concerned). As we're using the multiclass table our highest level spell slot is 9th.

  13. - Top - End - #73
    Barbarian in the Playground
     
    BardGuy

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    Default Re: "Useless" character concepts

    Multiclassing
    Spells Known and Prepared

    You determine what spells you know and can prepare for each class individually, as if you were a single-classed member of that class.

    This step. You calculate ignoring your Multiclassed Spell Slots value.

    This is reinforced in the example given for both Multiclassing's "Spells Known and Prepared" section and "Spell Slots" section, to reinforce clarity and remove ambiguation.

  14. - Top - End - #74
    Ogre in the Playground
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    Default Re: "Useless" character concepts

    Quote Originally Posted by opaopajr View Post
    Multiclassing
    Spells Known and Prepared

    You determine what spells you know and can prepare for each class individually, as if you were a single-classed member of that class.

    This step. You calculate ignoring your Multiclassed Spell Slots value.

    This is reinforced in the example given for both Multiclassing's "Spells Known and Prepared" section and "Spell Slots" section, to reinforce clarity and remove ambiguation.
    This. You can't "prepare as if you are singled classed" but then ignore that part when it comes to the "highest level slot" part.
    Argue in good faith.

    And try to remember that these are people.

  15. - Top - End - #75
    Orc in the Playground
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    Default Re: "Useless" character concepts

    KROGG the fire-barbarian

    Krogg is a half-orc barbarian (Berserker) of the frozen waste. Krogg's player gave him good STR and CON, half-decent DEX and dumped INT and WIS as low as he could. CHA is 12 because "hey, I have free Intimidate and that's a CHA skill".

    Early in his adventurer's life, Krogg was impressed by wizards and sorcerers flinging fireballs, and came to the conclusion that FIRE! was the most powerful weapon there was. Krogg was to become a CASTER! Abysmal INT and WIS meant no Cleric/Druid/Wizard, so Trogg's player decided to go Sorcerer (Firebolt was not on the Warlock spell list). Unfortunately, now Krogg has to slug to 4th level to get his ASI to bring his CHA to 13. Krogg's player decides to go with the Actor feat, because why not?

    A few levels later, Krogg is now a SORCERER (wild magic, because Krogg is a half-orc, not a half-orc/half-human/half-dragon). As the battle breaks, Krogg jumps into the fray, initiating Frenzy Rage (with one attack, because he didn't make it to level 5). Then, he remembers that FIRE! is the most powerful weapon, and casts a spell (with a disappointing spell DC of 12). Rage ends, Krogg gains an exhaustion level, and quickly runs out of spell slots (that's when his skin doesn't become a vibrant shade of blue or worse, when he becomes immune to alcohol for a week), because his group is now level 8th and fights are getting though. And that was the first encounter of the day...
    Last edited by Laurefindel; 2017-12-07 at 06:55 PM.
    'findel

  16. - Top - End - #76
    Ogre in the Playground
     
    GnomeWizardGuy

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    Default Re: "Useless" character concepts

    Quote Originally Posted by Laurefindel View Post
    KROGG the fire-barbarian

    Krogg is a half-orc barbarian (Berserker) of the frozen waste. Krogg's player gave him good STR and CON, half-decent DEX and dumped INT and WIS as low as he could. CHA is 12 because "hey, I have free Intimidate and that's a CHA skill".

    Early in his adventurer's life, Krogg was impressed by wizards and sorcerers flinging fireballs, and came to the conclusion that FIRE! was the most powerful weapon there was. Krogg was to become a CASTER! Abysmal INT and WIS meant no Cleric/Druid/Wizard, so Trogg's player decided to go sorcerer (Firebolt was not on the Warlock spell list). Unfortunately, now Krogg has to slug to 4th level to get his ASI to bring his CHA to 13. Krogg's player decides to go with the Actor feat, because why not?

