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    Default There is no hell, only darkness [3.5e Class, PEACH]

    A Stained Soul is one touched by true darkness. One who is destined to either destroy the world or save it. A Stained Soul is one of rage and destruction. They have lost their lives to the taint, and soon all shall suffer because of it.

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    By RagnaZX


    The Stained Soul

    Hit Dice: d6
    Alignment: Any Chaotic.
    Starting Age: Simple.
    Starting Gold: 4d4x10

    Class Skills
    The Stained Soul class skills (and the key ability for each skill) are Bluff (Cha), Climb (Str), Concentration (Con), Craft (Int), Diplomacy (Cha), Gather Information (Cha), Intimidate (Cha), Jump (Str), Listen (Wis), Profession (Wis), Sense Motive (Wis), Spellcraft (Int), Spot (Wis) and Swim (Str)
    Skills Points at Each Level: 4 + int

    {table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special|1st|2nd|3rd|4th

    1st|+1|+2|+2|+0|Blood Scythe, Soul Eater, Stained Soul |0|-|-|-

    2nd|+2| +3|+3|+0|Not Over Yet |1|-|-|-

    3rd|+3 |+3 |+3|+1| Blood Scythe +1|1|-|-|-

    4th|+4|+4 | +4 | +1 |Hell’s Fang |1|-|-|-

    5th|+5| +4 | +4 | +1 |Belial Edge, Blood Scythe – Eidolon, Demonic Health |2|0|-|-

    6th|+6/+1| +5 | +5 | +2 |Fast Healing 1, Improved Soul Eater|2|1|-|-

    7th|+7/+2| +5 | +5 | +2 | Blood Scythe – Eviscerate, Improved Hell’s Fang |2|1|-|-

    8th|+8/+3| +6 | +6 | +2 |Inferno Divider |3|1|-|-

    9th|+9/+4| +6 | +6 | +3 |Blood Scythe +2 , Fast Healing 2|3|2|-|-

    10th|+10/+5| +7 | +7 | +3 |Dead Spike, Blood Kain 1/Day |3|2|0|-

    11th|+11/+6/+1| +7 | +7 | +3 | Blood Scythe – Causality, Improved Inferno Divider |4|2|1|-

    12th|+12/+7/+2| +8 | +8 | +4 |Fast Healing 3, Gauntlet Hades |4|3|1|-

    13th|+13/+8/+3| +8 | +8 | +4 | Blood Kain 2/Day, Blood Scythe - Entropy, Carnage Scissor |4|3|1|-

    14th|+14/+9/+4| +9 | +9 | +4 | Improved Gauntlet Hades |5|3|2|-

    15th|+15/+10/+5| +9 | +9 | +5 | Blood Scythe +3, Devoured By Darkness, Fast Healing 4 |5|4|2|0

    16th|+16/+11/+6/+1| +10 | +10 | +5 | Blood Kain 3/Day, Unbreakable |5|4|2|1

    17th|+17/+12/+7/+2| +10 | +10 | +5 | Blood Scythe – Sanguine|5|4|3|1

    18th|+18/+13/+8/+3| +11 | +11 | +6 | Fast Healing 5|5|5|3|1

    19th|+19/+14/+9/+4| +11 | +11 | +6 | Blood Kain 4/Day, Blood Scythe +4 |5|5|3|2

    20th|+20/+15/+10/+5| +12 | +12 | +6 |Black Onslaught, Blood Scythe – Stygian, Regeneration |5|5|3|2
    [/table]

    Class Features The following are all class features of the Stained Soul.

    Weapon and Armor Proficiencies: Stained Soul are proficient with all simple weapons and with light armors. A Stained Soul is always proficient with Blood Scythe.

    Spellcasting: Stained Souls cast arcane spells, which are drawn from the Stain Soul’s spell list (see below). A Stained Soul can cast any spell he knows without preparing it ahead of time, just as a sorcerer can.

    To learn or cast a spell, a Stained Soul must have a Charisma score equal to at least 10 + the spell level (Cha 11 for 1st level spells, and so on). The Difficulty Class of a saving throw against a Stained Soul’s spells is 10 + the level of the spell + the Stained Soul’s charisma modifier.

