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  1. - Top - End - #391
    Barbarian in the Playground
     
    powerdemon's Avatar

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    Default Re: Simple Q&A D&D 3.5 (by RAW) XX

    A202 continued

    You could add Shield Spikes and masterwork those for 300gp.
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  2. - Top - End - #392
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    AssassinGuy

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    Default Re: Simple Q&A D&D 3.5 (by RAW) XX

    A 202 [correction]

    Yes, you can also make a shield a masterwork weapon. You pay the cost for weapon enhancements separately from armor enhancements, so that would be an additional 300 gp at item creation.
    An enhancement bonus on a shield does not improve the effectiveness of a shield bash made with it, but the shield can be made into a magic weapon in its own right.
    The rules for armor enhancements and the rules for weapon enhancements apply as usual; you're just applying them to the same object.

  3. - Top - End - #393
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    WolfInSheepsClothing

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    Default Re: Simple Q&A D&D 3.5 (by RAW) XX

    A 202 Clarification
    You can't masterwork shields as a weapon. You only use the armour masterwork rules.
    Thus you pay 150 gp and get -1 acp.

    While if you add shield spikes you'd have to pay 300 GP to make those masterwork weapons.

  4. - Top - End - #394
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    AssassinGuy

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    Default Re: Simple Q&A D&D 3.5 (by RAW) XX

    Quote Originally Posted by mikau013 View Post
    A 202 Clarification
    You can't masterwork shields as a weapon. You only use the armour masterwork rules.
    The rules quote I provided above contradicts you. Shields can be made into magic weapons, and the requirement for adding a magical enhancement to any weapon is that it must be a masterwork weapon first. From pages 285-286 of Dungeon Master's Guide:
    Only a masterwork weapon can become a magic weapon, and the masterwork cost is added to the total cost to determine final market value.
    Last edited by Curmudgeon; 2012-02-26 at 03:10 PM.

  5. - Top - End - #395
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XX

    Q 204

    Is it possible for a druid to get an enlarge person effect onto an Elemental companion?
    Quote Originally Posted by Waker View Post
    [..] that post by Crasical...I can't find the words. Were I capable of emotion, I would cry.
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    That's beautiful Crasical... Simply marvelous.
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  6. - Top - End - #396
    Halfling in the Playground
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XX

    Q205

    The Hunger domain contains the spells Eyes of the King and Bite of the King. Who (if anyone) is "the King" these spells reference?

  7. - Top - End - #397
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    AssassinGuy

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    Default Re: Simple Q&A D&D 3.5 (by RAW) XX

    A 205 Doresain, the King of the Ghouls.

    See Libris Mortis on page 64.

  8. - Top - End - #398

    Default Re: Simple Q&A D&D 3.5 (by RAW) XX

    Q206: Does the effect of one infection from a disease overwrite previous instances of that same disease (or do multiple infections not 'stack' unless otherwise stated)?

  9. - Top - End - #399
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    AssassinGuy

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    Default Re: Simple Q&A D&D 3.5 (by RAW) XX

    A 206

    Once you're infected with a particular disease, that's your status until you successfully fight off that disease (two successful daily Fortitude saving throws in a row indicate recovery); further exposure does nothing. See the disease Glossary entry here, and Dungeon Master's Guide on pages 292-293.

  10. - Top - End - #400
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    MindFlayer

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    Default Re: Simple Q&A D&D 3.5 (by RAW) XX

    Q207: Is there an ability/feat/variant that places divines spells into the psionics realm?

  11. - Top - End - #401

    Default Re: Simple Q&A D&D 3.5 (by RAW) XX

    A207:Spell to power Erudite would do it. Beware the Tier1 power though.

    Quote Originally Posted by Curmudgeon View Post
    A 206Once you're infected with a particular disease, that's your status until you successfully fight off that disease (two successful daily Fortitude saving throws in a row indicate recovery); further exposure does nothing. See the disease Glossary entry here, and Dungeon Master's Guide on pages 292-293.
    Unfortunately those don't fully cover the question. Some diseases leave effects after or because of the infection and aren't clear when the infection is over.

    I think you are trying to say the effects of the same disease do not stack (even when enough time has passed between infections to assumably otherwise leave extra effects), right?
    Last edited by PlzBreakMyCmpAn; 2012-02-26 at 09:50 PM.

