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Thread: Would You Allow It?
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2012-07-27, 09:32 PM (ISO 8601)
- Join Date
- Oct 2011
- Location
- Prime Material Plane
Would You Allow It?
Hypothetically A PC wants to take Craft (livestock). Not breeding animals, but growing them in test tubes and things like that.
Would you allow it?
Would you never allow it?
In what circumstances would it be acceptable?
The character in question would be a some what insane magic user.
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2012-07-27, 09:49 PM (ISO 8601)
- Join Date
- Dec 2004
Re: Would You Allow It?
Nope, it would fall under the Profession skill.
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2012-07-27, 09:52 PM (ISO 8601)
- Join Date
- Oct 2011
- Location
- Prime Material Plane
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2012-07-27, 09:54 PM (ISO 8601)
- Join Date
- May 2010
Re: Would You Allow It?
sounds like a wizard type who doesn't like that profession, although a clearly better fit, uses wisdom and not int like craft does
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2012-07-27, 09:56 PM (ISO 8601)
- Join Date
- Jan 2012
Re: Would You Allow It?
Wouldn't growing them in testtubes and 'things like that' fall under craft alchemy along with some x spells?
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2012-07-27, 09:59 PM (ISO 8601)
- Join Date
- Oct 2011
Re: Would You Allow It?
Why not? All that craft really is a way to take a resource of x value and turn it into a product of 3x value. He has no more ability to break the game than if he took gem cutting and sunk all the money he made into purchasing animals. Same effect.
So, that just leaves the RP/fluff aspect, which he seems to have covered.
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2012-07-27, 10:03 PM (ISO 8601)
- Join Date
- Oct 2009
Re: Would You Allow It?
I would allow it in the hope that, when he brought it up to the other party members, someone would get green around the gills.
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2012-07-27, 10:05 PM (ISO 8601)
- Join Date
- Jan 2008
- Gender
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2012-07-27, 10:08 PM (ISO 8601)
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- Mar 2008
- Location
- NYC
- Gender
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2012-07-27, 10:12 PM (ISO 8601)
- Join Date
- Aug 2010
- Location
- Texas
- Gender
Re: Would You Allow It?
Sounds like he's growing them alchemically. have him take Craft: Alchemy instead.
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2012-07-27, 10:16 PM (ISO 8601)
- Join Date
- May 2012
Re: Would You Allow It?
Or just use adapt the clone spell to livestock....which requires all the suitable equipment
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2012-07-27, 10:31 PM (ISO 8601)
- Join Date
- Oct 2011
Re: Would You Allow It?
Craft (Genetic Engineering)?
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I had my players wake up almost naked in a goblin-crafted dungeon, a voice booming in their ears over a speaker system that they were now a part of a trial experiment for a new piece of magitech.
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2012-07-27, 10:33 PM (ISO 8601)
- Join Date
- Jul 2012
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2012-07-27, 10:41 PM (ISO 8601)
- Join Date
- Oct 2011
Re: Would You Allow It?
Yeah, all jokes aside, this is how I feel about it. The sort of mechanical and scientific knowledge you'd need to create "test tube creatures" is way past what we currently have in the modern world. In your typical D&D setting, the only way you're going to get away with this sort of thing is by magic.
78% of all DM's start their first campaign in a tavern. If you're among the 22% who didn't, copy and paste this into your signature and tell us where you DID begin.
I had my players wake up almost naked in a goblin-crafted dungeon, a voice booming in their ears over a speaker system that they were now a part of a trial experiment for a new piece of magitech.
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2012-07-27, 11:08 PM (ISO 8601)
- Join Date
- Oct 2007
- Location
- Seattle, WA, USA
- Gender
Re: Would You Allow It?
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2012-07-27, 11:18 PM (ISO 8601)
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- Sep 2009
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- Where ever trouble brews
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Re: Would You Allow It?
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2012-07-28, 12:38 AM (ISO 8601)
- Join Date
- May 2011
Re: Would You Allow It?
It would be an item creation feat with a caster level requirement, and possibly rolled in with Craft (alchemy), either through rank requirements or something of that sort. Something akin to Craft Construct, but on a smaller scale.
Alternately, if the player is interested in "custom brewing" monsters, I would use the grafting rules.
But yes, I'd totally allow it.Homebrew!
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2012-07-28, 12:45 AM (ISO 8601)
- Join Date
- Sep 2011
Re: Would You Allow It?
