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  1. - Top - End - #1
    Barbarian in the Playground
     
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    Default The Types of D&D Player

    From what I can tell from observation of my gaming group and this forum, there are three seven ways of playing D&D:

    1. The Gamer: This person sees D&D as a game that needs to be balanced, just as any board game would. The imbalance of the classes bothers them, hence the invention of the "Tier" system; to them, you might as well start chess with an uneven number of pieces. Their focus is on optimization, and they might ask questions like "Why would anyone play a class that isn't Tier 1?"
    Subtype: The Wargamer thinks D&D is a game, but a different kind of game: instead of trying to optimize their character, they just love attacking enemies and moving figures around on a grid. They tune out and barely participate in roleplay encounters and can't wait for the next combat. This is the kind of person D&D Miniatures was made for.

    2. The Storyteller: To this person, the point of the game is collaborative storytelling. A Storyteller DM would do things that would be unthinkable to the strict Gamer: fudge dicerolls to advance the story; introduce questionably balanced homebrew NPCs because they fit a character concept; and allow or disallow actions on a "Rule of Cool" basis. The Storyteller wants to play the game, but cares far more about flavor than mechanical optimization. They will choose to play a low Tier class if it better fits their concept for a character.
    Subtype: The Complicator is a Storyteller player who sees DM schemes where there are really just straightforward dungeons. They can add interest and depth to the game, especially when the DM decides to use their "ideas", but they can also sidetrack the party for minutes or sessions.

    3. The Friend: This person is barely participating during non-combat encounters; they're just there to hang out with their friends. The sign of a true Friend is someone who, after several months of playing, still doesn't know basic information like which modifier you add to your melee attack. While there's nothing wrong with wanting to hang out with friends, be warned that this person's main objective is having a fun time, not playing, and they may slow down the game for the rest of the group. However, the more imaginative Friend may sometimes contribute random bursts of humor or roleplaying.
    Subtype: The Chemically Enhanced is there as an excuse to get drunk/high, or to have something to do while drunk/high. They're a Friend with fewer inhibitions.

    4. The Newbie: Still too new to the game to have settled on a style of play, the Newbie in their early stages may not be distinguishable from the Friend.

    5. The Novelist: This person is similar to the Storyteller, with one major difference: a major de-emphasis on the collaborative aspect. Instead, the Novelist strives to make their characters powerful, interesting and distinctive, even if they clash with the flavor of the setting or derail the campaign in doing so. As a player, if they are refused their unusual character concept, they may cause trouble in other ways, such as trying to kill the character they were forced to play with. As DM, they tend to railroad players and become upset if things go off plan. They want to be the ones telling the story, and won't let others get in their way.
    Subtype: The Realist is a Novelist player who has a single action that they consider essential predefined in their mind, and when they fail their roll, in order to advance the plot in the way they want, they try to argue that their action made logical, physical, real-world sense, and should have succeeded on that basis.

    6. The Rule-Keeper: Unlike the Gamer, this person is concerned with whether the game is doing what it is "supposed" to do to create the "correct experience". They serve as a check on the Storyteller, keeping them from fudging things in ways that make the other players feel excluded, or introducing Rule of Cool if the game is "supposed" to be serious. They are likely to take an approach resembling improv, and to maintain that you should "Roll only when there is a disagreement". Unlike the Gamer, the Rule-Keeper is interested not in rebalancing the game as a whole, but in making sure that the current game "runs as it should".

    7. The Organizer: This person volunteers to keep the loot log and brings a binder, laptop or notebook to every session, but isn't especially involved in the roleplaying or optimization aspects of the game.
    Subtype: The Court Recorder writes down everything, including good dice rolls, useless loot, and ten-page reports with every detail of the story.


    Do these ring true? Does anyone have further classifications to add?

    I'm a Storyteller/Complicator.