    A few levels later, Krogg is now a SORCERER (wild magic, because Krogg is a half-orc, not a half-orc/half-human/half-dragon). As the battle breaks, Krogg jumps into the fray, initiating Frenzy Rage (with one attack, because he didn't make it to level 5). Then, he remembers that FIRE! is the most powerful weapon, and casts a spell. Rage ends, Krogg gains an exhaustion level, and quickly runs out of spell slots (that's when his skin doesn't become a vibrant shade of blue or worse, when he becomes immune to alcohol for a week), because his group is now level 8th and fights are getting though. And that was the first encounter of the day...
    A couple things wrong with this.

    1) Casting doesn't end your rage; you just can't cast while raging. So he'd have to end his rage first and then cast.

    2) Using rage or ending rage doesn't cause exhaustion. It's only when he also uses frenzy that he gains exhaustion. And if he's using frenzy, then he gets more than one attack. That's the whole point of frenzy.

    This seems more weak due to play style than it does the build.

  17. - Top - End - #77
    Orc in the Playground
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    Default Re: "Useless" character concepts

    Quote Originally Posted by mgshamster View Post
    A couple things wrong with this.

    1) Casting doesn't end your rage; you just can't cast while raging. So he'd have to end his rage first and then cast.
    True; that's what's Krogg's player is doing

    Quote Originally Posted by mgshamster View Post
    2) Using rage or ending rage doesn't cause exhaustion. It's only when he also uses frenzy that he gains exhaustion. And if he's using frenzy, then he gets more than one attack. That's the whole point of frenzy.
    Not on the first round; Krogg had to spend his bonus action to activate his rage and therefore cannot use it to gain bonus attack on the first round.

    Quote Originally Posted by mgshamster View Post
    This seems more weak due to play style than it does the build.
    Absolutely. It could be a viable built if done/player better. I guess that's a point in favour of 5e; it's actually hard to make a truly useless character unless you consciously sabotage it.
    Last edited by Laurefindel; 2017-12-07 at 07:03 PM.
    'findel

  18. - Top - End - #78
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    ElfMonkGuy

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    Default Re: "Useless" character concepts

    Quote Originally Posted by opaopajr View Post
    This step. You calculate ignoring your Multiclassed Spell Slots value.
    Please quote where it says this. It says nothing about "ignoring your Multiclassed Spells Slots Value " - which I'm not even sure is a thing because as far as you're concerned your "multiclass spell slots" are just "spell slots".

    What it does say is that you prepare as a single-classed member of that class. Read Cleric's spell preparation section and it says that the spells you choose must be of a level for which you have spell slots.

    In your reply please work with me as I'm not the person who originally started this. I don't need huge, bolded letters to read and I'm working from what I believe another person's view to be.

  19. - Top - End - #79
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    Friv's Avatar

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    Default Re: "Useless" character concepts

    Johann Fitzpatrick III

    Level 5 Variant Human Noble Fighter (Battlemaster)

    Strength 9 [-1], Dexterity 9 [-1], Constitution 15 [+2], Intelligence 15 [+2], Wisdom 8 [-1], Charisma 15 [+2]
    Proficiency Bonus: +3, AC: 12. HP 44, Initiative -1. Strong Saves: Strength, Constitution
    Proficient in simple weapons, martial weapons, all armour, shields, and dice.
    Skills: Acrobatics +2, Athletics +2, History +5, Persuasion +5, Sneak +2
    Equipment: Chain shirt, shortsword, shortsword, a light crossbow and an explorer’s pack.
    Attack: Shortsword +2 [1d6-1] twice, Crossbow +2 [1d8-1]

    Fighting Style: Two-Weapon Fighting: Add your Strength bonus to the damage of your off-hand attack.
    Action Surge: Take an extra action once per rest.
    Second Wind: Use bonus action once per rest to recover 1d10+5 HP.
    Weapon Bond: You are bonded to your family longsword.
    Feat: Mounted Combatant
    Feat: Magic Adept
    Extra Attack: When you take the attack action, attack twice.

    Superiority Dice: 4d8
    Maneuver Save DC: 7
    Maneuvers Known:
    *) Parry: When hit successfully, spend a die to reduce damage by 1d8-1.
    *) Lunge: Spend a die to add 5 ft range. If you hit, add 1d8 damage.
    *) Riposte: When someone misses you in melee, you can spend a die to make an attack. If it hits, add 1d8 damage.

