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Thread: True mind Switching a Terrasque
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2012-03-10, 01:55 AM (ISO 8601)
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True mind Switching a Terrasque
Here is a bit of a trouble-inducing question for you all, o knowledgeable souls of the playground! I have run into a bit of a problem, and I am looking to you for assistance.
Okay, so, imagine an epic scenario. People are going to ascend, become gods, etc, etc. Epic levels, growing powerful beyond belief, etc.
So, why would anyone want to ascend and become some lowly quasi-god in an arbitrary, faraway plane, when you can become a near-god-on-earth like being? That's right. Said character wants to become a Terrasque. Imagine finding such an enormous beast, knock it out (Hence causing it to fail its will save against the True Mind switch), cast alter self (perhaps with some DM allowed Manifest Psionic Alter self) to remain looking like a human for as long as you like, with all the EX-skills of a terrasque. For alternative fun, you can possibly coat your old body in quintessence, and swallow it whole. (or again, with DM's permission, a Spell-to-power Erudite that could cast Hoard gullet with Permanency and store it there)
So, the problem. 48 HD.
True mind switch can only be used on creatures with the same or lower HD as you have manifester levels... But getting all the way up to level 48 would be a rather... ardeous task, even by epic standards.
So the question is, what ways can be used to circumvent this? Are there any helpful ways that could temporarily increase your manifester level to a large enough degree that you could feasibly True Mind Switch a Terrasque at around level 30ish? Given that the duration is instantaneous, it would not be a problem if the ML drops down after the switch is complete, as long as it is as high as required during casting.
Assume that all books are available.Last edited by Dairuga; 2012-03-10 at 01:56 AM.
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2012-03-10, 03:07 AM (ISO 8601)
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Re: True mind Switching a Terrasque
What do we have to work with? Cause, for instance, Wilder 28 can wildsurge for +8 ML, closing the gap significantly.
Avatar by Assassin89
I started my first campaign around a campfire, having pancakes. They were blueberry.
My homebrew(updated 6/17):
SpoilerIn progress:
Prolonged Spell(Fix for Persistent spell)
Weapon Training(replaces Weapon Focus chain)
Shelved:
Ascendant Feats.[New content!]
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Belts of potionade
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2012-03-10, 03:13 AM (ISO 8601)
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Re: True mind Switching a Terrasque
You can get this with the use of Mind Mage (Dr313), Cerebremancer, a Soul Manifester.
Alright, here goes:
SpoilerHuman
1 Sorcerer 1: Versatile Spellcaster, Heighten Spell
2Psion 1: Overchannel
3Psion 2: [Psi-Spell feat 1]
4Psion 3: -
5Cerebremancer 1: -
6Cerebremancer 2: [Psi-Spell feat 2]
7Cerebremancer 3: -
8Mind Mage 1: -
9Mind Mage 2: Practiced Manifester
10Mind Mage 3: -
11Mind Mage 4: -
12Mind Mage 5: Shape Soulmeld
13Mind Mage 6: -
14Mind Mage 7: -
15Mind Mage 8: Open Least Chakra
16Mind Mage 9: -
17Mind Mage 10: -
18Incarnate 1: Azure Talent
19Soul Manifester 1: -
20Soul Manifester 2: -
21Soul Manifester 3: [Free slot]
22Soul Manifester 4: -
23Soul Manifester 5: -
24Soul Manifester 6: [Free slot]
25Soul Manifester 7: -
26Soul Manifester 8: -
27Soul Manifester 9: [Free slot]
28Soul Manifester 10: -
29Cerebremancer 4: -
30Cerebremancer 5: [Free slot]
So, Mind Mage is 8/10 manifesting/spellcasting, Cerebremancer is 10/10 manifesting/spellcasting, and Soul Manifester is 10/10 manifesting/meldshaping. With the 1 level in Sorcerer and Incarnate, that brings you up to 26/30 manifesting (11/30 meldshaping and 14/30 spellcasting); Practiced Manifester brings that up to 30/30 ML.
Mind Mage has the special ability that it adds its entire level to manifesting 1/day (that is in addition to the ML boost from the +1 level of psionic class). That adds 10 to your ML, bringing you up to 40.