    Changelog:
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    Edit: Added another.
    Edit: And another.
    Edit: Thanks, Urpriest! The Rule-Keeper is your Theorist renamed
    Edit: Thanks, nedz! The Organizer is your Manager renamed
    Edit: Thanks, Guizonde! The Newbie is pretty much yours.
    Edir: Thanks, Raven777! The Wargamer is your Brawler renamed and slightly recategorized
    Edit: Thanks, Certified! The Complicator is your Sideways Errant renamed
    Edit: Thanks, Shaynythyryas! The Court Recorder is your Scribe renamed
    Edit: Thanks, Zubrowka74! The Chemically Enhanced is your Stoner renamed
    Edit: Thanks, Shaynythyryas! The Realist is your Realistic (a.k.a "Catgirls killer") renamed
    Last edited by Frathe; 2013-01-09 at 06:22 PM.

  2. - Top - End - #2
    Bugbear in the Playground
     
    DrowGuy

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    Default Re: The Types of D&D Player

    i'll try and add:

    4: the rejected: this guy wanted to play something with fractions (warrior 2/wizard6/ hamster 2/rogue14), but due to complicatedness was ruled out. so he plays dejectedly, trying to ruin the fun or die so he can roll his fraction warrior.

    5: the mary sue: "my character is the best and should be the focus of the party! always! your character sucks!" this should be combined with any other munchkin or powergamer archetype for maximum annoyance levels when said character has a backstory that could fit on a stamp

    6: the joker: his character is flavorful, but balanced solely to fill his comic relief niche. be it filling the tomb of horrors with flan or hiding a whoopie cushion in the lich's throne, he could have the potential to be gamebreaking if his need for comedy disappeared. dislikes: the 4th wall, serious campaigns

    7: the team-player: his character is angled solely to help out the rest of the party. forget specializing, his job is to help out the other characters function to over 9000% efficiency. useless alone.

    8: the leeroy jenkins: a powergamer gone bad, thinking his stats are enough to rush in and kill everything to death, forgetting strategy.

    9: the pacifist: "hitting things is so distateful. can't we talk it out civilly?" may work on a corrupt king, less so on an undead dragon out for your souls

    10: the munchkin: the gamer archetype on steroids. this is the guy who damns the fluff and creates a tier 0 character for breakfast, before hitting the negative tier levels for lunch

    11: the cheater: "MY game, you all suck." to be kicked out. physically, preferrably

    12: the adventurer: "i'll try this, i've never done it before" always ready to try new strategies and characters. his only problem is doing the same thing twice annoys him. a balance between a gamer and a storyteller.

    13: the accidental hero: somewhere along the lines, the dice gods have favored him, and the synergies between his playstyle, character, and dice rolls have turned him into distilled awesomesauce, even though he doesn't realize it. must be stimulated to really play it through

    14: the newbie: first timer, will try and get the hang of one class first before trying out another class. gets frustrated by difficulty, but willing to hang on for the rest of the team. can blossom into a paragon of roleplaying and gaming equally.

    15: the grimlock: this guy will play the same character across multiple universes, never changing the backstory or stat equivalencies. although boring to others, if he's good, you know how he plays and could save your hide

    16: the mr welsh: enough is said when the guy uses mr welsh's list as a bucket list to expand

    (i guess you can combine a few together, but hey... i'm tired)
    i'm somewhere between a storyteller and a team player, although i hate the 4th wall and survival horror. for me, rpgs without laughing are a perfect way to spend a bad evening.
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    Default Re: The Types of D&D Player

    Allow me to refine your types a bit:

    1. The Gamer. To them D&D is just a game like a board game or a video game. They feel that as a player they must absolute know all the rules of the game, before it starts. If they must ''role play out'' something in the game they will pretend like the character does not know everything, but the player must know everything at all times.

    2.The Unique Experience. A role playing game is like not other activity. Period. It is a way for a group of people to create and interact with a shared alternate reality. In this game, the players are as clueless as the characters.

    3. The buddy. Just there to fill up a couple hours...

    I'm a Unique Experience type.

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    Default Re: The Types of D&D Player

    GM types

    Mr. Conductor: this is his story, and you should be greatful to be able to see it unfold. It's funny how every option leads to the same results

    Scroll Case: has everything planned to the letter, including several back-up plans for when the players go off rails. Has the stats and fluff for every random npc you are likely to run into. If you probe deep enough, you can find the whole life story of all of the city guard, the guard rotation, their kids, their pets, and which shops they frequent. You should probe that deep, since it will make this guy happy.

