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2017-11-09, 09:08 PM (ISO 8601)
- Join Date
- Aug 2016
Re: The aberration: fighter sub-class PEACH
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2017-11-09, 09:25 PM (ISO 8601)
- Join Date
- Sep 2016
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2017-11-09, 09:50 PM (ISO 8601)
- Join Date
- Sep 2017
- Location
- EST
Re: The aberration: fighter sub-class PEACH
I did create an alternate feature to Awakend mind which allows you to gain natural weapons if you would like to look at that. But, yes, we did have some clearly different views on certain subjects. I hope that I did not seem too stubborn or unreasonable though, I really was considering and looking into your ideas. Although, my comprehension of those ideas could have been better. I really did think that your intense opposition made me think on a deeper level as to why I made the decisions that I did. In a way, I fe as if the debating caused the class to become more solidly built, which is exactly what I was going for in a PEACH thread.
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I have designed a Gothic Horror TTRPG built for actual play performances. If you want to play some sessions using it or talk theory, read more about it here!
My D&D 5e Homebrew Content
The Necronomicon. An >30 Page Cthulhu Mythos Supplement
Faerie Vampyre Monsters. Won 1st place in the GitP Monster Design Contest: Shapeshifters.
Check here for my extended homebrew signature!
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2017-11-19, 03:22 PM (ISO 8601)
- Join Date
- Sep 2017
- Location
- EST
Re: The aberration: fighter sub-class PEACH (and play testing)
The play-testing for the Aberration has been completed and the final verdict shows that it is indeed balanced and ready to be used in campaigns. For those of you who are interested in the process that I went through, go the second link in the original post opens up a google document where I recorded all my findings. I will now consider the aberration in its final draft and it is completely finished and hashed out. Now that it has been completed, suggestions about changing it will be considered but are unlikely to happen. Thank you to everyone who has participated in the creation of this sub-class! It would have been extremely hard to build this on my own, and your help has allowed it to turn into a well-balanced and thematic archetype. I hope that Those of you that have shown an interest in this sub-class enjoy playing as or seeing someone play as an aberration. Several changes have been made since the original draft so make sure to check in on it if you have not visited it in a while. Good luck and thank you all for showing an interest in my homebrewed creations.
Edit: also, anyone who has a good idea of a picture to use to represent the aberration please speak up. I can’t seem to find a suitable one yet and I think it improves the perception of them if a picture is put in. It is not necessary, but it is still a useful addition.Last edited by Requilac; 2017-11-19 at 03:41 PM.
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I have designed a Gothic Horror TTRPG built for actual play performances. If you want to play some sessions using it or talk theory, read more about it here!
My D&D 5e Homebrew Content
The Necronomicon. An >30 Page Cthulhu Mythos Supplement
Faerie Vampyre Monsters. Won 1st place in the GitP Monster Design Contest: Shapeshifters.
Check here for my extended homebrew signature!