Results 1 to 30 of 149
Thread: Fae WW II: Fae-ailed Plans
-
2012-07-25, 02:08 AM (ISO 8601)
- Join Date
- Jul 2011
- Location
- Avatar by Kasanip
- Gender
Fae WW II: Fae-ailed Plans
Two years ago, the Hunters led an attack on the Tree of Swords and Jewels, shattering the wardings on it. The demoralized Fae, unable to tell friend from foe due to a strange side-effect of the magical discharge, namely that everyone in the area was cloaked in illusions, were quickly defeated.
Still, the Hunters did not escape unscathed. The more radical elements, including their leader, Kaed, were purged by a splinter group led by a Guardian named Ramsus, allowing him and several others who were willing to work with the Fae to take over.
The compromise they came to has worked rather well, at least until now. But as it turns out, certain consequences of the invasion have come back to haunt them...
Rules (With thanks to the wonderful Fox for help with balancing them):
Spoiler
Days will last for 48 RL hours, nights for 24 (or until all players with night actions, team votes, etc., have sent them in/voted, if that happens first). A bit shorter than the times used in most variants, but I've found that it tends to keep the game from bogging down.
Since paring the game down to two teams had made there be only seven roles for the starting teams (not counting the Midday Moon/Midnight Sun, and assuming two Slayers), almost half of which are wolves, leading to a very unbalanced game, not everyone is going to be getting a power role.
If two or more people scry the same person in the same phase, they all get (different) randomly determined results.
All players, save Wolves and the Midday Moon/Midnight Sun begin blind.
If you don't post, or at least use your night actions, for three days without letting me know beforehand, or having quite a good reason afterward, you'll be removed from the game.
Items can be transferred to any player not restricted from accepting them, and will arrive in the phase after they are sent.
The game, unlike most, will begin at night in order to allow at least a bit of information gathering before people start deciding who to lynch.
All Wolf teams get a team vote for a night kill. (I know this is normally assumed, but I figured that I should specify it, since there are plenty of NKing roles, and it wasn't the case in the last one).
The role (but not identity) of the person who killed someone is shown in the summary of that night's narration, unless one of the people with a kill/kill vote specifically requests that it not be. For example 'Lex-Kat was killed by the Mage. She was the Guardian, a Usurper baner.'.
Players may make requests about how their powers are shown in the narrations, but those requests will not always be used (usually if they would throw undue suspicion on another player, though subtle trickery is encouraged).
Clues as to the identity of killers, baners, etc., will be provided in the narrations, regardless of if any are requested; thus, careful reading is useful.
Deceased players will become ghosts, and may vote in green to block votes, whether for lynches or team kills; a ghost voting for another ghost renders the voiding void. Ghosts may still post in QTs, send PMs, and talk in-thread.
Roles:
SpoilerThe Werekin (First Wolves):
Win Condition:
SpoilerReduce the numbers of Usurpers to match the number of Werekin and Turned. Kill or enslave all Turned.
Roles:
SpoilerThe Familiar: Before the game begins, you may pick which players are on your team, and their roles. After the game starts, you may choose once a night between killing, scrying, or turning one person.
The Deft: Once a day/night, you may choose to set a trap on one person, which will void the next person to use a power on them, and reveal the effect of one of the powers of the person voided, or for someone, which has the same effect, but voids the person it was used on when next they use a power.
The Vengeful (Beast): If you die by lynching, you kill two people who voted for you. If you die from a night kill, you either kill two people who voted for you, or the person who targeted you and one random player, depending on whether it was from a team vote or a power.
The Diviner: Skilled at reading the future in entrails, each night that the Familiar kills someone, you learn the target of a power in the next phase that one is used.
The Turned (Second Wolves):
Win Condition:
SpoilerReduce the numbers of Usurpers to match the number of Werekin and Turned. Kill or enslave all Werekin.
Roles:
Spoiler
(Further roles will be made as necessary.)
