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Thread: Fantasy Nerds
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2012-11-18, 12:44 PM (ISO 8601)
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- Jun 2012
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2012-11-18, 01:08 PM (ISO 8601)
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- Dec 2007
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- San Antonio, Texas
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Re: Fantasy Nerds
Mostly, "In a world where there is magic, magic is part of physics".
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2012-11-18, 01:11 PM (ISO 8601)
- Join Date
- Jan 2007
- Location
- Switzerland
- Gender
Re: Fantasy Nerds
OH, absolutely. I completely agree with that one. That's why they were a weird esoteric discipline and no one took them seriously. And I didn't call them "Physicists".
It was just a small joke anyway.Resident Vancian Apologist
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2012-11-18, 10:21 PM (ISO 8601)
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- Nov 2008
- Location
- Ireland
- Gender
Re: Fantasy Nerds
Try a collector. Could be coins, weapons, lizards, anything.
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2012-11-18, 10:55 PM (ISO 8601)
- Join Date
- Sep 2012
Re: Fantasy Nerds
Wizards are nerds, Sorcerers are jocks.
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2012-11-19, 12:52 AM (ISO 8601)
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- Aug 2007
- Location
- Orlando, FL
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2012-11-19, 12:54 AM (ISO 8601)
- Join Date
- Jan 2012
Re: Fantasy Nerds
I'm now thinking of a convent of female clerics dedicated to what is essentially writing shipping fanfics for the gods, for some obscure theological reason that would take about an hour to explain. And it is glorious.
I especially like thinking of the theological schizm resulting from the debate over Grumuush/Lolth OTP Vs. Corellon/Lolth OTP. And don't get me started on those who think that Lolth/Tiamat is the one true way.
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2012-11-19, 01:06 AM (ISO 8601)
- Join Date
- Dec 2009
Re: Fantasy Nerds
Sufficiently advanced nerds are indistinguishable from mages.
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2012-11-19, 01:31 AM (ISO 8601)
- Join Date
- Oct 2009
Re: Fantasy Nerds
Got that backwards. As a nerd, I can assure you that I have no ability to throw fire with my bare hands, much as I wish that wasn't true.
Nerds can't tell physicists to "suck it," mages can.
Unless of course physicist and mage are interchangeable, as Mark Hall put foward a few posts back.I am not seaweed. That's a B.
Praise I've received A quick outline on building a homebrew campaign
Avatar by Tiffanie Lirle
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2012-11-19, 01:44 AM (ISO 8601)
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- Jun 2005
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- Duvall, WA
- Gender
Re: Fantasy Nerds
Honestly, if this was set in a society like RL medieval period, nerds would be scribes and monks. Copying books, living in commune-like conditions, etc.
In D&D terms... cloistered clerics maybe?Fhaolan by me! Raga avatar by Mephibosheth!
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2012-11-19, 01:49 AM (ISO 8601)
- Join Date
- Jul 2011
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2012-11-19, 01:53 AM (ISO 8601)
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- Sep 2008
Re: Fantasy Nerds
Wizards are definitely my go to choice for scientists of sorcery, and science is a pretty nerdy pursuit.
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2012-11-19, 02:18 AM (ISO 8601)
- Join Date
- Dec 2009
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2012-11-19, 03:51 AM (ISO 8601)
- Join Date
- Aug 2007
- Location
- Orlando, FL
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2012-11-19, 08:40 AM (ISO 8601)
- Join Date
- Feb 2010
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- Usaki City, Syona
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2012-11-19, 10:10 AM (ISO 8601)
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- Apr 2012
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- NY, USA
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2012-11-19, 10:25 AM (ISO 8601)
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- Jan 2007
- Location
- Switzerland
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Re: Fantasy Nerds
Biology high-five!
I mostly make fun of the engineers across the road.Resident Vancian Apologist
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2012-11-19, 10:40 AM (ISO 8601)
- Join Date
- Jul 2011
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2012-11-19, 10:44 AM (ISO 8601)
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- Apr 2012
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- NY, USA
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2012-11-19, 10:55 AM (ISO 8601)
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- Jan 2007
- Location
- Switzerland
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Re: Fantasy Nerds
Last edited by Eldan; 2012-11-19 at 10:56 AM.