    Cantrips Known: Blade Ward, True Strike
    Spell Known: Mage Armor

    Johann Fitzpatrick is a member of the Fitzpatrick line of knights. He really wanted to be a wizard. Really, really wanted to be a wizard. But his father was convinced that he would be a KNIGHT. A true, brave, and loyal knight. He pushed Johann into physical training until he was ready to die, and then made it clear that Johann would be shaming the family if he ever stopped.

    Johann is… not a very good knight. Despite his training with sword and dagger, he doesn’t really have what it takes to land a blow. He can hold his own against enemies without his extensive training, but that’s about it. What he does have is book smarts, natural charm, and endurance built up from years of pointless, garbage training, plus a tiny handful of scrounged spells originally designed by a wizard who wanted to be a knight, coupled with a lack of understanding of just how bad he really is. He never gives up. Unfortunately.

    Johann isn’t totally useless. He has a couple of decent skills, and good HP. But of his three maneuvers, one relies on an Ability he doesn’t have, one makes him slightly better at making attacks that don’t usually hit, and one only works if someone misses him, which will almost never happen because his AC is 12. His HP is less great because nearly every attack is going to hit him. His Feat only works on horseback, and isn’t great even then. His Fighting Style is actively counter-productive. His spells reproduce things he already has or require him to stop fighting to set up combat ability. He is just generally going to be a millstone around everyone's necks.

    (If you advance Johann, he'll probably pick up Resilient (Wisdom) at Level 6, the extremely terrible Know Your Enemy at Level 7 along with a fifth superiority die, and at Level 8 you can boost his Charisma to 17...)

  20. - Top - End - #80
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    GnomeWizardGuy

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    Default Re: "Useless" character concepts

    I started a new thread on the spell casting topic.

    http://www.giantitp.com/forums/showt...7#post22643347

  21. - Top - End - #81
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    ElfMonkGuy

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    Default Re: "Useless" character concepts

    Quote Originally Posted by mgshamster View Post
    I started a new thread on the spell casting topic.

    http://www.giantitp.com/forums/showt...7#post22643347
    You are a straight classed Monk of the 4 Elements with only ASIs amongst munchkin Sorlocks with UA feats.

  22. - Top - End - #82
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    Default Re: "Useless" character concepts

    Quote Originally Posted by SpamCreateWater View Post
    Please quote where it says this. It says nothing about "ignoring your Multiclassed Spells Slots Value " - which I'm not even sure is a thing because as far as you're concerned your "multiclass spell slots" are just "spell slots".

    What it does say is that you prepare as a single-classed member of that class. Read Cleric's spell preparation section and it says that the spells you choose must be of a level for which you have spell slots.

    In your reply please work with me as I'm not the person who originally started this. I don't need huge, bolded letters to read and I'm working from what I believe another person's view to be.
    can i please kiss you for being the first person ever involved in this argument who bothered opening their own PHB and looking at the Spell Preparation rules for Paladin/Druid/Cleric/Wizard and the Multiclass Rules and realized that they dont work?
    My Homebrew: found here.
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  23. - Top - End - #83
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    ElfMonkGuy

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    Default Re: "Useless" character concepts

    Quote Originally Posted by toapat View Post
    can i please kiss you for being the first person ever involved in this argument who bothered opening their own PHB and looking at the Spell Preparation rules for Paladin/Druid/Cleric/Wizard and the Multiclass Rules and realized that they dont work?
    I'll check with my partner, but I'm sure that will be an acceptable action

  24. - Top - End - #84
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    BardGuy

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    Default Re: "Useless" character concepts

    Very simple, the "Prepared and Casting Spells" section of a class (so too the "Spells Known" section of a class) is calculated 'as if individually'. This determines any restrictions to your spell lists. It determines which spell list you have access to, what spell levels you have access to, and what spells are accrued in your spellbook (if necessary). This explains why the Multiclassing example includes a definition of 10 known wizard spells, 2 of which are 2nd lvl.

    Specifically, the second paragraph in that section provides formula on these values. The first value is Preparation: this is caster level + caster mod (minimum 1). The second is Spell Levels Known, which is contingent upon knowing the Spell Slots Available according to the single class table.

