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  1. - Top - End - #31
    Troll in the Playground
     
    Green-Shirt Q's Avatar

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    Default Re: Our Comic Lab in the Playground: An experimentation class

    Quote Originally Posted by Phase View Post
    Just a-gonna post a pic here to demonstrate how much my art has improved over the years.

    Protagonist:

    Becomes:


    Forum oldies should recall the source.

    What does this add? Keep on truckin', and accept criticism.
    I LOVED Dragon! Glad to hear that you're considering starting it up again.

    I have to say though that I liked the original design better. It just seems more...absent minded, which a seem to remember described Jerry pretty well. Also, the new design just seems too animalish, and the old design was in between and it was easy to imagine a human mind in that body. The original design had a more MiTD feel to it, and this new body? It's just plain weird.

    I think it's just the head, though. I like the simple and OOTS-style head of the original but I don't think I like the weird round eyes of the newer template. I think if the old head was placed on the new body it would be a vast improvement. The new body is very smooth and cool looking.

    Of course, I loved Dragon so much I wouldn't really care what art style it's presented in.

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    DO EET!!!
    In due time.
    Last edited by Green-Shirt Q; 2010-01-15 at 10:24 PM.
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  2. - Top - End - #32
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    Default Re: Our Comic Lab in the Playground: An experimentation class

    The start of a short story.
    I decided to start from a black page and see where this would take me...

    It's BACK!

  3. - Top - End - #33
    Barbarian in the Playground
     
    EmeraldPhoenix's Avatar

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    Default Re: Our Comic Lab in the Playground: An experimentation class

    I don't really use stick style much anymore, but if you want, I could put up a little guide for making sleeveless/strapless shirts.

    Or a guide to Mier style. Or whatever.

    (My avatar is Mier style, if you're wondering what it looks like.)

  4. - Top - End - #34
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    Mad Mask's Avatar

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    Default Re: Our Comic Lab in the Playground: An experimentation class

    Quote Originally Posted by EmeraldPhoenix View Post
    I don't really use stick style much anymore, but if you want, I could put up a little guide for making sleeveless/strapless shirts.

    Or a guide to Mier style. Or whatever.

    (My avatar is Mier style, if you're wondering what it looks like.)
    In my opinion, your style is still OotS-style. The only differences are the outlined arms and the coloured lines. It's even closer to Burlewan artwork than my own drawings (which I would qualify of Burlewesque rather than Burlewan).
    Last edited by Mad Mask; 2010-01-16 at 12:28 PM.

  5. - Top - End - #35
    Bugbear in the Playground
     
    MethosH's Avatar

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    Default Re: Our Comic Lab in the Playground: An experimentation class

    Yeah... Some here. I think your style is a variation of OotS-style. None of use actually do the exacly OotS-style, we all add our own stuff to it. Some more than others. Some even question if Reallity is OotS or not.

    If you have a guide to your art please share it : )
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  6. - Top - End - #36
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    Szilard's Avatar

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    Default Re: Our Comic Lab in the Playground: An experimentation class

    Since we're talking about style...
    My "style" itself has changed from itself over the past year or two.

    I started with really thick lines at 4 pixels.


    Then I sort of cleaned up that style.


    For my more detailed avatars I made the stroke two, and later stuck with that for all my stick art.


    And then I made my torsos thinner and a bit taller to make it more OotS style.


    The main difference between my style and Rich's is that my eyes are closer, and my limb measurements are probably a bit off. In fact, the only thing that has not changed between all my styles is the eye shape and distance from each other.
    Want an avatar? Shoot me a PM.
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    Bravo Szilard. Bravo!
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    And Szilard, great job! You make me proud!
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    Szilard is wise.
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    In Soviet Russia, internet give you.
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  7. - Top - End - #37
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    CrimsonAngel's Avatar

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    Default Re: Our Comic Lab in the Playground: An experimentation class

    My dolls.
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  8. - Top - End - #38
    Bugbear in the Playground
     
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    Default Re: Our Comic Lab in the Playground: An experimentation class

    Quote Originally Posted by CrimsonAngel View Post
    My dolls.
    The small ones on the left are suppose to be children?
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  9. - Top - End - #39
    Ettin in the Playground
     
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    Default Re: Our Comic Lab in the Playground: An experimentation class

    By the way, I need a facial expression that someone would make when, say, an orc just used big words.