    Saturday night at the improv: has nothing planned, never does. Often times there are no stats at all, he rolls dice and sees how he feels about them. If you roll a 22 and hit, and you buddy rolls a 23 and misses, and nothing changed inbetween, you might be dealing with this guy.

    Yertle the turtle: thinks he's scroll case, but he spends so much time flipping MM pages during combat, that you can finish your turn, go to the quicktrip, buy some food, and come back before your next turn.
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    Default Re: The Types of D&D Player

    The Game Theorist:
    Unlike the Gamer, is concerned with whether the game is doing what it is "supposed" to to create the "correct experience". Serves as a check on the Storyteller, keeping them from fudging things in ways that make the other players feel excluded, or introducing Rule of Cool if the game is "supposed" to be serious. Is likely to quote improv terms like "Yes, And" and to maintain that you should "Roll only when there is a disagreement".
    Lord Raziere herd I like Blasphemy, so Urpriest Exalted as a Malefactor

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    Bugbear in the Playground
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    Default Re: The Types of D&D Player

    Quote Originally Posted by Darth Stabber View Post
    GM types

    Mr. Conductor: this is his story, and you should be greatful to be able to see it unfold. It's funny how every option leads to the same results

    Scroll Case: has everything planned to the letter, including several back-up plans for when the players go off rails. Has the stats and fluff for every random npc you are likely to run into. If you probe deep enough, you can find the whole life story of all of the city guard, the guard rotation, their kids, their pets, and which shops they frequent. You should probe that deep, since it will make this guy happy.

    Saturday night at the improv: has nothing planned, never does. Often times there are no stats at all, he rolls dice and sees how he feels about them. If you roll a 22 and hit, and you buddy rolls a 23 and misses, and nothing changed inbetween, you might be dealing with this guy.

    Yertle the turtle: thinks he's scroll case, but he spends so much time flipping MM pages during combat, that you can finish your turn, go to the quicktrip, buy some food, and come back before your next turn.

    The Creationist: The DM who plans only a few steps in any direction within a loosely defined skeleton, rules are merely suggestions and the Creationist spontaneously creates any creature, monster, NPC, or establishment in the moment on the spot, similarly to the Improvisationalist but the Creationist uses real statistics and mechanics to create their workings, even if it may not seem that way.

    My Homebrew

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    Bugbear in the Playground
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    Default Re: The Types of D&D Player

    these categories are not unique to d&d, naturally.

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    Default Re: The Types of D&D Player

    As a player I tend toward urpriest's theorist

    As a gm I would be an improviser, except that I will create the world in great detail from a political, cultural, and geographical standpoint long before the game begins. Then I proceed to make up everything else. Or I read a monster entry and go with it. Which leads me to another couple gm types:

    High roller: Loves tables to roll against, random encounters tend to be really random, since he is rolling on that random encounter chart, expect inadvertent tpk due to the fact that those tables care not a wit what level you are.

    MM opener: Similar to above, but his table is the monster manual, and how he opens the book is the die roll. Less likely to TPK since he can turn the page if he gets something out of left field. This how you end up fighting seacats and why occasionally a paladin will end up being attacked by archons.
    My homebrew
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    Default Re: The Types of D&D Player

    There are the Iconic Four - Real Men, Real Roleplayers, Real Loons, and Real Munchkins. I have two more - Real Jerks and Real Lawyers.

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    Default Re: The Types of D&D Player

    The manager.
    Runs a prepared spell caster, takes leadership so that they can run another prepared spell caster (If the first was a wizard this will be a cleric — or vice versa), keeps track of the parties spare loot. You can spot this guy because he has a laptop to power his spreadsheets.
    Last edited by nedz; 2013-01-08 at 08:10 PM.
    π = 4
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    Default Re: The Types of D&D Player

    Quote Originally Posted by navar100 View Post
    There are the Iconic Four - Real Men, Real Roleplayers, Real Loons, and Real Munchkins. I have two more - Real Jerks and Real Lawyers.
    Yes, the classic Iconic Four came from this article, which carries a date of 1983.

