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    Default Kalamarin a 3.5 Player Race [PEACH]

    Kalamarin

    Most kalamarin are the descendants of fishersmen, adventurers, and traders.
    They have a tedancy to be unpredictable and curious, traits that often get them in trouble. Kalamarin live near the shore in port towns open to all races, but just as often they live in other races cities or on the road. They have a lifespan of roughly 350 years, but don't suffer from the slowness and calm of other long lived races, for better or for worse.

    Personality: Kalamarin have strived to learn as much as possible about the world and other cultures, ever since their uprising against their Sahaguin masters. Kalamarin ten to be moody, but not angsty (such behavior is considered ill-humored and childish) and enjoy jokes both spoken and practical, they are also quite witty often going head to head with halflings in games of riddles.

    Physical Description: Kalamarin are 4'10" to a
    6 feet tall and weigh from 115 to 200 pounds. Kalamarins exhibit traits of squids and humanoids and are amphibious, one of the most noticable traits of kalamarins is their color changing skin, often shifting and changing with mood or preference, it allows them to blend in with their surroundings. Kalamarins have four arms with three fingered hands, their arms are very flexible and strong. They have a vastly different bone structure from humans and aren't as sturdy, they can however regrow lost limbs over a period of a few months.

    Relations: Kalamarins tend to get along swimmingly with other races, most noticably halflings and elves due to somewhat similar personality traits and the kalamarins interest in learning of other cultures. Their natural enemies are Sahaguin, due to their previous enslavement.

    Alignment: usually Chaotic Good or Chaotic Neutral

    Religion: Kalamarin do not have a specific religion of their own, rather they worship gods of the other races, some favorites are Corellon Larethian, Fharlanghn, and Olidammara.

    Language: Common and Aquan, kalamarins often learn languages such as Elven, Dwarven, and Draconic

    Names: They enjoy names from other languages whether or not it's a name of a different gender,examples are: Lia, Mialee, Quarion, Aust, Rurik, Ilde, Jarek, etc.

    Adventurers: In Kalamarin society adventuring is a well respected occupation, kalamarins are frequently overcome with wanderlust and are naturally good fighters due to their natural physiqe and jobs as fishermen. They tend to keep party morale high with their antics and occasional humorous ignorance.

    KALAMARIN RACIAL TRAITS +2 STR, +2 DEX, -2 CON,
    Medium: As Medium creatures, kalamarin have no special bonuses
    or penalties due to their size.
    Kalamarin base land speed is 30 feet. Kalamarin are amphibious and gain a +8 racial bonus on swim checks, and can always chose to take 10, their swim speed is 30 feet.
    Kalamarin have ...

    Four Arms!!!

    Fast Healing 1: At the beginning of each of the creature’s turns, it heals 1 hit point. A kalamarin that has taken both nonlethal and lethal damage heals the nonlethal damage first. Fast healing does not restore hit points lost from starvation, thirst, or suffocation. Fast healing does not increase the number of hit points regained when a creature polymorphs. Lost limbs regrow over a period of 1d4 months.

    Natural Camouflage: If a kalamarin remains in one place, they may naturally change color to hide their location as a full-round action, and gain concealment (confers 20% chance to miss), and the ability to make Hide checks, even when being directly observed, as long as they don't move from that location.

    Level Adjustment +2

    Favored Class: Fighter, though they are also known to become rogues. When determining whether a multiclass kalamarin takes an experience point penalty, her fighter class levels do not count.

    FIXED!
    Last edited by Strudel110; 2011-11-07 at 02:00 AM.

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    Default Re: Kalamarin a 3.5 Player Race [PEACH]

    Like the picture, but ...

    KALAMARIN RACIAL TRAITS +1 STR, +1 CHA, -2 CON,
    Has to be even numbers. Str +2, Con -2, Cha +2. Why are they charismatic?

    Kalamarin base land speed is 30 feet. Kalamarin are amphibious, their swim speed is 30 feet.
    Do they have the Amphibious subtype, meaning they have Water Breathing? You should also add a note that they gain the standard +8 racial bonus on swim checks, and can always chose to take 10.