    Formerly known as "Herpestidae."
    Most of my posts are done by mobile. Expect typos.
    Quote Originally Posted by Frozen_Feet View Post
    Things don't magically stop being fun when you reach a certain age.

  10. - Top - End - #40
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    CrimsonAngel's Avatar

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    Default Re: Our Comic Lab in the Playground: An experimentation class

    ^: Open mouth, scared lines around the eyes.


    Quote Originally Posted by MethosHazara View Post
    The small ones on the left are suppose to be children?
    No, my own little creations, the Thirions, I thought you heard of them.
    Last edited by CrimsonAngel; 2010-01-16 at 09:50 PM.
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  11. - Top - End - #41
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    Phase's Avatar

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    Default Re: Our Comic Lab in the Playground: An experimentation class

    Quote Originally Posted by CrimsonAngel View Post
    ^: Open mouth, scared lines around the eyes.
    That's an overreaction. By far.

  12. - Top - End - #42
    Ettin in the Playground
     
    John Cribati's Avatar

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    Default Re: Our Comic Lab in the Playground: An experimentation class

    Quote Originally Posted by Phase View Post
    That's an overreaction. By far.
    Yeah, I'm going for "shock" more than "I hope I'm wearing brown pants."

    Formerly known as "Herpestidae."
    Most of my posts are done by mobile. Expect typos.
    Quote Originally Posted by Frozen_Feet View Post
    Things don't magically stop being fun when you reach a certain age.

  13. - Top - End - #43
    Colossus in the Playground
     
    Emperor Ing's Avatar

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    Default Re: Our Comic Lab in the Playground: An experimentation class

    I would think it would look something like this

    but with eyes open.
    Dark Souls Remake in a Nutshell
    Don't mess with a Primarch


    Sometimes I make avatars too. Shoot me a PM if interested.

  14. - Top - End - #44
    Halfling in the Playground
     
    MindFlayer

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    Default Re: Our Comic Lab in the Playground: An experimentation class

    Can someone tell me how to break apart objects in Inkscape? Thanks...
    The Doctor Is In.

  15. - Top - End - #45
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    SamuraiGirl

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    Default Re: Our Comic Lab in the Playground: An experimentation class

    Quote Originally Posted by Phase View Post
    That's an overreaction. By far.
    I do it like this...
    It's the standard... "I just remembered i'm not wearing underwear" look


  16. - Top - End - #46
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    Hyoumu Yau's Avatar

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    Default Re: Our Comic Lab in the Playground: An experimentation class

    Quote Originally Posted by DoctorIllithid View Post
    Can someone tell me how to break apart objects in Inkscape? Thanks...
    I think the Inkscape help thread is made for such questions...
    http://www.giantitp.com/forums/showthread.php?t=111767

    Or can you ask such questions here? If no, you are allowed to punch me, if yes, then please answer me this, for I haven't found a Illustrator Help Thread:

    1. Is there a way to connect two anchor points without them being endpoints and without the use of the "compound shape" function?
    2. Is there a way to edit part of a path without editing all of it? My problem is that I want to make part of an object without the border/outline, and accomplishing it by making two separated objects looks very bad sometimes and is a very huge pain in the behind, especially if you make Viera ears in the style I use (other versions of which others (like MethosHazara and EmeraldPhoenix) used before me)
    My time is very limited, and these things would allow me to do more in the small amount of time I have.
    Last edited by Hyoumu Yau; 2010-01-18 at 04:57 AM.


    Be nice, give him a hug. Look how much he want's it!

    Avatar and Signature were made by me

  17. - Top - End - #47
    Titan in the Playground
     
    PirateCaptain

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    Default Re: Our Comic Lab in the Playground: An experimentation class

    Attention, I need advice.