Soul Manifester lets you invest 2 essentia into a power to increase the ML and DC by 2.
Overchannel adds +3 ML.
So that's 45 there without items.
EDIT:
Now, having typed all that up... There is an epic feat in Complete Psionic called Improved Overchannel. It lets you add up to double your ML to a given power, but you take 2d8 damage for each increase. Just Reality Revision for a Delay Death and go nuts. It'll only be 36d8 on a Psion 30.
Alternatively, a STP Erudite using the Consumptive Field trick can get it up there.
Also, I think there might be a Taint-based psionic class in the Mind's Eye, and we all know how balanced that system is.Last edited by Elric VIII; 2012-03-10 at 03:18 AM.
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2012-03-10, 03:29 AM (ISO 8601)
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Re: True mind Switching a Terrasque
Taking a Bloodline from Unearthed Arcana will increase your Manifester Level by 3 for a minimal experience cost.
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2012-03-10, 03:48 AM (ISO 8601)
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2012-03-10, 05:27 AM (ISO 8601)
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Re: True mind Switching a Terrasque
Be a cleric 25, boost your CL (Divine spell power +6, Ioun stone +1, prayer beads +4, consumptive field +12 = +23CL), cast miracle, pay 5000XP.
Last edited by ahenobarbi; 2012-03-10 at 05:34 AM.
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2012-03-10, 06:12 AM (ISO 8601)
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Re: True mind Switching a Terrasque
Seriously, do you have any idea what it costs to feed a Tarrasque? It eats a country per day!
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2012-03-10, 06:34 AM (ISO 8601)
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Re: True mind Switching a Terrasque
Be a cleric 25, boost your CL (Divine spell power +6, Ioun stone +1, prayer beads +4, consumptive field +12 = +23CL), cast miracle, pay 5000XP.thnx to Starwoof for the fine avatar
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2012-03-10, 06:40 AM (ISO 8601)
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Re: True mind Switching a Terrasque
http://www.d20srd.org/srd/spells/heroesFeast.htm
Enough for12 creatures1 creature per level, the tarrasque is a creature. Pay a cleric to cast that daily.Last edited by hushblade; 2012-03-10 at 06:41 AM.
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2012-03-10, 07:00 AM (ISO 8601)
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2012-03-10, 07:51 AM (ISO 8601)
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Re: True mind Switching a Terrasque
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2012-03-10, 07:53 AM (ISO 8601)
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2012-03-10, 08:36 AM (ISO 8601)
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Re: True mind Switching a Terrasque
SR is not a problem... you need ML 48 for this to work, so you can not fail check. On this levels your primary casting stat will be easily
15 (start) + 5 (leveling) + 5 (inherent) + 6 (enchantment from item) = 31
so DC is at least 10 + 10 + 9 = 29. Not too good (you are targeting +20 will save) but you can lower that by debuffing it first.
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2012-03-10, 08:39 AM (ISO 8601)
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Re: True mind Switching a Terrasque
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2012-03-10, 09:12 AM (ISO 8601)
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Re: True mind Switching a Terrasque
I fear your plan is flawed in multiple ways. Allow me to point out a few:
1. The tarrasque has the tendency to sleep for a very long time, wake up, eat then go to bed again. So only do it if the player doesn't mind waiting a thousand years to play. And before you question this see point 2.
2. The primordials have complete control over the tarrasque and if you take over its body, you will either be controlled or you will piss off four really big guys.
3. I'm sure you are aware how many people want to kill the tarrasque and as soon as some powerful wizard founds out about you some fighting is gonna go down.
4. Technically most(if not all) of its abilities should cease to function if you use alter self since things like the deflective carapace and the ability to swallow whole is tied directly to it's physical properties.
5. Being a lowly quasi god is much cooler.
Send my greetings to the tarrasque.Last edited by Wavelab; 2012-03-10 at 09:12 AM.
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2012-03-10, 09:16 AM (ISO 8601)
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Re: True mind Switching a Terrasque
Perhaps you could give it some negative levels (and find how to make them permanent) to get rid of some of its HD (but not its EX abilities)?
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2012-03-10, 09:22 AM (ISO 8601)
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2012-03-10, 09:27 AM (ISO 8601)
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Re: True mind Switching a Terrasque
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2012-03-10, 09:44 AM (ISO 8601)
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Re: True mind Switching a Terrasque
English is a second language etc etc.
