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2012-05-14, 08:57 PM (ISO 8601)
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What is the best Melee Support Build in Pathfinder?
Looking to build a military captain who will fill the role of Support and Party Face, but not be a caster, though dips in casting could work. I him to be a melee class who is a PF-equivalent to 4e's Warlord: the party's quarterback.
Is this possible? And I don't want him to be self-optimized. He's a team player who's skill is making the rest of the party look good. He gives up his spotlight to his allies so they can shine in combat.
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2012-05-14, 09:10 PM (ISO 8601)
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Re: What is the best Melee Support Build in Pathfinder?
Disregarding tier imbalances, Paladin and Bard would, in my opinion, be the two best choices but you specified non-caster. The Cavalier class might work for your purposes, especially if you're using the Standard Bearer archetype. Said archetype is third party, though, so I'm not making any guarantees regarding its quality.
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2012-05-14, 09:24 PM (ISO 8601)
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Re: What is the best Melee Support Build in Pathfinder?
Cavalier is very good, but to correct you, Standard Bearer is from Ultimate Combat, which was made by Paizo. This is the book that brought the Samurai, Ninja, and Gunslinger into existence, so I doubt a Paizo book is "3rd Party."
Anywho, Cavalier makes the "battlefield quarterback" viable, but what all should I do? Should I take a dip into Bard and go Battle Herald, go Cavalier 20, or possibly grab a couple levels of Paladin to make him more Charisma-Focused? And more importantly for Cavalier, what order is the "quarterback" order? I believe (thanks to The Gamer's Guide to the Cavalier podcast episode. Yes, it's a shameless shout-out to a very well done podcast series) that the Dragon Order is the premier support Order. Is there a better choice?
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2012-05-14, 09:28 PM (ISO 8601)
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- Mar 2011
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Re: What is the best Melee Support Build in Pathfinder?
Oh, fudge me. I meant the Inspiring Commander archetype from Rite Publishing.
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2012-05-14, 09:32 PM (ISO 8601)
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- Jan 2012
Re: What is the best Melee Support Build in Pathfinder?
LOL yes I would say either Bard
or the Cavalier with the Inspiring Commander archetype, its prety dead on IMO with what you are looking for.
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2012-05-14, 09:34 PM (ISO 8601)
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Re: What is the best Melee Support Build in Pathfinder?
Ah... Standard Bearer can do the job as well, seeing as how my GM is kinda wary of non-core classes, let alone 3rd party stuff. My GM is the man who claims that Monk is overpowered, Wizards are too soft and need buffs, and that Orcs with Fighter Levels are worthy opponents for 20th level characters. Not saying he doesn't do a good job as a GM, he just doesn't use the forums to enhance his game, which is okay by me. To each their own.
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2012-05-14, 11:34 PM (ISO 8601)
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Re: What is the best Melee Support Build in Pathfinder?
Paladin. Just by being alive allies get some bonuses (and there are feats to improve these), you can share Smite Evil with friends, you are an acceptable healer and you got a spell list with lots of buffs.
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2012-05-14, 11:39 PM (ISO 8601)
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Re: What is the best Melee Support Build in Pathfinder?
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2012-05-14, 11:49 PM (ISO 8601)
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- Meandering Around My Mind
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2012-05-14, 11:56 PM (ISO 8601)
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Re: What is the best Melee Support Build in Pathfinder?
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2012-05-15, 02:19 AM (ISO 8601)
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- Aug 2011
Re: What is the best Melee Support Build in Pathfinder?
Warrior of the Holy Light paladin archetype from Ultimate Magic could be a possibility. Give up spellcasting for more uses of LOH, and can spend a use of LOH to create a beefed-up Bless effect that gets more powerful as you progress.
Add Fearless Aura and Dragonbane Aura feats, and you become a mobile buff machine.
Edit: Holy Tactician from Ultimate Combat is a very nice one too. Replaces Aura of Courage with Battlefield Presence, allowing you to grant teamwork feats to all allies within 30 feet. Also gives you a pseudo-Smite Evil that works with all allies, and gives allies extra 5-foot steps by spending a move action.Last edited by doko239; 2012-05-15 at 02:25 AM.
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2012-05-15, 08:19 AM (ISO 8601)
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Re: What is the best Melee Support Build in Pathfinder?
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2012-05-15, 08:49 AM (ISO 8601)
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Re: What is the best Melee Support Build in Pathfinder?
One of the first things that came to mind was Inquisitor.
Specifically an Infiltrator with the Conversion Inquisition.
Inquisitor has 6 Skills/level, so plenty for Face skills.
Infiltrator adds your WIS to Bluff/Diplomacy checks.
Conversion replaces CHA with WIS for Bluff/Diplomacy/Intimidate checks.
End result for a 1 level investment, DOUBLE WIS to Bluff and Diplomacy.
Also, starting at 3rd level you receive bonus Teamwork Feats, but other DON'T need to have them for them to work for you. This way if the party wants to they can pick them up, but even if they don't, the feats aren't wasted for you.