    The rest of the race looks good, but I'd give them a bonus to Dex or a bonus to Escape Artist and bump them up to LA +1.

    I'd do Str +2, Dex +2, Con -2, Cha +2 and LA +1, but keeping the rest.


    Edit: Also, you mention they have color-changing skin but make no mention of it in their ability writeup.
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    Default Re: Kalamarin a 3.5 Player Race [PEACH]

    Quote Originally Posted by Strudel110 View Post
    Kalamarin

    Most kalamarin are the descendants of fishersmen, adventurers, and traders.
    They have a tedancy to be unpredictable and curious, traits that often get them in trouble. Kalamarin live near the shore in port towns open to all races, but just as often they live in other races cities or on the road. They have a lifespan of roughly 350 years, but don't suffer from the slowness and calm of other long lived races, for better or for worse.
    Personality: Kalamarin have strived to learn as much as possible about the world and other cultures, ever since their uprising against their Sahaguin masters. Kalamarin ten to be moody, but not angsty (such behavior is considered ill-humored and childish) and enjoy jokes both spoken and practical, they are also quite witty often going head to head with halflings in games of riddles.
    Physical Description: Kalamarin are 4'10" to a
    6 feet tall and weigh from 115 to 200 pounds. Kalamarins exhibit traits of squids and humanoids and are amphibious, one of the most noticable traits of kalamarins is their color changing skin, often shifting and changing with mood or preference it allows them to blend in with their surroundings. Kalamarins have four arms with three fingered hands, their arms are very flexible and strong. They have a vastly different bone structure from humans and aren't as sturdy, they can however regrow lost limbs over a period of 1d4 months.
    Relations: Kalamarins tend to get along swimmingly with other races, most noticably halflings and elves due to somewhat similar personality traits and the kalamarins interest in learning of other cultures. Their natural enemies are Sahaguin, due to their previous enslavement.
    Alignment: usually Chaotic Good or Chaotic Neutral
    Religion: Kalamarin do not have a specific religion of their own, rather they worship gods of the other races, some favorites are Corellon Larethian, Fharlanghn, and Olidammara.
    Language: Common and Aquan, kalamarins often learn languages such as Elven, Dwarven, and Draconic
    Names: They enjoy names from other languages whether or not it's a name of a different gender,examples are: Lia, Mialee, Quarion, Aust, Rurik, Ilde, Jarek, etc.
    Adventurers: In Kalamarin society adventuring is a well respected occupation, kalamarins are frequently overcome with wanderlust and are naturally good fighters due to their natural physiqe and jobs as fishermen. They tend to keep party morale high with their antics and occasional humorous ignorance.
    KALAMARIN RACIAL TRAITS +1 STR, +1 CHA, -2 CON,
    Medium: As Medium creatures, kalamarin have no special bonuses
    or penalties due to their size.
    Kalamarin base land speed is 30 feet. Kalamarin are amphibious, their swim speed is 30 feet.
    Kalamarin receive the Multidexterity feat and Martial Weapon Proficiency (Glaive)
    They receive +2 on the Profession (Fishing) and hide skills.
    Favored Class: Fighter, though they are also known to become rogues. When determining whether a multiclass kalamarin takes an experience point penalty, her fighter class levels
    does not count. (See XP for Multiclass Characters, page 60.)

    Still sorta WIP what do you think?
    Multidexterity? Where is that feat?

    Don't have odd bonuses to stats.

    Profession is next to useless, except in flavor. Capitalize Hide.

    So far, it seems like it's weak. I wouldn't use this for a rogue. Halflings are almost strictly better (especially strongheart halflings), and the same goes for humans.
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    Default Re: Kalamarin a 3.5 Player Race [PEACH]

    Looks interesting. What benefits does the color change abiliy give (you didn't outline that in the racial traits section). You also didnt' explicitly state that they have two sets of arms in the racial traits section. Also, if a creature/race has a swim speed listed, it usually gets a +8 to swim checks.