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2012-03-10, 10:02 AM (ISO 8601)
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Re: True mind Switching a Terrasque
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2012-03-10, 10:12 AM (ISO 8601)
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Re: True mind Switching a Terrasque
Why do you cause yourself so much trouble? ;)
Use Timeless body in the first round, then Improved Overchannel with your True Mind Switch. Damage? What Damage? ^^
Regards,
ThiramonDeep in the human unconscious is a pervasive need for a logical universe
that makes sense. But the real universe is always one step beyond logic.
Frank Herbert, Dune
English is not my native language - please pardon my lack of grammar and vocabulary.
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2012-03-10, 10:22 AM (ISO 8601)
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Re: True mind Switching a Terrasque
Isn't there anything better than a Tarrasque to take over if you can reach ML 48? Some epic creature or something?
Resident Vancian Apologist
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2012-03-10, 10:54 AM (ISO 8601)
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Re: True mind Switching a Terrasque
Plague Doctor by Crimmy
Ext. Sig (Handbooks/Creations)
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2012-03-10, 10:54 AM (ISO 8601)
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Re: True mind Switching a Terrasque
You keep all extraordinary special attacks and qualities derived from class levels, but you lose any from your normal form that are not derived from class levels.
It shouldn't be a problem though as long as you don't use alter self while you are the tarrasque.
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2012-03-10, 11:29 AM (ISO 8601)
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2012-03-10, 01:03 PM (ISO 8601)
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Re: True mind Switching a Terrasque
You can't. Your deity does all the work, and the DM controls him, not you. All Miracle lets you do is ask.
You don’t so much cast a miracle as request one. You state what you would like to have happen and request that your deity (or the power you pray to for spells) intercede.Plague Doctor by Crimmy
Ext. Sig (Handbooks/Creations)
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2012-03-10, 01:17 PM (ISO 8601)
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Re: True mind Switching a Terrasque
Miracle has guidelines that govern its usage. It doesn't do "whatever". Guideline A can be accurately summarized as "no more powerful than an 8th level cleric spell". And True Mind Switch, being a 9th level psionic power, does not qualify. Guideline B is *INCREDIBLY* hard to adjudicate, but one thing's *definitely* for sure: there's no guarantee that the spell will actually do it(same with wish). I know some DMs simply ban Guideline B for simplicity's sake(tournaments especially).
Avatar by Assassin89
I started my first campaign around a campfire, having pancakes. They were blueberry.
My homebrew(updated 6/17):
SpoilerIn progress:
Prolonged Spell(Fix for Persistent spell)
Weapon Training(replaces Weapon Focus chain)
Shelved:
Ascendant Feats.[New content!]
Finished:
Belts of potionade
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2012-03-10, 01:55 PM (ISO 8601)
- Join Date
- Jan 2012
Re: True mind Switching a Terrasque
(I see this as TO, so I don't worry about DM. Besides if DM doesn't want you to get big T's body [s]he has many more legit ways than "miracle doesn't work")
Well gods grants you every single cleric power, so you could argue "no, cleric can't do anything at all, diety (controlled by DM) does it".
Besides you can choose diety that will allow this. You can worship concept that is very much in line with that action.
And is about as powerful as examples given in Miracle description for XP-paying version.
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2012-03-10, 05:18 PM (ISO 8601)
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Re: True mind Switching a Terrasque
Agreed. I mean just look at this
If I recall correctly that is the highest CR creature in the ELH and the one that is capable of dealing the most damage. The only problem is you'll look like a freak but hey you wanted to look like a tarrasque.
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2012-03-10, 05:47 PM (ISO 8601)
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Re: True mind Switching a Terrasque
Really simple solution:
Dominate it first, order it to not resist the next power you manifest on it, Mind Switch.
(If your DM rules this is 'against the Tarrasque's nature' or an obviously self-destructive order and thus won't be obeyed, well, you've still got a Dominated Tarrasque, so you can keep it docile and in one place while you rig the save in your favor.. hire a Hexblade/Paladin of Tyranny/Blackguard to stand on it or something, get a Bard to Doomspeak it, whatever.)