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  1. - Top - End - #1
    Troll in the Playground
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    Default [Acro] GLoG 48: From the Ashes

    This thread's Theme Song

    PLEASE READ BEFORE POSTING IN THIS THREAD!


    If you're new to GLoG:
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    The Good League of Good is an ACRONYM organization devoted to the redemption of evildoers and the care and support of those in need. If you are looking to smite evil, please check out HALO.

    If you are new to Acro or ffrp, please come to the Acro OOC thread and introduce yourself first.

    Our IC leaders:
    President: Happyturtle Amakirr (player: Happyturtle)
    Vice President: Daisuke Hayashi (player: Horngeek)
    Treasurer: Jazirian (player: KidKris)
    Chief Warden/of Security: Susan (player: Billtodamax) and Judy (player: Lex-kat)
    Heads of Pastoral Care: positions open

    ***
    OOC: All players are welcome to make a character to join GLoG. The post-in-ooc-thread-first request is only so we know who is around. We aren't running auditions or anything.
    IC: Your character may be refused entry to the premises or asked to leave if they cause trouble in-character.

    ***
    Membership form:
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    Name:
    Current Moral or Ethical Leanings (Good/Evil):
    Desired Moral or Ethical Leanings (Good/Evil):
    Profession:
    Race:
    Age:
    Why do you want to join GLoG?
    How can you contribute to help support this organization's goals?
    Any other important information:
    Preferred room assignment:

    ((see room list and choose))


    Character room assignments:
    Spoiler
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    {table=head]Location|Character|Player|Room|Notes
    Main Lodge|Happy Amakirr, President|Happyturtle
    |Charity Evans|Happyturtle
    |Otaso|Hyozo
    |Phoenix|KidKris
    |Anshu|Iames
    |Nimai|Iames
    |Tomris Nafisim|Je dit Viola
    Cabin 1|Jazirian, Khiansa|KidKris|
    A
    |
    |Susan, Head of Security|billtodamax|
    C
    |
    Cabin 2
    Cabin 3|Crodelus|Hyozo|
    A
    |
    Cabin 4|Shania|Lex-Kat|
    D
    |broken windows
    Cabin 5||||Visitors Cabin
    Cabin 6|Marley|ThePhantom|
    A
    |
    Cabin 7|
    Cabin 8|Koyuki|Piggyebil|
    A
    |
    |Krysta|Lex-kat|
    B
    |
    Cabin 9|
    Cabin 10|Brendan, Ashna|Bushranger, Recaiden|
    A
    [/table]

    Each cabin has rooms A-D. The main lodge has plenty of bunk space, but there are no separate rooms.

    Cabin 5 is reserved for visitors who do not want to stay at the lodge. They are requested to check in at the main lodge, where any member can give them permission to stay for a few days. Longer than that, and unless they are in need, they would be requested to either join or move to their own place or one of the local inns.


    Description of the new GLoG setting:
    Spoiler
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    After the original GLoG building was destroyed by an army of catpeople, the survivors took out a mortgage and purchased Phoenix Lake Campground. Facilities include the main lodge house, a bathhouse with separate male and female sections, a stable (no horses present), various picnic shelters, and a few scattered cabins. It's set in the foothills of the Acro mountains, and mainly surrounded by woods. There are many hiking trails nearby leading to mountaintop vistas, waterfalls, seacoves, and various other locations, both within this thread, and in the Outside thread. The campground is also within easy walking distance of the Taverna Generica and the city of Inside.

    At the lake, there is a small dock with a little shed nearby where a few canoes and paddleboats are stored. (They probably should be inspected first before trying to put them in the water.) The swimming area has a GIANT slide and a rope swing. Because GIANT slides and rope swings are awesome. There is also a playground under the trees, set back from the lake somewhat, and a set of horseshoe pits.

    Having been built on a Generic Ancient Burial Ground, Phoenix Lake Campground is haunted by various ghosts. They are generally harmless, and for the most part glad to have some company, though pranks and hijinks may occur. Ghosts, like the drones of old, can be NPC'd by anyone. They tend to speak in Gray.

