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Thread: What Do These Do?
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2007-01-10, 02:37 PM (ISO 8601)
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What Do These Do?
Here's a list of items, spells, PrCs, creatures, and base classes for which I have a name but no concept. Tell me what they do, and I'll figure out how they do it.
(Last Updated 01-11-2007)
Spells- Ray of Coruscating Energy
- Prismatic Vigor
- Wall of Displacement
- Stacatto Blast
- Burnout
- Ray of Displacement
- Magnetic Pulse
- Burning Apparition
- Divine Transformation
- Arise
- Mark of Fury
- Keyslip
- Scathe
- Silver Vines
Items- Prismatic Ring
- Picturebox
PrCs- Heartwood Warrior
- Spiritmaster
- Soulsmith
- Fisher of Men
Creatures- Lucavan Pinscher
- Hubriarut
- Cyclone Rat
- Pendulous
- Elemental Vermin
Materials- Durestral
- Aetherine
- Xandelare
Alternatively, give me suggestions.Last edited by Fax Celestis; 2007-01-12 at 05:06 PM.
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d20r: Spells (I-L) - d20r: Spells (H) - d20r: Spells (G) - d20r: Spells (F) - d20r: Spells (E) - d20r: Spells (D) - d20r: Wizard class
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2007-01-10, 02:43 PM (ISO 8601)
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Re: What Do These Do?
Hmm. I would say that ray of displacement teleports someone to another location in a battle, "displacing" them from whatever position they'd previously managed to obtain. Wall of displacement would have a similar effect, but instead of affecting targets via a ray, it affects anyone who runs into it.
Picturebox is, quite obviously, the magical equivalent of a camera. It might have arcane eye and silent image as prerequisites, possibly a charged item.
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2007-01-10, 02:55 PM (ISO 8601)
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2007-01-10, 02:58 PM (ISO 8601)
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Re: What Do These Do?
Ray of Displacement
Conjuration (Teleportation)
Level: Sorceror/Wizard 4
Components: V, S
Casting Time: 1 standard action
Range: Close (25' + 5'/2 levels)
Effect: Ray
Duration: Instantaneous
Saving Throw: None
Spell Resistance: Yes
On successfully striking an opponent, a ray of displacement moves a target between 5' and 50' in a random direction. Roll a d10 to determine distance and roll on the miss chart for grenadelike weapons to determine direction. This spell only moves targets horizontally; it cannot move them vertically. Furthermore, if the target of the spell would end up inside of an object due to this spell, it is shunted towards the nearest open space, taking 1d6 points of bludgeoning damage for each 5'.
Wall of Displacement
Conjuration (Teleportation)
Level: Sorceror/Wizard 6
Components: V, S, M
Casting Time: 1 standard action
Range: Medium (50' + 10'/level)
Effect: Wall (see text)
Duration: 1 minute/level
Saving Throw: Reflex negates
Spell Resistance: Yes
A wall of displacement spell creates a barrier of displacing energy 5' wide and 10' tall. This wall is 10' long for each caster level (so that a spellcaster of CL 12 would have a wall 120' long).
Any creature or object moving through the wall must make a Reflex save or be teleported between 5' and 50' in a random direction. Roll a d10 to determine distance and roll on the miss chart for grenadelike weapons to determine direction. This spell only moves targets horizontally; it cannot move them vertically. Furthermore, if the target of the spell would end up inside of an object due to this spell, it is shunted towards the nearest open space, taking 1d6 points of bludgeoning damage for each 5'.
Missiles (including those created by spells) traveling through the wall are teleported and then continue in the direction they were going prior. Creatures and objects that are teleported within the wall due to this spell receive a second save at a -5 penalty. Should they fail again, they are teleported a second time.Last edited by Fax Celestis; 2007-01-10 at 03:35 PM.
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d20r: Spells (I-L) - d20r: Spells (H) - d20r: Spells (G) - d20r: Spells (F) - d20r: Spells (E) - d20r: Spells (D) - d20r: Wizard class
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2007-01-10, 02:59 PM (ISO 8601)
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Re: What Do These Do?
Staccato blast is a high-level spell that launches a massive rapidfire battery
of projectiles in a line--anyone prone when the spell is fired is not struck. The line of effect stops with the first person that it strikes, but if they fall, the remainder will continue to the maximum range.
Think like magic missiles on crack.
Also, think like a damage spell worth taking for a wizard.Terrence Randall and the Kinslayer by NEO|Phyte
Dencamp Bertrande takes a bow.
Spoiler
Terrence Randall by The Stoney One
Rennac Belnades by Lord Iames.
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2007-01-10, 03:04 PM (ISO 8601)
Re: What Do These Do?
* Heartwood Warrior
I'm thinking either a Fighter-like class for a Druid type, or a Druid-like class for a Fighter type...
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2007-01-10, 03:18 PM (ISO 8601)
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Re: What Do These Do?
Stacatto Blast
Evocation [Force]
Level: Sorceror/Wizard 7
Components: V, S
Casting Time: 1 standard action
Range: Medium (50' + 10'/level)
Effect: Line; see text
Duration: Instantaneous
Saving Throw: Reflex negates; see text
Spell Resistance: Yes
The caster creates several small missiles of force (the same kind that are created during a magic missile spell), one for each caster level. These missiles deal 1d6 points of damage, +1 point per caster level (to a maximum of +20).