Duilliath, Keeper of Dun Gol: The first time the Keeper of the March is turned, they gain power over the dead and dying; once every three phases they may convert a ghost to their team.
Every other phase, they may make all ghost votes count for purposes of the lynch/give them a team-kill, or prevent one of the players who would die that phase from doing so (for which purpose they will receive a list of those who, after the effects of all powers have been determined, will die without intervention).
The Virulent: The first Usurper to be turned, you were made in such a way that you can spread your curse; each night, you may bite one player, adding them to the Turned, with all effects attendant upon such a conversion.
The Mirror: If the Guardian is turned, they gain the following powers: Once every other day they may choose to redirect a lynch onto the first person to vote for someone, or once every other night they can choose to redirect any night actions other than scries and banes against one player back onto the person who performed them (For team votes, this works the same way as it would with any other vote; the first person to vote for someone becomes the target).
The Thief: If the Deft is turned, they may attempt to remove a collar from one player each day, and choose to steal one player's powers during the night phase.
The Usurpers (First Town):
Win Condition:
SpoilerKill or enslave all Werekin or Turned.
Roles:
Spoiler
The Forger: Once a night you can choose to create an iron sword, which grants the wielder a night kill, a suit of armor, which protects against any night kills, or an iron collar, which allows the owner to attempt to enslave a player once per night until successful.
Slayer(s): You start with an iron sword, which allows you to kill one player each night.
Tracker (Seer): Once each night, you may choose to scry one player.
Guardian (Baner): You may choose to protect one player each day/night from night kill or lynch.
The Keeper of the March (Killer/Day-baner: Once a night you may choose to kill one player, or protect them from lynching the next day by keeping them in your home. However, any player so protected is forbidden from voting the next day, or the protection is rendered void.
Enchanter (Vortexer): Once a day or night you can choose one person and redirect their vote or action to the target of your choice. This includes night kills. However, you cannot use this again until the next phase has passed. So, for example, if you choose to redirect a vote, you couldn't use your ability again until the next night passed.
Unaffiliated (Either):
Spoiler
The Midday Moon/Midnight Sun: So long as your counterpart is alive, you cannot be killed save by lynching, though you will gain any additional abilities you might have from doing so, including team votes. However, if your counterpart dies, so do you. If your counterpart is on another team, neither of you need to die, be enslaved, or be turned, for purposes of either team's win condition. You and your counterpart start knowing each other.
-
2012-07-27, 02:19 PM (ISO 8601)
- Join Date
- Aug 2010
- Location
- Yes.
- Gender
Re: Fae WW II: Fae-ailed Plans
In like a dolphin that's missin' a dorsal fin
Awesome Lion Avatar by the wonderful Mr. Saturn. Thanks
I have a bloog now. Go check it out if you love strange poetry.
-
2012-07-27, 02:34 PM (ISO 8601)Count DingdongGuest in the Playground
Re: Fae WW II: Fae-ailed Plans
Guess I could start joining more. Count me in!
-
2012-07-27, 02:42 PM (ISO 8601)
- Join Date
- Aug 2010
- Gender
Re: Fae WW II: Fae-ailed Plans
Well, I'm in.
Edit: So are there going to be kills on Night 0? Because it's not too fun to die before you even get to vote on Day 1.Last edited by Ramsus; 2012-07-27 at 02:49 PM.
-
2012-07-27, 03:08 PM (ISO 8601)
- Join Date
- Oct 2007
- Location
- Stuck here
- Gender
Re: Fae WW II: Fae-ailed Plans
Hmm. Count me in.