    A Stained Soul can only cast a certain number of spells of a given spell level per day; the base daily allotment for each spell level is shown on the table above. In addition, a Stained Soul gains bonus spells per day for having a high Charisma score.

    Spells Known: A Stained Soul begins play knowing one 1st level spell, plus an additional 1st level spell for each point of Charisma bonus he has.

    Each time you gain a new Stained Soul level, you learn two new spells of any level you can cast, chosen from the Stained Soul spell list.

    Upon reaching 4th level and at every subsequent even-numbered level (6th, 8th, etc) you can choose to learn a new spell in place of one you already know. In effect, you lose access to the old spell in exchange for gaining the new one. The new spell's level must be the same as that of the spell being exchanged. You can only swap a single spell at any given level, and you must choose whether or not to swap the spell at the same time that you gain new spells known for the level.

    Blood Scythe (Ex): A Stained Soul is never without his weapon. At first level a Stain Soul starts with a Masterwork weapon called Blood Scythe. Blood Scythe isn’t just any Masterwork weapon, it also gains additional traits when used by a Stained Soul. A Stained Soul can draw or sheath Blood Scythe as a free action. Blood Scythe also weighs 20 lb. but a Stained Soul treats it as if it weighs only 4lb. Strangely you can’t enchant Blood Scythe, unless the mage placing the enchantment is of Epic Level.
    Once a Stained Soul reaches 3rd level, Blood Edge gains a +1 Enhancement Bonus to attack and Damage rolls. This bonus increases to +2 at level nine, +3 at level fifteen, and finally +4 at level nineteen.

    A Stained Soul can choose out of the following weapons for Blood Scythe:
    • Battleaxe
    • Falchion
    • Greataxe
    • Greatsword
    • Halberd
    • Longsword
    • Rapier
    • Scimitar

    Once the choice is made it can never be changed.

    Soul Eater (Su): As a swift action a Stained Soul can empower Blood Scythe and absorb some of the opponents life with each attack. Every attack the Stained Soul makes that turn has a +1 Distortion bonus on its attack and damage roll. If an attack hits then the Stained Soul heals a number of health points equal to half the damage the attack deals (Rounded Up). If this attack misses but hits the targets Touch Armor class, then the Stained Soul heals a number of health points equal 1 per damage die (1 for d4, 2 for d6, 3 for d8, etc.).
    If use of this ability would increase your current Hitpoints above your Maximum Hitpoints, you instead gain temporary hitpoints. These Temporary Hitpoints last one hour.
    A Stained Soul can only use Soul Eater once every 1d4 rounds.

    Stained Soul (Ex): A Stained Soul’s true essence is corrupted beyond belief. They’re soul is actually a component of Armageddon. A Stain Soul is constantly emanating an Aura of Chaos as an chaotic cleric of level equal to Stained Soul Level, regardless of the Stained Soul’s actual alignment. A Stained Soul is also immune to Death from Massive Damage.
    In addition to this one of his arms is blackened and hardened and serves as a gate to oblivion itself.

    Not Over Yet (Su): As of second level a Stained Soul can grab a prone foe and hits them with an attack empowered by dark energy. This attack requires a successful attack on the target to hit and can only function on prone or unconscious foes. If successful the attack is automatically a critical hit, but the target is no longer prone or unconscious.

    Hell’s Fang (Su): At fifth level, a stained soul gains the ability to empower their attacks with not only power but speed. As a fullround action a Stained Soul can use Hell’s Fang. Hell’s Fang is a charge with the following changes:
    The user can move up to three times your speed rather than twice your speed. The user can Hell’s Fang through hindering terrain, except for the Hindering Terrain created by the Gravity Seed class feature. If this is done then you can’t Hell’s Fang Through enemies. The user can Hell’s Fang through a single enemies square and continue using Hell’s Fang, this only works on enemies of your size or smaller. If this is done then you can’t Hell’s Fang Through hindering terrain. And lastly the attack at the end of Hell’s Fang deals an additional 1d10 Untyped Damage.
    You can’t use Soul Eater in the same round as you use Hell’s Fang.
    A Stained Soul can only use Hell’s Fang once every 1d4 rounds.
    If you pass through an enemy’s square with Hell’s Fang, they must make a reflex save (DC 10 + Half Stained Soul Level + Charisma Mod). If they fail they take 1d10 untyped damage.

