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  1. - Top - End - #61
    Barbarian in the Playground
     
    SwashbucklerGuy

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    Default Re: [D&D 5e] Darkness of the Deep

    Carric hops down into the tunnel with the intent to VENTURE FORTH!

  2. - Top - End - #62
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    Felhammer's Avatar

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    Default Re: [D&D 5e] Darkness of the Deep

    Mortimer the Walock Magic-User

    With his desire for treasure superseding his cowardice, Mortimer follows his companions down into the abyss.
    DMing:
    ❶ AGAINST THE GIANTS: IC | OOC

  3. - Top - End - #63
    Barbarian in the Playground
     
    Chimera

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    Default Re: [D&D 5e] Darkness of the Deep

    The tunnel winds through the ground, and the dwarves can tell that it gradually slopes deeper into the ground. Shoddy wooden beams punctuate the monotony of rock and dirt, but there are no torch holders or lantern hooks, as if whoever built this tunnel didn't need light to see.

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    I will need to know your marching order. You know, for... bookkeeping reasons.

  4. - Top - End - #64
    Orc in the Playground
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    Default Re: [D&D 5e] Darkness of the Deep

    "Well there's more down here than I thought." Brumli shouts up after seeing there's more to the trapdoor in the floor. "It'll be easier to secure this door than both those up top. Lets grab a few boards and some rope if we can find some." The dwarf climbs out of the hole to scavenge what he has in mind.

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    Looking for a board or similar wide enough to span the trapdoor, some rope, & anything breakable or noisy if dropped (clay/glass jars; a stack of metal plates or jar of metal silverware).

    If the door lifts up, tying/wedging something wider underneath it should block the door. If we put something breakable/noisy on it, it should make a crash if they jiggle or break the trapdoor.

    If the door opens down, put the noisy items where the door will knock them over if opened.

    Not interested in outright preventing entry just jury-rigging a makeshift alarm to warn us.

  5. - Top - End - #65
    Barbarian in the Playground
     
    SwashbucklerGuy

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    Default Re: [D&D 5e] Darkness of the Deep

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    In terms of marching order, Carric is in front.

  6. - Top - End - #66
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    Allyzedl's Avatar

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    Default Re: [D&D 5e] Darkness of the Deep

    Milo is walking behind two others, the first being Carric, all while hiding behind the person in front of him.

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    Stealth check:
    (1d20+8)[28]
    *critically hiding* :)
    Last edited by Allyzedl; 2012-09-01 at 02:48 PM.
    Intelligent doors FTW

  7. - Top - End - #67
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    Felhammer's Avatar

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    Default Re: [D&D 5e] Darkness of the Deep

    Mortimer the Warlock Magic-User

    Mortimer takes up a position in the middle of the group and tightly grasps the torch, "Aye, we should be very quiet down here. No tellin' what kind o' crazy critters dwell down here in the abyss."

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    Stealth Check: (1d20+3)[11]


    I've been having trouble keeping track of who is who here.
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    {table]Name | Class | Race | Player
    Carric Siannodel | Fighter | High Elf | rorikdude12
    Milo Tealeaf | Rogue | Lightfoot Halfling | Allyzedl
    Brokanas Arcanas | Wizard | Human | yugi24862
    Brumli Grimnar | Cleric | Mountain Dwarf | PChubby
    Mortimer Mortikind | Warlock | Hill Dwarf | Felhammer [/table]


    With this knowledge in hand, I would say the order should go:

    Carric <- Milo <- Mortimer <- Brokanas <- Brumli

    DMing:
    ❶ AGAINST THE GIANTS: IC | OOC

  8. - Top - End - #68
    Barbarian in the Playground
     
    SwashbucklerGuy

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    Default Re: [D&D 5e] Darkness of the Deep

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    Dex Check for Stealth
    (1d20+2)[4]

  9. - Top - End - #69
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    AssassinGuy

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    Default Re: [D&D 5e] Darkness of the Deep

    Brokanas takes up posision near the front.

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    How about this for a marching order?
    Back-Brumli-Mortimer-Milo-Brokanas-Carric-Front

  10. - Top - End - #70
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    SwashbucklerGuy

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    Default Re: [D&D 5e] Darkness of the Deep

    Quote Originally Posted by yugi24862 View Post
    Brokanas takes up posision near the front.

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    How about this for a marching order?
    Back-Brumli-Mortimer-Milo-Brokanas-Carric-Front
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    Sounds Good.

  11. - Top - End - #71
    Barbarian in the Playground
     
    Chimera

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    Default Re: [D&D 5e] Darkness of the Deep

    As Brokanas is walking, he feels a tug on his foot. While Carric stepped over it, Brokanas has triggered a trap. A handaxe swings down from the ceiling and slashes the side of his face.