    Speaking of drones, there are very few remaining, all of which are the basic hospitality drones rather than the war-ready Security drones. They can still be NPC'd by anyone, but there should never be more than one per player in the area. No more drone swarming.

    Surroundings:
    Spoiler
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    South, by Neon Knight:
    Spoiler
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    [Lake, Southern Shores]

    Our descriptive tour starts here, because NK has jurisdiction here.

    The southern shore is a gentle slope descending into the waters of the lake, sandy here and there, and perfect for waders and swimmers. There are no high banks along the water, which is normally quite pleasant. Being winter, of course, it is rather chilly. The foliage around the lake isn't prickly or harsh at all, and a free trees provide shade for those inclined to lounge nearby.

    [South Meadow]

    Immediately south of the central shoreline is a rather nice meadow. Although winter has robbed it of some joy and vitality, [South Meadow] will be a lovely spot for picnics when warmth returns, with soft grass, pretty blooms, and an arrangement of surrounding trees that lets in just enough wind to cool you off in the summer but blocks enough so that the windchill doesn't freeze you.

    [South Forest]

    As the tree line thickens, conifers and deciduous trees grow in thick clumps, making a patchy canopy overhead. Hiking trails wind through it here and there, but it is mostly overgrown; the southern woods are a more remote and neglected part of the campground.

    The bare wooden limbs of the deciduous trees contrast sharply with the continued vitality and life of the firs and other conifers. The elevation gently slopes up the deeper south you go, wit forested hills rising and eventually the great peaks of the mountains forming the southern part of the valley.


    North, by EleventhHour:
    Spoiler
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    [Once in a lifetime, you get a new beginning]

    GLoG, was blown apart and torn down, those who visited it mourned the loss of such an extravagant building, and for the loss of a landmark they grew up with. When they heard word of it being rebuilt, from almost the ground, people came to see, and to work. The following is an excerpt from a journal of a woman who came to see the new place...

    On the northern shores of the lake, 'tis easy to see why they pick such a place. To the south it one range of mountains, sandy beaches and old forgotten trails, on the north side, things are rockier. For example, even as I write this, I stand on the head of a short cliffside some six feet above the glistening blue waters, well they are frozen over with ice at the moment, glittering in the sun, but I can imagine the summer view...

    To look around, turning in an eastward fasion, it's easiest to notice the grey mountain peak of the beginning of the northern range, the massive waterfall feeding the lake shining white even from here, there are the forested groves and the low growing holly bushes, some dead for the winter, others still a vibrant green as thier sort dictates. To the north, I will have to travel through the woods, to be looking upon the sights. Coming back 'round to the west, you can see the battered place of old, where a graveyard must have stood, some pitted old pillars and laystones of granite grown over with moss, and pushed aside by saplings.

    Upon starting the climb up the hillsides about the mountainous locale, I noticed that where some rockslides had taken the face away from the lower mountain revealing black, midnight cracks into the roots of the world, leading who knows where, and sealed for who knows how long. Ah! I have reached a merry pinnacle, about halfway up those imposing peaks. Oh, 'tis cold, certainly, but any who dare venture up this far are surely in for a treat of wonder. Looking down across the forest, you can see the blackened trees to the west, and the breaks in the treeline where the cabins and lodges stand empty, with the little cleared roads drawing snaked pathes between them.

    Up here, you can taste the frigid air, and only the lowest growing bushes are able to grow at all. Miraculously, when I stopped in a little enclave on the side of the hill, heading back down now, there were blueberries growing! In the middle of winter, no less! Unfortunately, there was a storm brewing, and I had no time to stop and wait. One thing did catch my eye though, on the way down, that somehow I couldn't see from the peak, and I have yet to drop by the main lodge itself to see, but from here I could see a tree, massive beyond reason of twisted branches and a trunk easily as large as a house, I would say it was a blue ash, but they couldn't possibly grow so tall...


    Island: (by Rebonack)
    Spoiler
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    In the midst of the lake there is a small island. Getting here is a bit of a swim unless other means of transportation are available.