    It has some nice fluff as well. I think it's going to have one hell of an LA, though. (four arms, [presumed] camoflage ability, bonus feats, bonus skills, and two movement speeds)
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    Default Re: Kalamarin a 3.5 Player Race [PEACH]

    Fixed somewhat thanks for the help. I was thinking that using their color changing ability they could produce a disorienting pattern to confuse enemies a certain number of times a day, any ideas on how to go about this ability?
    Also this instead of Multidexterity
    MULTIWEAPON FIGHTING [General]
    A creature with three or more hands can fight with a weapon in each
    hand. It can make one extra attack per round with each extra weapon.
    Prerequisite: Three or more hands.
    Benefit: Penalties for fighting with multiple weapons are reduced by 2.
    Normal: A creature without this feat takes a –6 penalty on attacks
    made with its primary hand and a –10 penalty on attacks made with its
    off hands. (It has one primary hand, and all the others are off hands.)
    See Attacking with Two Weapons, page 124 in the Player’s Handbook.
    Special: This feat replaces the Two-Weapon Fighting feat for creatures
    with more than two arms.
    Last edited by Strudel110; 2010-01-26 at 11:14 PM.
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    Default Re: Kalamarin a 3.5 Player Race [PEACH]

    Quote Originally Posted by Melayl View Post
    Looks interesting. What benefits does the color change abiliy give (you didn't outline that in the racial traits section). You also didnt' explicitly state that they have two sets of arms in the racial traits section. Also, if a creature/race has a swim speed listed, it usually gets a +8 to swim checks.

    It has some nice fluff as well. I think it's going to have one hell of an LA, though. (four arms, [presumed] camoflage ability, bonus feats, bonus skills, and two movement speeds)

    Yeah...I just read the racial traits. Until everything is in there, it's definitely not finished.
    Last edited by Temotei; 2010-01-26 at 11:09 PM.
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    Default Re: Kalamarin a 3.5 Player Race [PEACH]

    Quote Originally Posted by Temotei221 View Post

    Yeah...I just read the racial traits. Until everything is in there, it's definitely not finished.
    Hahaha! Yeah I fix things quickly.
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    Default Re: Kalamarin a 3.5 Player Race [PEACH]

    I think it's gonna need more than LA+1 -- the four arms alone might warrant that (extra actions/attacks each round). Add in the ability score boosts, the free feats, and the skill bonuses, etc.

    I'd think at minimum LA+2, if not +3. But that's just my opinion
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    Default Re: Kalamarin a 3.5 Player Race [PEACH]

    Quote Originally Posted by Melayl View Post
    I think it's gonna need more than LA+1 -- the four arms alone might warrant that (extra actions/attacks each round). Add in the ability score boosts, the free feats, and the skill bonuses, etc.

    I'd think at minimum LA+2, if not +3. But that's just my opinion
    I would say it's fair considering the bonuses elves and dwarves get, and the fact that you need to use up two feats unless you want -8 on all of your attack rolls.
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    Default Re: Kalamarin a 3.5 Player Race [PEACH]

    Quote Originally Posted by Strudel110 View Post
    Relations: Kalamarins tend to get along swimmingly with other races, most noticably halflings and elves due to somewhat similar personality traits and the kalamarins interest in learning of other cultures. Their natural enemies are Sahaguin, due to their previous enslavement.
    What is their opinion on fried mollusk as a foodstuff?

    "Calamaris: It's a... type of fish!"
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    Default Re: Kalamarin a 3.5 Player Race [PEACH]

    tend to get along swimmingly with other races
    Boo.
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    Default Re: Kalamarin a 3.5 Player Race [PEACH]

    I know pretty lame I'm glad someone caught it though.
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    Default Re: Kalamarin a 3.5 Player Race [PEACH]

    So far, it's looking like LA 2 is probably reasonable. I mean, it gets Multi-Weapon Fighting for free, and has 4 arms. That right there says to me that LA +2 is pretty reasonable.

    Compare to the non-psionic Thri-Kreen, who don't get the feat for free, have two racial hit dice, and still get saddled with LA 1. In reverse, you get the feat for free, have no hit dice, and are LA 1. Yeaaaaaaaaah, I'm gonna have to throw my vote at LA 2. That way, it feels better balanced.