At 5th you'd pick up the Bane ability, Branded for Retribution will let your allies share in the "fun" (recommend Extended Bane and/or Extra Bane)
For 8 levels, you may want to look at the Shared Judgment feat, which lets you...share...your..judgment...
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2012-05-15, 09:43 AM (ISO 8601)
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Re: What is the best Melee Support Build in Pathfinder?
So it's the exact same as Strategist getting Teamwork feats and using his features to "grant" them to the party?
And I never saw Inquisitor as a Diplomancer, but holy crap! Double-stat to 2 of the holy trinity of Diplomancy!
Sadly, there already is a Witch-Hunter Inquisitor/Freebooter Ranger in the party.
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2012-05-15, 09:55 AM (ISO 8601)
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Re: What is the best Melee Support Build in Pathfinder?
I second Holy Tactician. Unlike similar "Teamwork Share" abilities, the Paladin's is unlimited uses/unlimited duration.
Nope.
Inquisitors have "Solo Tactics".
Basically, you get to pretend your allies have all of your Teamwork feats, so for you, they're basically feats.
It's "stealth encouragement", you can take all the Teamwork feats you want and get their 'normal' benefits all by yourself. Your teammates see you have all these Teamwork feats, so they are more inclined to take them.
And all available for a 1 level dip!
ACT NOW!! SUPPLIES ARE unLIMITED!!!Last edited by grarrrg; 2012-05-15 at 10:01 AM.
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2012-05-15, 10:52 AM (ISO 8601)
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Re: What is the best Melee Support Build in Pathfinder?
So a 3 level dip in Holy Tactician is good for a Battlefield Leader?
Ok. Our Inqisitor is definitely taking Teamwork Feats so with me getting them as bonus feats, he and I can double team enemies for fun results.
Would taking one level be good, considering that I am CHA-focused?
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2012-05-15, 11:08 AM (ISO 8601)
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Re: What is the best Melee Support Build in Pathfinder?
Holy Tactician is good (I like 8 levels myself *coughratfolkcough*), but I do not (necessarily) recommend pairing it with Inquisitor, mainly due to the MADness. Unless you rolled really well, and have more stats than you know what to do with, you probably shouldn't mix Inquisitor and Tactician.
If you need the Skills, then Bard is a better fit for a Paladin pairing.
Hmm... actually, a dip of Bard then going into Pathfinder Chronicler wouldn't be the worst idea.
It's 'basically' a Rogue without Sneak Attack. You get the full 8skills/level, Bardic Knowledge, Bardic Performance, and a bunch of other odd abilities.
Including the ability to Aid Another for +4 instead of just +2.
Also on the CHA front is Oracle > Lore Mystery > Lore Keeper. You use CHA for Knowledge checks instead of INT.
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2012-05-15, 12:01 PM (ISO 8601)
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Re: What is the best Melee Support Build in Pathfinder?
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2012-05-15, 01:09 PM (ISO 8601)
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Re: What is the best Melee Support Build in Pathfinder?
I just had a great idea for a build. I even thought up a decent nickname for it.
I present:
"Talk...to the Fist!"
Infiltrator Inquisitor 2/Monk X
Infiltrator 1 gives Wis-to Bluff/Diplomacy.
Conversion Domain gives Wis-to Bluff/Diplomacy/Intimidate
Infiltrator 2 gives Wis-to-Initiative
Possibly take up to 4 levels of Inquisitor for better Judgment effects, and a 2nd daily use.
Monk is...not yet fully determined.
Main points: Is Wis-focused, has 4 skills/level, and is usually the LAST choice for a Diplomancer. An Inquisitor dip fixes this oversight.
Take the Intimidating Prowess feat to get Str-to-Intimidate.
And if talking doesn't work?
Then they can talk...TO THE FIST!Last edited by grarrrg; 2012-05-15 at 01:10 PM.
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2012-05-15, 01:15 PM (ISO 8601)
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Re: What is the best Melee Support Build in Pathfinder?
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2012-05-15, 01:35 PM (ISO 8601)
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Re: What is the best Melee Support Build in Pathfinder?
Sensei Monk gets Wis-to-hit with Unarmed and Monk weapons.
Zen Archer Monk gets Wis-to-hit with Bows (but sort of defeats the point of 'Talk to the Fist')
Guided Hand feat is Wis-to-hit with Deity's Favored Weapon, but requires Channel Energy, and the Channel Smite feat.
Guided weapon property is Wis-to-hit AND damage, BUT is "2nd Party" material (same company, but made for/during 3.5)
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2012-05-15, 01:54 PM (ISO 8601)
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Re: What is the best Melee Support Build in Pathfinder?
So Sensei Hungry Ghost Monk?
Since I plan on being Wis-centric, I plan on using Vanara (+2 Dex & Wis is NICE), plus if I took Monkey-Style (hur hur) feats, it would be both mechanically and flavor-wise optimal. I could also take Elemental Fist (Fire) for Flaming Fists. And it isn't fighting for him: it's "Aggressive negotiations."