    It's generally sandy with more than a few alder trees quite happy to take advantage of the water. Everything is powdered with a light application of snow, disturbed by only the occasional bird footprints. Isn't exactly the sort of location large animals come to.

    The place is largely wooded with the occasional granite boulder sticking out of the snow, strange swirling petroglyphs etched into them. And in the middle of the island is a structure of decent size. A low, squat building of stacked stones. Looks to be a crypt of some kind.

    Should one step into the barrow...

    It's dark inside. And kinda wet. The walls are carved with the same odd swirling sigils that were found on several of the stones outside. In the middle of the ruin lies a huge stone table, ancient glyphs ringing the edge. The slab appears to have broken ages ago, split right down the middle. Several windows allow sunlight to filter in, causing the various stone to cast long shadows.

    Or at least they do when the skylights aren't covered in snow.



    Buildings:
    Spoiler
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    Main Lodge: This large building contains an industrial kitchen with a cafeteria style serving area, and an open space that was once used as the dining hall. The space is warmed by a massive fireplace. Bunk beds are lined up on one end of the hall, opposite the kitchen, and a few comfy chairs and sofas are beginning to appear around the fireplace as they are procured. The building itself is made of stone.

    Bathhouse: This building is divided into the men's and women's bathhouses, with entrances at either end. It has shower stalls, a line of sinks, and toilet stalls in each. By now, the shower curtains have been replaced and the whole area has been scrubbed to cleanliness and usability.

    Cabins: Each cabin has 4 rooms, each with shelves and space for three bunk beds. The ones nearest to the lodge have been cleaned out and are habitable, though they lack furniture and any source of heat.

    Infirmary:
    Spoiler
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    The outside of the infirmary looks just like all the rest of the buildings. Nothing distinguishes it at all.

    But inside, everything is white, with silver highlighting. Even though it doesn't seem possible, when looking from outside, sunlight filters inside. Giving the place a warm feeling with natural light.

    A soft, soothing music filters through the whole building and words can barely be heard saying words of healing and comfort, like: "You are going to be okay." "We'll take care of you." "You are dear to us." and so on.

    Each room is walled off for a limited amount of privacy, because the pixies know that humans seem to need this. Strange. But it is limited. There are no doors.

    Kinda looks like this:
    ______________________________________
    |___/___/___/___/___/___/___/___/___/___|
    |__/___/___/___/___/___/___/___/___/___/|
    |__________________________________---|
    |_\___\___\___\___\___\___\___\___\___\_|
    |__\___\___\___\___\___\___\___\___\___\|


    Except the angles are more severe, so that people on the other side of the hall can't see into anyone's room. Only someone intentionally looking in, can see you.




    Attention villains:
    Spoiler
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    Conflict is great! It's the heart of any story, and there isn't much to roleplay without it. However, as a player to player courtesy, please check in with the players who are active at any given time before launching an attack. Not everyone wants to roleplay combat scenes, and sometimes there are other things going on that players don't want to interrupt for a random fight. Either a PM/IM to players, a short post in thread to say ((Mind if I introduce a villain here?)) or a longer post in the OOC thread if it's a larger plot is appreciated.

    Also, please don't plan any villainy that will result in destroying the base or having the same effect (poisoning the lake, burning down the forest, etc.)

    Base Defences:
    Spoiler
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    So Khiansa goes around the grounds, casting alarm spells around the surrounding woods, and wards against the weaker classes of undead, devil or demon (eg. Those least likely to be PCs ), weak wards to limit the strength of destructive magic, and other such weak fields of protection, in order to make things a bit safer in general, before he can eventually go back over and make stronger, more selective wards.
    After setting up the wards, he'll start the considerably harder work of magically fortifying the buildings themselves, especially the lodge, weaving spells of protection and strength in between and through the building materials, so that they may better withstand attack.


    NB: As part of a continuing effort to move away from DnD and become more freeform, there is no longer any inbuilt organizational capability of 'alignment detection'. Individual PCs may or may not have this ability.