    However, Robin Laws says the original article was written by Glen Blacow for Different Worlds #10 (October 1980), with a follow-up article by Greg Costikyan in November 1984. The original four categories were: "Roleplaying", "Storytelling", "Powergaming", and "Wargaming".

    Robin expanded the list in "Robin's Laws of Good Game Mastering", a portion of which is posted here (2002).

    Obviously, the experts didn't get them all... lots of great examples!

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    Lizardfolk

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    Default Re: The Types of D&D Player

    Quote Originally Posted by nedz View Post
    The manager.
    Runs a prepared spell caster, takes leadership so that they can run another prepared spell caster (If the first was a wizard this will be a cleric — or vice versa), keeps track of the parties spare loot. You can spot this guy because he has a laptop to power his spreadsheets.
    Yeah... That never happens... >_> <_< >_>
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    Default Re: The Types of D&D Player

    The Brawler : He wants to fight. Combat encounters are what he wants to do and what he builds and equips for. The rest of the party can manage hostage negotiations or murder investigations. Call him when it's time to draw blade and sling spells.
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    BardGuy

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    Default Re: The Types of D&D Player

    Kinda but not exactly like the manager/organizer :

    The Scribe :
    Keep tracks of almost everything that happens, from trivial quotes to major informations, from garbage loot to memorable dice rolls ; and write down a hefty ten pages long report after every session just to put the story down.
    Never seen without a huge notebook and a handful of pens, just in case.

    That would tend to be me :D

    As for GMs, on the total opposite to the Improviser :

    The Reader :
    Found a good campaign book, and basically use it to the letter, quoting/reading entire descriptions and actions directly from the book, letting almost no freedom because he basically not anticipated anything else.
    As entertaining as reading it by yourself.
    Last edited by Shaynythyryas; 2013-01-09 at 03:41 AM.

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    Default Re: The Types of D&D Player

    Quote Originally Posted by Shaynythyryas View Post
    The Reader :
    Found a good campaign book, and basically use it to the letter, quoting/reading entire descriptions and actions directly from the book, letting almost no freedom because he basically not anticipated anything else.
    As entertaining as reading it by yourself.
    Some would say it's as entertaining as watching someone else read to themselves.
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    Default Re: The Types of D&D Player

    Yeah, it's boring as hell.

    I realize I forgot one of the most annoying players I've ever met :

    The Realistic (a.k.a "Catgirls killer") :
    Everyone know of them. They always try to bypass missed dices by arguing about the logic, physical coherence and credibility of the action. They always try to bring on real world numbers to flat out DMs decisions.
    They never succeed.

    The way they "play" the game is the way their char "should, in an imaginary utopic world, inconceivebly succeed at every single time and occasion".
    Of course, that never happens and then they get kicked out.
    Last edited by Shaynythyryas; 2013-01-09 at 04:59 AM.

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    WolfInSheepsClothing

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    Default Re: The Types of D&D Player

    Quote Originally Posted by Shaynythyryas View Post
    Yeah, it's boring as hell.

    I realize I forgot one of the most annoying players I've ever met :

    The Realistic (a.k.a "Catgirls killer") :
    Everyone know of them. They always try to bypass missed dices by arguing about the logic, physical coherence and credibility of the action. They always try to bring on real world numbers to flat out DMs decisions.
    They never succeed.

    The way they "play" the game is the way their char "should, in an imaginary utopic world, inconceivebly succeed at every single time and occasion".
    Of course, that never happens and then they get kicked out.
    Had to deal with those a couple of times, but thankfully the groups I run now don't have one.

    Quote Originally Posted by Darth Stabber View Post
    GM types

    Mr. Conductor: this is his story, and you should be greatful to be able to see it unfold. It's funny how every option leads to the same results

    Scroll Case: has everything planned to the letter, including several back-up plans for when the players go off rails. Has the stats and fluff for every random npc you are likely to run into. If you probe deep enough, you can find the whole life story of all of the city guard, the guard rotation, their kids, their pets, and which shops they frequent. You should probe that deep, since it will make this guy happy.

