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2009-09-12, 05:37 PM (ISO 8601)
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2009-09-12, 05:46 PM (ISO 8601)
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- May 2006
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- Canada
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Re: The GiantitpAnime Fans' Visual Novel
In addition to explaining things with science I propose we put in some Newtype style stuff where certain people just have "it" while others don't. "It" being some vaguely explained psychic ability to exceed normal expectations for human pilots so we can justify anything happening in the story. One person could fight five other people to a standstill despite all of them being equally skilled because the one person is just especially in tune with his psychic senses at the time of the fight.
Last edited by nothingclever; 2009-09-12 at 05:46 PM.
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2009-09-12, 05:51 PM (ISO 8601)
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- Aug 2004
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- Zentraedi flagship
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Re: The GiantitpAnime Fans' Visual Novel
Why not make the explanation of why some people rule and others don't, dependant on the route!
Siela: sheer power of COURAGE!
Kara: determination, in the samurai way of "someone who is ready to die (for the other person, maybe?) is stronger than someone who isn't".
Kamia: either deal with some kind of evil, twisted powers; or alternatively - nothing, everyone has the same level of mortality. Named characters are in for nasty surprises.
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2009-09-12, 05:59 PM (ISO 8601)
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- May 2006
Re: The GiantitpAnime Fans' Visual Novel
Progress update and stuff left to do:
So, now that we've mostly agreed upon using functional, humanoid robots, we need to finalize details on weapon systems. So far, we've had suggestions for a mixed armament of energy weapons, projectiles, and missiles.
Edit:
Very interesting, but I'm a little uncertain of what you mean. Can this mysterious attribute be reliably called upon during battle, or does it happen spontaneously? What does it exactly do for a Primary Pilot?Last edited by 13_CBS; 2009-09-12 at 06:06 PM.
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2009-09-12, 06:08 PM (ISO 8601)
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- Nov 2008
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- Ireland
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Re: The GiantitpAnime Fans' Visual Novel
Last edited by Prime32; 2009-09-12 at 06:09 PM.
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2009-09-12, 06:11 PM (ISO 8601)
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- Jan 2006
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Re: The GiantitpAnime Fans' Visual Novel
For "why are some people special", I would suggest making it a mundane, but poorly understood, aspect of genetics / brain structure that just makes them better at interfacing with synched pilots. That wouldn't make people better individual pilots, but better main pilots of combining mecha. You could then incorporate Cubey's idea and have each path interpret the reason for or consequence of this facility ("I believe in you, who believes in me!" "Zen composure" "The more open you are to your baser impulses, the more commonality you can find with the minds of others...").
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2009-09-12, 06:13 PM (ISO 8601)
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- Oct 2008
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- Midwest, USA
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2009-09-12, 06:49 PM (ISO 8601)
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- May 2006
Re: The GiantitpAnime Fans' Visual Novel
So, for each Primary Pilot...
Furi: Becoming emotionally detached or doubting his sense of morality weakens his piloting abilities, while a strong will to promote his own brand of justice and becoming deeply attached to other people amplifies his skills.
Siela: Feeling and acknowledging fear and doubting her own abilities weakens her, while feeling confident and brave strengthens her.
Kara: Losing control over her emotions makes her less synchronized--being calm and in control makes her more synchronized.
Kamia: Having positive emotions towards her brother strengthens her piloting; having negative emotions towards him weakens it.
Ritt: Uhh...I got nothing. Any ideas, Knight?
Roag: Feeling as though things are out of his control limits his abilities, while feeling in control amplifies them.
We'll also need some for Illa...Last edited by 13_CBS; 2009-09-12 at 06:52 PM.
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2009-09-12, 06:53 PM (ISO 8601)
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- Oct 2008
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- Midwest, USA
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2009-09-12, 06:57 PM (ISO 8601)
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- May 2006
Re: The GiantitpAnime Fans' Visual Novel
It's unfortunate that I'm blanking on Ritt (and I was struggling to come up with stuff for the others)...just goes to show how much I know about the characters.
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2009-09-12, 07:27 PM (ISO 8601)
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- Nov 2006
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- Worldville, Earthplace
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Re: The GiantitpAnime Fans' Visual Novel
For my character, he doesn't necessarily pilot his thing by himself. His mech is AI-Assisted to some extent, controlling stuff like advanced movement. The AI of course has a Genki Girl personality and often gets into arguments with her creator. Han of course handles the weapons targeting and such.
A well-placed bullet can stop anybody with an oversized sword.