    Another race that is good to compare against is the Diopsid from Dragon Compendium.

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    Default Re: Kalamarin a 3.5 Player Race [PEACH]

    Quote Originally Posted by arguskos View Post
    So far, it's looking like LA 2 is probably reasonable. I mean, it gets Multi-Weapon Fighting for free, and has 4 arms. That right there says to me that LA +2 is pretty reasonable.

    Compare to the non-psionic Thri-Kreen, who don't get the feat for free, have two racial hit dice, and still get saddled with LA 1. In reverse, you get the feat for free, have no hit dice, and are LA 1. Yeaaaaaaaaah, I'm gonna have to throw my vote at LA 2. That way, it feels better balanced.

    Another race that is good to compare against is the Diopsid from Dragon Compendium.
    This.

    As it is it should be LA 2.

    Remove one stat bonus and the feat and its more about LA 1

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    Default Re: Kalamarin a 3.5 Player Race [PEACH]

    Fixed! any ideas for the color change ability?
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    Default Re: Kalamarin a 3.5 Player Race [PEACH]

    Quote Originally Posted by Strudel110 View Post
    Fixed! any ideas for the color change ability?
    That's simple: make it be a bonus to hide. Also, having 4 arms, in and of itself, isn't really OMGWTFBBQ powerful, since it just gives you an extra two arms, which could easily be given with the spell 'Girrallions Blessing', or, for those of you who know the F&K Tomes, the feat 'Extra Arms'.



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    Default Re: Kalamarin a 3.5 Player Race [PEACH]

    Already did that,I was thinking that using their color changing ability they could produce a disorienting pattern to confuse enemies a certain number of times a day, any ideas on rules though? I'm feeling unimaginative.
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    Default Re: Kalamarin a 3.5 Player Race [PEACH]

    Interesting. I'm tempted to lean towards +1 LA myself, although at the very high end. Add in another useful ability or two and you'd have a solid +2 LA, I believe. Outside of the 4 arms, however, it gets nothing really that special...

    Two things stand out. First, include the regenerative properties of the race in the stat block; otherwise it's just meaningless flavor that may be easily overlooked. Secondly, why the heck do they get Martial Weapon Proficiency (Glaive)? A polearm would be one of the most awkward weapons to wield if you have extra arms, as they'd always get in the way. In fact, as they don't seem to be an incredibly martial race, I'd drop both bonus feats, and then make them LA +1.

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    Default Re: Kalamarin a 3.5 Player Race [PEACH]

    Quote Originally Posted by Djinn_In_Tonic View Post
    Interesting. I'm tempted to lean towards +1 LA myself, although at the very high end. Add in another useful ability or two and you'd have a solid +2 LA, I believe. Outside of the 4 arms, however, it gets nothing really that special...

    Two things stand out. First, include the regenerative properties of the race in the stat block; otherwise it's just meaningless flavor that may be easily overlooked. Secondly, why the heck do they get Martial Weapon Proficiency (Glaive)? A polearm would be one of the most awkward weapons to wield if you have extra arms, as they'd always get in the way. In fact, as they don't seem to be an incredibly martial race, I'd drop both bonus feats, and then make them LA +1.
    A glaive is similar to a fishing spear so it was pretty much fluff related. Will fix.
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    Default Re: Kalamarin a 3.5 Player Race [PEACH]

    Hmmm, I had an idea about this just now, and a couple of little minor abilities you could add:

    Natural Camouflage: If you sit still in one place for 10 rounds or more, your body naturally changes color to hide your location, and you gain 20% concealment, and the ability to make Hide checks, even when being directly observed, as long as you don't move from that location.

    Recovery: You have triple the normal heal rate of other creatures, meaning that, after a full nights rest, you heal (3 x your HD) hp.

    Also, just now read that, looks good.

    Glaive is a fun word to say.



