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  1. - Top - End - #1381
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    Default Re: Murphy's Law 7: ...Maybe?

    It depends on the particular racial substitution level,

    In general they are a variant of normal classes that only members of certain race can take. They usually trade stuff for stuff, to continue with the Elven wizard substitution level, you trade the ability to specialize for extra spell known and an extra spell slot.

    They also can modify stuff such as HD (from memory Dwarf fighters get d12 instead of d10) skill set (Elven wizards add search to their skill set) or even skill points per level (changeling rogues get 10 +int skill points per level); but these changes only apply on said level, does it makes sense?
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    Default Re: Murphy's Law 7: ...Maybe?

    Quote Originally Posted by Silverraptor View Post
    No it wouldn't. If the rod stayed in exactly in the same place on a rotating planet, then the planet would move away from the rod. If your position the rod to intercept the fortress at the time it stays in the exact space its at, then the fortress would ram into the rod at such a high speed. Thats what the whole argument was about.
    Technically, in that situation, the DM could simply say that the rod would have such a high relative speed (kilometers per second!) that the rod is torn apart/vaporized by the sheer amount of air friction caused. Or, if those arguments are rendered invalid by magic, you could simply tell them that the speed was so incredible that it only punched a neat rod-shaped hole through the door and any intercepting walls before the planet moved onward. That IS what tends to happen when you fling a relatively small projectile at a massive speed through an amorphous material like wood or stone - a BB gun punches holes in paper, but doesn't rip it.

  3. - Top - End - #1383
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    Default Re: Murphy's Law 7: ...Maybe?

    The teleportation and immovable rod examples are making one major assumption about dungeons and dragons physics: that the "earth" or material plane moves like our earth. I know that a universe that uses different laws of physic are hard for most people to wrap their head around without defining each and every one and arguing them out, and I don't know what to say to that. What I can say is that as magic, or the manipulation of reality, is common place in D&D, it seems logical enough that other laws of reality may differ even if it doesn"t make sense.

  4. - Top - End - #1384
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    Default Re: Murphy's Law 7: ...Maybe?

    Quote Originally Posted by Alagaesian View Post
    Technically, in that situation, the DM could simply say that the rod would have such a high relative speed (kilometers per second!) that the rod is torn apart/vaporized by the sheer amount of air friction caused. Or, if those arguments are rendered invalid by magic, you could simply tell them that the speed was so incredible that it only punched a neat rod-shaped hole through the door and any intercepting walls before the planet moved onward. That IS what tends to happen when you fling a relatively small projectile at a massive speed through an amorphous material like wood or stone - a BB gun punches holes in paper, but doesn't rip it.
    Thats ultimately what the DM decided on doing, just to piss the rest of the group off.
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  5. - Top - End - #1385
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    Default Re: Murphy's Law 7: ...Maybe?

    Personally, my view on the Immovable Rod is that the magic used to make it immobile uses the plane/planet as a reference point, in relation to which it can't be moved, which clears up the problem nicely, unless you come up with a way to make it use a different one (for example, setting it on another plane/planet, then using a Gate spell to move it to the desired one).

  6. - Top - End - #1386
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    Default Re: Murphy's Law 7: ...Maybe?

    Quote Originally Posted by Silverraptor View Post
    Thats ultimately what the DM decided on doing, just to piss the rest of the group off.
    I would do that too, only have a catgirl be tragically caught in the path of the rod.


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  7. - Top - End - #1387
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    Default Re: Murphy's Law 7: ...Maybe?

    Sorry guys, the hockey game let out a lot later than I expected (since it's the playoffs the sudden death overtime goes on until someone scores; in this case it took nearly 2 whole periods for us to score the winning goal. But man was it sweet when we did) and I've got a prelim Tuesday. I'll update this as soon as I can.

  8. - Top - End - #1388
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    Default Re: Murphy's Law 7: ...Maybe?

    Does the webcomic falls in Grey and Gray Morality, especially between Kago and Plavaan?
    I mean Kago just wanted land to feed its people and Plavaan are not evil. Plavaan gods maybe evil but it is a story from Astrid Worshippers. Maybe they're well intentioned extremist who believed that there should be both good and evil.
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  9. - Top - End - #1389
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    Default Re: Murphy's Law 7: ...Maybe?

    Quote Originally Posted by t209 View Post
    Does the webcomic falls in Grey and Gray Morality, especially between Kago and Plavaan?
    I mean Kago just wanted land to feed its people and Plavaan are not evil. Plavaan gods maybe evil but it is a story from Astrid Worshippers. Maybe they're well intentioned extremist who believed that there should be both good and evil.
    I sense someone who's been spending time on Tvtropes...
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  10. - Top - End - #1390
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    Default Re: Murphy's Law 7: ...Maybe?

