Results 1 to 30 of 125
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2010-10-05, 09:42 PM (ISO 8601)
- Join Date
- Nov 2008
- Gender
What DM says and what players hear
After the incredibly successful and funny thread about what a DM says and what DM means, here is what a DM says and what the players hear!
DM says: Are you sure?
Player hears: That idea is so incredible, I need to hear it one more time to commit it to memory so I don't forget.
DM says: This is going to be a horror/suspense game
Player hears: I need to either roll up a cleric, paladin, or a dread necro.
DM says: You can use any book you want.
Player hears: JACKPOT!
DM says: I need a detailed backstory
Player hears: I will need to explain why I am an orphan who was trained by my master but he died of old age years ago and why I have no ties to anyone special whatsoever.
DM says: A dragon lets out a mighty roar!
Player hears: Triple Standard treasure!
DM says: You see nothing after 20 minutes of search
Player hears: Oh god, there MUST be something in here that is worth all this searching. Take out the adamantine picks! We are taking the walls down!
DM says: The door is locked
Player hears: Something amazing is behind that door.
DM says: A man who seems to radiate power and authority comes up to you and offers to join your interesting adventure.
Player hears: DMPC is going to take up all the spot light. Best get a sandwich and a good book.
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2010-10-05, 10:00 PM (ISO 8601)
- Join Date
- Mar 2010
Re: What DM says and what players hear
DM says: You've heard legends of monsters like this taking out entire kingdoms. A group of newbie adventurers like yourselves surely stands no chance.
Players hear: XP!!!!!!!!!!
DM says: You find nothing.
Players hear: Keep searching.
DM says: You find nothing (before the players roll)
Players hear: It's not trapped.
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2010-10-05, 10:31 PM (ISO 8601)
- Join Date
- Jul 2007
Re: What DM says and what players hear
DM says: You're hopelessly outnumbered by the troops hunting you. You should probably try to escape.
Players hear: They're trying to capture us alive, so let's fight!
DM says: You can't do that without a lot of study.
Players hear: You can do that.
DM says: You don't know what it is.
Players hear: Play with it and find out what it is.
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2010-10-05, 10:36 PM (ISO 8601)
- Join Date
- May 2010
- Gender
Re: What DM says and what players hear
DM says: Do you want to make a search check?
Players Hear: Do you not want to make a spot check?
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2010-10-06, 12:37 AM (ISO 8601)
- Join Date
- Jul 2010
Re: What DM says and what players hear
DM: (paragraph description of the town that the party has just entered)
Players hear: There's an inn.
DM: You can use any source that you'd like, but I'm new to this so please no cheesey stuff.
Players hear: Be as overpowered as you'd like, I'm probably not going to catch half the broken stuff.Last edited by Dralnu; 2010-10-06 at 12:40 AM.
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2010-10-06, 01:14 AM (ISO 8601)
- Join Date
- Mar 2005
- Location
- 61.2° N, 149.9° W
- Gender
Re: What DM says and what players hear
DM says: "He dosen't hit that hard."
Players hear: "Remember that kobold ranger with the magic crit-pick and Favored Enemy = PCs?"
DM says: "Two 800 tonne Imperial Cruisers with 20 Gigawatt beam lasers order you to stand by for boarding."
Players hear: "Your Phat lewt! 400 tonne transport armed with a Phat lewt! mining laser and Phat lewt! seven combat droids can Phat lewt! take them. Phat lewt!"
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2010-10-06, 01:29 AM (ISO 8601)
- Join Date
- Nov 2008
Re: What DM says and what players hear
DM: "...she..."
Players: "woohoo sex!"
DM: "...looks intimadating armed with gleaming weaponry and polished armor"
Players: "begin rolling to hit as this mug has PHAT l00ts"
DM: "you enter the dust cover room, it appears that no one has been here in an age..."
Players: "ITS A TRAP!"
DM: "ITS A TRAP!"
Players: " WOO!! CHUNKS OF XP!"Last edited by DranWork; 2010-10-06 at 01:30 AM.
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2010-10-06, 01:49 AM (ISO 8601)
- Join Date
- Jun 2006
- Location
- Dinosaur Museum aw yisss.
- Gender
Re: What DM says and what players hear
DM says: "Oh. It didn't occur to me that you might go that way. Um..." *pauses to think about ways to adapt and make do*
Players hear: "Get back on them rails you big meanies!"
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2010-10-06, 02:01 AM (ISO 8601)
- Join Date
- Oct 2008
- Location
- Freljord
Re: What DM says and what players hear
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2010-10-06, 02:09 AM (ISO 8601)
- Join Date
- Jul 2007
- Location
- Metro Manila, Philippines
- Gender
Re: What DM says and what players hear
DM says: Sorry, you can't exploit that loophole in my campaign.
Player hears: Find another way to break my campaign.
DM says: The monster is immune to your attack.
Player hears: Keep trying energy types!
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2010-10-06, 02:12 AM (ISO 8601)
- Join Date
- Nov 2007
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2010-10-06, 02:44 AM (ISO 8601)
- Join Date
- Jun 2006
- Location
- Dinosaur Museum aw yisss.