    Belial Edge (Ex): As of 5th level a Stained Soul gains the ability to jump into the air and strike down upon his foes with an uncontrolled amount of force. As a Fullround action a Stained Soul can make a high jump with a +10 bonus, and no penalty for a jump without a running start. The Stained Soul can then designate one adjacent foe that is one the ground and attack it with each of its attacks that it could use with a normal full attack. Each attack deals extra 1d6 damage per foot over 4 feet in the High Jump. You can’t use Soul Eater in the same round as you use Belial Edge.
    After use of this ability the Stained Soul returns to the ground but doesn’t suffer any fall damage.
    A Stained Soul can only use Belial Edge once every 1d4 rounds.

    Blood Scythe – Eidolon (Su): Once a Stain Soul reaches 5th level Blood Scythe can become empowered with the energy of pain and with it can strike down even the untouchable. As a move action the Stained Soul can cause Blood Scythe to gain the Ghost Touch Weapon Ability for half an hour (300 turns). This can be done a number of times per day equal to your Stained Soul level (Maximum 15/day)

    Demonic Health (Ex): At 5th level, a Stained Soul gains immunity to all diseases, including supernatural and magical diseases.

    Improved Soul Eater (Su): As of 6th level, when a Stained Soul uses his Soul Eater ability, he drains an gains an extra amount of hit points equal to half of his Stained Soul Level.
    In addition he can choose to subtract 5 from all the melee attack rolls you make in the round where Soul Eater is active and force every creature hit successfully by your soul eater attack to make a Fortitude save (DC is equal to 10 + Half Stained Soul Level (Rounded Down) + Charisma Mod). If they fail the save, they are prone and take 1 point of constitution damage for every four levels of Stained Soul the user has.

    Blood Scythe – Eviserate (Su): Once a Stain Soul reaches 7th level Blood Scythe can become empowered with the energy of the end and with it can slice through the flesh of any in its way. As a move action the Stained Soul can cause Blood Scythe to gain the Keen Weapon Ability for half an hour (300 turns). This can be done a number of times per day equal to your Stained Soul level (Maximum 15/day)

    Improved Hell’s Fang (Su): As of 7th level, when a Stained Soul uses his Hell’s Fang ability, it function’s as if Soul Eater was effecting it.
    In addition he can choose to subtract 5 from the melee attack roll you make in the round and make an additional attack. This attack turns one of your arms into a serpent head created from apocalyptic energy. This is a touch attack, deals +1d12 untyped damage, and has a range of 10ft per 5 Stained Soul Levels (Max 40ft).

    Inferno Divider (Su): Once 8th level is attained, a Stained Soul gains the ability to jump into the air and swing your blade around striking an aerial target. As a Full-round action a Stained Soul can make a high jump with a +10 bonus, and no penalty for a jump without a running start. The Stained Soul then attacks all adjacent flying enemies within reach of your jump. Each attack is as normal except that it is a touch attack and deals +1d10 additional slashing damage on each successful hit. You can’t use Soul Eater in the same round as you use Inferno Divider.
    After use of this ability the Stained Soul returns to the ground but doesn’t suffer any fall damage.
    A Stained Soul can only use Inferno Divider once every 1d4 rounds.

    Dead Spike (Su): At 10th level, a Stained Soul can take a full-round action to slash forward and cut the ground with Blood Scythe and conjure a serpentine head formed from Apocalyptic energy. When used the Stained Soul makes a single attack, which acts as though Soul Eater was active. Then the Head is summoned. This acts like a line attack with a range of fifteen feet. Any in the area must make a will save (DC is 10 + Half Stained Soul Level + Charisma Mod) or be dealt xd8 untyped damage, where x is equal to your Stained Soul Level.
    Dead Spike acts as though Soul Eater was active.
    A Stained Soul can only use Dead Spike once every 1d4 rounds.