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2012-07-28, 12:52 AM (ISO 8601)
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- May 2011
- Location
- Australia
- Gender
Re: Would You Allow It?
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2012-07-28, 12:08 PM (ISO 8601)
- Join Date
- Jul 2010
- Location
- Kitchener/Waterloo
- Gender
Re: Would You Allow It?
If it's something people can do in your setting, then you already have rules for it (PF Alchemist as mentioned above, however Eberron guys make Magebred stuff, etc.). If it isn't possible in your setting, then it isn't possible in your setting.
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2012-07-28, 01:37 PM (ISO 8601)
- Join Date
- Nov 2007
- Location
- As often as possible
- Gender
Re: Would You Allow It?
I agree, if it's possible, let him do it. But Id still probably make him use Craft (Alchemy) instead of Craft (Livestock) with special rules for growing animals.
I don't see what the point of this would be, though. I wouldn't allow him to really make money on it, the cost of growing an animal has to be above the cost of just buying an animal.Gnomish Decker by me! You can find more of my work here!!! Also, my Tumblr, if you're into that
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2012-07-28, 01:54 PM (ISO 8601)
- Join Date
- Jan 2007
- Location
- Switzerland
- Gender
Re: Would You Allow It?
No problem at all. In a world with alchemy, golems, summoning and conjuration (creation) spells, it's quite a bit less weird than a lot of other stuff he could do.
The cheapest animal I could find was the Donkey, at 8GP. Growing a Donkey costs, in that case, 2 and 2/3 of a gold piece.
I'd call a Donkey a complex item, so the base DC is 20. Interestingly, that means that he multiplies his check result by 20 to find how long it takes.
So, with a roll of 20 (minimum), he has a multiplied result of 400. That's five times the requirement, so it will only take him a bit over a day to make a donkey.Resident Vancian Apologist
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2012-07-28, 01:54 PM (ISO 8601)
- Join Date
- Apr 2011
- Gender
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2012-07-28, 02:30 PM (ISO 8601)
- Join Date
- Apr 2011
Re: Would You Allow It?
Suspect he wants the skill to be livestock instead of alchemy because Craft (livestock) is much funnier.
Honestly? Seems like a reasonable alchemical exercise, and not gamebreaking. They shouldn't come out trained, though things like magebreeding or grafts may make sense and all have listed costs. As long as he could flavor it reasonably... i'd allow the skill as a refluffed craft (alchemy).
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2012-07-28, 05:12 PM (ISO 8601)
- Join Date
- Aug 2007
- Location
- Imagination Land
- Gender
Re: Would You Allow It?
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2012-07-28, 05:22 PM (ISO 8601)
- Join Date
- Sep 2005
- Location
- Overton, TX
- Gender
Re: Would You Allow It?
Yes, I would allow it, but as a use of the "craft construct" feat in MMI. So, something a little higher level in usage than just using a skill.
Last edited by Lord_Kjeran; 2012-07-28 at 05:33 PM.
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2012-07-28, 06:20 PM (ISO 8601)
- Join Date
- Apr 2010
- Location
- London, EU
- Gender
Re: Would You Allow It?
Well some wizard once made a pair of Owlbears, that had to be possible somehow. RAW is unfortunately quite quiet on how that was done though.
I think that the character would also need some Knowledge skill ?π = 4
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2012-07-28, 06:43 PM (ISO 8601)
- Join Date
- Feb 2012
Re: Would You Allow It?
I have no idea where this would go, but I like it.
But my cynical side would make sure to lay out some clear limits. Monster emulation and creation are typically the most powerful abilities in the game, even without Fabricate churning out herds of Nightmares, Oni or Equinals.
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2012-07-28, 06:44 PM (ISO 8601)
- Join Date
- Aug 2009
Re: Would You Allow It?
It would depend on the campaign setting. In a sci-fi game, sure. But in a pseudo-medival world, no such genetic knowledge exists. They could do it magically, but in this case it would not be a craft skill, it would be a spell. So no, I would not allow it.
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2012-07-28, 07:12 PM (ISO 8601)
- Join Date
- Jul 2012
- Location
- Beyond the Mortal Realm
- Gender
Re: Would You Allow It?
No way would I allow it. It's just ridiculous and stupid.
Test tubes, in a medieval fantasy game? That doesn't make sense and sounds wrong.