  12. - Top - End - #402
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    RedWizardGuy

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    Default Re: Simple Q&A D&D 3.5 (by RAW) XX

    Q208

    How do Double Double Crossbows, Hand (found here), interact with the following:

    Quick Loading (From MiC)
    Rapid Shot
    TWF and associated feats/fighting style

    Q209

    The Ranger ACF Distracting Attack says that the effect lasts until the target is attacked. Would this mean the next person to Full Attack the target would get all of their attacks with the benefits of Flanking (such as Sneak attack) or only the first?
    Last edited by Sniper; 2012-02-27 at 12:04 AM. Reason: AddedQ209

  13. - Top - End - #403
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    AssassinGuy

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    Default Re: Simple Q&A D&D 3.5 (by RAW) XX

    A 209 Just the first.

    The benefit of Distracting Attack ends as soon as the target is attacked by one of your allies. It does not persist through the entire turn of that attacker.

  14. - Top - End - #404
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    EvilClericGuy

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    Default Re: Simple Q&A D&D 3.5 (by RAW) XX

    Q 210
    a. Can you apply Sneak Attack to the attacks made by a Persistent Blade spell (SpC 154)?
    b. Is this also the case with Spiritual Weapon?


    Q 211

    For the Hide/Move Silently skills it reads, "when moving at a speed greater than one-half but less than your normal speed, you take a -5 penalty. It’s practically impossible (-20 penalty) to hide while attacking, running or charging."

    Is moving at your normal full speed considered running or is that reserved only for the Run action?

  15. - Top - End - #405
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    AssassinGuy

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    Default Re: Simple Q&A D&D 3.5 (by RAW) XX

    A 210 a. No.

    The Persistent Blade attacks on its own, at your direction. It also continues to attack on its own when you stop directing it. Except for being a spell effect, it's equivalent to having a servant fight for you. The Persistent Blade could add any sneak attack damage that applied to it, just as a servant could add their own sneak attack damage, but the effect does not include any sneak attack. Your sneak attack ability only applies to attacks you make. From Rules Compendium on page 42:
    An attacker can deal precision damage with any weapon he can wield, but he must wield that weapon in the optimal way.
    You don't wield a Persistent Blade; it wields itself.

    A 210 b. No.

    Same reasoning as above.

    A 211 No.

    Running refers to the full-round action described on page 144 of Player's Handbook, so that specific penalty does not apply unless you're actually running. The rules don't ever address the issue of moving at full hustle speed while making a Hide check, so it's up to your individual DM to decide what penalty applies then.

    Skip Williams stated that it's a -5 penalty to move at full speed in a Rules of the Game article (probably without realizing that he was making up yet another house rule in the process). Your DM might adopt that same house rule. Other DMs make the penalty -10 at full speed. You can avoid the issue if you limit your movement to 1 square (5') less than your full speed; otherwise, talk to your DM.

  16. - Top - End - #406
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    MindFlayer

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    Default Re: Simple Q&A D&D 3.5 (by RAW) XX

    Quote Originally Posted by PlzBreakMyCmpAn View Post
    A207:Spell to power Erudite would do it. Beware the Tier1 power though.
    Quote Originally Posted by Convert Spell to Power
    Benefit: You add Spellcraft to your class skill list, which allows you to attempt to convert an arcane spell into a power you can add to your repertoire. You treat the spell as a discipline power for the basis of learning it, and you must first succeed on a Spellcraft check (DC 15 + the spell's level) and then a Psicraft check as per the normal rules of learning a discipline power (see page 154 of Complete Psionic).
    Only arcane, though. I was asking for divine.

  17. - Top - End - #407
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XX

    Q212: Is a move action enough to move onto a table one stands next to? If not, what kind of action/check would it be? I'm wanting to heal an ally without going around the table and provoking AoOs, you see.
    Last edited by FearlessGnome; 2012-02-27 at 12:22 PM.
    Throw the dice high.

  18. - Top - End - #408
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    AssassinGuy

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    Default Re: Simple Q&A D&D 3.5 (by RAW) XX

    A 212

    Yes, a move action is enough, if you succeed on the required Jump check.

  19. - Top - End - #409
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XX

    Thank you. That seems to cover it.
    Throw the dice high.

  20. - Top - End - #410
    Pixie in the Playground
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XX

    Q 213

    Is there anyway to find out what spells are currently affecting an NPC (e.g. if he has buffed himself before combat)?
    Last edited by lamrar; 2012-02-27 at 02:59 PM. Reason: spelling

  21. - Top - End - #411
    Barbarian in the Playground
     
    OldWizardGuy

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    Default Re: Simple Q&A D&D 3.5 (by RAW) XX

    Q214 How does the Starmantle spell and cloak (BoED) interact with a weapon that has had its magical ability supressed by a targeted dispel?

