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2018-07-11, 10:09 PM (ISO 8601)
- Join Date
- Oct 2013
- Location
- Germany
- Gender
1001 stereotypical yet absolutely epic things to have in a setting or boss fight
1) Have an Eclipse of the Sun. Especially foreboding if your setting does not feature a moon.
2) Chanting cultists with candles. Like, many of them. Improved with a reddish or black portal forming above them, adding to the urgency.
3) Have airships. I don't know any setting that isn't improved by airships. Bonus points for using sails that are able to catch the astral winds.
4) Villain monologues. But don't do the boring one where they give the PCs vital information into how to stop them. Have them use their actions during the fight phase with the impossibly high AC and damage reduction to gloat over the PC's silly attempts to hurt them.
5) Have phases in your boss battle. Nothing shouts 'main baddie' like having three combat forms. I like something like a) Defensive and mocking duelist. b) Aggressive ticked off humanoid sword's master. c) Eldritch abomination that gives in to its monstrosity to kill and maim the heroes.
6) Henchmen, sent out to deal with the heroes. Starting from moderately competent with terribly unskilled underlings (hired thugs etc.) going alone middle ranked cultists, ending with the villain's right hand man. Bonus points for having them return later as undead, infected with parasites or sacrificed to demons.
7) Plans to take over/end the world. Real villains don't stop taking over local monarchy or simply establishing a new evil religion. If you think your villain does that, he probably has an even more ambitious boss.
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2018-07-11, 10:16 PM (ISO 8601)
- Join Date
- Mar 2012
- Location
- The Frozen North
- Gender
Re: 1001 stereotypical yet absolutely epic things to have in a setting or boss fight
...I'm not sure how I feel that my campaign has 6/7 of those so far...
The Romanov Incident A 3.5 campaign journal, complete. Magic! Mystery! Mind control! Murderous Demon Apes!
The Curse of Artaith A 3.5 campaign journal, complete. Heavily influenced by the Dark Souls and Bloodborne games. Featuring lots and lots of death, player (character) and otherwise!
Dammerung(old) and Dammerung 2.0 A 5e campaign journal, ongoing. My latest kitchen sink of a campaign setting, with magic radiation storms, underground undead hordes, and elder-god worshipping vikings
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2018-07-12, 02:20 AM (ISO 8601)
- Join Date
- Apr 2007
- Location
- England
- Gender
Re: 1001 stereotypical yet absolutely epic things to have in a setting or boss fight
8) The fight takes place in an enormous, Cathedral-like throne room. Immense chandeliers loom overhead, coloured light spills in through stained-glass windows taller than 3 men, and the throne itself is atop a dozen-metres-high pedestal of steps.
9) The bleeding body of your mentor, slumped in one corner. He got there just in time to take a sword through the back to protect you, then utter some final words of encouragement before you're forced to fight on alone.
10) Everything is on fire. The curtains, the chairs, the wallpaper... Everything but a conveniently-sized open space upon which to fight in the middle of the floor.
11) There's a huge window/screen set into one wall, in which there's a view of a single planet hanging in space. There's a countdown timer superimposed over it, ominously tracking down to 00:00:00.
12) Princess (it could be Prince of course, but for us specifically wanting stereotypes ) locked into what appears to be a large bird cage, hanging near the throne and watching helplessly. For some reason she's now wearing a wedding dress.
13) The route to the throne is a long bridge over a tank of sharks and/or piranhas.~ CAUTION: May Contain Weasels ~
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Tales of a Role-Play Gamer - Horrible Optimisation
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2018-07-12, 03:50 AM (ISO 8601)
- Join Date
- Feb 2016
Re: 1001 stereotypical yet absolutely epic things to have in a setting or boss fight
14) The antagonist survives for a few more turns after they should have died, because they're just that dedicated to take you down.
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2018-07-12, 05:28 AM (ISO 8601)
- Join Date
- Jun 2013
Re: 1001 stereotypical yet absolutely epic things to have in a setting or boss fight
15) The head cultist raving about how the players will be destroyed, only to become the first victim of the abomination he summoned.
16) A massive battle with thousands of NPCs dying left and right is finally decided by a single sword fight between opposing leaders.
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2018-07-12, 06:00 AM (ISO 8601)
- Join Date
- Feb 2018
Re: 1001 stereotypical yet absolutely epic things to have in a setting or boss fight
17) Hero on their knees, and the villain goes for the killing blow. The villain winds-up way too far, leaving himself exposed. The hero then picks up a sword, or hidden dagger, and stabs the villain in the stomach.
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2018-07-12, 06:11 AM (ISO 8601)
- Join Date
- May 2017
- Gender
Re: 1001 stereotypical yet absolutely epic things to have in a setting or boss fight
18) floating islands. Either in mid-air or on the back of some massive sea-creature.
Jasnah avatar by Zea Mays
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2018-07-12, 07:49 AM (ISO 8601)
- Join Date
- Mar 2015
Re: 1001 stereotypical yet absolutely epic things to have in a setting or boss fight
19) Volcanos, or even better erupting volcanos. You can be on/in a volcano or they can simply be nearby. With ominous
20) The battlefield is collapsing/blowing up/being torn apart/falling/rigged with explosives. Bonus points if this effects the mechanics of the battle.
