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Actually, I reallyreallyreallyreally want to be captain. Not for the power or enhanced loot share, but for the ability to put my Profession(Sailor) and Knowledge(Geography) to work... DM would still control encounters, and the Democracy employed by the pirates prevents me from being all-powerfull in authority. Essentially, I'd be the face of the crew, much like a Bard or Sorcerer is to land-based adventurers.
Since I'm converting it from a fizzled campaign, there may be nonsense, cleaning it up as I progress...
And from the description you gave, I take it our pirate ship is a Dromond? Or are the oars from the landing craft of a Caravel? Honestly, I'd prefer the Caravel as a ship, since it moves so much faster in the wind than the Dromond does. And, it's not as expensive... perfect for Piracy. And still expensive enough to count as a genuine pirate ship for my prerequisite as a Dread Pirate.
I'm doing you a favor by cutting out the DMPC captain and keeping the campaign comfortably away from ramrod-straight railroaded plots. I'm pretty sure you want control of the adventure... and i want to be captain... Compromise suggestion: DM plays officers, advisors, and NPC crewmembers who can pick up plot hooks you don't want us to miss.
Posting interest in a literal swashbuckler, maybe going after Daring Outlaw. As for Prestiging, also unsure (though a Dread Pirate is flavorfully fun).
Spoiler
First stat roll: (4d6b3)[9] (4d6b3)[13] (4d6b3)[14] (4d6b3)[13] (4d6b3)[14] (4d6b3)[10]
Second, if needed: (4d6b3)[15] (4d6b3)[10] (4d6b3)[15] (4d6b3)[15] (4d6b3)[12] (4d6b3)[16]
Now... which one of us would be the honorable one, and which would be the "dishonorable" one? I've already got the Bald of Awesome/Evil, (Badass) Beard of Evil, Bad Scars, Scary Black Guy, and Bald Black Leader Guy tropes applied to my character.
I guess yours hints at the Dishonorable, because you'd benefit from sneak attack... But then again, I might need to be the one to pick up sneak attack to maximize the effects of my Feinting in combat... And I have a hard time envisioning a halfling as Dishonorable in the pirate sense of the word.
Bloody Maurice Rackham is a terror of the seas. He is known by his reputation for meting out swift and messy crew discipline with fearsome spiked chains, and has acquired the handle "The Sanguine Judge".
I guess yours hints at the Dishonorable, because you'd benefit from sneak attack... But then again, I might need to be the one to pick up sneak attack to maximize the effects of my Feinting in combat... And I have a hard time envisioning a halfling as Dishonorable in the pirate sense of the word.
Well, I was kinda hoping for dishonorable. But it doesn't really matter; He'll already be at +3d6 Sneak Attack. Any more is just gravy. If you like the feinting, then an Honorable "reformed" Outlaw could make sense.
I'm probably going to go honorable anyway... Despite his fearsome appearance, Cyrus is supposed to be an Honorable Pirate... And it looks like the Scarlet Corsair is a superior version of the Dishonorable Dread Pirate...
Stormwrack blew the Dread Pirate-type out of the water, it looks like...
I'm probably going to go honorable anyway... Despite his fearsome appearance, Cyrus is supposed to be an Honorable Pirate... And it looks like the Scarlet Corsair is a superior version of the Dishonorable Dread Pirate...
Stormwrack blew the Dread Pirate-type out of the water, it looks like...
Hm... I'll have to look into that, if it is made of win and awesome...
And yeah, my concept fits better as a Dishonorable, if I decide to stay Dread Pirate. Roguish outlaw, sailing the seas for riches and fun...
Edit: Yeah, just saw that BAB requirement... lame.
Hmm... the BaB requirement (+5) and Sneak Attack requirement knock it out of a level 6 character's grasp for Scarlet Corsair... But it would be great to double-prestige class between... On that note, I might multiclass between Honorable Dread Pirate and, if I become captain of the ship, Legendary Captain.
Which means I'll need the Leadership feat... I'll have to acquire it at Level 9 because I don't want to give up my two weapon defence... Also, I'd like to RP out becoming a leader and Great Captain instead of just a democratically-elected figurehead tasked with taking the blame for leading us on missions everyone voted to do...