    Blood Kain (Su): As of 10th level, once a day a Stained Soul can take a full round action to release some of the pure destructive energy inside of him and use it to fuel his body. For three rounds after its use the Stained Soul gains the following benefits:
    • Soul Eater’s Distortion bonuses to Attack and Damage rolls increase to +3.
    • The amount of Health absorbed from each attack affected by Soul Eater increases from a quarter to equal the amount of damage dealt.
    • The additional Untyped damage caused by Hell’s Fang increases from 1d10 to 2d8.
    • The additional Untyped damage caused by Improved Hell’s Fang increases from 1d12 to 2d8.
    • The additional Untyped damage caused by Improved Inferno Divider increases from 1d8 to 1d12.
    • The additional Untyped damage caused by Gauntlet Hades increases from 1d4 to 1d8.
    • The additional Untyped damge caused by Improved Gauntlet Hades increases from 1d8 to 1d10.
    • The additional Untyped damage caused Dead Spike increases from 2d8 to 6d8.
    • The range of the Dead Spike line attack increases to 20ft.
    • Carnage Scissor’s additional attack deals quadruple damage instead of triple.

    But as a side effect of the nihilistic energy, your body is slowly destroyed from within. Every round Blood Kain is active you lose 2d8 health per round. This health can’t be regained by any means (not Fast Healing, Healing Spells, or even a wish spell), except for Soul Eater.
    As this is happening, tiny bits of flesh break from your flesh, rot within seconds, and then disintegrate. This causes you to be very noticeable gaining a -10 penalty on Hide Checks.
    At level thirteen, you gain an additional use per day of this ability, and again at levels 16 and 19.

    Blood Scythe – Causality (Su): Once a Stain Soul reaches 11th level Blood Scythe can become empowered with the energy of causality and with it can change what is meant to stay the same. As a move action the Stained Soul can cause Blood Scythe to gain the Shattermantle Weapon Ability (MIC) for half an hour (300 turns). This can be done a number of times per day equal to your Stained Soul level (Maximum 15/day)

    Improved Inferno Divider (Su): As of 11th level, when a Stained Soul uses his Inferno Divider ability, it function’s as if Soul Eater was effecting it.
    In addition he can choose one enemy that would be hit by Inferno Divider and subtract 5 from the the melee attack roll to hit that target and make an additional attack against the foe. This attack is an unarmed attack but cause of apocalyptic energy, the user can choose to deal lethal damage. This is attack deals +1d8 untyped damage if it hits.

    Gauntlet Hades (Su): Once a Stained soul reaches 12th level, a stained soul gains the ability to empower their attacks and burst forward through the air. As a fullround action a Stained Soul can use Gauntlet Hade. Gauntlet Hades is a charge with the following changes:
    When used make a high Jump check with a penalty of -10, you can then either select that height or any height lower. This is the hight you are at for the duration of your charge. A Stained Soul can attack any creature within the charged area as long as they are within 5 feet vertically and horizontally. If your height would allow you, you pass over any hazards and enemies bellow you. Lastly each attack made with of Gauntlet Hades deals an additional 1d4 Untyped Damage. At the end of the charge you return to the ground safely, without fall damage.
    You can’t use Soul Eater in the same round as you use Gauntlet Hades.
    A Stained Soul can only use Gauntlet Hades once every 1d4 rounds.

    Blood Scythe – Entropy (Su): Once a Stain Soul reaches 13th level Blood Scythe can become empowered with the energy of the change and with it can strike down the beings of Law. As a move action the Stained Soul can cause Blood Scythe to gain the Anarchic Weapon Ability for half an hour (300 turns). This can be done a number of times per day equal to your Stained Soul level (Maximum 15/day)

    Carnage Scissor (Su): If the Stained Soul is able to drain enough power from his victims, he can unleash devastating attacks. Starting at 13th level, if the Stained Soul has at least 30 temporary hit points that came solely from his Soul Eater ability, the Stained Soul is able to consume all of his remaining temporary hit points and charge. To use Carnage Scissors, the destroyer must use his Improved Hell's Fang class feature. When the additional attack is made, if that attack hits, it is automatically a critical hit but the damage is tripled instead of doubled.
    Carnage Scissor acts as though it was effected by Soul Eater.
    A Stained Soul may only use Carnage Scissors once per encounter.

    Improved Gauntlet Hades (Su): As of 11th level, when a Stained Soul uses his Gauntlet Hades ability, it function’s as if Soul Eater was effecting it.
    In addition he can choose to subtract 5 from the melee attack roll you make in the round and make an additional attack. This attack turns one of your feet into a claw created from apocalyptic energy. This is a touch attack, deals +3d8 untyped damage, and has a range of 5ft.