These missiles fire out from the caster's outstreched finger in rapid succession. The line continues to the first obstruction in the path of the spell, which must make a reflex save or be struck by the missiles. A successful reflex save dodges the effect and continues the line outwards, forcing the next target in the line to make a reflex save. Creatures of medium size or smaller who are prone also avoid the effect.
Also, updated top list.Last edited by Fax Celestis; 2007-01-10 at 03:24 PM.
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d20r: Spells (I-L) - d20r: Spells (H) - d20r: Spells (G) - d20r: Spells (F) - d20r: Spells (E) - d20r: Spells (D) - d20r: Wizard class
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2007-01-10, 03:21 PM (ISO 8601)
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Re: What Do These Do?
Stacatto Blast- I'm getting the impression of a multiple-missle 'sound burst'-like spell, like one for every two levels or something and you can choose where each one's centered- possibly they'd be five-foot radius instead of ten?
Burnout- Burnout implies both fire, and tiredness to me. Perhaps it does both fire and subdual damage?
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2007-01-10, 03:28 PM (ISO 8601)
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- The Land of Angles
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2007-01-10, 03:30 PM (ISO 8601)
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Re: What Do These Do?
You've got your ranges wrong, Fax. Close range is 25' + 5'/2 caster levels, while Medium is 100' + 10'/ caster level.
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2007-01-10, 03:34 PM (ISO 8601)
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Re: What Do These Do?
Burnout
Abjuration/Evocation [Fire]
Level: Sorceror/Wizard 4
Components: V, S
Casting Time: 1 standard action
Range: Close (25' + 5'/2 levels)
Target: 1 opposing spellcaster
Duration: Instantaneous
Saving Throw: See text
Spell Resistance: No
This spell interrupts an opponent who is in the process of casting a spell. The target must make a Concentration check at DC 20 + caster level + spell level or lose the spell. If they fail the check, they also take 1d4 points of fire damage per level of the spell lost, and 1d4 points of subdual damage per each of their caster levels.Last edited by Fax Celestis; 2007-01-10 at 06:05 PM.
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d20r Compilation PDF - last updated 9.11.14
d20r: Spells (I-L) - d20r: Spells (H) - d20r: Spells (G) - d20r: Spells (F) - d20r: Spells (E) - d20r: Spells (D) - d20r: Wizard class
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2007-01-10, 03:38 PM (ISO 8601)
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Re: What Do These Do?
Arise is a true hero's standby--when cast on someone, for five minutes/level they resurrect to half HP three rounds after they're dropped into negative hit points--even if they've been killed.
Each casting requires experience points and an expensive material component.Terrence Randall and the Kinslayer by NEO|Phyte
Dencamp Bertrande takes a bow.
Spoiler
Terrence Randall by The Stoney One
Rennac Belnades by Lord Iames.
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2007-01-10, 03:58 PM (ISO 8601)
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Re: What Do These Do?
Last edited by fangthane; 2007-01-10 at 04:20 PM.
Don't bother trying to appeal to my better nature; I don't have one.
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2007-01-10, 04:05 PM (ISO 8601)
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Re: What Do These Do?
Mark of fury sounds like the Mark of Justice, only it forces the victim into a wild rage. How evil....
Soulsmith sounds like some kind of magical craftsman that bonds spirits to armor and weapons, kind of like an intellignet armor or weapon?Ceika is amazing, because she made my Yuna avie. Yay Ceika!
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2007-01-10, 04:09 PM (ISO 8601)
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Re: What Do These Do?
Soulsmith should probably involve incarnum in some way, but maybe not.
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2007-01-10, 04:09 PM (ISO 8601)
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Re: What Do These Do?
Fisher of Men? Some kind of Prestige Class for low level Commoners...?
It is a joyful thing indeed to hold intimate converse with a man after one’s own heart, chatting without reserve about things of interest or the fleeting topics of the world; but such, alas, are few and far between.
– Yoshida Kenko (1283-1350), Tsurezure-Gusa (1340)
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2007-01-10, 04:13 PM (ISO 8601)
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Re: What Do These Do?
No, no, the Fisher of Men should be something related to evangelical-type clerics, since it comes from the Bible.
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2007-01-10, 04:15 PM (ISO 8601)
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Re: What Do These Do?
Arise
Necromancy
Level: Paladin 3, Cleric 5
Components: V, S, M, XP
Casting Time: 1 standard action
Range: Touch
Target: Touched creature with less than 0 HP
Duration: 1 min/level
Saving Throw: None
Spell Resistance: No
The creature touched by the spellcaster immediately regains consciousness, stabilizes, and gains hit points equal to 1/2 their total maximum. These hit points disappear at the end of the duration, and the creature (regardless of their current status) returns to the same level of hit points they had prior to the casting of the spell.