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2018-07-12, 09:09 AM (ISO 8601)
- Join Date
- Jun 2018
Re: 1001 stereotypical yet absolutely epic things to have in a setting or boss fight
I actually did #5 in my first campaign ever (a Warcraft RPG campaign, specifically). Rather than build the Lich final boss the way you'd build a spellcaster, I gave it a crapton of HP (2000), the ability to spam a couple of attacks every turn (one that always hits, the other requires a save) and the ability to summon increasingly powerful creatures. There were three phases, the boss became invulnerable between each phases as he charged up an attack that would destroy the crypt he was in at every third of his HP and the players had to find a hiding place to avoid it. First time he did it, he opened a huge space in which the characters could fight rather than the cramped corridor they were in before. Second time, the entire crypt collapsed and they ended up in the open air, with the clouds above them swirling ominously, streaked by green lightning.
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2018-07-12, 10:52 AM (ISO 8601)
- Join Date
- May 2011
Re: 1001 stereotypical yet absolutely epic things to have in a setting or boss fight
21) After the villain is defeated his fortress begins to collapse into itself, until finally exploding moments after the characters escape.
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2018-07-12, 12:29 PM (ISO 8601)
- Join Date
- Jan 2018
- Location
- Swamplandia
Re: 1001 stereotypical yet absolutely epic things to have in a setting or boss fight
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2018-07-12, 03:58 PM (ISO 8601)
- Join Date
- Jul 2017
- Location
- Illinois, USA
- Gender
Re: 1001 stereotypical yet absolutely epic things to have in a setting or boss fight
24) The bookshelf that hides the secret escape route. (Even, or especially, if a bookshelf makes no sense in the room.)
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2018-07-12, 05:21 PM (ISO 8601)
- Join Date
- Oct 2013
- Location
- Germany
- Gender
Re: 1001 stereotypical yet absolutely epic things to have in a setting or boss fight
25) The Lich King somehow keeps a diary that both allow you to read about his troubled past and how his actions are ultimatively justified in his own - flawed - mind.
26) Said journal has a few passages thrown in to explain the bosses' weak points.
27) Final boss battle happening way too soon only to reveal that the villain was actually working with the group the whole time and the REAL villain is ten times the size and hundre times the strength.
28) With the real final boss being dispatched way too easily and his trusty vizier or jester revealing that they have helped the heroes and plotted the villain's demise all the time.
29) Vizier absorbs the bosses' power and becomes a horrible eldritch abomination in order for the game to stay childfriendly.
30) Create a own race of (possibly evil) long forgotten super beings. Either to justify the villains many overpowered attacks or just to allow for casual racism towards a race that no longer exists.Last edited by Spore; 2018-07-12 at 05:23 PM.
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2018-07-13, 04:23 AM (ISO 8601)
- Join Date
- Oct 2013
- Location
- United States
- Gender
Re: 1001 stereotypical yet absolutely epic things to have in a setting or boss fight
31) The final boss can only be defeated by a magical weapon that requires several quests to obtain. Bonus points if you have to assemble it piece by piece.
Currently worldbuilding Port Demesne: A Safe Harbor in a Shattered World! If you have a moment, I would love your feedback!
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2018-07-13, 07:12 AM (ISO 8601)
- Join Date
- May 2011
- Location
- Australia
- Gender
Re: 1001 stereotypical yet absolutely epic things to have in a setting or boss fight
32) That NPC you thought was your friend was playing you all for fools the whole time!
33) Barrels of explosives
34)Barrels of acid
35)Barrels of monkeys.
36)Turns out the BBEG was a dragon the whole time.
37) BBEG's one weakness is kept in the same room as the one where he fights the party.
38) BBEG is invincible except for one attack exposing his weakpoint.
39)...Bosses with a weak point in general count, actually.
40)Boss is invisible, except for the trail of footprints it leaves in the snow.
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2018-07-13, 07:21 AM (ISO 8601)
- Join Date
- Jul 2016
Re: 1001 stereotypical yet absolutely epic things to have in a setting or boss fight
41: Boss riding a dragon.
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2018-07-13, 05:20 PM (ISO 8601)
- Join Date
- Feb 2011
- Location
- Earth
Re: 1001 stereotypical yet absolutely epic things to have in a setting or boss fight
42) Princess disguises herself in order to help the heroes fight the boss without them learning it's her until a dramatic reveal is appropriate.
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2018-07-14, 07:42 AM (ISO 8601)
- Join Date
- May 2011
- Location
- Australia
- Gender
Re: 1001 stereotypical yet absolutely epic things to have in a setting or boss fight
43) Princess was the real BBEG all along, and transforms into her hideous true form for the final battle.
44)Final battle occurs in flaming room
45)Final battle occurs in space.
46)Final battle occurs outside of normal space, in a technicolor version of the astral sea.
47) Boss arena is in a colosseum or boxing ring, surrounded by cheering crowds.