    Devoured By Darkness (Su): When empowered with true nihilistic power a stained souls power to steal others’ lives grows to a severe extent. During Blood Kain they can channel their destructive power into their arm transforming it into a huge claw, as the Stained Soul raises their prey hundreds of tendrils eviscerate the target.
    While Blood Kain in active and they have at least 30 temporary hit points, a Stained Soul can take a Full-Round Action to use Devoured By Darkness. When used the Stained Soul must succeed on a touch attack with +5 Distortion bonus.
    If this touch attack succeeds the target must make a fortitude save (DC equal to Class Level + Charisma Modifier), if they fail the save are hit by 8d10 attacks each of which deal 1d6 untyped damage. If they succeed on the save the damage is halved (rounded down).
    Devoured by Darkness acts as though it was affected by Soul Eater. Devoured by Darkness can be used once per day and when used you lose all temporary hit points.

    Unbreakable (Ex): Stained Souls are warriors who are nearly invincible, and gain the ability to mentally force themselves through any form of pain. At 16th level, a Stained Soul gains immunity to nonlethal damage, with only one exception: if a Stained Soul has regeneration of any kind, then he still takes nonlethal damage that would normally be lethal damage if it weren't for the regeneration.

    Blood Scythe – Sanguine (Su): Once a Stain Soul reaches 17th level Blood Scythe can become empowered with the energy of blood itself and with it is drawn to it. As a move action the Stained Soul can cause Blood Scythe to gain the Wounding Weapon Ability for half an hour (300 turns). This can be done a number of times per day equal to your Stained Soul level (Maximum 15/day)

    Black Onslaught (Su): At 20th level a Stained Soul can release the power within his tainted arm and channel it into Blood Edge, with it he charges forward with amazing speed and then Blood Edge takes its true form, he swiftly deals blow after blow to his victim destroying him not only in body but soul. As the while his shredded soul’s flies towards the Stained Soul all merging into huge black wings which decayed as it was being made. After the final blow there is nothing left of his victim.
    If a stained soul has 50 temporary hitpoints he can take a full round action and charge forward at x4 his normal run speed. The attack at the end of this charge is a touch attack and if it succeeds on hitting it deals no damage from the blade. Instead the target must make a fortitude save (DC equal to Stained Soul Level + Charisma Score, if the target fails then they die and their soul is destroyed. If they succeed they are dealt 20d8 untyped damage, they can still die from this damage.
    Black Onslaught acts as though it was affected by Soul Eater. Black Onslaught can be used once per day and when used you lose all current temporary hit points.

    Blood Scythe – Stygian (Su): Once a Stain Soul uses Black Onslaught, Blood Scythe enters its true form, that of a large scythe which has a huge trail of red and black nihilistic energy. It has all the above Blood Scythe abilities on at all times in addition to also gaining the Unholy weapon special ability and can be held in one hand at no penalty. And lastly if you have any feats which use your orginal form of Blood Scythe, it works with the scythe.
    Blood Scythe’s form can be changed between Stygian and normal as a move action.

    Regeneration (Ex): As of level 20 a Stained Soul’s body is amazingly hard to destroy and the energy of hundreds of souls within him restore his body without him needing to think about it. He gains regeneration 5. Exalted, Lawful and Vile damage deal lethal damage to a Stained Soul with regeneration.

    Stained Souls in Blades of Keran
    Stained Souls the result of creatures which have been harmed by the bite of an Ouroboros, resulting in a fragmented soul.

    Credit
    Carnage Scissor ability orginally made by NeoSeraphi, the one posted here is a only has slight changes and thus he deserves credit for that feature.
    Last edited by Milo v3; 2012-07-25 at 09:32 PM.
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    Default Re: There is no hell, only darkness [3.5e Class, PEACH]

    Stained Soul Spells
    The following spells are on a Stained Souls spell list.

