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2011-05-20, 07:18 PM (ISO 8601)
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If we equate Kinetic Energy to Physical Damage, can we kill all the catgirls at once?
Warning: Math Ahead
You have been warned.
Anyway, playground, I have sort of a challenge for you. Assume for the purposes of this thread that D&D physics = Real Life Physics.
The Challenge:
It all started with me wondering this: What would happen if we took an ubercharger, straight out of TO, and had it attack, say Mt. Everest? In order to contemplate such a thing, I figured that we'd have to figure out how much Kinetic Energy it would take, on average, to equal 1 point of damage in D&D. At this point, we could multiply this value by the average damage output of our ubercharger to find how much energy he uses in a single round. Finally, we can compare this amount of energy to other things, such as a supernova, to see if a string of attacks from one of these characters is enough to destroy all life, including catgirls, in the galaxy.
Steps Recommended:
1. With real-world examples, try to come up with a rough approximation of how much energy it takes to deal 1 point to something.
2. Scour the internets for the single-round non-infinite damage record.
3. Do the math, and compare results with other stuff, in order to come up with casualty estimate.
4. ??????
5. Profit!
Let me know if I made any bad assumptions or mistakes!
So, playground, are you up to the challenge?^~Cody T.~^
"I see now that the circumstances of one's birth are irrelevant; it is what you do with the gift of life that determines who you are." - Mewtwo
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2011-05-20, 07:21 PM (ISO 8601)
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- Jul 2009
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Re: If we equate Kinetic Energy to Physical Damage, can we kill all the catgirls at o
Hulking Hurler can get around (10^271)d6 damage, which is many orders of magnitude greater than the number of particles in the universe. I think it can break everything.
And there's some build I can't quite remember that involved (some 5ish-digit number)^^(some other 5ish-digit number), but I can't remember what it was or if that was its damage output.Last edited by Divide by Zero; 2011-05-20 at 07:58 PM.
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2011-05-20, 07:48 PM (ISO 8601)
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- May 2011
Re: If we equate Kinetic Energy to Physical Damage, can we kill all the catgirls at o
As has been discussed elsewhere, starting to think of hit points in terms of real world equivalents makes things... weird. The amount of energy required for a point of damage would vary wildly depending on how and where it is applied, as well as the interval of that application and what it is applied to. Estimations of the energy of any build would vary wildly, and therefore your query is difficult to answer specifically.
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2011-05-20, 07:51 PM (ISO 8601)
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- Jun 2010
Re: If we equate Kinetic Energy to Physical Damage, can we kill all the catgirls at o
Avatar by zimmerwald1915
Characters:
Spoiler
Current characters: None, looking for a game.
Homebrew!
Wow, it's been a while. Sorry for the unexplained absence!
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2011-05-20, 07:57 PM (ISO 8601)
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- Jul 2009
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Re: If we equate Kinetic Energy to Physical Damage, can we kill all the catgirls at o
Never mind, I was off by quite a bit. Most updated version I can find (here) says 10^271. Gonna edit my first post with that; feel free to sig it if you want.
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2011-05-20, 08:02 PM (ISO 8601)
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- May 2011
Re: If we equate Kinetic Energy to Physical Damage, can we kill all the catgirls at o
10^83 is right within the estimated range for number of atoms in the known universe, so you were sort of spot on in a sense.
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2011-05-20, 08:20 PM (ISO 8601)
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- May 2006
Re: If we equate Kinetic Energy to Physical Damage, can we kill all the catgirls at o
As part of item 1, look to the lowly Torch:
Originally Posted by SRD
There. The heat output of a torch does one point of damage. We've got a pesky problem of "how long is the contact on a hit", but we've got something of a baseline.
Alternately, Falling Objects are likely not consistent, but can get you there. Pick an object and a distance for a baseline. You'll probably get different numbers, but in a vacuum, impact energy on earth is just mgh = mass * gravity of earth * height.Of course, by the time I finish this post, it will already be obsolete. C'est la vie.
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2011-05-20, 08:22 PM (ISO 8601)
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- Apr 2010
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- Hell's Heart
Re: If we equate Kinetic Energy to Physical Damage, can we kill all the catgirls at o
Well, we can try taking how much energy would be required for a Hulking Hurler to deal 1 point of damage by hurling something- that is, how much energy you get from throwing however much weight is needed to deal 1 damage with a Hulking Hurler. (I don't have the Miniatures Handbook, so I don't really know the rules for it.)
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2011-05-20, 09:47 PM (ISO 8601)
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- Aug 2010
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- Lacey, Washington
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Re: If we equate Kinetic Energy to Physical Damage, can we kill all the catgirls at o
Let's see: A hulking hurler's rocks weigh 50 pounds (22.67 kg), and deal 2d8 damage, which averages to 9. Unfortunately, we don't know how fast the rocks travel. Let's assume they fly through the air at 100 feet per second, which can get the rock to it's maximum range in 2.5 seconds. This converts to 30.48 m/s, allowing us to solve for the KE.
