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Thread: 4th edition!
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2007-08-16, 06:11 PM (ISO 8601)
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Re: 4th edition!
Your Personal Undead
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by dr. bathand, Kpenguin and Fay Graydon
You don't have a soul. You are a Soul. You have a body.
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2007-08-16, 06:11 PM (ISO 8601)
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2007-08-16, 06:12 PM (ISO 8601)
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Re: 4th edition!
Strange, I somehow managed to acces the old style homepage...
EDIT: The first previews seem great. Weapon specialisation for fighters does seem good and more power to races too.Last edited by Ichneumon; 2007-08-16 at 06:14 PM.
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2007-08-16, 06:13 PM (ISO 8601)
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Re: 4th edition!
The webpage is standing - I suggest you stard with "Design Development: Class" article - it has most interesting info so far.
Three are the paths of soul:
One out - roam across the plain,
One back - dwell with the tribe and tent,
One in - turn an enemy's hate.
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They say people do crazy things for love...unfortunately, I'm not in love, and I'm still crazy!
Avatar by CoffeeIncluded. Finally giving credit where due, and it only took me 20 pages of search
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2007-08-16, 06:13 PM (ISO 8601)
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Re: 4th edition!
Oh. My.
I think I need to make a Sanity Check after the first few seconds of that teaser....
The horror.... The horror.
You all will understand when you see it....Concluded: The Stick Awards II: Second Edition
Ongoing: OOTS by Page Count
Coming Soon: OOTS by Final Post Count II: The Post Counts Always Chart Twice
Coming Later: The Stick Awards III: The Search for More Votes
__________________________
No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style - Jhereg Proverb
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2007-08-16, 06:14 PM (ISO 8601)
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Re: 4th edition!
This was on the Dragon page when I brought it up.
SpoilerSource: http://www.wizards.com/default.asp?x=dnd/dred/20070816a
Welcome to Dragon
by Bart Carroll and Chris Thomasson
08/16/2007
Dragon Editorial Archive
For the past few years I’ve had the extreme privilege to serve as the D&D website producer. In fact, back in 1999 (after a stint teaching abroad) I moved to Seattle with the specific intention of one day working for Wizards of the Coast, the company producing both games I slavishly followed: Magic: the Gathering and Dungeons & Dragons. For several years, however, I first toiled in the salt mines of Microsoft, producing websites and online content for their game studios… well, actually it was a pretty copasetic environment there: soda was free, and at the time I thought it the height of good fortune to be paid to play video games on the clock. That is, until I finally landed a gig within WotC’s Online Media department in 2004, and have come to realize the true height of good fortune is playtesting D&D on the clock.
When I first took over as producer for the D&D website, the directives were clear—online content should help support and promote the product releases. This was, after all, a marketing site first and foremost (though I did try to sneak in whatever “extra” content I could, taking pride in shepherding through the revised Tomb of Horrors and White Plume Mountain, among others).
I say “was” a marketing website in the past tense. We’ve come to a new edition of the game, and thus to a new iteration of the website. Some things will remain the same. There will still be a marketing component, including the characters sheets, art galleries, Sage Advice answers, In the Works previews… and on, and on. In one sense, we’re not losing the tools or online content you’ve come to know and expect.
A Brief Look Back...
A little trip in the Wayback Machine shows just how far the D&D website has grown since its inception back in 2000, when it offered (appropriately enough) 3rd Edition previews. And for a look back at Wizards of the Coast’s website, check out the even earlier 1996 version. Gotta love those spinning, spinning coins…
Past producers of the website have included Sue Cook, Julia Martin, and industry vet Steve Winter on the D&D Minis side, and I’d like to thank them for the work they’ve put into the online foundation that we’ve now built into the current website. Before I sign off, I’d also like to point out one more individual; through all of D&D’s producers, the site itself has always been in the hands of a single developer: Mark Jindra, who continues to grumble and rant, and always come up the best solutions for the website in the end.
At the same time, we’re also quite pleased to be expanding—greatly—our online content beyond a robust marketing site. The website team itself has grown. Dragon and Dungeon magazines have arrived at their new online venue, with columns and features to start rolling out in October. And while D&D Insider—the name we’ve now given to the subscription part of the D&D website—will encompass the marketing and magazine content, there’s another online face as well.
In the coming months, look for the Gleemax.com/DnD site to serve as a kind of hub for community content. This will include not just the message boards, but also blogs from individual members of R&D (as well as for columns, serving as their talk-back and commentary pages), D&D wikis, and even a repository for fan-generated content. Plus, we’re quite excited about some of the D&D Insider features that will live on the Gleemax side, including expansive new options for storing character and campaign information. For more on what’s in the works, check out part two of our inaugural editorial.