And that is the worst place for a +5 BAB... the two other ship-captain types use +4. Can we say the +5 is a typo?
At least Dread Pirates get Two-weapon Fighting "For free" at first level... Rapier + Cutlass = Win.
If anyone can successfully guess my inspiration for Cyrus, I will find a way to give them interweb cookies... It shouldn't be too hard, or at least no harder than any other generic trivia question.
EDIT: Since this is a pirate campaign... will we have access to firearms? If so, I'll have to change my exotic weapon proficiency from Quickblade Rapier, as useful as it is, to Firearms and get a brace of pistols... Actually, I probably won't. More fun to swing on rigging to foes than shoot them with a pistol that's most likely just going to get jammed with seawater anyway...
Not trying to nitpick here, but seeing that the first of your set of rolls have a modifier of +6, I think Rainshine won't let you take the third one
Okay. It seems like others have been interpreting the rolls strictly too.
Rainshine, sorry to need further clarification, but is the way to do the rolls, roll 4d6b3 6 times, if the set has a +4 modifier or better we get that set of rolls? Or do we roll 3 sets and pick the set we like? In either case, are we stuck with the rolls or can we point buy?
Set 1: (4d6b3)[3] (4d6b3)[10] (4d6b3)[13] (4d6b3)[16] (4d6b3)[12] (4d6b3)[16]
Set 2: (4d6b3)[10] (4d6b3)[12] (4d6b3)[8] (4d6b3)[13] (4d6b3)[10] (4d6b3)[16]
Set 3: (4d6b3)[14] (4d6b3)[13] (4d6b3)[13] (4d6b3)[16] (4d6b3)[13] (4d6b3)[12]
Well, I don't have to worry about the rules issues; my first set's the best. Manz, a well-rounded character... I prefer the lop-sided ones. They're more fun. Ah well.
Anyway, what do you think of, well, some combination of the following (not necessarily all of them):
The only one I really especially want is the Black Rain discipline, which I could combine well enough with Tome of Battle's Swordsage if it came to that. Speaking of which, is ToB allowed? The rest are cool, especially the Bang Baby, though, and the base classes help avoid the EWP, but not crucial to the character I have in mind.
EDIT: Whoa, that's a 3, not an 8. Uh, wow, missed that. I rolled four 1's?! Ironically, it's still better than +4, but wow, a 3?
Veyr, Human Sorcerer Chance, Human Rogue Paul Lukische, Human Harrowed Melina, Human Cerebremancer María Elena, Human Knight Dualist (needs new game!) Cuilë Ráhonda, Kobold Puppet Master Aghihoti, Bhuka Urth-Priest Talya, Human Bardic War Weaver Caran Eru, Human Firedancer (needs new game!) Faernacha, Warforged Totemist Predator (needs new game!) Charade, Living Spell Mindthief
Last edited by DragoonWraith : 11-07-2009 at 02:46 AM.
Ty: Yes, I have the guide to Eberron. The Revenant Blade is pretty setting-specific though, so I'd disinclined to allow it -- it wouldn't really work without modifying it a fair bit. Kalamar has some pretty good seagoing fighters that aren't too setting specific, if you have the books to take a look at. Salt and Sea Dogs, in particular.
Scow: The current vessel isn't really a great pirate ship -- it's a converted cargo ship. The pirates don't have their own private shipyards to make vessels for them, so they take what they can, and make them usable. As in this case. The closest entry in Stormwrack is probably the Dhow -- among other things, the ship has more masts than a dhow, though. No, there isn't gunpowder and firearms available in the world. The equivalent of cannons is magic, ballistas/'pults, and arrows.
In regards to rolling: 4d6b3. You get three tries to break the total modifier, without racials. The first set of rolls you get that do are yours... unless I've feeling merciful. In Dragoon's case with a 3, I'll let him have the choice to take the first set or the second. If you can't roll well enough to get that even with three tries, then you can point buy.
Dragoon: Glancing over it, it seems to be all gunpowder stuff, which isn't around. I have ToB.