KE = .5*M*V^2
KE = .5*22.67*(30.48)^2
KE = 10,530 J of energy, about the energy realeased by the metabolism of 2/3 of a gram of sugar.
Dividing that by 9, we end up with a rough approximation of 1170 J per point of damage.
Now, the fun part..........
Let's assume the 3.5 x 10^271 damage record.
Multiplying this by 1170, we end up with 4.095 x 10^274 J of energy.
To put this into perspective, the total estimated mass energy of the universe is 4 x 10^69 J.
So I guess the universe explodes if a TO monstrosity attack in it. 10^205 times over. (This is ignoring conservation of mass and energy, by the way.)
Edit: I guess all the cat girls are dead forever now. Along with everything else, for that matter.Last edited by Chess435; 2011-05-20 at 09:49 PM.
^~Cody T.~^
"I see now that the circumstances of one's birth are irrelevant; it is what you do with the gift of life that determines who you are." - Mewtwo
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2011-05-20, 09:54 PM (ISO 8601)
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- Apr 2010
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- Hell's Heart
Re: If we equate Kinetic Energy to Physical Damage, can we kill all the catgirls at o
We must test this theory, in the name of MAD SCIENCE.
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2011-05-20, 09:58 PM (ISO 8601)
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Re: If we equate Kinetic Energy to Physical Damage, can we kill all the catgirls at o
^~Cody T.~^
"I see now that the circumstances of one's birth are irrelevant; it is what you do with the gift of life that determines who you are." - Mewtwo
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2011-05-20, 10:14 PM (ISO 8601)
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- May 2006
Re: If we equate Kinetic Energy to Physical Damage, can we kill all the catgirls at o
Of course, by the time I finish this post, it will already be obsolete. C'est la vie.
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2011-05-20, 10:21 PM (ISO 8601)
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Re: If we equate Kinetic Energy to Physical Damage, can we kill all the catgirls at o
Yeah, KE = .5MV^2 and E=MC^2 interact in a very odd fashion.
^~Cody T.~^
"I see now that the circumstances of one's birth are irrelevant; it is what you do with the gift of life that determines who you are." - Mewtwo
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2011-05-20, 10:45 PM (ISO 8601)
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- May 2006
Re: If we equate Kinetic Energy to Physical Damage, can we kill all the catgirls at o
Of course, by the time I finish this post, it will already be obsolete. C'est la vie.
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2011-05-20, 11:53 PM (ISO 8601)
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- Jan 2010
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2011-05-21, 12:47 AM (ISO 8601)
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- Aug 2008
Re: If we equate Kinetic Energy to Physical Damage, can we kill all the catgirls at o
Isn't dynamite a standard for determining force? I will never claim to be reasonably educated in such fields, but dynamite is stated. Should be fairly easy with...math stuff...to figure it out from there.
Originally Posted by Alabenson
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2011-05-21, 01:38 AM (ISO 8601)
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- Jul 2009
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Re: If we equate Kinetic Energy to Physical Damage, can we kill all the catgirls at o
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2011-05-21, 01:47 AM (ISO 8601)
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- Jan 2007
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- Covington, KY
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Re: If we equate Kinetic Energy to Physical Damage, can we kill all the catgirls at o
Yes, it is. 1kg of TNT releases a maximum of 4.7MJ of energy. 1 lb of TNT can do a maximum of 18hp damage. Standardize your units of measurement, and figure out how many grams of TNT=1hp damage. Then start converting your damage over into larger units - like kilotons (1 million grams in a kiloton; how many hp damage is that?).
This is the same line of thought that led me to create the anti-osmium bomb several years ago.Originally Posted by Dervag
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2011-05-21, 02:27 AM (ISO 8601)
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- Aug 2008
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2011-05-21, 02:55 PM (ISO 8601)
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- Sep 2010
Re: If we equate Kinetic Energy to Physical Damage, can we kill all the catgirls at o
Why does HP of damage have to be linear in / proportionate to any physical quantity? Maybe it's some other monotone function.
Then of course there are damage types that probably don't involve lots of energy or momentum or mass, like sneak attack damage, which small creatures can be good at dealing lots of.
A 20th-level rogue with Craven flips a coin then sneak attacks one of two targets - a human, or a vampire disguised like the human. The rogue probably has the same (probability distribution of) energy/momentum/whatever involved in the attack, yet the damage dealt is very different. (The attack vs the vampire is not a 'sneak attack' mechanically, but the rogue doesn't know that until after making it.)
Come to think of it, the falling damage / hulking hurler damage probably exposes an inconsistency in how DnD attempts to map physical quantities to HP damage, if it does at all.