    Reference images:
    Spoiler
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    Main lodge:
    Spoiler
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    GIANT slide:
    Spoiler
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    The lake:
    Spoiler
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    ***When this thread reaches 50 pages, anyone can make a new GLoG thread, which grants them the right to choose the title and (optional) theme song. Please be willing to keep the cabin list updated, and check that the link to the Acro OOC thread is current. If you anticipate being away from the forums much during the lifetime of the thread (each thread usually lasts a few weeks) then please let someone else do it.***
    Last edited by happyturtle; 2010-01-05 at 12:47 AM.
    My avatar! Isn't it just utterly diabolical? Ashen Lilies made it!

    "Money cannot buy health, but I'd settle for a diamond-studded wheelchair."
    ― Dorothy Parker


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  2. - Top - End - #2
    Troll in the Playground
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    Default Re: [Acro] GLoG 48: Starting Over

    Happy arrives at the campsite with a few NPCs hired to help out for the day, as well as any PC's who want to handwave in that they were notified.

    She unlocks the lodge house, and puts on a dust mask before going in. "Let's get all the windows open to air the place out. And I think we're going to need a to do list."

    Oh look! There's a handy blackboard up on one wall, and there are even some bits of chalk left behind. She starts a list:

    To do:
    • hire a chimney sweep
    • chop firewood
    • set up beds in the main lodge
    • inspect plumbing


    To buy:
    • vacuum cleaner
    • lawn mower
    • mattresses


    The lodge building was formerly the mess hall of the campsite, and still has enough table and chairs to seat 200 campers, though most of them are folded up and stacked in a corner. As might be guessed from its capacity, it's larger than the former GLoG greatroom. There's a giant fireplace, the kind that a wicked witch could easily coax a child to crawl into for nefarious purposes, and an industrial kitchen with lots of stainless steel surfaces. This building has a boys and a girls restroom, with toilets and sinks only. Showering will have to be done in the bathhouse, and there are no bathtubs at all.

    The residential cabins have metal frame bunkbeds which are serviceable. The mattresses, however, are rather musty. And somewhat moldy. And a bit rodent infested. Happy decides those will have to be destroyed and replaced, and new mattresses purchased.

    The hired help starts working on cleaning and moving bunk beds up to the main lodge, while Happy starts making phone calls to notify people of the new location.
    My avatar! Isn't it just utterly diabolical? Ashen Lilies made it!

    "Money cannot buy health, but I'd settle for a diamond-studded wheelchair."
    ― Dorothy Parker


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  3. - Top - End - #3
    Ogre in the Playground
     
    Ashen Lilies's Avatar

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    Default Re: [Acro] GLoG 48: Starting Over

    Whump.

    For that is the sound of a dragon and mount hitting the dirt. Man, Jazirian must bored of ferrying Khiansa sound like that. Especially since he can, y'know, TELEPORT.

    They both enter the lodge, Jazirian in human form.
    Quote Originally Posted by Lord Magtok
    She’s graduated from child soldier to unstable teen sorceress, way to go.

  4. - Top - End - #4
    Troll in the Playground
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    Default Re: [Acro] GLoG 48: Starting Over

    They might start coughing. There is a lot of dust.

    "Hi guys!"
    Happy calls out cheerfully. "Might want to grab some dust masks. They're by the door."
    My avatar! Isn't it just utterly diabolical? Ashen Lilies made it!

    "Money cannot buy health, but I'd settle for a diamond-studded wheelchair."
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  5. - Top - End - #5
    Ogre in the Playground
     
    Ashen Lilies's Avatar

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    Default Re: [Acro] GLoG 48: Starting Over

    Their constant protective spells and dragon biology sneer at simple dust. But they get masks anyway.
    "Nice place to rebuild. An excellent choice."
    Quote Originally Posted by Lord Magtok
    She’s graduated from child soldier to unstable teen sorceress, way to go.

  6. - Top - End - #6
    Troll in the Playground
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    Default Re: [Acro] GLoG 48: Starting Over

    "It'll be lovely in the spring," Happy agrees. "It's going to be a big rough at first though. We'll all be bunking in here, and I'm afraid to use the fireplace without having the chimney examined."
    My avatar! Isn't it just utterly diabolical? Ashen Lilies made it!