The website is dead! Long live the website!
--Bart Carroll
So What’s Next?
If you read Bart’s editorial, you know have a better idea where we've been and an inkling of the community features we'll be showcasing. There's a lot more to show, and you’ll just have to come back from time to time and see what’s up for yourself. But we would be poor hosts if we didn’t at least offer a taste of what’s to come.
Bart already told you about the Gleemax/DnD site. We’re really excited about putting Gleemax’s functionality to the test. “But what,” you ask, “is this log-in thing? Why am I doing it? What does it mean?” Here’s the plan:
Sometime in the spring, when all of D&D Insider’s digital components go live, we’ll begin charging a monthly subscription fee to access some of our online content. We don’t have final pricing details ready to share, but one subscription fee will cover all aspects of D&D Insider, including more than two print issues’ worth of editorial content each month. You’ll get access to the amazing set of tools D&D Insider will provide—the D&D Game Table, the D&D Character Creator, and the Dungeon Master’s Toolkit, details of which will be unveiled in the coming months. You’ll also get more of the great content you’ve come to expect from Dragon and Dungeon over the past umpteen-dozen years.
In the meantime, we want to start showing you the type of editorial content you’ll get for your money, and help you understand what constitutes subscription-level content (that is, something you need an account to access). And that’s where the current log-in system fits in.
Over these next few months, we’ll be keeping an eye on the things you like and don’t like, making adjustments based on your feedback. Feel free to drop us a line at [email protected] or post on the new Dragon and Dungeon forum. Your voice will help shape future content.
Dungeon and Dragon magazines are industry titans, with storied histories. As the D&D game has evolved, so too have the magazines. Our goal going forward is to provide you with great content plus much more utility than print magazines can allow. Don’t believe me? Heck, both Chris Perkins and I started our careers in the industry on these magazines. And speaking for myself, I wouldn’t be walking this path again if I didn’t think it was worth it, or if I didn’t think we couldn’t do an even better job this time around. But I’m about as giddy as this kid when I think about what’s coming.
Which leads me to the next few months. From now to the 4th Edition launch, Dragon is going to give you the latest 4th Edition developments. We’ve revamped the Design & Development column, which has run on the site now for some time, and we’re using it to show you now not only what is coming, but why and how. Several times each week, we’ll give a detailed look at one specific part of the new system, with commentary by the folks doing the design and development of the game. At the same time, Dragon will continue to bring you favorites such as Ecology articles, campaign setting support, and other great content written, as always, by members of the D&D community. You’ll see this in Dragon #360, which, among other things, includes a spectacular 360-degree panoramic view of the D&D game.
Need adventures? Check out the new Dungeon pages for a sneak peek at issue #151, which also comes out in October. This issue heralds the return of Dungeoncraft. James Wyatt—D&D game designer, co-author of the Eberron Campaign Setting, and Eberron novelist—takes over as the new master of Dungeoncraft, and I can’t want to show what he’s up to.
Then there’s the comics, the free maps, Sage Advice, all the stuff Bart already talked about, and more I'm probably forgetting. Every Monday we’ll have a weekly update to tell you what’s in store for D&D Insider in the coming week, as well as new editorial content every Monday, Wednesday, and Friday. We’ll also use these newfangled tubes we call the “Interweb” to bring a new spin to classic D&D content. We’re looking at more innovative ways to leverage the technology at our disposal and bring your game to new heights of cool.
So stick around. We’re just getting started here, and I can’t wait to show you what we’re gonna do next.
--Chris Thomasson
Last edited by Tokiko Mima; 2007-08-16 at 06:22 PM. Reason: Edit: correcting source!
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2007-08-16, 06:14 PM (ISO 8601)
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2007-08-16, 06:15 PM (ISO 8601)
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Re: 4th edition!
Last edited by Matthew; 2007-08-16 at 06:15 PM.
It is a joyful thing indeed to hold intimate converse with a man after one’s own heart, chatting without reserve about things of interest or the fleeting topics of the world; but such, alas, are few and far between.
– Yoshida Kenko (1283-1350), Tsurezure-Gusa (1340)
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2007-08-16, 06:15 PM (ISO 8601)
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Re: 4th edition!
http://s183.photobucket.com/albums/x...%204e%20https/
Album should be public now, sorry bout that.
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2007-08-16, 06:15 PM (ISO 8601)
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Re: 4th edition!