Inner CircleHomebrewSpoiler
Werewolf GamesAshna and Brendan dolls by RecaidenSpoilerGames Won: 5
BR by Dr. Bath
BR's Bag o' Nuts · The Russkijs · Bushrangers explained
Condiments · Pianos · Tumbleweeds · Drow Bloodline · Half-Drow Noble · Lacy Items
-
2012-07-27, 04:22 PM (ISO 8601)
- Join Date
- Jul 2011
- Location
- Avatar by Kasanip
- Gender
-
2012-07-27, 05:36 PM (ISO 8601)
- Join Date
- Aug 2009
- Gender
Re: Fae WW II: Fae-ailed Plans
I'm in. Faecus on horrible puns and everything will end up being fine.
My avatar is by Matthias. Thanks a lot <3
-
2012-07-27, 06:54 PM (ISO 8601)
- Join Date
- Oct 2011
Re: Fae WW II: Fae-ailed Plans
So... if The Familiar, ruler of team wolf, is the only one who can turn someone at the start, how will the turned team ever come into being? Except as an uber wolf/cult hybrid of doom guaranteed win?
Oh, and it's hard enough enticing ghosts to stick around when they got to live for a while (take a look at Meta). There are killing roles on both sides, so it isn't too imbalanced to take that away for night 0.
Anyways, in.The BareFoot Programmer
-
2012-07-27, 07:02 PM (ISO 8601)
- Join Date
- Jul 2010
- Location
- :noitacoL
- Gender
Re: Fae WW II: Fae-ailed Plans
Willing to co-narrate and run the actions side of things.
Not the narrations so much; my hints tend to be either too complicated (if you counted the number of times I used letters you would have noticed that S came up more frequently, and should have looked for the player with the most S's in their name), or too simple. ("It was Ramsus.")SpoilerWhat kind of paranoid mind sees that as something else. ~ The Narrator, during Stranded in Space.
(Sugar Shock avatar by Dirtytabs.)
-
2012-07-27, 07:11 PM (ISO 8601)
- Join Date
- Aug 2010
- Gender
Re: Fae WW II: Fae-ailed Plans
All the hints should just be "It was Ramsus".
-
2012-07-27, 08:35 PM (ISO 8601)
- Join Date
- Apr 2006
- Location
- JC, TN or Camelot.
- Gender
-
2012-07-27, 09:02 PM (ISO 8601)
- Join Date
- Jul 2010
- Location
- :noitacoL
- Gender
Re: Fae WW II: Fae-ailed Plans
SpoilerWhat kind of paranoid mind sees that as something else. ~ The Narrator, during Stranded in Space.
(Sugar Shock avatar by Dirtytabs.)
-
2012-07-27, 09:27 PM (ISO 8601)
- Join Date
- Apr 2011
- Gender
Re: Fae WW II: Fae-ailed Plans
In, nomming on random things until the game starts. Can you guess what role we would love? If you said The Vengeful then you crazy, we obviously want The Forger once more.
We love plural first person personal pronouns.
Rejoice in the bosom of white text our child.
Avatar by Gnomish Wanderer! (::) invisible cookies (::)
-
2012-07-27, 09:48 PM (ISO 8601)
- Join Date
- Jul 2011
- Location
- Avatar by Kasanip
- Gender
-
2012-07-27, 10:06 PM (ISO 8601)
- Join Date
- Sep 2011
- Location
- An Abyssal Tower
- Gender
Re: Fae WW II: Fae-ailed Plans
Count me in.
It would be interesting if I got my old role back. But also paradoxical seeing as I died.Mauve Shirt, Savannah, Gnomish Wanderer, Cuthalion and Smuchmuch get cookies for making me avatars. (::)
(::) Current avatar by Smuchmuch (::)
Co Founder of LUTAS - For all your less than useful heroes out there.
My Deviant Art. Careful, it's full of ponies.
Dragons!
-
2012-07-27, 11:21 PM (ISO 8601)
- Join Date
- Feb 2012
- Location
- Australia
- Gender
Re: Fae WW II: Fae-ailed Plans
I'm give it a go. Is it me, or is there a crazy number of possible night kills with the 2 wolf team kills, the slayer(s) and the familiar and the keeper both having options for a night kill?