    Level One: Cause Fear, Chill Touch, Deathwatch, Detect Magic, Endure Elements, False Life, Feather Fall, Ghoul Touch, Lesser Confusion, Light, Inflict Light Wounds, Magic Weapon, Shatter, Touch of Fatigue.
    Level Two: Blur, Chaos Hammer, Confusion, Contagion, Crushing Despair, Darkness, Death Knell, Desecrate, Displacement, Gentle Repose, Knock, Inflict Serious Wounds, Rage, Scare, Vampiric Touch.
    Level Three: Animate Objects, Bestow Curse, Blight, Break Enchantment, Deathward, Deeper Darkness, Dimensional Anchor, Disrupting Weapon, Enervation, Freedom of Movement, Harm, Inflict Critical Wounds, Mass Inflict Light Wounds, Poison, Shadow Walk, Slay Living, Waves of Fatigue.
    Level Four: Blasphemy, Circle of Death, Disintergrate, Earthquake, Eyebite, Finger of Death, Harm, Mass Inflict Moderate Wounds, Word of Chaos, Undeath to Death, Waves of Exhaustion.
    Last edited by Milo v3; 2012-03-03 at 08:54 AM.
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    Bugbear in the Playground
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    Default Re: There is no hell, only darkness [3.5e Class, PEACH]

    A couple of quick cosmetic gripes:

    Being familiar with the base characters abilities, I'd like to note that the 'summoned' heads follow a cerberus theme, not a serpent theme. If you're going for multiple sources, maybe there should be a way to choose, or perhaps base it on how that PC associates an animal with the apocalypse.


    As to the abilities, they seem like they'd work interestingly. The ability to have a melee class enchant their own weapon is interesting, but I would suggest letting them choose their particular weapon and have a pool of possiblr enchantments, rather than force them into 2-hand and the set ones per level. I know the base character is very much offensive, but I think as a class it should be a little more flexible.

    All told, it seems pretty solid. Nice work.
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    Default Re: There is no hell, only darkness [3.5e Class, PEACH]

    Quote Originally Posted by Winds View Post
    A couple of quick cosmetic gripes:

    Being familiar with the base characters abilities, I'd like to note that the 'summoned' heads follow a cerberus theme, not a serpent theme. If you're going for multiple sources, maybe there should be a way to choose, or perhaps base it on how that PC associates an animal with the apocalypse.


    As to the abilities, they seem like they'd work interestingly. The ability to have a melee class enchant their own weapon is interesting, but I would suggest letting them choose their particular weapon and have a pool of possiblr enchantments, rather than force them into 2-hand and the set ones per level. I know the base character is very much offensive, but I think as a class it should be a little more flexible.

    All told, it seems pretty solid. Nice work.
    I always thought it was very serpentine, like a hydra. The black beast looks like a hydra. Especially since Terumi's connection to snakes.

    Also I wanted Blood Edge to be sealed at the start and then finally awakened in the end. But I couldn't think of a way to do that without making it only one weapon.
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    Default Re: There is no hell, only darkness [3.5e Class, PEACH]

    Well, I can see hydra. It just seems more cnine to me, regardless of the long neck. But that's not important.

    I agree with the progression on the weapon, I just think it would be better to allow weapons other then the greatsword. Maybe fit the theme by choosing a sword, I just think there should be an option there.
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    Default Re: There is no hell, only darkness [3.5e Class, PEACH]

    Quote Originally Posted by Winds View Post
    Well, I can see hydra. It just seems more cnine to me, regardless of the long neck. But that's not important.

    I agree with the progression on the weapon, I just think it would be better to allow weapons other then the greatsword. Maybe fit the theme by choosing a sword, I just think there should be an option there.
    I have now added in multiple weapon options, but it still is rather limited. Also I added that if you have feats which are made for standard blood scythe (for example Weapon Focus (Greatsword)), it works with the Stygian form.
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    Default Re: There is no hell, only darkness [3.5e Class, PEACH]

    Just a note, but you can now have wands of all the spells on the Stained Soul's list, and cheap scrolls too.

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    Default Re: There is no hell, only darkness [3.5e Class, PEACH]

    Haven't read the entire class, but it seems a bit odd that the blood scythe can't be a scythe. It seems like it would make sense for that weapon type to be on the list of options given the name.

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    Default Re: There is no hell, only darkness [3.5e Class, PEACH]

    This seems like an interesting class. I haven't had time to go through the whole thing, but in the causality ability it says half an hour(30 turns). Does that mean 30 turns in combat and 30 minutes outside of it or is there something that I'm missing.
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    Default Re: There is no hell, only darkness [3.5e Class, PEACH]

    Quote Originally Posted by Lord Ruby34 View Post
    Just a note, but you can now have wands of all the spells on the Stained Soul's list, and cheap scrolls too.
    Yes I know, but I don't see your point.
    Quote Originally Posted by Owrtho View Post
    Haven't read the entire class, but it seems a bit odd that the blood scythe can't be a scythe. It seems like it would make sense for that weapon type to be on the list of options given the name.