Resident Vancian Apologist
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2012-11-19, 01:14 PM (ISO 8601)
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- Jan 2012
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Re: Fantasy Nerds
And this thread pretty much shows what you need for a nerd in any setting: Passion, Enthusiasm, and Too Much Information.
So load up on Knowledge ranks in your thing or related things, talk incessantly about it, and you're golden.
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2012-11-19, 10:36 PM (ISO 8601)
- Join Date
- Oct 2009
Re: Fantasy Nerds
Addendum: mages can tell physicists to "suck it" because they can bend physics over the nearest bar-stool and do very bad things to it, even when they're "half in the tank" at the afformentioned bar.
Nerds can only do so as a means of saying, my field is better/more important/more useful, when this may or may not be quantitatively true, and can't be proved (un)true in any case.
Other nerds make physicists angry. Mages just make them cry.I am not seaweed. That's a B.
Praise I've received A quick outline on building a homebrew campaign
Avatar by Tiffanie Lirle
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2012-11-19, 11:23 PM (ISO 8601)
- Join Date
- Mar 2008
- Location
- Shangxi, China
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Re: Fantasy Nerds
Basically, make Ducky from NCIS and your good.
-Incredible skill at what he does, first to be called when his skills are needed, full of actually interesting stories that he goes on about at all the wrong times.
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2012-11-20, 12:22 AM (ISO 8601)
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- Jan 2012
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2012-11-20, 01:03 AM (ISO 8601)
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- Nov 2010
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2012-11-20, 01:25 AM (ISO 8601)
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- Oct 2009
Re: Fantasy Nerds
They sure could. Especially when you think about the fact that a permanent wall of fire around a boiler is pretty much the exact same thing as the reactor in a nuclear power-plant.
The perpetual energy thing is one of the reasons mages make physicists cry. That and summoning creatures that are made of solid fire.
Think about that. It's fire, basically ionized plasma and the aerosolized products of a chemical reaction, but it has no fuel source and behaves in all ways as though it were a solid object; plus its a sapient creature that can talk to you. I'm not even a real physicist* and that makes my brain hurt.
*Just an amateur with a solid interest.I am not seaweed. That's a B.
Praise I've received A quick outline on building a homebrew campaign
Avatar by Tiffanie Lirle
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2012-11-20, 02:01 PM (ISO 8601)
- Join Date
- Aug 2007
- Location
- Orlando, FL
Re: Fantasy Nerds
Well, why? I mean. That's how fire works in D&D, doesn't it? It's got a different set of rules. Under those rules, wizards are physicists. They're good enough at physics they can make it do the sorts of things that can clearly happen naturally: lots of undead just happen when certain conditions are met, but wizards are better at making them. Lots of magical phenomena are assumed to happen in the default setting, wizards can force them to happen.
It's important to remember that D&D is not "like our world, but with magic attached" but rather "totally alien physics model that happens to look similar to ours." Wizards do not break the laws of their physics model, they make the laws behave as desired.
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2012-11-20, 02:23 PM (ISO 8601)
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- Jul 2008
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- Poland
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Re: Fantasy Nerds
Not every nerd in fantasy is a wizard, just like not every nerd in real life is a scientist. In fact, most aren't.
Siela Tempo by the talented Kasanip. Tengu by myself.
Spoiler
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2012-11-20, 06:33 PM (ISO 8601)
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- Oct 2007
Re: Fantasy Nerds
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[3.5] The Poison Handbook
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[3.5 Base Class] Healer's Handbook
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2012-11-20, 06:35 PM (ISO 8601)
- Join Date
- Oct 2009
Re: Fantasy Nerds
I very much get that. I was talking about real physicists there, not in-game physicists (a thing that may or may not exist).
Making the concious decision to treat in-game physics as though the classicists (the guys that thought everything was a blending of the four classic elements) were right was the only way I could make sense of the game and not have my mind snap under the weight of the dissonance between fantasy and reality.
Acid isn't a blending of chemicals that have too much oxygen and consequently is highly-reactive. It's just what happens when the elemental energy of water is changed by an angry or hungry water spirit. Earth isn't a hodge-podge mix of crumbled silica and other minerals, it's just earth. Metal is what happens when earth is inhabited by a particularly doughty earth spirit.I am not seaweed. That's a B.
Praise I've received A quick outline on building a homebrew campaign
Avatar by Tiffanie Lirle