    Quote Originally Posted by TinyMushroom View Post
    I sense someone who's been spending time on Tvtropes...
    I also read the comic. I read that their land grabbing operations was to feed its people (or too dumb to enact Crop Rotation or use pesticide that was invented by goblin)
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  11. - Top - End - #1391
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    Default Re: Murphy's Law 7: ...Maybe?

    Quote Originally Posted by t209 View Post
    I also read the comic. I read that their land grabbing operations was to feed its people (or too dumb to enact Crop Rotation or use pesticide that was invented by goblin)
    I think she means that you used far too much TVtropes terminology in your last post and secondly if my memory serves right, the Goblin Wizard just invented Cloudkill and therefore the Kagoans couldn't use it on their crops... (though why they didn't use Plant Growth is another matter entirely as it isn't a high level spell and one could guess they have access to a level 5 druid)
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  12. - Top - End - #1392
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    Default Re: Murphy's Law 7: ...Maybe?

    Quote Originally Posted by Dusk Eclipse View Post
    (though why they didn't use Plant Growth is another matter entirely as it isn't a high level spell and one could guess they have access to a level 5 druid)
    I didn't even know that spell existed. Still, another possible reason: They don't have enough druids to do it on a large scale. And even then there's pests, only so much that even fertilized land can support...Kago's a very craggy, mountainous country, and there's only so much fertile land.

  13. - Top - End - #1393
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    Default Re: Murphy's Law 7: ...Maybe?

    Fair enough, when one has an almost encyclopaedic knowledge of the rules like me one tend to forgot that not all people are like that .
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  14. - Top - End - #1394
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    Default Re: Murphy's Law 7: ...Maybe?

    Making plants grow larger or better doesn't help much if they can't grow at all. They still die. 133% of 0 is still 0.
    Quote Originally Posted by jamieth View Post
    ...though Talla does her best to sound objective and impartial, it doesn't cover stuff like "ask a 9-year-old to tank for the party."
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  15. - Top - End - #1395
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    Default Re: Murphy's Law 7: ...Maybe?

    The key here is that Kago doesn't necessarily need to grow all the food required to support its population. It can let other countries do it and then trade with them. The problem is that the closest agricultural center to Kago is the Alaavan plains, and something tells me that Kagoan businessmen would resist trading with them at all costs. This would necessitate trading for food from much more distant lands, but that becomes exponentially more expensive.

    So, of course, Kago's natural solution to this problem was to go to war with the Plaavan towns for their farmland. This won't completely fix their problem, though. As more young men and women are drafted into the army and more Plaavan flee the area, Kago reduces its ability to produce anything that could help it out at times when there is no war. Swords are of no use when you aren't fighting anything, and you would be stupid to sell all your leftover weapons to your neighbors who know your economy has been weakened by recent wars. As the prince pointed out, Kago is already starting to fall into the war-specialization pitfall - it doesn't export much else besides fish (which was probably something Kago was already really good at) and religious objects (a niche that is easy to over-saturate if an economy tries to rely on it exclusively).

    Essentially, they get caught in this loop: not enough food --> go to war --> restructure economy --> less food produced --> not enough food. The Plaavans have presumably spent generations farming the plains and know exactly what they're doing in regards to agriculture. Kagoans, on the other hand, have no such experience, and considering how much time it is going to take for them to recover the land that the Plaavans destroyed as they fled, the trade-off of resources from wartime to peacetime is going to be massively inefficient for the first decade or so. Kago's war is only going to exhaust the economy before the country sees one of its worst economic depressions in history.

    All because their religious beliefs led them to think that Plaavans should be killed instead of enslaved to work the land for Kago. Yes, that is a pretty gruesome solution, but it's the only option that could potentially work if Kago refuses to set up a fair trade system with the Plaavan. The ultimate win-win situation would be to let the Plaavan agriculture support them for a few years while they invested money into the production of ports, mines, and other production trades, then use the delayed gains of those resources to pay back their debts. But, this will not happen any time in the near future because the Kagoans would liken this to negotiating trade procedures with a tapeworm.
    Last edited by Alagaesian; 2012-03-15 at 08:16 AM.

  16. - Top - End - #1396
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    Default Re: Murphy's Law 7: ...Maybe?

    Also, a good chunk of the Plavaan population is semi-nomadic.

    Update tomorrow; sorry about the delay.

  17. - Top - End - #1397
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    Default Re: Murphy's Law 7: ...Maybe?

    Do you get influence from Elderscrolls for Drow Race in Murphyverse?
    1. They live in the swamps like Dunmers (Dark Elf) and Morrowind.
    2. Don't have problems with the sun (like Dunmers).
    3. Just thinking about not to put drow stereotypes.
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  18. - Top - End - #1398
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    Default Re: Murphy's Law 7: ...Maybe?