    "Money cannot buy health, but I'd settle for a diamond-studded wheelchair."
    ― Dorothy Parker


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  7. - Top - End - #7
    Ogre in the Playground
     
    Ashen Lilies's Avatar

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    Default Re: [Acro] GLoG 48: Starting Over

    "I could put some basic defensive spells up, just for starters. Or is that a low priority right now?"
    "I could take a look at the chimney."
    Quote Originally Posted by Lord Magtok
    She’s graduated from child soldier to unstable teen sorceress, way to go.

  8. - Top - End - #8
    Troll in the Playground
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    Default Re: [Acro] GLoG 48: Starting Over

    "Given the number of enemies we have, that probably should be a priority. And thanks, Jazirian. It would be nice to get a fire going."

    Neon Knight and EleventhHour have volunteered to write up scenery stuff. Horray!
    My avatar! Isn't it just utterly diabolical? Ashen Lilies made it!

    "Money cannot buy health, but I'd settle for a diamond-studded wheelchair."
    ― Dorothy Parker


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  9. - Top - End - #9
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    Ashen Lilies's Avatar

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    Default Re: [Acro] GLoG 48: Starting Over

    So Khiansa goes around the grounds, casting alarm spells around the surrounding woods, and wards against the weaker classes of undead, devil or demon (eg. Those least likely to be PCs ), weak wards to limit the strength of destructive magic, and other such weak fields of protection, in order to make things a bit safer in general, before he can eventually go back over and make stronger, more selective wards.
    After setting up the wards, he'll start the considerably harder work of magically fortifying the buildings themselves, especially the lodge, weaving spells of protection and strength in between and through the building materials, so that they may better withstand attack.

    Meanwhile, Jazirian turns into a large gecko and crawls into the chimney, to see what's going on up there.

    "Hey, I think we should make the front door either as strong or as cheap as possible, considering the number of people who break it down. Either that, or self-repairing hinges."
    Last edited by Ashen Lilies; 2009-12-19 at 11:03 AM.
    Quote Originally Posted by Lord Magtok
    She’s graduated from child soldier to unstable teen sorceress, way to go.

  10. - Top - End - #10
    Troll in the Playground
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    Default Re: [Acro] GLoG 48: Starting Over

    D'awww, it's a nest of cute little flying squirrels.

    Along with a whole bunch of soot. Definitely not safe to use the fireplace yet.

    "As strong as possible just sounds like a challenge. We don't want that," Happy says.
    My avatar! Isn't it just utterly diabolical? Ashen Lilies made it!

    "Money cannot buy health, but I'd settle for a diamond-studded wheelchair."
    ― Dorothy Parker


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  11. - Top - End - #11
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    Default Re: [Acro] GLoG 48: Starting Over

    [Lake, Southern Shores]

    Our descriptive tour starts here, because NK has jurisdiction here.

    The southern shore is a gentle slope descending into the waters of the lake, sandy here and there, and perfect for waders and swimmers. There are no high banks along the water, which is normally quite pleasant. Being winter, of course, it is rather chilly. The foliage around the lake isn't prickly or harsh at all, and a free trees provide shade for those inclined to lounge nearby.

    [South Meadow]

    Immediately south of the central shoreline is a rather nice meadow. Although winter has robbed it of some joy and vitality, [South Meadow] will be a lovely spot for picnics when warmth returns, with soft grass, pretty blooms, and an arrangement of surrounding trees that lets in just enough wind to cool you off in the summer but blocks enough so that the windchill doesn't freeze you.

    [South Forest]

    As the tree line thickens, conifers and deciduous trees grow in thick clumps, making a patchy canopy overhead. Hiking trails wind through it here and there, but it is mostly overgrown; the southern woods are a more remote and neglected part of the campground.

    The bare wooden limbs of the deciduous trees contrast sharply with the continued vitality and life of the firs and other conifers. The elevation gently slopes up the deeper south you go, wit forested hills rising and eventually the great peaks of the mountains forming the southern part of the valley.