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    Brokanas takes 4 slashing damage from the attack.

  12. - Top - End - #72
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    Default Re: [D&D 5e] Darkness of the Deep

    Mortimer the Warlock Magic User

    Mortimer doesn't even see the trap coming. He recoils as he sees an axe swings down and pelt the poor Wizard in the face. "Ack! Dis is why you should be in da back friend."
    Last edited by Felhammer; 2012-09-02 at 06:54 PM.
    DMing:
    ❶ AGAINST THE GIANTS: IC | OOC

  13. - Top - End - #73
    Barbarian in the Playground
     
    Chimera

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    Default Re: [D&D 5e] Darkness of the Deep

    Now more alert, you continue down the tunnel. Carric stops the group when he notices a loose stone in the floor ahead that could be a pressure plate. Sure enough, the walls have tiny holes in them around that area that almost assuredly will shoot darts.

  14. - Top - End - #74
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    SwashbucklerGuy

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    Default Re: [D&D 5e] Darkness of the Deep

    Carric backs the group up ten feet, then uses mage hand to move his tent bag down on top of the pressure plate.

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    The tent and it's bag weighs twenty pounds.

  15. - Top - End - #75
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    Felhammer's Avatar

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    Default Re: [D&D 5e] Darkness of the Deep

    Mortimer the Warlock Magic User

    Mortimer's eyes light up as he watches Carric, "Ack! Dat is a good plan, boy. Worthy o' a pint o' ale at my Inn, iffin you ever stop by."
    Last edited by Felhammer; 2012-09-04 at 06:16 PM.
    DMing:
    ❶ AGAINST THE GIANTS: IC | OOC

  16. - Top - End - #76
    Barbarian in the Playground
     
    Chimera

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    Default Re: [D&D 5e] Darkness of the Deep

    The bag gets pelted with small darts from the holes in the wall, making the hallway safe for everyone to walk down.

    Up ahead, the tunnel makes a sharp turn to the right. It is eerily quiet.

  17. - Top - End - #77
    Barbarian in the Playground
     
    SwashbucklerGuy

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    Default Re: [D&D 5e] Darkness of the Deep

    Quote Originally Posted by Felhammer View Post
    Mortimer the Warlock Magic User

    Mortimer's eyes light up as he watches Carric, "Ack! Dat is a good plan, boy. Worthy o' a pint o' ale at my Inn, iffin you ever stop by."
    "Hah! I hope I can sometime!", Carric says, his eyes brightening at the thought of decent ale. He takes a swig of wine, then uses mage hand again to retrieve the tent, which he promptly stores in his back and continues on, periodically casting light spells in front of them as he whistles.

  18. - Top - End - #78
    Orc in the Playground
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    Default Re: [D&D 5e] Darkness of the Deep

    "Aye, a wise move master Elf. I wonder what's down here. Someone thought it important to keep intruders out." Brumli says from the rear of the group. He keeps an ear open for what might lie ahead or his impromptu alarm from behind.

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    Since there was no response I'm assuming you're OK with the alarm booby trap on the trapdoor into the tunnel back in the cellar :)

    If needed or applicable...

    Perception: (1d20+6)[9]

  19. - Top - End - #79
    Barbarian in the Playground
     
    Chimera

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    Default Re: [D&D 5e] Darkness of the Deep

    The group turns the corner to find four kobolds wearing ringmail and carrying short swords and shields blocking the path. "Turn back, bigfolk," one of the kobolds says in accented Common. "You are not welcome here."

  20. - Top - End - #80
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    SwashbucklerGuy

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    Default Re: [D&D 5e] Darkness of the Deep

    Quote Originally Posted by Camelot View Post
    The group turns the corner to find four kobolds wearing ringmail and carrying short swords and shields blocking the path. "Turn back, bigfolk," one of the kobolds says in accented Common. "You are not welcome here."
    "We like it here. Can't you show some hospitality?", Carric says as he smiles. He fires a ray of frost at the nearest kobold.

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    (1d20+2)[14] initiative
    (1d20+4)[11] to hit
    (1d6+3)[9] damage

    Remember that ray of frost ignores armor, or at least I think it does.
    Last edited by rorikdude12; 2012-09-05 at 05:31 PM.

  21. - Top - End - #81
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    Felhammer's Avatar

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    Default Re: [D&D 5e] Darkness of the Deep

    Mortimer the Warlock Magic User

    Seeing the Elf attack the Kobolds brings joy to Mortimer's heart. As he smiles, the Dwarf yells, "ONCE MORE INTO THE BREACH!"