Regular damage is linear in Strength, yet carrying capacity is exponential - so far that's OK, it just suggests HP damage is logarithmic in the relevant physical quantity (if there's any relationship at all) - but then falling object damage is linear in weight, hence the exponential damage of a hulking hurler, suggesting a linear rather than logarithmic relationship.Last edited by ffone; 2011-05-21 at 03:04 PM.
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2011-05-22, 03:12 PM (ISO 8601)
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Re: If we equate Kinetic Energy to Physical Damage, can we kill all the catgirls at o
For blowing up a mountain or the like, it seems more prudent to find the mountain's HP from its mass/shape/etc. than to find the energy it takes to destroy it.
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2011-05-22, 03:18 PM (ISO 8601)
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- Oct 2007
Re: If we equate Kinetic Energy to Physical Damage, can we kill all the catgirls at o
I don't think you can directly equate HP damage to kinetic energy. It really depends a lot on how that energy is applied. For instance if you took the amount of energy it took a rapier to do 1HP worth of damage, and then tried to use that same amount of energy to do damage with a greataxe, it probably wouldn't even be enough to lift the greataxe, let alone damage something with it.
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2011-05-22, 03:32 PM (ISO 8601)
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Re: If we equate Kinetic Energy to Physical Damage, can we kill all the catgirls at o
Last edited by Spiryt; 2011-05-22 at 03:33 PM.
Avatar by KwarkpuddingThe subtle tongue, the sophist guile, they fail when the broadswords sing;
Rush in and die, dogs—I was a man before I was a king.
Whoever makes shoddy beer, shall be thrown into manure - town law from Gdańsk, XIth century.
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2011-05-22, 05:12 PM (ISO 8601)
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- Nov 2010
Re: If we equate Kinetic Energy to Physical Damage, can we kill all the catgirls at o
If we assume no air resistance we can figure out the speed for sure. If for instance we say it was thrown at the ideal angle for distance (45 degrees) at a height for a large creature of about 10 feet, then we can get the equation. It took me forever because I haven't taken physics in 2 years (or any math beyond algebra) and I didn't want to access books, but it's ultimately -32.15(time)^2=-60, giving us a time of square root of (60/32.15). And then (horizontal speed)(time)=50, and then 2(horizontal speed)^2=(Speed)^2.
I don't want to do the math outright but that's about the speed for your average giant.
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2011-05-22, 05:16 PM (ISO 8601)
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- Jan 2007
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Re: If we equate Kinetic Energy to Physical Damage, can we kill all the catgirls at o
Falling deals 1d6 damage per 10 feet. Surely we can calculate something from that?
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2011-05-22, 05:39 PM (ISO 8601)
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- May 2010
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- Georgia, United States
Re: If we equate Kinetic Energy to Physical Damage, can we kill all the catgirls at o
Thank you. Now I feel better about getting that physics degree :P
The concept of damage, as stated, doesn't work at all in translating to real life. Yes, a burning torch deals one damage to you. So does a cat scratching a commoner to death. If you look through all the damage quantities, there are tons of different things that can cause the same ammount of damage, with radically different energy requirements.I think I just had an evilgasm!
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2011-05-22, 08:03 PM (ISO 8601)
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Re: If we equate Kinetic Energy to Physical Damage, can we kill all the catgirls at o
Darn. I was hoping to bring new meaning to the words "Rocks Fall, Everyone Dies"
Then again, as long as I wasn't off by over 200 orders of magnitude, the end result should be fairly similar. And I don't think I've been that far off before.^~Cody T.~^
"I see now that the circumstances of one's birth are irrelevant; it is what you do with the gift of life that determines who you are." - Mewtwo
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2011-05-22, 09:01 PM (ISO 8601)
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- May 2006
Re: If we equate Kinetic Energy to Physical Damage, can we kill all the catgirls at o
Of course, by the time I finish this post, it will already be obsolete. C'est la vie.
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2011-07-16, 10:56 AM (ISO 8601)
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- Jul 2011
Re: If we equate Kinetic Energy to Physical Damage, can we kill all the catgirls at o
I use braces (also known as "curly brackets") to indicate sarcasm. If there are none present, I probably believe what I am saying; should it turn out to be inaccurate trivia, please tell me rather than trying to play along with an apparent joke I don't know I'm making.
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2011-07-16, 12:31 PM (ISO 8601)
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- Mar 2011
Re: If we equate Kinetic Energy to Physical Damage, can we kill all the catgirls at o
One of LoP's nasty tricks managed to pull off (2.5*1036530)↑↑73600 damage. It deals... a lot of damage to the point that scientific notation can no longer express it adequately. (The double ↑ sign is from Knuth's up-arrow notation)
For comparison:
5↑↑1 = 5
5↑↑2 ≈ 3.12*103
5↑↑3 ≈ 2.98*1017
5↑↑4 ≈ 2.35*1087
This is probably where your 5-ish number come from.
Yeah... that's a scarily huge number.