    For my Comic, Rebellion|Revolution, I'm working to design a DSF sniper, I'm looking for advice on the character design. I have two bodies I'm considering, and six head designs (Well, different features added or subtracted)


    Note, these are not the only choices available, if you have other things to suggest, go ahead.
    Last edited by BRC; 2010-01-23 at 10:00 PM.
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  18. - Top - End - #48
    Barbarian in the Playground
     
    SamuraiGirl

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    Default Re: Our Comic Lab in the Playground: An experimentation class

    body 2 head 6 :P

  19. - Top - End - #49
    Firbolg in the Playground
     
    Kobold

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    Default Re: Our Comic Lab in the Playground: An experimentation class

    So, was wondering, would anyone find a first person comic awesome ?
    **** Photobucket ; RIP avatars

  20. - Top - End - #50
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    Green-Shirt Q's Avatar

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    Default Re: Our Comic Lab in the Playground: An experimentation class

    Quote Originally Posted by BRC View Post
    Attention, I need advice.

    For my Comic, Rebellion|Revolution, I'm working to design a DSF sniper, I'm looking for advice on the character design. I have two bodies I'm considering, and six head designs (Well, different features added or subtracted)


    Note, these are not the only choices available, if you have other things to suggest, go ahead.
    Personally, I find all of these costumes boring, and recommend something completely different. I recommend a that he wears a bright clown costume.

    No, seriously. I'm not joking.

    Nobody EVER expects a clown sniper.
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  21. - Top - End - #51
    Firbolg in the Playground
     
    Kobold

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    Default Re: Our Comic Lab in the Playground: An experimentation class

    Quote Originally Posted by The Q View Post
    Personally, I find all of these costumes boring, and recommend something completely different. I recommend a that he wears a bright clown costume.

    No, seriously. I'm not joking.

    Nobody EVER expects a clown sniper.
    Except for the fact that a clown with a sniper rifle on top of bulding will surely attract the attention of other snipers...
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  22. - Top - End - #52
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    Green-Shirt Q's Avatar

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    Default Re: Our Comic Lab in the Playground: An experimentation class

    Quote Originally Posted by Bayar View Post
    Except for the fact that a clown with a sniper rifle on top of bulding will surely attract the attention of other snipers...
    How many other snipers could there possibly be?!

    Besides, assuming they're all pointing at the same target, everybody would notice the clown sniper but fail to notice the REGULAR sniper on a different building. But then again, that's assuming they're all on the same team. I can't imagine why any other snipers would be there, though.

    And, even if the enemy was defending the snipee with other snipers for some reasons, the clown could just disguise the gun as a water squirting flower or some other clowning aid of some sort. Then nobody would see that he's a sniper.
    Last edited by Green-Shirt Q; 2010-01-24 at 10:19 AM.
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  23. - Top - End - #53
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    Kumo's Avatar

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    Default Re: Our Comic Lab in the Playground: An experimentation class

    Quote Originally Posted by Bayar View Post
    Except for the fact that a clown with a sniper rifle on top of bulding will surely attract the attention of other snipers...
    ... i was not expecting that.

    @Clown sniper: True, it wouldn't be expected, which would make it a good way to infiltrate a building, but then there's the problem of actually hiding the gun, and staying hidden when you actually get to the top of the building. Not even from other snipers, really. people could see a puffy red hairdo a mile away
    Last edited by Kumo; 2010-01-24 at 10:48 AM.

  24. - Top - End - #54
    Troll in the Playground
     
    Green-Shirt Q's Avatar

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    Default Re: Our Comic Lab in the Playground: An experimentation class

    Quote Originally Posted by Kumosabe View Post
    ... i was not expecting that.

    @Clown sniper: True, it wouldn't be expected, which would make it a good way to infiltrate a building, but then there's the problem of actually hiding the gun, and staying hidden when you actually get to the top of the building. Not even from other snipers, really. people could see a puffy red hairdo a mile away
    Yeah, and so if you could see the puffy red hair do, you wouldn't be expecting a bullet to be coming from it!