And for fluff reasons, he looks like this:but with flaming legs as wellSpoiler
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2012-05-15, 02:53 PM (ISO 8601)
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- Aug 2011
Re: What is the best Melee Support Build in Pathfinder?
If you go Holy Tactician, you can get back Aura of Courage by dropping a level into Inheritor's Crusader. You could then eventually get Fearless Aura and Dragonbane aura.
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2012-05-15, 03:30 PM (ISO 8601)
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Re: What is the best Melee Support Build in Pathfinder?
First the LOLZ!!1!
I dare someone to show up for a game with the following build:
Inquisitor 1 (as above)/Monk 6+ w/Vow of Silence
Maxed ranks in Bluff/Diplomacy/Intimidate
Character description:
"He lets his fists do the talking"
Anywho...Back to (relatively more) seriousness.
Sensei/Monk of the Lotus would fit more flavorfully.
Stunning Fist is traded out for the more "diplomatic" Touch of Serenity.
I don't get it...
Will he also be a master of gorilla warfare!?
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2012-05-15, 03:40 PM (ISO 8601)
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Re: What is the best Melee Support Build in Pathfinder?
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2012-05-15, 05:56 PM (ISO 8601)
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Re: What is the best Melee Support Build in Pathfinder?
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2012-05-15, 05:59 PM (ISO 8601)
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Re: What is the best Melee Support Build in Pathfinder?
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2012-05-15, 06:59 PM (ISO 8601)
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- Oct 2007
Re: What is the best Melee Support Build in Pathfinder?
If you change your mind and go with Beast Rider Strategist Cavalier 5/Holy Tactician 3/?, then I would follow up with Bard 1/Battle Herald 10/X 1. Battle Herald looks like it would grant quite a few support options for that build.
Handbooks: (Hosted on the new MixMax forums)
[3.5] The Poison Handbook
[3.5] (New) Master of Shrouds Handbook
[3.5 Base Class] Healer's Handbook
Trophies!Spoiler
Thanks to Strategos and Jumilk for the awesome Iron Chef trophies!
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2012-05-15, 07:09 PM (ISO 8601)
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Re: What is the best Melee Support Build in Pathfinder?
I was leaning towards that, since the build reminds me of my old character from 3.X. He was a Human Cleric 1/Human Paragon 3/Marshal 6/Dragon Lord 10. I miss him, so now it's appropriate I resurrect him as a Beast Rider Strategist 5/Holy Tactician 3/Bard 1/Battle Herald 10/Hellknight 1
Now, what feats should I grab, and what trait should I grab (I get 1 at first level)
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2012-05-16, 12:37 AM (ISO 8601)
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- Aug 2011
Re: What is the best Melee Support Build in Pathfinder?
For Teamwork feats, I'd suggest Lookout, Shake it Off, and Coordinated Charge:
Lookout basically says, if anyone can act in surprise round, everyone can.
Shake it Off gives you +1 to all saves for each adjacent ally (max +4).
Coordinated Charge lets you spend an immediate action to charge whenever someone else does.
Add Improved Initiative to the above. For your trait, take Reactionary (+2 trait bonus to Init). That's +6 init before dex. Then, talk whoever your group rogue is into taking the Bandit archetype. That way, they get a full-round action in surprise round instead of just a standard action.
Basic tactic is, keep Lookout up at all times OOC. Initiative is rolled, your side can always act in surprise round. Due to your high Initiative, you have a good chance of acting before the enemy does.
Have allies hold action until you've acted. On your initiative, switch Battlefield Presence to use Coordinated Charge.
As soon as their initiative is up, have your bandit rogue buddy charge. Everyone else charges at the same time. In surprise round.
...
SURPRISE!
You can potentially finish an encounter before your enemies can act, EVEN IF THEY SURPRISE YOU. If they survive, spend another move action next round to switch your aura to Shake it Off, and now everyone's got awesome saves.
Also, consider subbing two levels of Inheritor's Crusader for either 2 levels of Battle Herald or one level and your dip into Hellknight. You'll get Smite Evil and Aura of Courage, which you've lost due to the Holy Tactician archetype, as well as Destroyer of Tyranny:
SpoilerDestroyer of Tyranny (Su): At 2nd level, a crusader can shatter the oppressive influence of others. Any creature targeted by a crusader’s channel positive energy ability or lay on hands gains a new saving throw against any ongoing charm or compulsion effect upon him. At the GM’s discretion, this can also allow the target a new saving throw against effects brought on by the power of belief, intimidation, or trickery, even if not actually a charm or compulsion.
Word of Healing lets you use Lay on Hands at 30' range, in exchange for halving the amount healed.
Unsanctioned Detection can help you with that one spot check you REALLY need to make.
Edit: Duck and Cover is awesome too. Share reflex saves with adjacent allies, and provide partial cover if you're wearing a shield.Last edited by doko239; 2012-05-16 at 12:53 AM.