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Thread: Colossal Golems

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    Ettin in the Playground
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    Default Colossal Golems

    I'm looking for official stats (or well-regarded homebrew) for golems (preferably flying) that are Colossal. The idea is that the mile-high mithril tower that forms the central keep of the main empire in my campaign is decorated with hundreds of statues of angels, all of which are golems bound to defend the Tower. The same is true of most of said Empire's holy sites, along with a large number of ancient sites in the other empires, which used to be part of this empire. While these are the good guys, and I do not anticipate the PCs fighting them, it is good to be prepared, and even better to keep in mind what the capabilities of the defenders are in the event of an attack on the tower by NPCs.

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    Orc in the Playground
     
    Devil

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    Default Re: Colossal Golems

    While not Golems per se, Pathfinder has rules for building animated objects of any size.

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    Ettin in the Playground
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    Default Re: Colossal Golems

    Thanks, but I've already got a few systems for that sort of thing that I like. I simply prefer to look for something already done before resorting to roll-your-own systems, as there's generally a rather large amount of play data.

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    Pixie in the Playground
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    Default Re: Colossal Golems

    The Colossus found on http://www.d20srd.org/srd/epic/monsters/colossus.htm are, per fluff, golem-like constructs of colossal size.

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    Ettin in the Playground
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    Default Re: Colossal Golems

    If I drop the antimagic field, and add flying and weapons, that should balance out well enough, and would be perfect. Thanks.

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    SamuraiGuy

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    Default Re: Colossal Golems

    Flying Golems hurt my brain.

    What is it about Golems that you are after? If it's just spell immunity, slap that on something else.

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    SolithKnightGuy

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    Default Re: Colossal Golems

    Animated Objects with big stone wings would seem to fit the bill.

    For extra bonus points, make them Lawful Evil outsiders with levels in Fiend of Possession bound in contract by ancient Malconvokers.

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    Iamyourking's Avatar

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    Default Re: Colossal Golems

    The Immortal's Handbook has rules for making golems out of any material you want and any size up to Titanic/Colossal+; you don't have to use their pre-established golems. Note that I haven't tried actually making a golem using their rules, so it might end up ludicrously strong, and that it requires you to know the density of your material in comparison to water.
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    Eldritch Horror in the Playground Moderator
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    Default Re: Colossal Golems

    Quote Originally Posted by Iamyourking View Post
    The Immortal's Handbook has rules for making golems out of any material you want and any size up to Titanic/Colossal+; you don't have to use their pre-established golems. Note that I haven't tried actually making a golem using their rules, so it might end up ludicrously strong, and that it requires you to know the density of your material in comparison to water.
    Epileptic monkeys. Boxing gloves. Typewriters. That is all.

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    ClericGuy

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    Default Re: Colossal Golems

    Why can't you just apply the titanic template from MM2 to a regular golem?
    Last edited by AntiTrust; 2012-07-27 at 08:11 PM. Reason: wrong name

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    Default Re: Colossal Golems

    Quote Originally Posted by The Glyphstone View Post
    Epileptic monkeys. Boxing gloves. Typewriters. That is all.
    Actually, I have a theory that the Immortal's Handbook is an example of a closed temporal loop.
    The publishers went forward in time, bought the handbook, and brought it back in time, showing it to sane D&D players.
    The now previously-sane unfortunates head-desking thrashings of induced madness against a conveniently placed keyboard were used for the body of text for the Immortal's Handbook.
    Quote Originally Posted by Calanon View Post
    Raven_Cry's comments often have the effects of a +5 Tome of Understanding

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    Lizardfolk

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    Default Re: Colossal Golems

    You know, you can combine the slower construction flaw with Additional Movements to gain up to 8 extra construction points. It would have a normal ground movement, 0 movement in any of the other forms, and a lot of extra abilities.