    Quote Originally Posted by CoffeeIncluded View Post
    Also, a good chunk of the Plavaan population is semi-nomadic.

    Update tomorrow; sorry about the delay.
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  19. - Top - End - #1399
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    Default Re: Murphy's Law 7: ...Maybe?

    Quote Originally Posted by t209 View Post
    Do you get influence from Elderscrolls for Drow Race in Murphyverse?
    1. They live in the swamps like Dunmers (Dark Elf) and Morrowind.
    2. Don't have problems with the sun (like Dunmers).
    3. Just thinking about not to put drow stereotypes.
    Actually, Drow in the Murphyverse do have problems with sunlight.
    Quote Originally Posted by jamieth View Post
    ...though Talla does her best to sound objective and impartial, it doesn't cover stuff like "ask a 9-year-old to tank for the party."
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  20. - Top - End - #1400
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    Default Re: Murphy's Law 7: ...Maybe?

    Quote Originally Posted by t209 View Post
    Do you get influence from Elderscrolls for Drow Race in Murphyverse?
    1. They live in the swamps like Dunmers (Dark Elf) and Morrowind.
    2. Don't have problems with the sun (like Dunmers).
    3. Just thinking about not to put drow stereotypes.
    Actually, Drow in the Murphyverse do have problems with sunlight.
    Quote Originally Posted by jamieth View Post
    ...though Talla does her best to sound objective and impartial, it doesn't cover stuff like "ask a 9-year-old to tank for the party."
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  21. - Top - End - #1401
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    Default Re: Murphy's Law 7: ...Maybe?

    Quote Originally Posted by Asta Kask View Post
    We may be inclined to mercy if you bring us a shrubbery.

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  22. - Top - End - #1402
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    Default Re: Murphy's Law 7: ...Maybe?

    Phew, tool long enough. Comic time!

    #178: Party Pooper

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  23. - Top - End - #1403
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    Default Re: Murphy's Law 7: ...Maybe?

    Quote Originally Posted by CoffeeIncluded View Post
    Phew, tool long enough. Comic time!

    #178: Party Pooper

    So I'm on spring break this week. But I've got a paper two write and two tests to study for. I'll still try to do a comic mid-week though.
    Awww, Murphy had a son.
    I wonder if it would be Miles, a Bolivian Hit squad or
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    Edit: Too bad he's a racist jackass like all the Kagoans.
    Last edited by t209; 2012-03-16 at 08:44 PM.
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  24. - Top - End - #1404
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    Default Re: Murphy's Law 7: ...Maybe?

    Quote Originally Posted by CoffeeIncluded View Post
    Phew, tool long enough. Comic time!

    #178: Party Pooper

    So I'm on spring break this week. But I've got a paper two write and two tests to study for. I'll still try to do a comic mid-week though.
    Like a sledgehammer?

    EDIT: My guess is a Plavaan assassin, or (more likely) Rust disguised as a Plavaan assassin. Or Rust disguised as one of our two Kagoan heroes (probably the guy with scars all over his face whose name escapes me at the moment =/ )
    Last edited by HalfTangible; 2012-03-16 at 08:46 PM.
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  25. - Top - End - #1405
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    Default Re: Murphy's Law 7: ...Maybe?

    I don't like this, so I'll give it my usual treatment for stuff I don't like: *beep beep beep beep beep!*
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  26. - Top - End - #1406
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    Default Re: Murphy's Law 7: ...Maybe?

    It's the cookie monster!
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  27. - Top - End - #1407
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    Default Re: Murphy's Law 7: ...Maybe?

    That's just not cool unidentified assailant!
    You never bring a person's child into these kinds of things.
    Hopefully the son doesn't grow up and make some kind of demonic pact in order to seek vengeance.


    Edit: I really have no clue as to who it might be, but there's always the chance that the person in question merely desires to speak to Lord Murphy. Why and what about is, of course, a mystery. But still, frightening a child is just mean.
    Last edited by Elemental; 2012-03-17 at 05:47 AM.
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  28. - Top - End - #1408
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    Default Re: Murphy's Law 7: ...Maybe?

    pretty sure frightening a child was unintentional, from what I’m guessing either someone suspicious was wandering through the castle and knocked out a guard who spotted him, prompting another guard (who knew Murphy’s location) to call out for him,

    -Or-

    Someone specifically seeking to speak with Murphy followed him to his son's room, knocked out the guard, and is now calling Murphy out.
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  29. - Top - End - #1409
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    Default Re: Murphy's Law 7: ...Maybe?

    why is murphy's son learning halfling?
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    Default Re: Murphy's Law 7: ...Maybe?

    Quote Originally Posted by leakingpen View Post
    why is murphy's son learning halfling?
    He might be Half Halfling learning his heritage.
    Or Kago has Halfling population, even though it has little arable land and racist jackass.
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