    And that why I suggested the gun to be hidden as a water-squirting flower! It's clever!
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  25. - Top - End - #55
    Firbolg in the Playground
     
    Kobold

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    Default Re: Our Comic Lab in the Playground: An experimentation class

    Quote Originally Posted by The Q View Post
    Yeah, and so if you could see the puffy red hair do, you wouldn't be expecting a bullet to be coming from it!

    And that why I suggested the gun to be hidden as a water-squirting flower! It's clever!
    Sadly it would not fit with BRC's "Grimdark" comic setting. Plus, a clown on top of a skyscraper, with a sniper rifle disguised as a baloon animal/sword/gun (because a sniper rifle disguised as a squirting flower will not have accuracy, or even a sniper scope....except if it was a damn Predator style shoulder cannon disguised as a squirting flower) will still be "Obvious assassin is obvious" if shots are fired.
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  26. - Top - End - #56
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    Szilard's Avatar

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    Default Re: Our Comic Lab in the Playground: An experimentation class

    Quote Originally Posted by BRC View Post
    Attention, I need advice.

    For my Comic, Rebellion|Revolution, I'm working to design a DSF sniper, I'm looking for advice on the character design. I have two bodies I'm considering, and six head designs (Well, different features added or subtracted)


    Note, these are not the only choices available, if you have other things to suggest, go ahead.
    Left body, top left head.
    Want an avatar? Shoot me a PM.
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    Quote Originally Posted by Supagoof View Post
    Bravo Szilard. Bravo!
    Quote Originally Posted by Oblivion View Post
    And Szilard, great job! You make me proud!
    Quote Originally Posted by Sneak View Post
    Szilard is wise.
    Quote Originally Posted by Lix Lorn View Post
    In Soviet Russia, internet give you.
    (is given to Szilard. With bow. Clothes optional.)
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  27. - Top - End - #57
    Titan in the Playground
     
    PirateCaptain

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    Default Re: Our Comic Lab in the Playground: An experimentation class

    Quote Originally Posted by The Q View Post
    How many other snipers could there possibly be?!

    Besides, assuming they're all pointing at the same target, everybody would notice the clown sniper but fail to notice the REGULAR sniper on a different building. But then again, that's assuming they're all on the same team. I can't imagine why any other snipers would be there, though.

    And, even if the enemy was defending the snipee with other snipers for some reasons, the clown could just disguise the gun as a water squirting flower or some other clowning aid of some sort. Then nobody would see that he's a sniper.
    Because that would be silly.

    Everybody knows that a properly trained Clown Assassin dosn't snipe people from rooftops, he sidles up all friendly like, makes you a balloon animal, and while he hands it to you, pricks you with a needle that you hardly feel. A couple hours later when the clown is long gone, the poison sets in, and nobody suspects the Clown of anything.

    Edit: Chapter 3 will focus around a rebel Clown Assassin, up against a DSF-trained assassin Magician.
    Last edited by BRC; 2010-01-24 at 02:10 PM.
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  28. - Top - End - #58
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    CrimsonAngel's Avatar

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    Default Re: Our Comic Lab in the Playground: An experimentation class

    Clowns...

    I'm terrified of them after someone linked me a part from 'IT'.
    ____

  29. - Top - End - #59
    Firbolg in the Playground
     
    Kobold

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    Default Re: Our Comic Lab in the Playground: An experimentation class

    Quote Originally Posted by BRC View Post
    Because that would be silly.

    Everybody knows that a properly trained Clown Assassin dosn't snipe people from rooftops, he sidles up all friendly like, makes you a balloon animal, and while he hands it to you, pricks you with a needle that you hardly feel. A couple hours later when the clown is long gone, the poison sets in, and nobody suspects the Clown of anything.

    Edit: Chapter 3 will focus around a rebel Clown Assassin, up against a DSF-trained assassin Magician.
    Actually, a clown assassin kills you with an acordeon bomb.
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  30. - Top - End - #60
    Firbolg in the Playground
     
    Kobold

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    Default Re: Our Comic Lab in the Playground: An experimentation class

    So, since my last question didnt get answered, gonna post another one...


    How would a comic based on the premise of the following picture sound like ? Good idea ? Bad Idea ? Sod Off Idea ?

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