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Thread: 3.5 Scout
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2010-10-14, 04:17 PM (ISO 8601)
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3.5 Scout
Ok, so i'm throwing myself at the feet of the playground and asking you all for your wisdom and insignts on the best way to Optimze a 10th level scout.
I want to play up the whole spy/ slient killer angle.
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2010-10-14, 04:22 PM (ISO 8601)
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- Jan 2008
Re: 3.5 Scout
Swift Hunter.
....that's about it, yeah. It's a feat that lets you stack Ranger and Scout levels for stuff, and is generally considered pretty awesome. Also "Improved Skirmish", for +2d6 damage and +1 AC. Between those two, you'll be doing pretty well.
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2010-10-14, 04:30 PM (ISO 8601)
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- Jun 2010
Re: 3.5 Scout
I've seen that but everyone seems to go full ranger after that. I might be the only one that dips 2 levels in to ranger and then takes 8 levels of scout.
Anyways to strengthen melee combat? I know a scout is not made for it but it can/ will happen.
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2010-10-14, 04:32 PM (ISO 8601)
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- Sep 2009
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Re: 3.5 Scout
For completeness sake, here is the Swift Hunter Handbook.
Also if you can try to get Mystic Ranger aproved (it is from dragon magazine), the spells are a great way to improve your combat abilties.
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2010-10-14, 04:34 PM (ISO 8601)
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- Jan 2008
Re: 3.5 Scout
Melee combat is still skirmishable. Try to get extra sources of movement though, the ability to 10-foot-step is key. I played a melee Scout using "Agile Shield Fighter" and shield bash, and "Martial Study: Sudden Leap" for mobility. If I'd wanted to go higher-optimization, I would have hunted down a pair of Cyran Gliding Shoes. And Swift Hunter is still worthwhile if you stay on the Scout side.
Last edited by sonofzeal; 2010-10-14 at 04:34 PM.
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2010-10-14, 04:56 PM (ISO 8601)
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- Jun 2010
Re: 3.5 Scout
Sorry, but no tome of battle here. DM says it's WAY over powered. I was thinking of going human or shifter for race. I might go longstrider shifter with the longstrider elite feat. that would give me a total of 20 added on top of what scout gives me.
Also has anyone played a Catfolk scout?
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2010-10-14, 05:02 PM (ISO 8601)
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- Jan 2008
Re: 3.5 Scout
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2010-10-14, 05:12 PM (ISO 8601)
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- Jun 2010
Re: 3.5 Scout
I'll look into the shoes. Do you know where I can find them? I have the MIC so I'm free to chose from it.
for feats I'm thinking swift hunter,dodge, mobity, and spring attack. For a class based on needing to move ten feet spring attack seems like a good thing.Last edited by DragonsAion; 2010-10-14 at 05:13 PM.
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2010-10-14, 05:19 PM (ISO 8601)
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- Jan 2008
Re: 3.5 Scout
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2010-10-14, 06:34 PM (ISO 8601)
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Re: 3.5 Scout
IF you go spring attack route, I sugges you try this little combo
Battle jump, is a feat from Unaproachable east which if you jump from at least 5 feet over your enemy, you may charge, now as jumps are made as part of a move action, you can combine it with Spring attack.
the DC to jump 10 vertical is 40 (though but doable) let's say 13 ranks + 4 from strength + 10 from ring of impoved jumping +2 Synergy bonus from 5 ranks in tumble + 2 for having a 40 ft base speed. so 33 jump modifier, you can do the jump on a 7 or more. I say the probabilities are good arent they?
See if you can get pounce and now you can full attack on a Spring attack
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2010-10-14, 06:36 PM (ISO 8601)
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- Feb 2010
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Re: 3.5 Scout
Quotes:Praise for avatar may be directed to Derjuin.Spoiler
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2010-10-14, 06:42 PM (ISO 8601)
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- Oct 2008
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- Xin-Shalast
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Re: 3.5 Scout
Person Man's thread about getting free movement, pounce, or their equivalents.
http://www.giantitp.com/forums/showthread.php?t=103358
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2010-10-14, 06:59 PM (ISO 8601)
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- Dec 2004
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Re: 3.5 Scout
Dip a level in Cloistered Cleric for Travel Devotion and the turn attempts to fuel it. This lets you move then make a full attack, maximizing your Skirmish damage output. Much more reliable than those silly shoes.
