Results 151 to 179 of 179
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2012-04-14, 03:58 PM (ISO 8601)
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2012-04-14, 05:22 PM (ISO 8601)
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Re: Crossovers that are totally wicked
My fantasy/RPG blog A Voyage Into the Fantastic
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2012-04-14, 06:04 PM (ISO 8601)
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Re: Crossovers that are totally wicked
That's part of what makes it interesting, really. You're right, if the Federation catches the Reapers in space, then the battle is short, unless the Reapers jump to FTL quick. Which they might. But they lose the element of surprise, because the Federation has heard weirder things than "fleet of giant muderbots". If Reapers are reported in, Starfleet will react, unlike the Citadel Council in Mass Effect.
But if they make it a ground war, then there's trouble. With the Husks it'd be like a Borg invasion, except with giant walking Reapers for support. And no one in Trek is really that good at ground war. So the Reapers' best bet is to hit a homeworld like Earth or Vulcan first. Pretty much the ME3 plan, just in Trek. The problem is, of course, that Trek has seen it all, so again, a rallying cry for help with giant murderbots will likely be answered fairly quickly. Some Klingons might even look forward to it.
It could make for an interesting story, at least. Trek should win this one, yes, especially if its own superbeings get involved, I'd think both the Borg and the Q would be annoyed at the Reapers messing with evolution, but Starfleet would have to re-learn ground war really, really fast to minimize casualties. This could get ugly.
Although the 40k crossover could be fun just for the apathy of it all. I mean, more giant murderbots that want to clean out the galaxy of advanced life? Yeah, that's nice. So... are you the yellow murderbots, the red murderbots or the murder-cyborgs again? Sorry, I lost track. You aren't the chaosbots, are you? Really don't like those...Last edited by McNum; 2012-04-14 at 06:05 PM.
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2012-04-14, 08:00 PM (ISO 8601)
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- Mar 2011
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2012-04-15, 06:49 AM (ISO 8601)
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Re: Crossovers that are totally wicked
Trouble is, in sci-fi you can't take ground without starship cover... Especially not the Reaper, since they can't hide their destroyers or cap-ship groundside. And stationary Reapers (because a Reaper moving on the ground is as stationary as it gets) are trivially easy targets. Magic Federation sensors would quickly allow them to find out the Reapers have a controlling signal - and assuming they couldn't technobabble a jamming field in the first place - it's then a trivial matter of shooting all the Reaper ships from orbit, where they don't even have the limited defense of manouverability. I mean, thy're hundreds of meters tall, even the small ones. You just can't miss with the sort of targeting systems the Federation have (not to mention in Star Wars, or B5 (who also being lower-tech, actually would be a much more even match, aside from the aforementioned "Reapers still all get murdered by energy weapons."))
The Reapers might win a few ground battles early on, but they would be massecred in the war overall. (Note that their reliance on control signals renders them just as vulnerable as the Battle Droids in Star Wars, once you know their secret.)
The Reapers only hope is that they can come in quickly and quietly enough to start adapting Federation technology (which is way beyond their level of advancement), at which point it would devolve to a weaker form of the Borg verses Star Trek.
No defense againsy energy weapons is just a massive, crippling vulnerability in sci-fi, and it's compounded by the fact if you look at the sort of numbers given for most sci-fi weapons (e.g. Star Trek or Star Wars), the Reaper are unlikely to even be able to get throught the shields of their enemies.)
It doesn't matter how cool your sailing-ship armada is, if the other guy is using guided missiles, you're gonna get sunk.
You know how in sci-fi, there's the thing where the humans run into some aliens and get curb-stomped to start with, because the aliens have technology that's way beyond them? It'd be like that for the Reapers, with the problem that they are far more vulnerable, being overly centralised.
The Reapers are a "bully" fleet, best optimised to dealing with larger numbers of lower-tech enemies (not unreasonably). Against something higher up the chain than them, they're just out of their league.
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2012-04-15, 11:33 AM (ISO 8601)
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Re: Crossovers that are totally wicked
The gap between Reapers and Trek isn't that big. Sure, Trek has some advantages, like teleporters and burst firepower, but there are a lot of Reapers, and Reapers are shielded too. As I see it, the Reapers have two advantages themselves.
