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    Lightbulb [PrC] Scream for me...

    Phobic Master


    The soldier must fear his officer more than he fears the swords of all his enemies. - Schrecken of the Crawl, a Phobic Master

    Fear. It's the first emotion likely to have been felt by the earliest beings. The instinct that there is danger to be fought or fled from. It is what allows us to survive and encourages us to do what we might not otherwise do. This primal sensation however can also be detrimental, freezing one in place, causing the heart to give out or drive one into insanity. The phobic master has learned to tap into the fear of others, gaining strength and power in various ways. He then uses this strength to instill even more fear in a horrible, self-sustaining cycle upon which he feeds; a parasite bloated on the terror of others.

    Becoming A Phobic Master
    Phobic Masters can come from nearly any kind of background, but they tend to be warriors or leaders of some kind, literally intimidating others into their service or using terror to inspire them to greater deeds. As such Charisma is the most useful ability when taking this class.

    Hit Die: d6

    -=-=-=-=-=-=-

    Requirements
    To qualify to become a Phobic Master, a character must fulfill all the following criteria.
    Alignment: Any non-good.
    Feats: Two of the following feats: Daunting Presence, Fear Incarnate, Intimidating Rage, Intimidating Strike, Kiai Shout, Resounding Blow, Skill Focus (intimidate), or Unnatural Will
    Skills: Intimidate +8, Sense Motive +4
    Skill Trick: Never Outnumbered

    {table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special
    1st|+0|+0|+0|+2|Fear Innured, Greater Intimidation
    2nd|+1|+0|+0|+3|Scent of Terror, Thriller
    3rd|+2|+1|+1|+3|Dread Aura
    4th|+3|+1|+1|+4|Uncanny Presence
    5th|+3|+1|+1|+4|Incarnation of Fear
    6th|+4|+2|+2|+5|Strength of Their Terror
    7th|+5|+2|+2|+5|Rule By Fear
    8th|+6|+2|+2|+6|Sense Phobia
    9th|+6|+3|+3|+6|Deathly Afraid
    10th|+7|+3|+3|+7|Dire Foe[/table]

    Class Skills
    The Phobic Master's class skills (and the key ability for each skill) are Autohypnosis (Wis), Bluff (Cha), Concentration (Con), Disguise (Cha), Escape Artist (Dex), Hide (Dex), Intimidate (Cha), Move Silently (Dex), and Sense Motive (Wis).
    Skill Points at Each Level: 4 + Int modifier

    -=-=-=-=-=-

    Class Features

    Note: The Phobic Master may cause a new condition called Rabid.
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    Rabid
    A rabid creature becomes utterly worshipful of the source of their fear. They act as if dominated except they will perform self-destructive acts, fearing the source of their fear more than pain or death itself. They are immune to intimidation and lesser fear from other creatures unless they would also bring them to a rabid state. An opposed Charisma check is then made between the two sources of fear to see which the being comes to fear more.
    Rabid is a more extreme state than frightened or panicked.

    Rabid creatures cannot be more frightened but instead must make an additional Fortitude save at the DC of the fear ability or die of fright. A creature that makes its save to withstand dying gains immunity to death from the use of this fear for 24 hours.


    Weapon and Armor Proficiency: A Phobic Master gains proficiency with a single weapon of his choice.

    Fear Innured (Ex): A Phobic Master gains immunity to fear effects.

    Greater Intimidation (Ex): A Phobic Master may intimidate as a swift action. Those affected remain intimidated for 1d6×10 hours instead of minutes afterward. At fifth level hours becomes days, and at 10th level days becomes weeks. This does not extend the time of Demoralize Opponent.

    Scent of Terror (Ex): A Phobic Master can smell the fear in others out to 60 feet. This range increases by 10 feet for every level in this class. He can detect the depth of their fear (Intimidated, Shaken, Frightened, Panicked, or Rabid) and how many are fearful. He cannot detect their exact location until he comes within 10 feet.

    Thriller: You gain Adrenaline Junky as a bonus feat.