Mangles: Homebrew is a case-by-case. I'll think on it a little more, but probably not, as I'm not sure where on a pirate ship you'd be getting regular supplies of machined parts to build clockwork constructs in the first place.
Character sheets in so far look OK for crunch. A warning for those who took flaws: they can have more than simple mechanical disadvantages. The wizard with inattentive has his attention wander off and he accidentally lights the scroll he's holding on fire. Flaws are actual flaws in my games, not free feats.
Preliminary taking sheets until Monday.
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Last edited by Rainshine : 11-07-2009 at 05:51 AM.
A converted Cargo ship, eh? Well, the Caravel is a 1-masted, generic Sailing Ship. Great for cargo hauls and piracy!
And I was figuring we don't need a private shipyard. Every port by the coast is our shipyard, if you catch my drift... BLOODY PIRATES!
Anyway, the skills we need that the captain, the Dread Pirate Cyrus (Assuming I get the role), cannot supply:
Spot: We need a lookout, Cyrus is missing an eye, so can't see very well
Profession(Siege Engineer): For our ship's weapons
Knowledge(Geography): We need a pilot
Survival: Might be needed for long sea voyages when supplies run out
Forgery: We need a "Paperwork" officer to make sure we always look legit.
I am thinking a wiz/sorc/ ultimate magus or duskblade I will have the sheet up later
I already have a Duskblade on the table as a proposed Master at Arms for the ship. I think an Ultimate Magus would be a really good addition. Additionally, with high intelligence, you could serve as a good quartermaster. Taking Beguiler as your first level would give you access to 4 ranks of Appraise and Forgery, too.
Ascariast... I've seen commoners with better point spreads than you rolled... At least they get 10,10,10,11,11,11.... even your second roll could only be modified by standard point-buy rules to allow 10,10,10,10,10,10... The Random Number God hates you...
Someone should totally roll up a Ninja character... Pirate Ninjas are ultra-win... Unfortunately, the zombie template removes class levels and INT, so no Pirate Ninja Zombies... and i can't find a Robot template or race (and Warforged are setting-specific to Ebberron)... And monkey isn't a playable race... No pirate-ninja-monkey-robot-zombies
"The Beatings shall continue until Morale Improves," eh?
I guess that means you have some significant points in Intimidate, then...
EDIT: Also, the Caravel makes the better Cargo ship because it has 120 tons of cargo space... twice that of the Dhow (60 tons). The twin-masted Junk probably isn't appropriate for the setting, being Oriental in design, but it gets 150 tons of Cargo Space. The best "Cargo Ship" is the Greatship, with 500 tons of space... but that thing's a FREAKIN' BEHEMOTH of the ocean...
Remember, a ship is slowed to Windspeed modifier x 15 when carrying more than half it's cargo space. So the Caravel would be the natural choice for merchant ship.
Well my sorcerer can pull off survival if need be, I have 6 points in it. I believe I fill the roll as the ship's mage, just in case anyone was wondering.
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If it wasn't cross class, I'd have already taken the "Scourge of the Seas" feat :(
Don't let that stop you... Too bad the bizzare class requirements for Scarlet Corsair means there is no way to take it at 6th level, despite having the stats to be done so... due to requiring both Sneak Attack and BAB +5. The only way to achieve it at 6th level is to use the Sneak Attack fighter variant for at least one level, which gets rogue Sneak attacks instead of Bonus feats.
Dragoon: Glancing over it, it seems to be all gunpowder stuff, which isn't around. I have ToB.
Oh, right, forgot to mention that; I'd talked about it over in the other thread some. In that case... Hmm, nixes that character concept. I'll try to think of something else I guess, then. Nothing's really springing to mind though, so if you don't hear from me just forget I ever made those silly rolls. :)
Veyr, Human Sorcerer Chance, Human Rogue Paul Lukische, Human Harrowed Melina, Human Cerebremancer María Elena, Human Knight Dualist (needs new game!) Cuilë Ráhonda, Kobold Puppet Master Aghihoti, Bhuka Urth-Priest Talya, Human Bardic War Weaver Caran Eru, Human Firedancer (needs new game!) Faernacha, Warforged Totemist Predator (needs new game!) Charade, Living Spell Mindthief