In real life that is.
Everywhere else, you're screwed.
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2009-09-12, 08:31 PM (ISO 8601)
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- Jul 2006
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- where the wind blows
Re: The GiantitpAnime Fans' Visual Novel
You got Magic Mech in My Police Procedural!
In this forum, Gaming is Serious Business, and Anyone Can Die. Not even your status as the Ensemble Darkhorse can guarantee your survival.
Disciple of GITP Trope-Fu Temple And Captain of GITP Valkyrie Squadron.
Awesome Elizabeth Shelley by HollamerSpoiler
The OTP in the playground.
My Gallery/My Star Wolves 3 LP
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2009-09-13, 12:16 AM (ISO 8601)
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- Apr 2005
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- Back in the USSR
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Re: The GiantitpAnime Fans' Visual Novel
Spoiler
Stealthy Snake avatar by Dawn
Lack of images by Imageshack
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2009-09-13, 08:02 AM (ISO 8601)
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- Mar 2008
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- Århus, Denmark
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Re: The GiantitpAnime Fans' Visual Novel
So Guld is more durable than the YF-21? If he could withstand g-forces strong enough to tear a fighter plane apart he pretty much have to be the best pilot for Gravion ever.
And Kami's idea makes sense. And they can really all be seen as tying into the same thing that we can explain with technobabble or psychobabble or whatever, should we want to, while still manifesting radically differently.
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2009-09-13, 08:39 AM (ISO 8601)
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- Aug 2004
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- Zentraedi flagship
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2009-09-13, 08:43 AM (ISO 8601)
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- Mar 2008
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- Århus, Denmark
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Re: The GiantitpAnime Fans' Visual Novel
I was refering to what Nerdo said, which was that the YF-21 couldn't withstand the g-forces, not that he couldn't.
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2009-09-13, 10:41 AM (ISO 8601)
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- Apr 2005
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- Back in the USSR
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Re: The GiantitpAnime Fans' Visual Novel
No, I meant that the YF-21 and its limited-production upgrade the VF-22S had limiters so that the pilots didn't accidentally liquefy themselves with G-Forces, which
SpoilerGuld proceeded to do as soon as he released said limiter. I didn't mean the YF-21 exploded, I meant Guld did.Last edited by Nerd-o-rama; 2009-09-13 at 10:41 AM.
Spoiler
Stealthy Snake avatar by Dawn
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2009-09-13, 10:42 AM (ISO 8601)
- Join Date
- May 2006
Re: The GiantitpAnime Fans' Visual Novel
Alright, weapon systems for Task force Root of Spring:
There are 2 basic weapon systems in our setting that are designed to do direct damage (that is, blow the **** out of stuff): directed energy weapons and kinetic energy projectile weapons (missiles exist but...I'll explain that later). Each have their own uses, advantages, and disadvantages.
Directed energy weapons:
SpoilerFor variety, let's include all sorts of cool stuff like lasers, plasma, etc. These weapons require large amounts of power and complex mechanisms to function, but they're handy when logistics are a problem since, in the end, they just need spare parts + engineers + some fuel for the reactor. No need for resupply when deep into enemy territory, no sir. Ships armed with energy weapons include larger capital ships and interceptors (which can't always afford to fly back to another ship for rearmament).
The primary purpose of energy weapons is to disable enemy shields. They can do hull damage, and against smaller ships they're deadly, but against larger well-armored hulls they're not the most efficient of weapons.
Plasma does more damage per shot but has lesser range. Lasers do less damage per shot but can be fired from a greater distance. To appease the dark gods of HARD SCIENCE, energy weapon reactors can be fueled by Phlebotinum.
Kinetic energy projectile weapons (KEP weapons):
Spoiler
Any weapon that relies on kinetic energy to do damage instead of chemical (missiles) or thermal (energy weapons) effects. The newer ships of the Imperial Navy uses railguns (not to be confused with coilguns) to accelerate heavy projectiles, while the older ones use chemical propellants. All vehicles in the 8th Fleet use magnetic rails to launch projectiles.
Projectiles do high damage against hulls, and even a frigate has a chance to deal good damage against the heaviest of capital ships. However, they're lousy against shields, so using KEPs on hulls requires the target to have lowered shields first. Special projectiles can be modified to explode after they've penetrated deep into an enemy vehicle--these are called High Explosive Kinetic Energy Projectiles (HEKEPs).