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    Attack one of the kobolds:
    Attack: [toll]1d20+7[/roll]
    Damage: (3d6)[8]


    Last edited by Felhammer; 2012-09-05 at 06:33 PM.
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  22. - Top - End - #82
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    Default Re: [D&D 5e] Darkness of the Deep

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    Oops, I wrote toll instead of roll.

    Attack one of the kobolds:
    Attack: (1d20+7)[10]
    Damage: 8
    Last edited by Felhammer; 2012-09-05 at 06:33 PM.
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    ❶ AGAINST THE GIANTS: IC | OOC

  23. - Top - End - #83
    Barbarian in the Playground
     
    Chimera

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    Default Re: [D&D 5e] Darkness of the Deep

    Carric and Mortimer's attacks both miss, and the kobolds immediately move in to defend their home. Carric and Mortimer each take a spear to the shoulder. After attacking, the kobolds hold up their shields, almost forming a wall to prevent incoming attacks. They are also blocking you in the tunnel, so you'd have to be quite nimble to get past them in order to fight them in melee. Unless you are Mortimer or Carric, you must resort to ranged attacks.

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    Ray of Frost never mentions anything about ignoring armor, actually. You may be thinking of magic missile, which never misses, but "armor" is only AC, which you have to roll against to see if you hit. There isn't any Armor Reduction that I know of in D&D Next.

    Carric takes 4 piercing damage; Mortimer takes 6. I don't want to keep looking back and forth pages at your character sheets, so it would be very convenient if everyone could please post their current Hit Points and AC in your post title during combat, thank you.
    Last edited by Camelot; 2012-09-06 at 10:19 AM.

  24. - Top - End - #84
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    SwashbucklerGuy

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    Default Re: [D&D 5e] Darkness of the Deep

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    My bad, I must have been thinking of 3.5 Sorry.

  25. - Top - End - #85
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    Allyzedl's Avatar

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    Default Re: [D&D 5e] Darkness of the Deep

    Milo attacks the kobold on the right side, coming out of the shadows as he does so.

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    Attack:
    (1d20+7)[18]

    Damage:
    (1d8+5)[12]
    (2d6)[11]



    Milo Info:
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    HP: 8 AC: 16
    Last edited by Allyzedl; 2012-09-06 at 10:29 AM.
    Intelligent doors FTW

  26. - Top - End - #86
    Barbarian in the Playground
     
    Chimera

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    Default Re: [D&D 5e] Darkness of the Deep

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    I'm sorry, I made a typo in the last post. Only Carric and Mortimer can make melee attacks; Milo, Brokanas, and Brumli must use ranged attacks to hit the kobolds. I'm going to assume that, for Milo's attack to have worked, Mortimer moved out of the way after his turn.

    Also, again, please put your current Hit Points and AC in the title of each post during combat.

    Milo jumps up and stabs one of the kobolds in the neck. It collapses, but the kobold next to it moves in to continue blocking your way into the room.
    Last edited by Camelot; 2012-09-06 at 10:26 AM.

  27. - Top - End - #87
    Orc in the Playground
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    Default Re: [D&D 5e] Darkness of the Deep

    "Bah. I would have preferred talking a moment more so I could get up close. Well, too late now. Let's see if I can remember this spell again." Brumli says as he sheathes his hammer. As haltingly speaks a short prayer, the holy symbol around the dwarf's neck glows slightly. With a flick of his wrist a bolt of radiant energy streaks down the tunnel at a kobold.

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    HP: 10 AC:17

    Radiant Lance:
    Attack:(1d20+4)[13]
    Damage:(1d8+4)[12]

  28. - Top - End - #88
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    Default Re: [D&D 5e] Darkness of the Deep

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    If Mortimer got close to the front, he would run to the back as fast as Dwarvenly possible. He's a bit of a coward/survivalist after all.
    Last edited by Felhammer; 2012-09-06 at 10:06 PM.
    DMing:
    ❶ AGAINST THE GIANTS: IC | OOC

  29. - Top - End - #89
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    SwashbucklerGuy

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    Default Re: [D&D 5e] Darkness of the Deep

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    I'm using my Combat Superiority die to reduce that by (1d6)[5] by using Parry.

    EDIT: according to that roll I can effectively ignore it. My hp is at max, so I have 9 hp and AC 15.


    Carric parries the spear with his longsword as it stabs toward his shoulder.

    "This is no hospitality! At least get me some ale before you try to penetrate me!"
    Last edited by rorikdude12; 2012-09-07 at 05:27 PM.

  30. - Top - End - #90
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    AssassinGuy

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    Default Re: [D&D 5e] Darkness of the Deep

    Brokanas, still wounded from the trap earlier, fires another bolt of ice at the kobolds.

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    AC 11 HP 9
    Attack (1d20+6)[17] Damage (1d6+3)[8]

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