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Thread: How Does A Wizard Ghost?
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2019-08-23, 12:58 PM (ISO 8601)
- Join Date
- Feb 2011
How Does A Wizard Ghost?
If a wizard dies under the right circumstances and becomes a ghost, does he retain his spellcasting abilities? Is he only able to cast the spells he had memorized before dying, or is he able to study the ghostly version of his spellbook and change his spell selection?
The one published precedent I can find is from The Haunting of Harrowstone, which gives us The Splatter Man, who as a ghost is able to cast a whole bevy of spells. But the description seems a little thin on how exactly this works mechanically.
Are there other published examples of wizardly ghosts, and is there any mechanical explanation of how they cast and/or recover their spells?
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2019-08-23, 01:02 PM (ISO 8601)
- Join Date
- Feb 2007
Re: How Does A Wizard Ghost?
http://www.d20srd.org/srd/monsters/ghost.htm
When a ghost forms, all its equipment and carried items usually become ethereal along with it. In addition, the ghost retains 2d4 items that it particularly valued in life (provided they are not in another creature’s possession). The equipment works normally on the Ethereal Plane but passes harmlessly through material objects or creatures. A weapon of +1 or better magical enhancement, however, can harm material creatures when the ghost manifests, but any such attack has a 50% chance to fail unless the weapon is a ghost touch weapon (just as magic weapons can fail to harm the ghost).
The original material items remain behind, just as the ghost’s physical remains do. If another creature seizes the original, the ethereal copy fades away. This loss invariably angers the ghost, who stops at nothing to return the item to its original resting place.
Presumably, he can study his ghostly spellbook, draw components from his ghostly pouch, and so forth.Marut-2 Avatar by Serpentine
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2019-08-23, 02:02 PM (ISO 8601)
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- May 2015
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Re: How Does A Wizard Ghost?
There was a spell whose whole purpose was to loose alive spell slots so that they are available when you die. i can't remember it's name (if somebody does please referance it) but it does imply you don't normally retain spell slots if you're dead.
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2019-08-24, 01:58 PM (ISO 8601)
- Join Date
- Feb 2011
Re: How Does A Wizard Ghost?
Originally Posted by Asmotherion
There was a spell whose whole purpose was to loose alive spell slots so that they are available when you die. i can't remember it's name (if somebody does please referance it) but it does imply you don't normally retain spell slots if you're dead.
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2019-08-24, 02:19 PM (ISO 8601)
- Join Date
- May 2018
Re: How Does A Wizard Ghost?
I don’t own it, but I think a good place to look for rules on this might be Ghostwalk. I think I remember they made it a feat to retain spellcasting as a ghost
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2019-08-24, 02:23 PM (ISO 8601)
- Join Date
- Feb 2007
Re: How Does A Wizard Ghost?
Ghostwalk ghosts aren't undead - they're outsiders. As far as I can tell, undead ghosts have nothing stopping them casting spells the same way they did when they were alive.
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2019-08-24, 02:23 PM (ISO 8601)
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- Feb 2011
Re: How Does A Wizard Ghost?
Originally Posted by Malphegor
I don’t own it, but I think a good place to look for rules on this might be Ghostwalk.
It's 3.0, though, which begs the question of whether the relevant rules still apply.
Originally Posted by hamishspence
As far as I can tell, undead ghosts have nothing stopping them casting spells the same way they did when they were alive.
.Last edited by Palanan; 2019-08-24 at 02:26 PM.
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2019-08-24, 02:33 PM (ISO 8601)
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- Feb 2007
Re: How Does A Wizard Ghost?
it had a 3.5 update:
http://archive.wizards.com/default.a...d/we/20031225aMarut-2 Avatar by Serpentine
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2019-08-25, 12:49 AM (ISO 8601)
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- Mar 2004
- Location
- In eternity.
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Re: How Does A Wizard Ghost?
He stops answering his cell phone.
If you meant gain the Ghost template, that's a GM call. Ask yours today!
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2019-08-25, 03:35 AM (ISO 8601)
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- May 2012
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Re: How Does A Wizard Ghost?
The ghost template doesn't alter a spellcaster's ability to cast spells:
Special Attacks
A ghost retains all the special attacks of the base creature, although those relying on physical contact do not affect nonethereal creatures.Extended signature here. Contains: 2 avatars, 3 quotes, a doggo and his friends.
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