Dragon Mag #360 Preview:
Welcome to the future home of Dragon Magazine! We can’t wait until October to show you issue #360, but here’s a little taste of what you can look forward to:
Dungeons & Dragons 360
By Andy Collins, Rob Heinsoo, and James Wyatt
For thirty-three years, the D&D game has led the fantasy hobby gaming scene, and 4th Edition is taking the game in places its creators never dreamed. The 4th Edition lead design team speaks up in this article, sharing their sources of inspiration from editions past, as they look forward to the future.
The Ecology of the Death Knight
By Matthew Sernett
These foul undead have haunted many a campaign. Now learn their dark origin, and the source of their fell power.
Demonomicon of Iggwilv: Graz’zt
By James Jacobs
The Dark Prince revealed! Explore the dark secrets of the demon prince of seduction.
Plus Dragons of Eberron coverage, weekly Design & Development updates, and more!Last edited by Porthos; 2007-08-16 at 06:16 PM.
Concluded: The Stick Awards II: Second Edition
Ongoing: OOTS by Page Count
Coming Soon: OOTS by Final Post Count II: The Post Counts Always Chart Twice
Coming Later: The Stick Awards III: The Search for More Votes
__________________________
No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style - Jhereg Proverb
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2007-08-16, 06:17 PM (ISO 8601)
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Re: 4th edition!
Concluded: The Stick Awards II: Second Edition
Ongoing: OOTS by Page Count
Coming Soon: OOTS by Final Post Count II: The Post Counts Always Chart Twice
Coming Later: The Stick Awards III: The Search for More Votes
__________________________
No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style - Jhereg Proverb
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2007-08-16, 06:18 PM (ISO 8601)
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Re: 4th edition!
So Fighters will now Fight ToB-style, with the styles wrapped into the weapons, and Races will be a much more limiting and determining factor. Well, goodbye to unique characters......Walking of the trodden path will incur much more splinters in your soles now.
Apart from me not quite seeing where ToB-Mechanics "simplify" or "streamline" the system.....Also, thanks to Wayril for the nice Avatar!
Mourning Ashigaru of the - Fanclub
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2007-08-16, 06:22 PM (ISO 8601)
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Re: 4th edition!
From the Race article:
In the final version of 4th Edition, most of your racial traits come into play right out of the gate at 1st level—dwarven resilience, elven evasion, a half-elf’s inspiring presence, and so on.Concluded: The Stick Awards II: Second Edition
Ongoing: OOTS by Page Count
Coming Soon: OOTS by Final Post Count II: The Post Counts Always Chart Twice
Coming Later: The Stick Awards III: The Search for More Votes
__________________________
No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style - Jhereg Proverb
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2007-08-16, 06:22 PM (ISO 8601)
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Re: 4th edition!
The 20th level races thing sounded interesting to me; it's something I'd considered before. I wonder how they'll work it.
Thanks to Veera for the avatar.
I keep my stories in a blog. You should read them.
5E Sorcerous Origin: Arcanist
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2007-08-16, 06:24 PM (ISO 8601)
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Re: 4th edition!
They're going ToB on the fighters, good. I'm looking forward to see what they do with the poor poor little monks. What I'd like to see is fighters being a more specialized/tactical fighting class and barbarians being a good simple class that'd be good to hand to a newbie.
Now let's see if they give full casting the good hard nerfing it needs.
What I'll do personally is check out the char-op boards a week after release. If there's 100 cheese builds I won't buy 4e, if there isn't too much broken stuff that the char-op regulars can find I'll buy the works. With the resources that Hasbro has at its disposal and the existance of a wonderful pool of resources for beta testing (the Char-Op board regulars) if 4e comes out anywhere near as unbalanced as a lot of recent supplements (Complete Champion) etc. I'm not going to bother. But with the information they've posted, so far so good.Last edited by Bosh; 2007-08-16 at 06:25 PM.
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2007-08-16, 06:25 PM (ISO 8601)
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Re: 4th edition!
In the final version of 4th Edition, most of your racial traits come into play right out of the gate at 1st level—dwarven resilience, elven evasion, a half-elf’s inspiring presence, and so on.Also, thanks to Wayril for the nice Avatar!
Mourning Ashigaru of the - Fanclub
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2007-08-16, 06:27 PM (ISO 8601)
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Re: 4th edition!
Somehow I am not that positive about having 30 levels...
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2007-08-16, 06:28 PM (ISO 8601)
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Re: 4th edition!
they seem to have worked it all out already, yet the release is so far away. lets hope all that time will be spend testing, to make sure there is balance like we never have seen before.