Being a mime means never having to say you're sorry.
-
2012-07-27, 11:30 PM (ISO 8601)
- Join Date
- Jul 2011
- Location
- Avatar by Kasanip
- Gender
Re: Fae WW II: Fae-ailed Plans
I think that we can have up to seven night kills floating about at the start, assuming two Slayers. Though probably there'll only end up being six, as I doubt we'll have enough people to have more than one Slayer.
Last edited by Lady Serpentine; 2012-07-27 at 11:30 PM.
-
2012-07-28, 09:14 AM (ISO 8601)
- Join Date
- May 2011
Re: Fae WW II: Fae-ailed Plans
Definitely in especially since City of Spires just ended.
-
2012-07-28, 01:23 PM (ISO 8601)
- Join Date
- Nov 2007
- Location
- As often as possible
- Gender
Re: Fae WW II: Fae-ailed Plans
Here here, if there's still room, I'm in.
Gnomish Decker by me! You can find more of my work here!!! Also, my Tumblr, if you're into that
SpoilerYou fell for my firewall, chummer
The data highways are infinite and I've info left to tread
-
2012-07-28, 01:51 PM (ISO 8601)
- Join Date
- Aug 2009
- Location
- In the Pokeball
- Gender
Re: Fae WW II: Fae-ailed Plans
How could I not join after the shenanigans of the first one?
-
2012-07-28, 03:08 PM (ISO 8601)
- Join Date
- Jul 2011
- Location
- Avatar by Kasanip
- Gender
-
2012-07-28, 03:15 PM (ISO 8601)
- Join Date
- Aug 2010
- Location
- the rules between space
- Gender
Re: Fae WW II: Fae-ailed Plans
I would like to join!
Thanks to all the players who joinedJune 27 ... July 14, 2011July 7 ... July 28, 2012
-
2012-07-28, 05:37 PM (ISO 8601)
- Join Date
- Jan 2008
- Location
- Hiding in the shadows
- Gender
Re: Fae WW II: Fae-ailed Plans
I'll be in, this could be fun.
Avatar by Emperor Ing
-
2012-07-28, 05:57 PM (ISO 8601)
- Join Date
- Jul 2011
- Location
- Avatar by Kasanip
- Gender
Re: Fae WW II: Fae-ailed Plans
Atreyu and IF: Can you please confirm whether or not you'll be joining as players?
-
2012-07-28, 09:59 PM (ISO 8601)
- Join Date
- Jul 2010
- Location
- :noitacoL
- Gender
Re: Fae WW II: Fae-ailed Plans
I will not be.
SpoilerWhat kind of paranoid mind sees that as something else. ~ The Narrator, during Stranded in Space.
(Sugar Shock avatar by Dirtytabs.)
-
2012-07-30, 12:13 AM (ISO 8601)
- Join Date
- Jan 2008
- Location
- In the interdimoinal viod
Re: Fae WW II: Fae-ailed Plans
I"m interested, I like to be in.
-
2012-07-30, 10:56 PM (ISO 8601)
- Join Date
- Jun 2010
- Location
- Porto Alegre, Brazil
- Gender
Re: Fae WW II: Fae-ailed Plans
In.
By the way, it could be because it's late, but I didn't see any reference to enslaving anywhere other than in the win conditions.
-
2012-07-30, 11:10 PM (ISO 8601)
- Join Date
- Jul 2011
- Location
- Avatar by Kasanip
- Gender
Re: Fae WW II: Fae-ailed Plans
It's in the role description for the Forger:
Originally Posted by C'nor
-
2012-07-31, 12:33 AM (ISO 8601)
- Join Date
- Jun 2010
- Location
- Porto Alegre, Brazil
- Gender
Re: Fae WW II: Fae-ailed Plans
-
2012-07-31, 12:53 AM (ISO 8601)
- Join Date
- Jul 2011
- Location
- Avatar by Kasanip
- Gender