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2018-07-14, 07:54 AM (ISO 8601)
- Join Date
- Oct 2013
- Location
- Germany
- Gender
Re: 1001 stereotypical yet absolutely epic things to have in a setting or boss fight
48) To show he is evil, the boss usually abuses his henchmen and/or mounts.
49) For some reason his dragon mount cannot talk nor has any magical abilities, yet is of the same type of dragon.
50) The dragon is a sorcerer. The dragon is always a sorcerer.
51) The sorcerer is not always a dragon. But he always has a monstrous form to fight in. Killing an old man with a sword that completely relies on magic to defend himself is just plain boring.
52) Her disguise is imperfect enough only for the hero who loves her to know the magical ninja is actually her. Well, him and the audience.
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2018-07-14, 12:29 PM (ISO 8601)
- Join Date
- Jul 2016
Re: 1001 stereotypical yet absolutely epic things to have in a setting or boss fight
53: Boss is an intangible entity that jumps from person to person and requires something special to finally put down. (Seen it a few times... Final Fantasy 10,The Emperor in pre disney Star Wars, one of the Cadderly novels by RA Salvatore)
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2018-07-14, 02:29 PM (ISO 8601)
- Join Date
- Oct 2013
- Location
- Germany
- Gender
Re: 1001 stereotypical yet absolutely epic things to have in a setting or boss fight
54. The actual villain is someone or something imprisoned in any form of artifact, often a crystal or gem. He just corrupted a rather inexperienced human to do his bidding.
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2018-07-14, 02:45 PM (ISO 8601)
- Join Date
- Jun 2013
Re: 1001 stereotypical yet absolutely epic things to have in a setting or boss fight
55 The Big Bad absorbs the powers that corrupt him out of his humanity / actually fuses with something elderich, but instead of becoming a mass of tentacles, gains a (somewhat tainted) angelic appearance.
56 Once his HP is depleted, the Big Bad dies not from the blow itself, but from being to weak to contain the power inside him, blowing him up spectacularly.
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2018-07-15, 12:55 PM (ISO 8601)
- Join Date
- Nov 2015
- Location
- Where else?
- Gender
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2018-08-28, 06:10 AM (ISO 8601)
- Join Date
- Jan 2007
Re: 1001 stereotypical yet absolutely epic things to have in a setting or boss fight
59: Have a confrontation in the Earth's core, or better...
60: Have a confrontation in Moon's core, or even better...
61: Have a confrontation with a negative energy entity in the Moon's core on a moon, where the light and dark sides of the moon are literally dark and light sides of the moon, cause they are made of crystallized positive and negative energy respectively and in the core there is a permanent storm of positive and negative energy crashing and annihilating one another constantly.
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2018-08-28, 07:20 AM (ISO 8601)
- Join Date
- Jul 2016
Re: 1001 stereotypical yet absolutely epic things to have in a setting or boss fight
62: Have a pending doomsday device ticking away in the background.
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2018-08-28, 07:49 AM (ISO 8601)
- Join Date
- May 2011
- Location
- Australia
- Gender
Re: 1001 stereotypical yet absolutely epic things to have in a setting or boss fight
62: The room the battle takes place in is slowly filling with acid/lava/Balor Bile, and you have to scramble up a tower/floating platforms while fighting.
63: Epic battle on stormy seas.
64: Or while whitewater-rafting.
65: Or atop a roller-coaster.
66: Three words: Mirror of opposition.
67:The mighty strikes of the boss damage the floor as you fight, leaving gaps you can fall into.
68: The room is a fun house of traps the boss can launch you at, or vice-versa.
69: Battle with the black knight atop a narrow bridge, with certain death on each side.
70. Massive, ominous bridge is only the foreboding lead up to the epic battle to follow.
70. Players are literally storming the castle.
71. The castle is sick of being stormed, and gets up to punch the players.
72. Players are fighting while falling from space, each trying to reach the last parachute.
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2018-08-28, 11:01 PM (ISO 8601)
- Join Date
- Mar 2011
- Location
- Penthouse Suite
- Gender
Re: 1001 stereotypical yet absolutely epic things to have in a setting or boss fight
73a: Magic Trains
73b: with Magic Robberies
74: BBEG trouncing the PC's early on but leaving them alive due to arrogance or some desire to seek amusement out of their struggle to stop them
75: a dramatically appropriate thunderstorm starts just as a climatic battle between bitter enemies starts. Bonus points for synchronized sword/lightning strikesAwesome Avvy by Sizlord!
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2018-09-02, 05:02 AM (ISO 8601)
- Join Date
- Aug 2006
- Gender
Re: 1001 stereotypical yet absolutely epic things to have in a setting or boss fight
76) Suitably impressive throne for the villain/antagonist.
76a) The throne contributes significantly to the villain's power and the battle in general.
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2018-09-02, 09:18 AM (ISO 8601)
- Join Date
- Feb 2016
Re: 1001 stereotypical yet absolutely epic things to have in a setting or boss fight
77.) Boschian hellscape
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2018-09-02, 02:29 PM (ISO 8601)
- Join Date
- Jun 2013
Re: 1001 stereotypical yet absolutely epic things to have in a setting or boss fight
78) Battle on a moving clockwork