Your Personal Undead
Other Avatars:
Spoiler
by dr. bathand, Kpenguin and Fay Graydon
You don't have a soul. You are a Soul. You have a body.
-C. S. Lewis
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2007-08-16, 06:29 PM (ISO 8601)
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Re: 4th edition!
I'm getting a vibe that the Art seems better. It's a bit more towards 'realism'. Am I mistaken?
It is a joyful thing indeed to hold intimate converse with a man after one’s own heart, chatting without reserve about things of interest or the fleeting topics of the world; but such, alas, are few and far between.
– Yoshida Kenko (1283-1350), Tsurezure-Gusa (1340)
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2007-08-16, 06:36 PM (ISO 8601)
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Re: 4th edition!
Well, we know that dwarves, elves and half-elves are sticking around. That leaves half-orcs and gnomes as candidates for the chopping block.
Fair well, my gnomie homies...
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2007-08-16, 06:37 PM (ISO 8601)
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Re: 4th edition!
Just from what little info we were given about 4e, I'm already seriously intrigued by it. Time will tell though.
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2007-08-16, 06:38 PM (ISO 8601)
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Re: 4th edition!
Visit the Chocolate Hammer IRC channel!
(IRC Joining Guide Here!)
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2007-08-16, 06:39 PM (ISO 8601)
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Re: 4th edition!
Wiki - Q&A - FB - LIn - Tw
d20r Compilation PDF - last updated 9.11.14
d20r: Spells (I-L) - d20r: Spells (H) - d20r: Spells (G) - d20r: Spells (F) - d20r: Spells (E) - d20r: Spells (D) - d20r: Wizard class
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2007-08-16, 06:42 PM (ISO 8601)
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Re: 4th edition!
Huzzah! Let's hope that such promise is fulfilled.
It is a joyful thing indeed to hold intimate converse with a man after one’s own heart, chatting without reserve about things of interest or the fleeting topics of the world; but such, alas, are few and far between.
– Yoshida Kenko (1283-1350), Tsurezure-Gusa (1340)
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2007-08-16, 06:44 PM (ISO 8601)
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Re: 4th edition!
Yeah, the art we're seeing doesn't look any more "real". The weapons and armour that the dwarf seems to be using dont seem at all practical. It's a lot more like the art of WoW, which is disappointing. Everybody knows that armour with square edges doesn't work!
Go in Peace...
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Original Avatar by the omni-talented NeoPhyte
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Deviantart, the trendy thing to do these days...
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2007-08-16, 06:48 PM (ISO 8601)
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Re: 4th edition!
it seems like there going in a kind of TOB direction with fighters but they don't look like they will have maneuvers in the same way as TOB, its more like for a fighter every weapon will have bonus abilities they can use so choosing what weapon you play with will be a big deal.
i like the idea that spears somehow ignore AC and it also looks like you need prerequisite stats for either A) certain weapons or B) certain Powers related to Weapons.
i definitely like the idea of a 20-level race system but the end of the article seems to talk like they scrapped that idea for a different system that gives you powers at level 1 and feeds you more abilities through additional feats and something similar to racial substitution levels in all core classes. which is also alright except it might mean they went back to Level adjustments which would be a pity, because i know too many new players who ruin their PC by taking a +5LA and only 1 level of a actual class.
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2007-08-16, 06:48 PM (ISO 8601)
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What we can gather about 4th edition...
After seeing the video and reading some stuff, we can tell this much.
- Weapon choices are much more important.
- Classes go up to 30.
- Races give added benefits depending on level.
- There will be online tools (for a fee), but they will not be required.
- Simpler rules (easier grapple rules, hopefully).
EDIT: I am going to try and upload the trailer, for those who have not seen it.Last edited by Thrivol; 2007-08-16 at 06:59 PM.
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2007-08-16, 06:54 PM (ISO 8601)
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It is a joyful thing indeed to hold intimate converse with a man after one’s own heart, chatting without reserve about things of interest or the fleeting topics of the world; but such, alas, are few and far between.
– Yoshida Kenko (1283-1350), Tsurezure-Gusa (1340)
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2007-08-16, 07:04 PM (ISO 8601)
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Re: What we can gather about 4th edition...
Could you please give us a link to that video? I was going to read the other thread but it grew to a zillion posts in the past half-hour so I'd prefer a summary if somebody has one. Sorry if this sounds lazy
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2007-08-16, 07:06 PM (ISO 8601)
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- In your very soul...