    Saturday night at the improv: has nothing planned, never does. Often times there are no stats at all, he rolls dice and sees how he feels about them. If you roll a 22 and hit, and you buddy rolls a 23 and misses, and nothing changed inbetween, you might be dealing with this guy.

    Yertle the turtle: thinks he's scroll case, but he spends so much time flipping MM pages during combat, that you can finish your turn, go to the quicktrip, buy some food, and come back before your next turn.
    I think I might be a Scroll Case... or a Creationist depending on if the game is one of my long runs or not.

    The Marine; The player who tries everything once and who has an Adapt and Overcome mindset that s/he applies to the PC all the time.

    Had three of those in two different states.

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    Default Re: The Types of D&D Player

    The Grid Map General
    This player scrutinizes every players actions in combat, haranguing anyone taking an action that they perceive to be less than optimal. The GMG may/ or may not also "advise" other players on their builds. However, often the GMG leaves this to other players as to not to appear too controlling. The GMG often takes the role of battlefield control, or preferably blasting, denoting control to another character which they direct in combat.

    The Sideways Errant
    This player is focused on the game, and is generally a good player. As one of the players "paying attention" they to find plots that aren't necessarily there. Sometimes these theories work in favor of the game, adding depth and strange possibilities to stories that would have been relatively strength forward otherwise. At the same time the Sideways Errant tends to go off on wild unrelated tangents of investigation or discussion on minor details unrelated to the main story, often sidetracking the party, possibly for entire sessions.

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    Quote Originally Posted by Certified View Post
    The Sideways Errant
    This player is focused on the game, and is generally a good player. As one of the players "paying attention" they to find plots that aren't necessarily there. Sometimes these theories work in favor of the game, adding depth and strange possibilities to stories that would have been relatively strength forward otherwise. At the same time the Sideways Errant tends to go off on wild unrelated tangents of investigation or discussion on minor details unrelated to the main story, often sidetracking the party, possibly for entire sessions.
    I have a party right now with 4 of these and one "the friend". They attack window dressing with gusto. These guys pretty much require a sandbox or they aren't going to get anywhere. That is also why I have to be an improver, since any planning goes out the window as soon as the game is going.
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    Official spokesman of the totemist class for gestalt (and proud supporter of parenthetical asides (especially nested ones)). Author of a gestalt handbook
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    Default Re: The Types of D&D Player

    We've got a sideways errant as well and all the rest of us can never figure out what his goal is. He just seems to do random things at random times and that's about it.

    Quote Originally Posted by Flickerdart View Post
    Fresh and exciting doesn't exist in a game that's almost old enough to drive. Which is why it's extra fun every time someone comes in to say that no, fighters are totally a real character class, because you all missed that one thing or that other one thing and once I saw a fighter beat up a squirrel.

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    Flumph

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    Default Re: The Types of D&D Player

    The "Friend" is a subset of the "Amoeba".

    Also this variant :

    The Stoner
    Games sessions are only an excuse to get high/drunk. The DM's (and somethimes other players') sole purpose is to entertain them while they giggle and eat all of your snacks. Might derail the story into uther sillyness. Might also end up sleeping, using the toilet too often or trying to pick up players of the opposite/same/undefined sex. Rarely, some masters of the style have learned the art of self control and will use their enhanced imagination to contribute to the fluff / RP side of the game.

    I've runned sessions with a roomfull of these Stoners, Friends and Amoebas. Really not the ideal setup for real gaming.
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    DrowGuy

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    Default Re: The Types of D&D Player

    Quote Originally Posted by Zubrowka74 View Post
    The "Friend" is a subset of the "Amoeba".

    Also this variant :

    The Stoner
    Rarely, some masters of the style have learned the art of self control and will use their enhanced imagination to contribute to the fluff / RP side of the game.

    I've runned sessions with a roomfull of these Stoners, Friends and Amoebas. Really not the ideal setup for real gaming.
    crud... i'm a stoner, then again, so's everyone in my group. good thing we have all taken natural resistance (alcoholic beverages) and skill (endurance drinking). oh well.
    *seeing the edit* yay, i participated!
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    I'm going to judge you.
    My judgement is: That is awesome.
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    GM: “If it doesn't move and it should, use duct tape. If it moves and it shouldn't, use a shotgun.”
    dm is Miltonian, credit where credit is due.