KEPs are excellent for punching through armor. HEKEPs, due to being less dense, don't puncture armor quite as efficiently, but can explode, dealing greater damage to ship subsystems. KEPs and HEKEPs typically use depleted uranium as ammunition.
Before I move onto missiles, I need to show you how shields work...
Defensive Accelerated Particle Screens: (DAPS)
Spoiler
Shields in the setting work by showering a flat plane with fast-moving, high energy particles, kind of like a waterfall. Projectors on the hull of a vehicle send these particles streaming from one point on the hull to another, and any object of significant mass gets deflected and heavily damaged upon contact with the screen--even high-velocity pieces of depleted uranium are turned aside. The screens also protect against micrometeroids and debris (potential source of danger, anyone?).
I did say "flat plane", but in reality the particle screen is actually convex (curves outward away from the ship), promoting deflection. Redundant shield systems insure that there are no gaps in the screens.
Unfortunately, while this system offers great protection against KEPs and HEKEPs, the particle screens cannot interact in any real way against directed energy weapons, and since the screen projectors need to be somewhat near the surface, energy weapons are useful for destroying shield projectors.
So, with that out of the way...
Missiles:
Spoiler
Missiles are not so much weapons as much as they're delivery systems. Thus, "missiles" in the setting are more like maneuvering and propellant packages. There are two kinds: plasma missiles, and chemical explosive missiles.
Plasma missiles are essentially long-range directed energy weapons. At a certain range, energy weapons become useless since the energy that they contain disperses and weakens the farther they travel. Plasma missiles get around that by containing a certain amount of plasma in a physical shell that contains all of the energy until it reaches a DAPS, then unloads the energy payload which will go right past the DAPS and hit the enemy hull.
Chemical explosive missiles often follow up right behind a salvo of plasma missiles, and work pretty much the way they do today: use chemical explosives to blow stuff up. They come in two varieties: high explosive to deal damage to systems, and armor piercing penetrate armor.
The typical missile salvo thus looks like this:
High Explosive -- Armor Piercing -- Plasma--> ((DAPS---||Enemy Hull
Plasma missiles disable shields, armor piercing destroys armor, high explosive finishes the job.
Missiles are excellent for hitting very long range targets since they can't simply maneuver out of the way. At closer ranges, however, they're wasted.
So, those are the weapon systems available. There are others, like EMP weapons, tractor beams, etc. but I'll get to those later.
...speaking of technology, we need a FTL travel system.
Coming up: armament for each type of ship in Task Force Root of Spring.
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2009-09-13, 12:00 PM (ISO 8601)
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- Nov 2008
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- Ireland
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Re: The GiantitpAnime Fans' Visual Novel
So what about melee weapons? I want to dual-wield beam sabers.
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2009-09-13, 12:45 PM (ISO 8601)
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- Mar 2008
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- Århus, Denmark
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Re: The GiantitpAnime Fans' Visual Novel
That looks fine, CBS. And some phlebotinum should solve our general problems for us. However, i think that perhaps we should focus on more important setting aspects for the moment such as the nature of the military we will in some vein or another be working for.
In that regard, i'd argue going for the most cliche answer and make it work for a global federation. One that starts out being a valiant, upstanding guardian of humanity in Siela's route to being just another branch of baby eating villainy serving the cosmic horror in some form or another in Kamia's route, with just being fairly nasty and pragmatic in Kara's.
However, is anybody all that certain about what the status of the academy is at the moment? A military academy, that in part takes orphans in and trains them as i understand it. Where would it be? Japan for maximum clichéhood?
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2009-09-13, 12:59 PM (ISO 8601)
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- Nov 2008
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Re: The GiantitpAnime Fans' Visual Novel
Well, Tokyo is the Centre of the Universe.
Also: any American characters must be loud, with blonde hair and blue eyes.Last edited by Prime32; 2009-09-13 at 01:06 PM.
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2009-09-13, 01:15 PM (ISO 8601)
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- May 2006
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- Canada
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Re: The GiantitpAnime Fans' Visual Novel
I support the global federation idea as well as having the academy set in Japan.
Mostly unrelated to the thread but speaking of mecha, I'm downloading and will soon be watching the full remastered VOTOMS television series. I just had an idea, we could say mechs used to be designed like those in VOTOMS before we moved on to the current advanced mechs in our story. This would establish some history for mech use instead of having them spring up out of nowhere.Last edited by nothingclever; 2009-09-13 at 01:21 PM.
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2009-09-13, 02:58 PM (ISO 8601)
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- Oct 2008
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- Midwest, USA
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Re: The GiantitpAnime Fans' Visual Novel
For Ritt's power up/power down ideal, maybe something with "honor" or some such?