Firstly, as you said: brute force. When they arrive, they arrive by the hundreds. No one on the sane side of power has an easy time with a couple of hundred Reapers touching down on a planet. Yes, they're not hard to hit, but there's still a difference between hitting and killing. We know from the games about how hard a Dreadnaught hits (main gun can deliver 38 kilotons every 5 seconds) and 4 Dreadnaughts to 1 Capital Reaper is an even fight. A Reaper, in other words, can take a hit.
Secondly: Indoctrination. Basically, showing the Borg a few new tricks. The nasty thing about Reapers is that they're infectious. Sure, the giant cuttlefish are scary, but it's the tiny ones that are nasty. Even a dead Reaper can still infect people. So even if the trek tech can't be copied easily by the Reapers, they can go after the eternal security hole in any technology: The user. That was how Sovereign planned to access the Citadel, before Shepard stepped in, after all. The right person in the right place can do a lot of damage. Especially in a fleet that uses vocal commands for auto-destruct. (Talk about an unnecessary security hole...)
But again, I like this paring because it has potential for a nice story. I want to see Picard encounter Sovereign and see if he can out-Shepard Shepard in talking to it, I want to see Reapers land in Trek San Fransisco, and, of course, I want a big space battle. Reapers vs. Star Trek? It has potential for all of that. I agree that it'll end with the Reapers defeated, but getting there will be a fun tale.
I have a pretty good idea on how this would go, really. Sovereign acting as vanguard scouts out the galaxy, reporting back to the main fleet every so often. Now, a ship that size will trip an alarm at some point, and a ship will be sent out to investigate. And what's the first thing Starfleet does when it encounters unknowns? Hail it. And that would be where things start to go bad... Sovereign just needs to put on a friendly face and a sad story about being the last of its kind. Reapers are manipulative and patient, after all. But basically, if the Trek ship sends over crew, the Reapers gain sleeper agents. Even if that means Sovereign is taken out and the wreckage examined.
See that's the downside of having seen it all. You aren't properly scared of it anymore.
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2012-04-15, 11:52 AM (ISO 8601)
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2012-04-15, 11:54 AM (ISO 8601)
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Re: Crossovers that are totally wicked
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2012-04-15, 11:55 AM (ISO 8601)
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NOW COMPLETE: Let's Play Starcraft II Trilogy:
Hell, It's About Time: Wings of Liberty
Does This Mutation Make Me Look Fat: Heart of the Swarm
My Life For Aiur? I Barely Know 'Er: Legacy of the Void
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2012-04-15, 12:09 PM (ISO 8601)
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- Dec 2009
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Re: Crossovers that are totally wicked
Shep ; "The Reapers are coming to end the galaxy, High Lords of Terra!"
HLoT ; "We dismissed those claims. Especially since the Reapers are now painted red. And crashed into Armageddon."
Shep ; "..."
Vader ; "Join me and together we will rule the galaxy as father and So-."
Shep ; RENEGADE INTERRUPT "My father's dead."
Vader ; "No, I am your father."
Shep ; "WHAT?"
Mordin ; "He seems to be the correct biological age to be your parent, judging by human social sta-"
Shep ; "I get it, professor."
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2012-04-15, 12:13 PM (ISO 8601)
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Re: Crossovers that are totally wicked
And therein lies the problem. That is NOTHING. It's barely two-and-times a modern nuke. In Star Trek they're using anti-matter warheads. The difference in numerical power output is just not even the the same order of magnitude. FTL aside, the Star Trek ships are literally fifty times faster than the Reaper's GUNS (let ALONE the Reapers), with vastly more weapons range.
Reaper shields are kinetic barriers, which are of no protection against phasers (which have a range, on a Galaxy-class of 300 thousands kilometers, about thirty times the range of the Mass Effects "tnes of thousands.")
A photon torpedo is, according to the Trek data, releases about 690 GIGAtons, which is so far beyond the 38 kilotons as to be astonishing. (And remember, most starships can cheerfully take isolated torpedo hits without blinking.)
(To say nothing of the calculated energy releases in Star Wars, whihc are even bigger numbers.)
While on the ground, the Federation are arguably less of a threat than modern infantry (except for their energy weapons, rendering barriers and shields useless), the starship side is such a massively overwhelming advantage that it renders the point moot.