    Owrtho
    The character this is based off has a greatsword as his weapon and is called strangely called Blood Scythe, it only becomes apparent why it is called Blood Scythe once you use Black Onslaught. Which is what happens with this class.

    Quote Originally Posted by Desmond Tiny View Post
    This seems like an interesting class. I haven't had time to go through the whole thing, but in the causality ability it says half an hour(30 turns). Does that mean 30 turns in combat and 30 minutes outside of it or is there something that I'm missing.
    That is supposed to say 300 turns which is equal to half an hour (10 turns equals 1 minute, 30 minutes equals 300 turns). And thats in combat and outside combat.
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    Default Re: There is no hell, only darkness [3.5e Class, PEACH]

    That could have unintended repercussions when say, someone buys a wand of, say, harm. That could get painful. Anyway, it's not a huge problem, but it's something you should think about.

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    Default Re: There is no hell, only darkness [3.5e Class, PEACH]

    Quote Originally Posted by Lord Ruby34 View Post
    That could have unintended repercussions when say, someone buys a wand of, say, harm. That could get painful. Anyway, it's not a huge problem, but it's something you should think about.
    That can be done regardless of class. I fail to see your point.
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    Default Re: There is no hell, only darkness [3.5e Class, PEACH]

    Let me rephrase it. Harm is a sixth level spell, and isn't eligible for wands. This class, however, has harm as a fourth level spell. This means that it can now be put into wands. Or be a more cost effective scroll than if it was created by a cleric. This is something minor, but could have repercussions you didn't think about.

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    Default Re: There is no hell, only darkness [3.5e Class, PEACH]

    Carnage Scissors- This class is called the Stained Soul, not the destroyer. Also, your version of Hell's Fang does not involve taking penalties to your Armor Class, so as written, your Carnage Scissors class feature does not make sense. Also, I hate to be this guy, but I requested that you offer some credit to me when I permitted you to use that class feature for this class.

    Entropy can be problematic for a Lawful Stained Soul (the anarchic weapon enchantment gives a lawful wielder 2 persistent negative levels)

    Fast Healing at level 3 is completely unfair. Not even most monsters will have Fast Healing at CR 3. I suggest you push this back to at least level 6, then have it be 2 at 9 and 3 at 12.

    Dead Spike is...weak. For that level and a full-round action? I would make it 1d8 per class level.

    Black Onslaught is so weak. An average of 50 damage for your ultimate attack on a failed save? I would change this to 20d6. That's still only an average of 66, but at least the minimum is 20 instead of 5.

    As for Unbreakable... You can't just make one of your abilities (Ex) and then skip all the others. If you're going to label these abilities as Ex, Su, and Sp, then do it. It would really help us know how strong the Stained Soul is.

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    Default Re: There is no hell, only darkness [3.5e Class, PEACH]

    Quote Originally Posted by NeoSeraphi View Post
    Black Onslaught is so weak. An average of 52.5 damage for your ultimate attack on a failed save? I would change this to 20d6. That's still only an average of 70, but at least the minimum is 20 instead of 5.
    FTFY. I'm not sure what kind of weird 5%-lower-than-average dice you're using, but those are the correct numbers.

    Based on a skimming of the text, I agree with the rest of your points. I'll try to actually read through the class tomorrow.
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    Default Re: There is no hell, only darkness [3.5e Class, PEACH]

    Let me rephrase it. Harm is a sixth level spell, and isn't eligible for wands. This class, however, has harm as a fourth level spell. This means that it can now be put into wands. Or be a more cost effective scroll than if it was created by a cleric. This is something minor, but could have repercussions you didn't think about.
    Thank you I understand now. I'll start thinking on a way to stop that from happening.