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    Default Re: The Types of D&D Player

    Hey, Playgrounders: What type are you?

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    Default Re: The Types of D&D Player

    Quote Originally Posted by Frathe View Post
    Hey, Playgrounders: What type are you?
    As a DM: The very definition of The Creationist

    As a player: The Sideways Errant, guilty as charged

    :-)

  25. - Top - End - #25
    Firbolg in the Playground
     
    NecromancerGuy

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    Default Re: The Types of D&D Player

    Quote Originally Posted by Darth Stabber View Post
    I have a party right now with 4 of these and one "the friend". They attack window dressing with gusto. These guys pretty much require a sandbox or they aren't going to get anywhere. That is also why I have to be an improver, since any planning goes out the window as soon as the game is going.
    Oddly enough, I have been accused of being a bad DM on more than one occasion because of Sideways Errant Players. In group A, I was a bad DM because I had enough wherewithal to provide a plot to go with the window dressing (so, obviously, I was railroading them), while in group B, I was a bad DM because I had to cut a session short when the PCs attacked the window dressing that was a part of the window dressing side plot they'd already leaped at (so, obviously, I was unprepared).
    Iron Chef in the Playground veteran since Round IV. Play as me!


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    Ogre in the Playground
     
    SamuraiGuy

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    Default Re: The Types of D&D Player

    As a player: A little bit of everything, but mainly this: Link And I usually tend to feel like this: Linky

    Given how messed up and dysfunctional our party is. We have three powergamers and me, plus our newbish DM who lets the powergamers get with nearly everything. Seriously, our party is messed up. It sucks alot and i keep dreaming of finding another gaming group that works in terms of availability to play with.

    An Example: Our current, the party's alignment is fairly neutral all across. Through some odd fashion the party is slowing slipping into being an evil party.

    I think my DM style is this:

    Stark Raving Mad-Your players are uncontrollable short of murdering them. They always powergamer and despite how many times you try to make things work, they always break the game. They can take just about any class/situation and completely brake it. You can never challenge them and have it work. Your only hope is to never DM again or run screaming away. Just RUN, RUN AWAY DAMNIT!!!! Save yourself!!!! oh, and your players? They BLAME you for the game not being any more fun after they break it!!!!
    Last edited by russdm; 2013-01-09 at 06:33 PM.
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  27. - Top - End - #27
    Bugbear in the Playground
     
    DrowGuy

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    Default Re: The Types of D&D Player

    Quote Originally Posted by russdm View Post

    Stark Raving Mad-Your players are uncontrollable short of murdering them. They always powergamer and despite how many times you try to make things work, they always break the game. They can take just about any class/situation and completely brake it. You can never challenge them and have it work. Your only hope is to never DM again or run screaming away. Just RUN, RUN AWAY DAMNIT!!!! Save yourself!!!! oh, and your players? They BLAME you for the game not being any more fun after they break it!!!!
    you need my dnd dm: playgrounders, i give you:

    the sadist: a dm so obviously enjoying in the suffering and torment of his players must be slightly nuts. he's the kind of guy of combining the tomb of horrors with a level one party of commoners, homebrewed freaks of nature making cthulu bow in shame, and adding 10 levels of traps. on every trap. with more traps on top of that. punishment for failing? he takes your character sheet and rips it in front of your eyes. he doesn't want you to die. he wants to shame and scorn you so bad you spontaneously combust. if (spartan if) you survive, you will reap massive benefits and (maybe) his approval. be ready for round two though.
    stockholm syndrome tends to develop, however... you get used to it, i swear he's a good dm

    my other dm is waaaaaaaaaay more lax in his playstyle, preferring to take a crazy story to its logical extreme, improvising nearly off the cuff. he's as much storyteller as he is the audience... he enjoys making us squirm though. then again, we do blunder into improbably powerful loot (the dice gods have favored us in whfrp, apparently) so it evens out.
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    regarding my choice of sustenance:
    Quote Originally Posted by Raimun View Post
    I'm going to judge you.
    My judgement is: That is awesome.
    Quote Originally Posted by DigoDragon View Post
    GM: “If it doesn't move and it should, use duct tape. If it moves and it shouldn't, use a shotgun.”
    dm is Miltonian, credit where credit is due.

    when in doubt,
    Quote Originally Posted by Anonymouswizard View Post
    Ask the beret wearing insect men of Athas.