Probably the most decisive advantage is the Star Trek scanners, which are excellent (unlike their military...), which would grant them a massive advantage in recon, which is one of the more important aspects of warfare.
One other point of note is how relativistically close ME fleets fly, making them a highly dense mass of targets, meaning that an area attack (or sustained phaser attack) will hit multiple targets.
Anyway, we're side-tracking the thread a bit, so I'll lay off.Last edited by Aotrs Commander; 2012-04-15 at 12:15 PM.
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2012-04-15, 09:16 PM (ISO 8601)
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- Mar 2011
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2012-04-16, 01:00 AM (ISO 8601)
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Re: Crossovers that are totally wicked
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2012-04-20, 05:09 PM (ISO 8601)
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- Dec 2010
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- What's this planet again?
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Re: Crossovers that are totally wicked
I cannot believe I haven't thought of this yet but:
TF2/Portal/L4D/Half-Life. Better yet it could happen!My extended signature.
Thanks to the wonderful Ceika for my signature.
I have Steam cards and other stuff! I am selling/trading them.
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2012-04-20, 08:07 PM (ISO 8601)
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- Dec 2006
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- Dancin' away
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Re: Crossovers that are totally wicked
TF2/Dr. McNinja.
Even more fun, this actually happened.
Dr. McNinja faced off against Saxton Hale.i am going to make it through this year
if it kills me
i am going to make it though this year
if it kills me
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2012-04-20, 09:41 PM (ISO 8601)
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- Aug 2010
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Re: Crossovers that are totally wicked
Not exactly a crossover, because they take place in the same universe canonically, but recently I was talking to a friend about how Valve could fix their problems with everyone wanting Half Life 2: Episode 3(or Half Life 3) and Portal 3. After the ending of Portal 2, where Chell
they could make a game to satisfy their stated desire for more multiplayer driven titles by making a co-op game where Chell and Gordon Freeman team up. I mean sure, they're something like 200 years apart, but the only source we have of that in game is Glados, who isn't exactly the most trustworthy.Spoileris on the surface
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2012-04-21, 12:21 PM (ISO 8601)
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- Jan 2009
Re: Crossovers that are totally wicked
If I remember correctly
SpoilerChell was actually created to appear in Episode 3 and they used her in Portal becasue it was a natural fit.
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2012-05-01, 02:53 AM (ISO 8601)
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- May 2007
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Re: Crossovers that are totally wicked
I feel stupid for not having thought of this before.
Shrek and Princess Bride.
Shrek basically IS Fezzik down to wearing the same clothes and working for a little while for a short tempered shortarse. Of course he would be doubling as Westley.
Puss in Boots is Inigo Montoya
Lord Farquaad doubles as Prince Humperdink and Vizzini
Fiona is Buttercup..kinda
...mixing up the plots would probably be the easiest match up in this thread yet.
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2012-05-01, 09:25 AM (ISO 8601)
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- Feb 2008
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- Enköping, Sweden
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Re: Crossovers that are totally wicked
The Dresden files (book series) and Anita - Vampire Hunter (PRE-pron! the early books only!)
Blizzard Battletag: UnderDog#21677
Shepard: "Wrex! Do we have mawsign?"
Wrex: "Shepard, we have mawsign the likes of which even Reapers have never seen!"
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2012-05-01, 11:18 AM (ISO 8601)
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- Sep 2009
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- Where ever trouble brews
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Re: Crossovers that are totally wicked
I would watch this Crossover for many reasons.
I should point out however, that Princess Bride was likely an influence on Shrek in some way.
...mixing up the plots would probably be the easiest match up in this thread yet.~~Courage is not the lack of fear~~
"In soviet dungeon, aboleth farms you!"
"Please consult your DM before administering Steve brand Aboleth Mucus.
Ask your DM if Aboleth Mucus is right for you.
Side effects include coughing, sneezing, and other flu like symptoms, cancer, breathing water like a fish, loss of dignity, loss of balance, loss of bowel and bladder control."