  12. - Top - End - #12
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    EleventhHour's Avatar

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    Default Re: [Acro] GLoG 48: Starting Over

    [Once in a lifetime, you get a new beginning]

    GLoG, was blown apart and torn down, those who visited it mourned the loss of such an extravagant building, and for the loss of a landmark they grew up with. When they heard word of it being rebuilt, from almost the ground, people came to see, and to work. The following is an excerpt from a journal of a woman who came to see the new place...

    On the northern shores of the lake, 'tis easy to see why they pick such a place. To the south it one range of mountains, sandy beaches and old forgotten trails, on the north side, things are rockier. For example, even as I write this, I stand on the head of a short cliffside some six feet above the glistening blue waters, well they are frozen over with ice at the moment, glittering in the sun, but I can imagine the summer view...

    To look around, turning in an eastward fasion, it's easiest to notice the grey mountain peak of the beginning of the northern range, the massive waterfall feeding the lake shining white even from here, there are the forested groves and the low growing holly bushes, some dead for the winter, others still a vibrant green as thier sort dictates. To the north, I will have to travel through the woods, to be looking upon the sights. Coming back 'round to the west, you can see the battered place of old, where a graveyard must have stood, some pitted old pillars and laystones of granite grown over with moss, and pushed aside by saplings.

    Upon starting the climb up the hillsides about the mountainous locale, I noticed that where some rockslides had taken the face away from the lower mountain revealing black, midnight cracks into the roots of the world, leading who knows where, and sealed for who knows how long. Ah! I have reached a merry pinnacle, about halfway up those imposing peaks. Oh, 'tis cold, certainly, but any who dare venture up this far are surely in for a treat of wonder. Looking down across the forest, you can see the blackened trees to the west, and the breaks in the treeline where the cabins and lodges stand empty, with the little cleared roads drawing snaked pathes between them.

    Up here, you can taste the frigid air, and only the lowest growing bushes are able to grow at all. Miraculously, when I stopped in a little enclave on the side of the hill, heading back down now, there were blueberries growing! In the middle of winter, no less! Unfortunately, there was a storm brewing, and I had no time to stop and wait. One thing did catch my eye though, on the way down, that somehow I couldn't see from the peak, and I have yet to drop by the main lodge itself to see, but from here I could see a tree, massive beyond reason of twisted branches and a trunk easily as large as a house, I would say it was a blue ash, but they couldn't possibly grow so tall...
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  13. - Top - End - #13
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    Kaelaroth's Avatar

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    Default Re: [Acro] GLoG 48: Starting Over

    Oh! A voice exclaims, from somewhere across the other side of the lake. It might be hard for someone to hear that, though.

    But, indeed, there's a proper speaker, too, this is not just some unhappy spirit, waifishly wobegone as it wanders between worlds. It's a small young man. Rather small, indeed - but perfectly proportioned at this low height. A halfling, the uneducated might call him - a hobbit, the ruder still might.

    Whatever he is, he's confused by the sudden activity in the area he always knew to be deserted. Intrigued, he, with great dexterity, shimmies out of his thick leather boots, tying his long, shiny chestnut brown hair into a tight knot at the time, and plunges into the cold lake, not seeming to notice the seasonal, icy chill of the water - a flickering golden aura seen just around his skin as he quietly, yet quickly, swims across the water, just under the surface, heading for the main lodge.

    And yet, when he reaches the bank, hoisting himself out of the water, quickly - steam issuing from his clothes oddly enough, as if drying supernaturally, his confidence seems to fade, very slightly. Within bright, pretty orange eyes there's a worry, now, slightly - and not just because of the tingling presence of a number of ancient spirits staring at him from behind and among the trees around him.

    Hello? This new character calls, out to the lodge, in slight anxiousness, rubbing his lithe, bare foot into the dirt below it slightly, in a nervous tick, as he waits.
    Words, my weapons...
    Je veux aller sous votre peau.
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    Quote Originally Posted by Kneenibble View Post
    You rascally psychopath, you.
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    On the phone, people talk back. And over. And aren't obliged to listen.
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    Kael, awesome.
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    I has been owned.
    Yup, Kael beat the Book Geek at her own game.
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    Don't tick off Kaelawrath. The dear fellow is above reproach.