On FTL: some sort of hyperspace. I really like Honor Harrinton universe hyperspace; it combines science, SCIENCE!, and "space is an ocean", all at once.
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2009-09-13, 03:20 PM (ISO 8601)
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- Nov 2008
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- Ireland
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Re: The GiantitpAnime Fans' Visual Novel
Have you seen Gundam 00? There are some old mechs in use at the start of the series which look like humanoid crosses between tanks and tower cranes.
If someone can draw some ship designs I can come up with a combination sequence to PLANT mode.
Here's an idea: one ship is specialised for hyperspace travel - it can project a "bubble" over other ships to carry them along with it. Because of the demands of this task (and the fact that it is often a prime target for enemies) it is heavily armoured.
In PLANT mode it detaches a cylindrical "core" containing an artificial singularity and releases the safeties in one direction, causing it to extend from an opening on one end. Basically, this means the PLANT has a sword made out of a black hole. The remainder of the ship is used as a shield, and since its reactor is freed up from containing the singularity (and it is connected to the combined reactors of the PLANT) it can also open into a Wave Motion Tuning Fork.
If a black hole is too much, we can come up with some other kind of dangerous Phlebotinium.Last edited by Prime32; 2009-09-13 at 03:28 PM.
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2009-09-13, 10:27 PM (ISO 8601)
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- May 2006
Re: The GiantitpAnime Fans' Visual Novel
That's very true: however, I was prioritizing our robots for a reason.
Edit:...reasons which I should probably explain.
I'm working on this project not just because it's fun and awesome but also because I really do want to see Fri's dream, or at least some version of it, adapted into a Visual Novel. The applicable parts of Fri's dream were essentially that: there was a giant multi-part robot, and a bunch of people from this forum were in there. Thus, the main things to adapt from the dream is the giant robot and the forum members in the form of characters. And THAT is why I've been focusing so much on the characters and the robots, and their associated details: they're the main things I want to adapt and portray in this VN, and everything else I want to build around the characters and the big robots.
In that regard, i'd argue going for the most cliche answer and make it work for a global federation. One that starts out being a valiant, upstanding guardian of humanity in Siela's route to being just another branch of baby eating villainy serving the cosmic horror in some form or another in Kamia's route, with just being fairly nasty and pragmatic in Kara's.
However, is anybody all that certain about what the status of the academy is at the moment? A military academy, that in part takes orphans in and trains them as i understand it. Where would it be? Japan for maximum clichéhood?
IIRC, I think we were going to actually drop the whole "everyone is an orphan" angle and make only Furi and Kamia orphans. I think.
Well, the Ceres-Class ECFs don't have too much to do at the moment. Maybe they could take up on that role?
If a black hole is too much, we can come up with some other kind of dangerous Phlebotinium.
But then again, something ridiculous like a sword made out of a freaking black hole does fit the super robot stuff pretty well. I'll have to think on this, but ultimately it's up to you guys.
Well, he does have that whole "knight" theme going on. Perhaps feeling like being honorable and noble towards an enemy strengthens his piloting, while wanting to trick and fight dirty weakens it?
Edit:
Well, I already said that energy weapons are inefficient at penetrating armor, while projectile weapons can't really penetrate shields. A shielded and heavily armored PLANT would be a pretty tough nut to crack with a melee weapon.
...how would you feel about a chainsword with energy-coated teeth?Last edited by 13_CBS; 2009-09-13 at 10:58 PM.
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2009-09-13, 11:15 PM (ISO 8601)
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- May 2006
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- Canada
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Re: The GiantitpAnime Fans' Visual Novel
Yup. I've also watched all of Gundam Universal Century. It'd be cool to say historically mechs were used in construction like in that series and in combat on a smaller scale in our story.
If we have space colonies we could take the idea of the space colonies farthest from Earth rebelling just like in Gundam.Last edited by nothingclever; 2009-09-13 at 11:17 PM.
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2009-09-13, 11:17 PM (ISO 8601)
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- May 2006
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2009-09-13, 11:18 PM (ISO 8601)
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- May 2006
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- Canada
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2009-09-13, 11:50 PM (ISO 8601)
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- May 2006
Re: The GiantitpAnime Fans' Visual Novel
Alright then.
So...everyone's fine with the weapons systems? I have more to add to it later.
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2009-09-14, 02:49 AM (ISO 8601)
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- Jan 2006
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