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2012-05-01, 01:17 PM (ISO 8601)
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Re: Crossovers that are totally wicked
you're right of course..so many scenes seem just lifted from princess bride.. like the moment when they have to find a way to get in the castle to stop the wedding...
better yet, have the 2 casts meet and follow each their own plot..and then squabble over who's better at it, who's getting in the way, who's spoiling who's plot, compare costumes and make a general mess of it.
I'd love to see farquaad and fiona face the bishop of Snooze
"mawwage.."
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2012-05-02, 08:03 PM (ISO 8601)
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- Jun 2008
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- Nexus
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2012-05-02, 08:21 PM (ISO 8601)
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- Jul 2007
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Re: Crossovers that are totally wicked
There are just certain things which can crossover with pretty much anything and still work to some extent.
Doctor Who
Kingdom Hearts
Capcom VS
My Little Pony
Marvel or DC comic-verse
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2012-05-03, 12:43 AM (ISO 8601)
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- Jan 2007
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- Switzerland
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Re: Crossovers that are totally wicked
So, here I was sitting at lunch, eating Indian Food. Vindaloo. From there my thoughts went to Red Dwarf. And from there to "Holy crap, that show is actually very similar to Futurama."
Which would make a funny crossover.Resident Vancian Apologist
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2012-05-03, 01:47 AM (ISO 8601)
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2012-05-03, 01:52 AM (ISO 8601)
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- Oct 2010
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2012-05-04, 11:15 AM (ISO 8601)
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- What's this planet again?
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Re: Crossovers that are totally wicked
Doctor Who/Dresden Files!
MLP/Warhammer 40K!
Red Dwarf/40K!
Doctor Who/Red Dwarf!My extended signature.
Thanks to the wonderful Ceika for my signature.
I have Steam cards and other stuff! I am selling/trading them.
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2012-05-04, 07:01 PM (ISO 8601)
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- May 2006
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Re: Crossovers that are totally wicked
If this was already mentioned, I apologize.
- Sometimes, the knights are the monsters
- The main problem with the world? So many grownups, not enough adults.
- Talk less; say more.
- George R.R. Martin, Kirkman, and Joss Whedon walked into a bar. There were no survivors.
- Current Project: Fallout 4 "nerd" build (3/7/2/2/9/3/2, PER 9 after boosts)
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2012-05-04, 08:46 PM (ISO 8601)
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- Jan 2010
Re: Crossovers that are totally wicked
Personally, I'd like to see someone take the OP-ness of the DC Universe (say, the core Justice League members) and throw them into the OP-Grimdarkness of the WH40k setting.
Superman: xeno, but human-looking. If he can dodge the Inquisition's Ordo Xenos, he'll be one of the Imperium's weapon of mass destruction. Downside: a lot of space battles can't rely on there being a yellow sun nearby. And Emperor help the Imperium if Chaos turns him.
Batman: can't see him being useful anywhere except for recon and tactics. Peak human-level ninja skills don't really cut it in WH40k unless Bats starts augmenting himself with all the toys from the Mechanicum, turns himself into an Astartes, etc. Plus, who doesn't want to see Batman as a pre-Heresy Alpha Legion or Night Lords Space Marine?
Flash: useless in space. Marginally more useful on the ground for scouting and precision-bombing. Not sure how the Speed Force fits into the setting and how it interacts with Warpspace.
Martian Manhunter: xenophobia is a bitch. Also, J'onn's vast psychic powers makes him vulnerable to Chaos possession. I've a funny thought that the Martian, being green, will be hailed as the Orks' prophet and inadvertently starts the biggest Waaarrrghh! the galaxy has ever seen.
Wonder Woman: definitely adopting the Sororitas and teaching them the ways of the warrior women of Themyscira, although they can probably teach her a few things as well. Power armor on Diana is useless, but she'll most likely take to their weapons in an instant.
Dr. Fate: a sorcerer and an avatar of the Lords of Order. Except, there are no more Lords of Order and a bucketload of Chaos instead. WH40k is not a very nice place to be for Dr. Fate. Maybe the Thousand Sons will try to take him to their side.
Green Lantern: His power ring may very well not be the most powerful weapon in the universe anymore, but it's still very flexible. Emotion in this setting is the domain of Chaos, and while GL draws from Willpower, presumably the most pure and balanced in the emotional spectrum, his ring could be a deadly weapon against Chaos.