    Quote Originally Posted by NeoSeraphi View Post
    Carnage Scissors- This class is called the Stained Soul, not the destroyer. Also, your version of Hell's Fang does not involve taking penalties to your Armor Class, so as written, your Carnage Scissors class feature does not make sense. Also, I hate to be this guy, but I requested that you offer some credit to me when I permitted you to use that class feature for this class.
    That penalty is meant to be like Improved Hell's Fang I've rewritten it so it makes sense. Also it seems I missed the section between the features and spell list when I copied and pasted it, the part with the credit section. I've went back and put it back in.

    Entropy can be problematic for a Lawful Stained Soul (the anarchic weapon enchantment gives a lawful wielder 2 persistent negative levels)
    You have to be chaotic to be part of this class. Which reminds me that I need to add in the Ex-Stained Soul section.

    Fast Healing at level 3 is completely unfair. Not even most monsters will have Fast Healing at CR 3. I suggest you push this back to at least level 6, then have it be 2 at 9 and 3 at 12.
    I've moved it back to 6.

    Dead Spike is...weak. For that level and a full-round action? I would make it 1d8 per class level.
    Fixed Dead Spike.

    Black Onslaught is so weak. An average of 50 damage for your ultimate attack on a failed save? I would change this to 20d6. That's still only an average of 66, but at least the minimum is 20 instead of 5.
    Changed to 20d8.

    As for Unbreakable... You can't just make one of your abilities (Ex) and then skip all the others. If you're going to label these abilities as Ex, Su, and Sp, then do it. It would really help us know how strong the Stained Soul is.
    Fixed.
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    Default Re: There is no hell, only darkness [3.5e Class, PEACH]

    Belial Edge strikes me as more of an Ex ability. There's nothing inherently magical about it. Yes, you get super high jumps, but Ex abilities "defy the laws of physics" while still being completely mundane.

    Also, I think the Stained Soul should have Intimidate as a class skill.

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    Default Re: There is no hell, only darkness [3.5e Class, PEACH]

    Quote Originally Posted by Winds View Post
    A couple of quick cosmetic gripes:

    Being familiar with the base characters abilities, I'd like to note that the 'summoned' heads follow a cerberus theme, not a serpent theme.
    *cough* http://en.wikipedia.org/wiki/Yamata_no_Orochi

    Not being able to enchant the Blood Scythe is weird - just say that the enchantments overlap.

    If this attack misses but hits the targets Touch Armor class, then the Stained Soul heals a number of health points equal to a quarter of the Damage Dealt (Rounded Up).
    Eh? How is it dealing damage if it misses?

    For Stained Soul, just say the character has an evil aura as if he were an evil cleric of his Stained Soul level.

    On the whole, this is a very specific class with a rather random grab-bag of mutually exclusive special attacks - if you want to avoid spamming the same moves over and over it would be easier just to make a martial discipline. (like so...)
    Last edited by Prime32; 2012-03-04 at 12:01 PM.

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    Default Re: There is no hell, only darkness [3.5e Class, PEACH]

    Quote Originally Posted by Prime32 View Post
    I didn't know the Black Beast was based off Yamata. He is one of my favourite creatures in Persona
    .
    Not being able to enchant the Blood Scythe is weird - just say that the enchantments overlap.
    If you could enchant it then it would be too overpowered at higher levels. Instead its increase in power is steady and overlap as part of the capstone.

    Eh? How is it dealing damage if it misses?
    It doesn't deal damage I'll have to rewrite that.

    For Stained Soul, just say the character has an evil aura as if he were an evil cleric of his Stained Soul level.
    Sounds fairer than overwhelming.

    On the whole, this is a very specific class with a rather random grab-bag of mutually exclusive special attacks - if you want to avoid spamming the same moves over and over it would be easier just to make a martial discipline. (like so...)
    [/QUOTE]
    I don't have tome of battle so it would be impossible for me to use let alone make a martial discipline.
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    Default Re: There is no hell, only darkness [3.5e Class, PEACH]

    Quote Originally Posted by Milo v3 View Post
    I don't have tome of battle so it would be impossible for me to use let alone make a martial discipline.
    The warblade + maneuvers are available on the Wizards site, which is all you need really.

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    Default Re: There is no hell, only darkness [3.5e Class, PEACH]

    Quote Originally Posted by Prime32 View Post
    The warblade + maneuvers are available on the Wizards site, which is all you need really.
    Normally Wizards is blocked on my laptop. Luckily I'm cheating the system. Time to copy and paste while I can.
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