Results 61 to 73 of 73
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2019-09-21, 03:20 PM (ISO 8601)
Re: Old Game Classics Recommendations
I remember exploring every variation and solution to Maniac Mansion (NES microwavable hamster version).
Xenogears for PS1 is still charming. Chrono Cross maintains great replay variation and is interesting to see a proto version of the D&D 5E spell slot system.
Douglas Adams fans should certainly try out Starship Titanic at least once for the NPC chat aspect. It was "mess with Siri" before Siri was ever around.
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2019-09-21, 03:27 PM (ISO 8601)
- Join Date
- Oct 2014
- Location
- Tulips Cheese & Rock&Roll
- Gender
Re: Old Game Classics Recommendations
I did name Worms 2... And to be fair, they released way too many of those things, to the point where I'm not sure how many of those titles are just quick repackagings of a previous title.
The Hindsight Awards, results: See the best movies of 1999!
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2019-09-21, 05:09 PM (ISO 8601)
- Join Date
- Nov 2013
Re: Old Game Classics Recommendations
My favorite copy protection was the one for Laura Bow: Colonel's Bequest. The game came with a red-tinted magnifying glass that you could use to see fingerprints on the copy protection sheet. You had to match up the fingerprints with the person they belonged to. A thematically fun way to do copy protection for a murder mystery. Of course, if you lost (or broke, since it was paper and plastic) the magnifying glass, you were pretty much screwed. I remember having to use the red card from the old Sierra hintbooks as an ersatz magnifying glass to read the fingerprints one row at a time.
For the record, QFG also had some copy protection - just not as severe as some of the other cases. In QFGII the crazy streets of Shapeir (and their reversed counterparts in Raseir) were a sort of semi-copy protection, as a map of the city was included with the game. You could use the magic map to get by in Shapeir, but once you were in Raseir you either had to have a good memory, a good sense of direction, or have the actual map.
In QFGIV, there is just straight up copy protection. Dr. Cranium will not make you potions if you don't tell him the recipes, which are "chemical formulas" with the chemicals translated into the 5 elements (Wind, Water, Fire, Earth, and Pizza) in various places in the manual. This wouldn't be SO bad if making a particular potion weren't required to beat the game. So you could play it just fine...but you would be playing on hard mode, and eventually you would hit a brick wall.
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2019-09-21, 05:22 PM (ISO 8601)
- Join Date
- Nov 2010
- Location
- Toledo, Ohio
- Gender
Re: Old Game Classics Recommendations
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2019-09-21, 07:51 PM (ISO 8601)
- Join Date
- Sep 2007
Re: Old Game Classics Recommendations
Talking about ancient copy protections, I remember Prince of Persia having a whole room of potions and letters underneath, and a reference that called to a certain page and line in the game manual. The wrong potions were poison and killed you immediately, IIRC.
Last edited by Cespenar; 2019-09-21 at 07:52 PM.
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2019-09-21, 08:31 PM (ISO 8601)
- Join Date
- Feb 2006
- Gender
Re: Old Game Classics Recommendations
For some help: Of the games running on the Worms 2 engine, Worms: Armageddon is the one with most recent updates and best online play upkeep. Worms World Party is technically newer, but for whatever reason the community attention diverted to the older game, and W:A is now supposed to have all of WWP's functionality and extras, so if you want an older Worms game, Armageddon is the definite go-to.
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2019-09-22, 02:50 AM (ISO 8601)
- Join Date
- Feb 2007
- Location
- Manchester, UK
- Gender
Re: Old Game Classics Recommendations
Oh, if you want weird and wonderful copy protection methods you have to go back further than Prince of Persia. Best one was a little device called a "Lenslok" that was used as copy protection for various 8-bit games including the ZX Spectrum version of Elite--the idea was that you had this plastic lens with various prisms on it, the game would display a garbled image of some text onscreen, and you had to view it through the lens to make it readable and allow you to type the code. It was a royal PITA to get the thing to work, because the image had to be a very specific size, and of course the Spectrum used a TV with who knows what screen size for its display, so getting the image to the right size for the lens to do its job was a tricksy process.
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2019-09-22, 05:22 AM (ISO 8601)
- Join Date
- Sep 2007
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2019-09-23, 02:50 AM (ISO 8601)
- Join Date
- Aug 2013
Re: Old Game Classics Recommendations
I've played those both as new. Mind I never took to that genre, too many bad memories from arcade machines I could never play.
Apropos the ancinet CRM. How many here have played games where you would have to endlessly restart the game to get it to spawn the one question you knew the answer to because that's all the friend of a friend you got it from had.Last edited by snowblizz; 2019-09-23 at 02:52 AM.
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2019-09-23, 04:35 AM (ISO 8601)
- Join Date
- Sep 2019
Re: Old Game Classics Recommendations
Super Mario Bros.
Donkey Kong
The Legend of Zelda
Pac-Man
Mortal Kombat
Adventure Island
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2019-10-02, 02:51 AM (ISO 8601)
- Join Date
- Jul 2009
Re: Old Game Classics Recommendations
super mario 3, world, 64
tomb raider 1, 2
stronghold
heroes of might and magic 2, 3
advance wars 1, 2 (gameboy advance)
resident evil 2
parasite eve 2
baldurs gate 1, 2
icewind dale 1, 2
fallout 1, 2
underrail (newer, but it's like older games)
half-life 1 (bioshock 1, deadspace 1; I like them for the same reasons)
final fantasy tactics
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2019-10-02, 04:54 AM (ISO 8601)
- Join Date
- Aug 2009
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2019-10-03, 12:53 AM (ISO 8601)
- Join Date
- Apr 2013
Re: Old Game Classics Recommendations
I'll second the recommendation for Tyrian, the best scrolling shooter of all time, and also point out that it's available for free on GoG.
While I'm at it, Liero is a delightful non-turn-based version of Worms, and both it and Triplane Turmoil are amazing games to play with friends.Last edited by MinimanMidget; 2019-10-03 at 12:55 AM.