Last edited by ShneekeyTheLost; 2010-10-14 at 07:00 PM.
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2010-10-14, 07:03 PM (ISO 8601)
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2010-10-14, 07:09 PM (ISO 8601)
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Quotes:Praise for avatar may be directed to Derjuin.Spoiler
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2010-10-14, 08:31 PM (ISO 8601)
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Re: 3.5 Scout
So you leap out of the shadows, tear out somebody's liver, cooly walk away, and vanish? Sounds pretty awesome!
HiPS won't be too much of a problem at later levels when you have a Collar of Umbral Metamorphosis. The only problem I see is getting Hide as a class skill with the ones you'll be working with.
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2010-10-14, 08:53 PM (ISO 8601)
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- Feb 2010
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- Finland
Re: 3.5 Scout
Well, that gives the weaker version of HiPS. A shadowdancer dip might be more prudent.
As for classes, well, Revenant Blade is pretty nice. Move Silently and Hide as class skills, skillpoints to burn, class level as Competence bonus to those checks… A build I'd been kicking around was something like ranger2/barb1/fighter2/RB5/cleric1/shadowdancer1 and then something.Quotes:Praise for avatar may be directed to Derjuin.Spoiler
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2010-10-14, 09:21 PM (ISO 8601)
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- Sep 2009
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Re: 3.5 Scout
Spring attacks offers you another attack, and it opens the rapid blitz and bounding assault lines for even more attack (good in a swift hunter build) also you can avoid the AoO without tumbling.
Also IIRC Both bounding assault and Rapid Blitz let you move between attacks, so you can arguably make even more pouncing charges....
Hey this is tempting to combine in gestalt with warblade (or swordsage) to get the moongoose manoubers and leaping dragon stance...
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2010-10-14, 09:22 PM (ISO 8601)
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Re: 3.5 Scout
Quotes:Praise for avatar may be directed to Derjuin.Spoiler
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2010-10-14, 09:24 PM (ISO 8601)
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2010-10-14, 10:16 PM (ISO 8601)
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Re: 3.5 Scout
That's not correct, because a charge is a special full-round action. Plus you can't combine a charge and Spring Attack since Spring Attack requires a move action, which is split around your attack.
From the Special Edition Player's Handbook 3.5:
Originally Posted by Spring Attack
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2010-10-14, 10:23 PM (ISO 8601)
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Re: 3.5 Scout
Actually, Curmudgeon, I believe that the topic was that special funky charge from Battle Jump, not the normal kind of charge anyone can do.
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2010-10-14, 10:26 PM (ISO 8601)
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2010-10-14, 10:31 PM (ISO 8601)
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Re: 3.5 Scout
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2010-10-14, 10:34 PM (ISO 8601)
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2010-10-14, 10:41 PM (ISO 8601)
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2010-10-14, 10:57 PM (ISO 8601)
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2010-10-15, 12:08 AM (ISO 8601)
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Re: 3.5 Scout
That's not a motion that's permitted either by physics (where jump arcs are parabolic) or the limited options of D&D Jump checks. You have the following choices:
- Long Jump
- High Jump
- Hop Up
- Jumping Down
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2010-10-15, 12:17 AM (ISO 8601)
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Re: 3.5 Scout
Battle Jump does not mention angles or anything, so a long jump would suffice. You are dropping from a high point to another, lower point, aren't you?
Even if you won't agree with that, there is another way: use Tumble to move past his space, while you are moving through his square, Jump up.
Presto.Last edited by true_shinken; 2010-10-15 at 12:19 AM.
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2010-10-15, 01:09 AM (ISO 8601)
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