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    Default Re: Kalamarin a 3.5 Player Race [PEACH]

    That's pretty cool think I might add that, I was toying with the idea of Fast Healing 1, where you heal 1 hitpoint a round, possibly a modified version, I want to keep LA down to +1 though what do you think?
    Last edited by Strudel110; 2010-01-27 at 09:27 PM.
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    Default Re: Kalamarin a 3.5 Player Race [PEACH]

    I'd say keep the Multiweapon Fighting racial feat, ditch the Profession (Swimming) bonus (mostly fluff) and I don't think the ability to change color would really work for disguise. Maybe a +4 to Hide instead?

    Don't forget to point out they have the Amphibious subtype so they can get water breathing.

    But I would agree towards the general opinion of LA +2. Or maybe ECL +2, with 1 RHD.
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    Default Re: Kalamarin a 3.5 Player Race [PEACH]

    Quote Originally Posted by Akushin Oka View Post
    ...Don't forget to point out they have the Amphibious subtype so they can get water breathing...
    Already did and I'm trying to keep the LA to +1 besides you can take multi-weapon fighting as a fighter feat at first level anywho.
    Last edited by Strudel110; 2010-01-27 at 09:53 PM.
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    Default Re: Kalamarin a 3.5 Player Race [PEACH]

    True dat. Still think Disguise needs to go. Buff Hide, then give him Fast Healing 1. Maybe instead of Hide make it so his camoflague gives him a passive blur ability.
    Last edited by Drakevarg; 2010-01-27 at 09:58 PM.
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    Default Re: Kalamarin a 3.5 Player Race [PEACH]

    Big changes, I think this is pretty fair compared to dwarves, plus it makes for cool fluff.
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    Default Re: Kalamarin a 3.5 Player Race [PEACH]

    Fluff It will, be put here!

    For six centuries the kalamarin were enslaved by the evil sahaguin, preventing technology beyond that of tribals or barbarians and isolating them from contact with the outside world. Their quest for freedom began when a crusading party of adventurers were imprisoned by the sahaguin, the kalamarin were tasked with guarding the adventurers until their execution could be scheduled. While imprisoned the party's Paladin determined that the Kalamarin were good aligned and their wizard knew sahaguin, after chatting with the kalamarin guards a plan was hatched against the sahaguin. Once the sahaguin king had decided that the heroes would be boiled to death, he sent 2 sahaguin warriors to retreive them. When they got there the heroes were gone, and they were met by five angry kalamarin. All through the night the sahaguin army was massacred, as the slaves hid using their natural camoflage tohide in the shadows where they could burst forth and hack the slavers to death with stolen weapons and tools. One of the greatest mistakes of the sahaguin was letting the Kalamarin population grow more than their own. To be continued...
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    Default Re: Kalamarin a 3.5 Player Race [PEACH]

    20% concealment
    What's this?

    I think you mean concealment, which grants a miss chance of 20%.
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    Default Re: Kalamarin a 3.5 Player Race [PEACH]

    Yes that, will fix!
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    Default Re: Kalamarin a 3.5 Player Race [PEACH]

    Hmmm...they're back to having just 2 arms? Or did you forget to add that?

    Also, Natural Camouflage is a little weak. Perhaps make it if they take a full-round action to blend in? That I could actually see being used.

    Then maybe a racial feat makes it a Standard action, and a Paragon class or something would make it a move action...

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    2oz Djinn
    5oz Water
    1 Lime Wedge


    Instructions

    Pour Djinn and tonic water into a glass filled with ice cubes. Stir well. Garnish with lime wedge. Serve.

  30. - Top - End - #30
    Barbarian in the Playground
     
    DruidGuy

    Join Date
    Feb 2006
    Location
    Beyond the madness
    Gender
    Male

    Default Re: Kalamarin a 3.5 Player Race [PEACH]

    Just want to congratulate you for this unique races (and the colors, are so preeeety), I can't give you any rules advise though (unless you want to switch to Mutants and Masterminds)
    Pround Founder and Master Teamancer of the The Outstanding Banjo Teaparty Club!

    Hate-a-miko-mancer of the Miko Anti-fanclub

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    Quote Originally Posted by Demented View Post
    There's a little part of every one of us that doesn't care exactly what we're humping.


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