  28. - Top - End - #28
    Ogre in the Playground
     
    Darth Stabber's Avatar

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    Default Re: The Types of D&D Player

    Quote Originally Posted by Guizonde View Post
    you need my dnd dm: playgrounders, i give you:

    the sadist: a dm so obviously enjoying in the suffering and torment of his players must be slightly nuts. he's the kind of guy of combining the tomb of horrors with a level one party of commoners, homebrewed freaks of nature making cthulu bow in shame, and adding 10 levels of traps. on every trap. with more traps on top of that. punishment for failing? he takes your character sheet and rips it in front of your eyes. he doesn't want you to die. he wants to shame and scorn you so bad you spontaneously combust. if (spartan if) you survive, you will reap massive benefits and (maybe) his approval. be ready for round two though.
    stockholm syndrome tends to develop, however... you get used to it, i swear he's a good dm
    That's not how you win as a GM! The GM wins when the PCs kill each other. Or when the mention of certain NPCs causes shudders. When the players leave a session scratching their heads because of pure mindscrew, then you have won. Getting characters to care about an NPC, and savagely ripping him to shreds. Killing a character is easy, killing part of players soul is where the action is at.
    My homebrew
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    Redneck laser swords only work in manual.

  29. - Top - End - #29
    Bugbear in the Playground
     
    DrowGuy

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    Default Re: The Types of D&D Player

    Quote Originally Posted by Darth Stabber View Post
    That's not how you win as a GM! The GM wins when the PCs kill each other. Or when the mention of certain NPCs causes shudders. When the players leave a session scratching their heads because of pure mindscrew, then you have won. Getting characters to care about an NPC, and savagely ripping him to shreds. Killing a character is easy, killing part of players soul is where the action is at.
    weeeeell, let's just say that possession is one of his favorite effects, and whenever my mage buddy plays a barbarian equivalent he misses a lot less on our faces than against the enemy's...
    he's sadistic in the sense that in hindsight it's perfectly logical, and the way out is crazy easy. he dopes us on paranoia, double-triple checking, and WHAM! surprise non-euclidian horror scene using... friggin' tanglefoot. that spits acid. then you fall in a deep pit. filling up with water. with a spiked grille blocking you, and a kraken tickling you. meanwhile the off button is hidden behind 2 punji pits, one wall-climb, 3 gas clouds, 1 dart trap, and a puzzle (and 'cause you're climbing, progressive endurance tests). by the end of the encounter, we never wanted to talk about that game session again, when we found out that out of all the tiles in the corridor, only one was trapped.
    yes, we spent 6 hours on ONE trap. that's how he wins, by making us travel 20 meters in 6 hours. in the return to the temple of elemental evil.
    did i mention mutant treeman chaos druids?
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    regarding my choice of sustenance:
    Quote Originally Posted by Raimun View Post
    I'm going to judge you.
    My judgement is: That is awesome.
    Quote Originally Posted by DigoDragon View Post
    GM: “If it doesn't move and it should, use duct tape. If it moves and it shouldn't, use a shotgun.”
    dm is Miltonian, credit where credit is due.

    when in doubt,
    Quote Originally Posted by Anonymouswizard View Post
    Ask the beret wearing insect men of Athas.

  30. - Top - End - #30
    Bugbear in the Playground
     
    Flumph

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    Default Re: The Types of D&D Player

    Quote Originally Posted by Darth Stabber View Post
    Killing a character is easy, killing part of players soul is where the action is at.
    Awwwww, so cute!
    Quote Originally Posted by doko239 View Post
    Or be a Bard Lich and tell people you're Keith Richards
    If I'm a monk using lettuce as an Improvised Thrown Weapon, does that make me a salad-tosser ???
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