  14. - Top - End - #14
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    Default Re: [Acro] GLoG 48: Starting Over

    A small feline, dressed in silk bandage-like wrappings walks onto the premises.

    Said feline is headed towards the main lodge, to bat its paw on the door.

    "Mew"
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    Default Re: [Acro] GLoG 48: Starting Over

    A tall woman walks toward the lodge, wrapped in fire.
    She looks at the surroundings disdainfully. We should have just rebuilt. Not that that would help either...

    Still, the work of making this place liveable is something she thinks she can do. And she feels obligated to help. A slight smile appearing on her face, Ashna goes up to the lodge and stops, looking at the cat.

    What are you doing here?
    ~Inner Circle~
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    Default Re: [Acro] GLoG 48: Starting Over

    The door is open, as vigorous cleaning is going on inside. If kitty or the hobbit looks in, they will see a woman in a hover wheelchair, along with another man and woman who are cleaning. They will also likely see each other.

    "Come on in," Happy calls out, barely able to hear the halfling's greeting over the noises of cleaning.
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    Default Re: [Acro] GLoG 48: Starting Over

    "Mew?" Asks the kitty as she looks up, noticing the people.

    The invitation is noted, and the kitty enters, a smug face it has.

    The kitty scans the area for magic.
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    Default Re: [Acro] GLoG 48: Starting Over

    Ashna sighs and steps inside. That cat is probably going to end up killing someone.

    Hello, Happy. What needs to be done? she asks, twirling a hammer she's produced.

    The hammer and the small necklace she's wearing, just an iron circle on a chain, are both slightly magical.
    ~Inner Circle~
    Quote Originally Posted by Raz_Fox View Post
    He takes normality and reason and turns them UP TO 11!
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    Recaiden, stop using your mastery of the English language to confuse the issue.
    Echidna by Serpentine

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    Default Re: [Acro] GLoG 48: Starting Over

    Quote Originally Posted by Kid Kris View Post
    So Khiansa goes around the grounds, casting alarm spells around the surrounding woods, and wards against the weaker classes of undead, devil or demon (eg. Those least likely to be PCs ), weak wards to limit the strength of destructive magic, and other such weak fields of protection, in order to make things a bit safer in general, before he can eventually go back over and make stronger, more selective wards.
    After setting up the wards, he'll start the considerably harder work of magically fortifying the buildings themselves, especially the lodge, weaving spells of protection and strength in between and through the building materials, so that they may better withstand attack.
    Kitty will detect the magic detailed above, and is gently directed to Recaiden's post.

    Happy is busy since her mom just phoned her player.
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    Default Re: [Acro] GLoG 48: Starting Over

    It had been quite the walk from Town.

    Off the main route a fair bit. Up the long, winding gravel road. The ground is littered with dull brown maple and elm leaves, having long since lost their autumn brilliance. Bare branches clatter and sway high above, caressed by the winter wind.

    The forest birds have largely departed for warmer places to winter. Though some remain, their shrill calls drifting through the forest. Squirrels scold the hiker and deer watch shyly from the brush.

    And those granite peaks, of course, loom in the distance. Craggy and majestic, faces scoured by ages of ice and rain and wind.

    "This is a good place," Zee comments, hugging her coat around herself a little tighter. "A lot better than that ugly bunker they used to be in."

    The woman is bundled up warm today, a wool sock-like garment pulled over her tail to keep it warm. And a pack upon her back. Just behind a giant weasel is following her, weighed down with a harness and some sacks.

    Some might even call the weasel in question dire.

    "I never saw the old one!" comments Zephyr the dire weasel, one of Zee's older creations. He's a whole year and a half! "But this place is nice! And it smells good, too!"

    Smelling good is always a plus.