Material component: Diamond dust worth at least 1000 gp
XP Cost: 750 xpWiki - Q&A - FB - LIn - Tw
d20r Compilation PDF - last updated 9.11.14
d20r: Spells (I-L) - d20r: Spells (H) - d20r: Spells (G) - d20r: Spells (F) - d20r: Spells (E) - d20r: Spells (D) - d20r: Wizard class
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2007-01-10, 04:39 PM (ISO 8601)
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Re: What Do These Do?
- Divine Transformation - target creature receives +3/+3. Oh wait... umm... temporary self-morph to half-celestial template? :)
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2007-01-10, 04:46 PM (ISO 8601)
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Re: What Do These Do?
Mark of fury might get someone into a rage, this could be both offensive and defensive, as someone in a rage is not gonna mind how he's attacking, much like a barbarian rage but more nasty. Becoming an animal with killing on the brain.
Prismatic ring: A ring that changes collor and affects your combat abilities acordingly
red -> fire damage
Purple -> save or go insane
much like prismatic spray but in a ring.
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2007-01-10, 04:51 PM (ISO 8601)
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Re: What Do These Do?
Don't bother trying to appeal to my better nature; I don't have one.
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2007-01-10, 05:01 PM (ISO 8601)
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Re: What Do These Do?
The fisher of men could have a more sinister, diabolic connotations. Sure it's a biblical reference, but that doesn't mean you can't take it partially or completely out of context. That seems to be the primary use of it nowadays...
(ok..I'm laying off the snarky comments for a while...promise...maybe)
Some sort or manipulation/illusion focus for a divine caster maybe? They snare the hearts of men, what they do with the hearts afterwards is between them and god. Seems to me that, yes, a Fisher of Men would serve as the evangelical arm of his god, ordained as a priest or not. Their methods, though, could be a tad suspect. They use magic or possibly some bardic music-like performace check to "Preach the word" inserting Suggestion spells and what-have-you. Maybe they get access to some showy "miracles" to hoodwink the commoners and then pass the collection plate at the end of the sermon.
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2007-01-10, 05:06 PM (ISO 8601)
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Re: What Do These Do?
Mark of Fury
Transmutation [Evil]
Level: Cleric 3, Druid 4
Components: V, S, DF
Casting Time: 1 minute
Range: Touch
Target: Creature touched
Duration: Permanent
Saving Throw: Will partial; see text
Spell Resistance: Yes
By scribing a sigil on the target and imbuing it with magical energy, the spellcaster can force the target into performing actions in line with his alignment. When the mark is upon the target, any actions that do not coincide with the alignment of the caster automatically cause the target to fly into a wild fury. The target gains +4 to Strength and Constitution, gains a +2 bonus to Will saves, and takes a -2 penalty to AC. This fury lasts for a number of rounds equal to the spellcaster's Charisma modifier plus the target's improved Constitution modifier. At the end of this duration, the target becomes exhausted.
Each round the target is under the fury, it receives a Will save. A successful save will stave off the effects of the fury for one round, but causes the target to instead be sickened for one round.Wiki - Q&A - FB - LIn - Tw
d20r Compilation PDF - last updated 9.11.14
d20r: Spells (I-L) - d20r: Spells (H) - d20r: Spells (G) - d20r: Spells (F) - d20r: Spells (E) - d20r: Spells (D) - d20r: Wizard class
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2007-01-10, 05:50 PM (ISO 8601)
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2007-01-10, 05:52 PM (ISO 8601)
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Re: What Do These Do?
Then explain how an AoO or a readied action can disrupt spellcasting.
Last edited by Lord Iames Osari; 2007-01-10 at 05:58 PM.
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2007-01-10, 05:53 PM (ISO 8601)
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Re: What Do These Do?
Point taken.
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d20r: Spells (I-L) - d20r: Spells (H) - d20r: Spells (G) - d20r: Spells (F) - d20r: Spells (E) - d20r: Spells (D) - d20r: Wizard class
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2007-01-10, 06:04 PM (ISO 8601)
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Re: What Do These Do?
LIO, I just said that readied actions can work. Not the same as an immediate action.
Work in progress.
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2007-01-10, 06:07 PM (ISO 8601)
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Re: What Do These Do?
Oh, I missed that.
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2007-01-10, 06:08 PM (ISO 8601)
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- In America!
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Re: What Do These Do?
When I saw Fisher of Men, I just thought,"evil." It sounds fairly sinister to me. Possibly similar to the mindbender in Complete Arcane, but Cleric-oriented? As for the Hubriarut, it could be some demon or mischevious spirit that spreads arrogance and pride. I'm not good with stats.
Last edited by Reptilius; 2007-01-10 at 06:10 PM.
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2007-01-10, 08:16 PM (ISO 8601)
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Re: What Do These Do?
Fisher of Men...maybe, instead of the evilness, someone who "draws out" a person's truth self, like a fisher reeling up a fish? Maybe giving people buffs that affect things they're already good at. If you're familiar with Unknown Armies, think something along the lines of a Personomancer, but with more of a focus on augmenting positive aspects of the self.
I no longer actively read the forums, and probably won't respond to any PMs. I'm fine with people using my homebrew in anything, including fan-compilations and wikis, as long as you credit me.
Homebrew by The Demented One.