    The only way to gain info from the single class table and discover Spell Levels Known is to find the Spell Slots Available. The only way allowed by multiclassing to calculate it is 'as if individually classed'. Thus you isolate the class levels from the total character levels. Then you can read the values from the single class table.

    Once that is done, the 'as if individually classed' levels define what line to read on the single class table. Which in turn defines Spell Slots Available. Which in turn defines the Spells Levels Known. This is a nuclear process -- an unbroken chain necessary to finish the Prepared Spells section.

    Only once you finish this step do you move into the Multiclass exception for Spell Slots. The exception was given to Spell Slots Known after the previous calculation, not before, so there is no interruption of the Spell.Levels Known contingent calculation. You only get to return to the Multiclassing chapter "Multiclassing Spell Slots" AFTER you finish completion of the previous clause "Spells Known and Prepared Spells" read specifically with 'as if individually classed' clause attached.

    Order of operations is further disambiguated by the example given AND carried over through to the next clause section's step for further reinforcement of intent.

    Here's the cleric's class' nuclear Prep and Casting Spells section for reference.

    Preparing and Casting Spells

    The Cleric table shows how many spell slots you have to cast your spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.

    You prepare the list of cleric spells that are available for you to cast, choosing from the cleric spell list. When you do so, choose a number of cleric spells equal to your Wisdom modifier + your cleric level (minimum of one spell). The spells must be of a level for which you have spell slots.

    For example, if you are a 3rd-level cleric, you have four 1st-level and two 2nd-level spell slots. With a Wisdom of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination. If you prepare the 1st-level spell cure wounds, you can cast it using a 1st-level or 2nd-level slot. Casting the spell doesn’t remove it from your list of prepared spells.
    Last edited by opaopajr; 2017-12-08 at 11:03 AM.

  25. - Top - End - #85
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    Default Re: "Useless" character concepts

    I have a friend who is good at this. They made a mute bard. She pickpockets any one who doesn't tip her.
    Come to the dark side; we have pop-tarts.
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    Quote Originally Posted by DivisibleByZero View Post
    We, as humans, have incisors. Those are made for tearing flesh and meat.
    Meat tastes good.
    If we aren't supposed to eat people, then why are they made of meat?

  26. - Top - End - #86
    Ogre in the Playground
     
    Asmotherion's Avatar

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    May 2015
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    Default Re: "Useless" character concepts

    Quote Originally Posted by Easy_Lee View Post
    I'll try to keep these pure-classed so it's fair.

    TWF Strength-based Purple Dragon Knight with the criminal background (drafted in to PDKs due to his pure heart and "potential"): this character is not so much useless as far behind the curve. TWF does not work well with action surge and competes with second wind for the bonus action.

    There are also few feats that a strength-based TWF character can take to differentiate himself. He'll have 19 AC, some DPR, and that's about it.

    Fire Dragon Origin Sorcerer with all of the fire spells: the key to playing a dragon sorcerer well is to diversify your spell list. We're not going to do that. We're going to take firebolt, burning hands, scorching ray, fireball, and never replace any of them. We're also going to take Empowered and Quickened, pretty standard for a blaster.

    Our character is a pyromaniac, full stop. And any time enemies are immune to fire, he's useless and can't do anything about it. Now let's put the nail in the coffin: the antagonists in the campaign are fire giants, fire elementals, and red dragons.
    This is easy: You go and become friends with the red Dragons with your Dragonic Ancestry feature giving you expertease when you use Charisma skills with Dragons. Since you're a Pyromaniac, you're probably decended from Red Dragons (Chaotic Evil) and not anything north in the aligmental compass, so you're probably like cousins either way.

    So, you go hang with your cousins, ask them to eat the Fire Giants for you (lore wise, Dragons Hate Giants either way, and the hate is mutual), and then you start a campfire ignoring the fire elementals, as you don't give a rat's @ss about what they're doing.

    In this specific campain setting this build is not useless, it's more like the freaking Dovakin gone Miraak (before the betrayal of the dragons) all over again.

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    Generalist Sorcerer

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