    Before long the hydra-girl will be approaching the main lodge, waving cheerfully at whoever she spots. "Haaiiiiii everyone~!"
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  21. - Top - End - #21
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    Default Re: [Acro] GLoG 48: Starting Over

    The kitty seems satisfied, and lies down on the ground, stretching and purring.
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    Default Re: [Acro] GLoG 48: Starting Over

    Ashna looks at the cat to make sure that it has a shadow.
    Then she hears someone else yelling, and looks back outside. Who is it this time?

    That sounds just a bit familiar. Zee! she calls out, stepping out and waving. All the flames around her rise up higher and brighter, cheered.
    ~Inner Circle~
    Quote Originally Posted by Raz_Fox View Post
    He takes normality and reason and turns them UP TO 11!
    Quote Originally Posted by Anarion View Post
    Recaiden, stop using your mastery of the English language to confuse the issue.
    Echidna by Serpentine

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    Default Re: [Acro] GLoG 48: Starting Over

    The kitty has a shadow, one that doesn't agree with the kitty's movements, however.
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    Default Re: [Acro] GLoG 48: Starting Over

    "Hiya!" the hydra girl waves back cheerfully, stopping in front of the lodge and letting her pack down from her shoulders. Then blinks at the flamin' lady. "Eerr... I, uhh... I don't remember your name."

    She smiles rather sheepishly.

    "Did you know you're on fire?" asks the giant weasel.
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    Default Re: [Acro] GLoG 48: Starting Over

    This is a problem, but it can wait. And as long as it has a shadow, it's not as bad as she thought.

    The woman may never have introduced herself.
    "Ashna. Who made the pancakes and who Raril infected. Come on in." She says, waving to the door.

    Then laughs at the question. "Yes, I knew. Always have been. So what's your name? We don't see many talking weasels." We also refer to ourselves in the plural.
    ~Inner Circle~
    Quote Originally Posted by Raz_Fox View Post
    He takes normality and reason and turns them UP TO 11!
    Quote Originally Posted by Anarion View Post
    Recaiden, stop using your mastery of the English language to confuse the issue.
    Echidna by Serpentine

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    Default Re: [Acro] GLoG 48: Starting Over

    Quote Originally Posted by happyturtle View Post
    The door is open, as vigorous cleaning is going on inside. If kitty or the hobbit looks in, they will see a woman in a hover wheelchair, along with another man and woman who are cleaning. They will also likely see each other.

    "Come on in," Happy calls out, barely able to hear the halfling's greeting over the noises of cleaning.
    The small man nods, to himself, though both he and his player are doubtful that any, especially Happy, would see such a small, and pretty insignificant motion.

    Quietly (especially now he's being drowned out by the sound of the cleaning), he steps into the lodge, but stays well away from Happy in her chair. Just in case.
    Greetings?
    Words, my weapons...
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    Kael, awesome.
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    I has been owned.
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    Don't tick off Kaelawrath. The dear fellow is above reproach.

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    Default Re: [Acro] GLoG 48: Starting Over

    The kitty stretches a bit, and looks around.
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    Default Re: [Acro] GLoG 48: Starting Over

    A big man in an orange coat wearing a large backpack approaches camp placeholder and takes a deep breath of fresh air. "I've needed this for months" he says happily. He notices people moving around near the lodge, which he approaches. "Hello" he says I hope I'm not intruding.
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    Default Re: [Acro] GLoG 48: Starting Over

    Happy looks up at the orange coated man and the halfling. "Oh, hello. We're the new residents. I'm Happy Amakirr."
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    Default Re: [Acro] GLoG 48: Starting Over

    ((Sorry about the sudden poofing. I was going around the neighborhood giving out cards, candy canes, and Christmas cheer.))

    "Oh! Right, Ashna! The one Raril bit..." Zee rubs the back of her head absently, offer an apologetic grin. "Yeah, sorry about that. I hope turning into a poofy canine every month hasn't been too much of a bother."

    Zee's headed for the door, though she pauses to wave cheerfully at the fellow in the coat. "I'll bet you aren't! I'm just barging in, too."

    Zephyr bounces up and down a bit like an excitable giant weasel. "I'm Zephyr! Zee made me! I used to be a normal spider! Being a weasel is a lot more fun than being a spider."
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