- Gender
Re: What DM says and what players hear
See, I'd be fine with that. I try to tell everyone, "I'm not very good at improvisation and there's only so much preparation I can get done, but that's my problem, not yours. You go and do whatever you like, but be aware that I might have to take a bit of time to reorganise.", but the minute I falter they're always "okay, never mind, I'll keep going down this road..." and then I feel bad for railroading
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2010-10-06, 03:32 AM (ISO 8601)
- Join Date
- Oct 2007
Re: What DM says and what players hear
DM: *Anything, anything at all.*
Players: "Obviously, the solution is murder!"If RPG's have taught me anything, it's that all social and economic problems of the world can be solved through murder.
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2010-10-06, 04:26 AM (ISO 8601)
- Join Date
- Aug 2009
Re: What DM says and what players hear
DM: ...and mounted on a plinth you see....
Players: It's about to attack, whatever it is, it's about to attack.
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2010-10-06, 05:23 AM (ISO 8601)
- Join Date
- Jul 2009
Re: What DM says and what players hear
DM: Alright, guys, let's try to tone down the jokes and get back to business.
Players: I'm going emo because none of you appreciate my humor.
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2010-10-06, 07:48 AM (ISO 8601)
- Join Date
- May 2009
- Location
- Perth, West Australia
- Gender
Re: What DM says and what players hear
DM says: You enter a magic shop.
Players hear: You enter a treasure trove of useful stuff if you can just figure out how to kill the storekeeper and defeat whatever security or traps he has protecting the place.
DM says: We've got someone new joining us this week.
Players hear: My girlfriend is joining us this week.
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2010-10-06, 07:51 AM (ISO 8601)
- Join Date
- Feb 2010
- Location
- Ponyville
- Gender
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2010-10-06, 07:53 AM (ISO 8601)
- Join Date
- May 2009
- Location
- Perth, West Australia
- Gender
Re: What DM says and what players hear
Best make a proactive strike and cast Magic Missile. Works for The Darkness.
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2010-10-06, 09:46 AM (ISO 8601)
- Join Date
- Feb 2010
- Location
- Ponyville
- Gender
Re: What DM says and what players hear
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2010-10-06, 10:20 AM (ISO 8601)
- Join Date
- Feb 2010
- Location
- Finland
Re: What DM says and what players hear
Quotes:Praise for avatar may be directed to Derjuin.Spoiler
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2010-10-06, 10:24 AM (ISO 8601)
- Join Date
- Sep 2010
- Location
- Bonsall, CA
- Gender
Re: What DM says and what players hear
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2010-10-06, 10:27 AM (ISO 8601)
- Join Date
- Sep 2010
Re: What DM says and what players hear
More like,
Players: Obviously we need to set it on fire and/or haven't used enough!
I added a holy Gazebo that, when approached, would either zap evil guys to death (left a ring of corpses around it) or quiz you. One of my players asked what a gazebo was, made both my and several of the player's nights.Last edited by Codenpeg; 2010-10-06 at 10:29 AM.
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2010-10-06, 10:29 AM (ISO 8601)
- Join Date
- Oct 2008
- Location
- Bologna, Italy
- Gender
Re: What DM says and what players hear
DM: It's impossible.
Players: It's hard. Do we feel lucky?
DM: It's hard, dangerous and probably not that smart.
Players: It's possible. Let's totally try it.
DM: It's possible.
Players: It's going to be easy. No need for precautions, let's just kick the door.
DM: It's easy.
Players: OH SHI- RUN!!!!!Last edited by Jan Mattys; 2010-10-06 at 10:30 AM.
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2010-10-06, 10:39 AM (ISO 8601)
- Join Date
- Jun 2010
- Location
- Out in The Sticks
- Gender
Re: What DM says and what players hear
Oooh I got one
DM says: imagine for me if you will, a Left For Dead "tank" zombie
DM means: Imagine for me, if you will, the incredible hulk, but deadish
Player hears: imagine for me, a zombie ogre.
*there is a large, large, LARGE, discrepency between the two for those who have not played left for dead
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2010-10-06, 11:33 AM (ISO 8601)
- Join Date
- Oct 2010
- Location
- Orlando, FL
- Gender
Re: What DM says and what players hear
From one of my favorite campaigns (and DMs):
DM says: (with a smile) The door does not appear to be trapped.
Players hear: It's a trap so powerful, we couldn't find it??!? DUCK!
DM says: Roll a Will save.
Players hear: Oh god, we're going to have to put the Fighter down again, aren't we?
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2010-10-06, 11:45 AM (ISO 8601)
Re: What DM says and what players hear
DM: The beggar introduces himself, "My name is David..."
Players: It has a name, therefore it is a plot NPC, and not XP. Yet.
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2010-10-06, 11:46 AM (ISO 8601)
- Join Date
- Jun 2008
Re: What DM says and what players hear
DM: You don't find anything.
Players: That means I need to keep searching the same exact spot several times more!
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2010-10-06, 11:53 AM (ISO 8601)
- Join Date
- Jan 2009
- Location
- Iceland
- Gender
Re: What DM says and what players hear
DM: He appears to be unarmed.
Players hear: This guy can kill you all on the spot, and doesn't need weapons to do it.Halfling healer avatar by Akrim.elf.
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2010-10-06, 12:05 PM (ISO 8601)
- Join Date
- Sep 2008
Re: What DM says and what players hear
What DM says: But . . .
What DM Means: You are about to perish in the most horrifying manner imaginable.
What Dm says: Make a Fort save,
What DM means: Death, death to the squishies!
What Players Hear: Tell the Fighter to get out the broom again.
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2010-10-06, 12:07 PM (ISO 8601)
- Join Date
- Dec 2005
- Location
- Bergen