    Q215 Can a creature be summoned on the other side of a dispelling screen (SpC)?

    Q216 If I have an ability that extends a spell for free and stacks with normal extend spell metamagic how long is the duration of the spell?

  22. - Top - End - #412
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    AssassinGuy

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    Default Re: Simple Q&A D&D 3.5 (by RAW) XX

    A 213 Yes.

    {table=head] Spellcraft DC | Task
    20 + spell level | Identify a spell that’s already in place and in effect. You must be able to see or detect the effects of the spell. No action required. No retry.[/table]
    Quote Originally Posted by Detect Magic
    You detect magical auras. The amount of information revealed depends on how long you study a particular area or subject.
    Once you detect the various functioning spell(s) with Detect Magic, you can use Spellcraft to attempt to identify them.

  23. - Top - End - #413
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XX

    Q217
    Is the "manifester level" used to calculate the dispell check for a Suppression (srd) weapon's ability the crafter's (10 by default) or the wielder's?
    Last edited by deuxhero; 2012-02-27 at 07:05 PM.

  24. - Top - End - #414
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XX

    Quote Originally Posted by Agent_0042 View Post
    Let's talk about the thrallherd.

    Q182
    If someone uses detect magic (assume transparency) on a thrall/believer, do they register anything?

    Q182+
    If no, is there any way to confirm that a thrall/believer is, in fact, a thrall/believer?

    Q183
    If someone uses dispel magic (assume transparency) on a thrall/believer, can anything possibly happen?

    Q183+
    If no, is there any way short of death to strip a thrall/believer from a thrallherd?

    Q184
    If a character has already been established in the campaign world, and a thrallherd finds himself short a thrall, are there any rules for adding that character as a thrall, or does it just happen (or not) based on DM fiat?
    Repost for new page.
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  25. - Top - End - #415
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XX

    Q218 Is there a metamagic feat that adds the [air] descriptor to spells?
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  26. - Top - End - #416
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    RedWizardGuy

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    Default Re: Simple Q&A D&D 3.5 (by RAW) XX

    Q 219

    Rhine Hide deals an additional 2d6 points of damage on any successful charge attack made by the wearer, including a mounted charge. If I have the Pounce special ability, would this extra damage be on all attacks made, or just once as long as one of the attacks hit?

  27. - Top - End - #417
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    AssassinGuy

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    Default Re: Simple Q&A D&D 3.5 (by RAW) XX

    A 217

    The wielder makes the Dispel Psionics check, so it's the wielder's manifester level.

  28. - Top - End - #418
    Pixie in the Playground
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XX

    Q 220

    I'm playing a multi-class character into the epic levels. How do epic bonus feats work for this character?

    Let's say for example that I'm a rogue 10/bard 10 character. If I advance my rogue to level 14 (CL of 24) do I gain an epic bonus feat? Or do the levels in rogue have to be 24 by themselves?

  29. - Top - End - #419
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XX

    A 220: You don't get them unless your class explicitly says you do. If you have finished a 10 level prestige class, you can advance it into epic (No new features, progresses things that are derived from class level, epic bonus feat at every X levels, to be discussed with your DM). If you have finished no classes, there will be nom Epic bonus feats for you.

    In your example, no, there would be no epic bonus feats until one of the classes reached 21+, regardless of the other class.
    Last edited by FearlessGnome; 2012-02-28 at 04:04 PM.
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  30. - Top - End - #420
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    HalflingRogueGuy

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    Default Re: Simple Q&A D&D 3.5 (by RAW) XX

    A220 (supplemental)

    Quote Originally Posted by FearlessGnome View Post
    A 220: ...

    In your example, no, there would be no epic bonus feats until one of the classes reached 21+, regardless of the other class.

    There is a way to get Bonus feats that are Epic {which may or not be a Epic bonus feat} without class levels in anyone class exceeding 21.
    There are a small number of epic prestige classes {in ELH} that grant bonus feats that are epic feats.
    So your rogue 10/bard 10 can add 1 level of something {have to be epic character to take epir prestige class} and then take 5 levels of agent retriever to get a bonus feat. There are several epic feats available as this bonus feat.

    Agent retriever requires 24 ranks in gather info {class skill for both bard and rogue} Know (planes) 15 {21st level something with know(planes)} and Track and Lawful

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