    Too bad the other abilities suck.
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    Default Re: Colossal Golems

    My apologies, I thought that perhaps it might be useful to have a system to use as a basis and that since it doesn't create High Epic monsters unless you use an esoteric material this might work.
    Last edited by Iamyourking; 2012-07-27 at 08:28 PM.
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    SolithKnightGuy

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    Default Re: Colossal Golems

    I haven't even heard of it before this thread, and it already sounds terrible. Like F.A.T.A.L all over again. ROLL FOR YOUR GOLEM'S ANAL CIRCUMFERENCE

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    Ettin in the Playground
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    Default Re: Colossal Golems

    Quote Originally Posted by AntiTrust View Post
    Why can't you just apply the titanic template from MM2 to a regular golem?
    Because I don't have MM2.

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    Eldritch Horror in the Playground Moderator
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    Default Re: Colossal Golems

    Quote Originally Posted by Rejakor View Post
    I haven't even heard of it before this thread, and it already sounds terrible. Like F.A.T.A.L all over again. ROLL FOR YOUR GOLEM'S ANAL CIRCUMFERENCE
    Nothing is as bad as FATAL.

    To explain the joke, the Immortal's Handbook is a badly written 3rd party supplement where every monster is just list of gigantic numbers (including the Challenge Rating) and assorted special qualities that all translate into "this monster is immune to everything ever, yes even that, lol." Based on the ludicrously inflated stat blocks, the assumption is that the book was written by putting boxing gloves on an epileptic monkey, letting it flail away at a number pad for a few hours, then taking the results and handing them off to an editor to be formatted and named.

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    SolithKnightGuy

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    Default Re: Colossal Golems

    Let me sum up the colossal template.

    +20 str, size changes to colossal

    There. I have now summed up the colossal template.

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    Devil

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    Default Re: Colossal Golems

    Quote Originally Posted by The Glyphstone View Post
    Epileptic monkeys. Boxing gloves. Typewriters. That is all.
    While an epileptic monkey golem would be fearsome, I'm afraid I don't know their density off the top of my head.

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    Default Re: Colossal Golems

    42. That is all.

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    Default Re: Colossal Golems

    Quote Originally Posted by Ravens_cry View Post
    Actually, I have a theory that the Immortal's Handbook is an example of a closed temporal loop.
    The publishers went forward in time, bought the handbook, and brought it back in time, showing it to sane D&D players.
    The now previously-sane unfortunates head-desking thrashings of induced madness against a conveniently placed keyboard were used for the body of text for the Immortal's Handbook.
    And thus, the Illithid empire was created.

    Quote Originally Posted by Lord Tyger View Post
    While an epileptic monkey golem would be fearsome, I'm afraid I don't know their density off the top of my head.
    They are mammals, so I'd say about 1.05? The boxing glvoes won't change that much.
    Last edited by Eldan; 2012-07-31 at 08:52 PM.
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    Default Re: Colossal Golems

    Quote Originally Posted by Eldan View Post
    They are mammals, so I'd say about 1.05? The boxing glvoes won't change that much.
    Aren't most mammals less dense than water? Since they float?
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    Orc in the Playground
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    Default Re: Colossal Golems

    Quote Originally Posted by molten_dragon View Post
    Aren't most mammals less dense than water? Since they float?
    They've got large cavities full of air.

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    Default Re: Colossal Golems

    Quote Originally Posted by The Glyphstone View Post
    Epileptic monkeys. Boxing gloves. Typewriters. That is all.
    Sig, sig. Sig the funny quote!
    Last edited by DeusMortuusEst; 2012-08-01 at 09:57 AM.
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    Quote Originally Posted by The Glyphstone View Post
    Epileptic monkeys. Boxing gloves. Typewriters. That is all.

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    Eldritch Horror in the Playground Moderator
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    Default Re: Colossal Golems

    Quote Originally Posted by molten_dragon View Post
    Aren't most mammals less dense than water? Since they float?
    Witches aren't mammals.

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    Default Re: Colossal Golems

    Quote Originally Posted by The Glyphstone View Post
    Witches aren't mammals.
    But we all know witches float anyway since they weigh the same as a duck.
    If build a man a fire, he'll be warm for a day.

    If you set a man on fire, he'll be warm for the rest of his life.

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    Default Re: Colossal Golems

    Quote Originally Posted by molten_dragon View Post
    But we all know witches float anyway since they weigh the same as a duck.
    And are made out of wood...

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