    Dread Aura (Su): As a standard action, a Phobic Master can exude an aura of fear in a radius of 15 feet. Once activated, the aura lasts one round. Anyone in or entering the area must make a Will save of DC 10 + the phobic master's class level + phobic master's Charisma modifier. Those who fail suffer a -2 penalty on attack rolls, weapon damage rolls, and saving throws for 5d6 rounds.

    Once per day per 2 PrC levels a Phobic Master can concentrate their aura to cause a single individual within range to panic. Those who make the save against panic are not affected by the dread aura for 24 hours.

    Uncanny Presence (Ex): All things in the presence of a Phobic Master seems to have an added edge. All fear-effects and intimidation checks gain a +2 bonus to the DC, including the phobic master's own Dread Aura.

    Incarnation of Fear (Ex): At fifth level a Phobic Master can cause an even greater level of fear than most other beings are capable, able to bring them to a Rabid state.
    As well, a phobic master's fear effects (such as intimidation, dread aura, and spells with the fear descriptor if any) are so potent that they can even affect living individuals normally immune to fear, such as paladins, though the subject still gains a saving throw against the effect.
    Those normally immune gain a +10 bonus to their save, -1 for ever two levels the phobic master has, rounded down. For example at fifth level they'd only gain a +8 bonus.

    Strength of Their Terror (Ex): At 6th level a Phobic Master begins to draw strength from the fear of others in the range of his scent of fear ability. Per fearful individual the Phobic Master gains a bonus to his Strength and Constitution scores according to the table below. This bonus cannot exceed twice their PrC level. These bonus drain away at 2 points per round when out of range from their fearing source.

    Intimidated x20 = +1 bonus
    Shaken x5 = +1 bonus
    Frightened = +2 bonus
    Panicked = +3 bonus
    Rabid = +5 bonus

    At 8th level they also gain Fast Healing equal to the ability score bonus.

    Rule by Fear (Ex): At seventh level a Phobic Master gains the Leadership feat.

    Those who follow are not referred to as cohorts and followers, but rather as Daunted and Cowards, respectively. They do not appear because they admire the Phobic Master and want to serve him, but because they are intimidated into service through complete and abject fear.

    Daunted and cowards can only be chosen from those who have become Rabid in regards to the Phobic Master.

    Sense Phobia (Su): At 8th level a Phobic Master begins to sense the fear directly from one's mind. As a full round action he may discover every fear they possess and the depth of each one, from their worst fear to simple squeamishness. This grants him an additional +10 insight bonus to intimidate checks and and additional +4 insight bonus to all fear effects. Those within range of his Dread Aura become Frightened.

    In addition, once per day he may implant within one's mind a permanent phobia (see Heroes of Horror, p. 61) who is in range of his dread aura and failed their save.

    Deathly Afraid (Su): Once per day a Phobic Master may choose one whom he has terrified into the Rabid condition to follow him even after death. This acts as the Oath of Blood spell with the prerequisite Geas, caster level equal to the Phobic Master's HD, except the target remains animate for 24 hours.

    Dire Foe (Su): Whenever a Phobic Master attacks or uses the Run/Sprint action he seems to change into his opponent's worst fear. This acts as the Weird spell and affects all the Phobic Master's enemies that come within 30 feet. Those that make their save are immune to this ability for 24 hours.

    -=-=-=-=-=-=-

    Sample Phobic Master

    Schrecken of the Crawl
    His gold-flecked hazel eyes blaze with what almost seems like passion. With that you realize you fear this being unlike any other you have ever met...

    Male Aasimar paladin of tyranny 5/phobic master 7
    Medium Outsider (native)
    Hit Dice: 5d10+5 + 7d6+7 HD (63 hp)
    Initiative: +0
    Speed: 30 ft. (6 squares)
    Armor Class: 20 (+6 adamantine breastplate, +1 dex, +2 feather cloak, +2 natural), flat-footed 19, touch 11
    Base Attack/Grapple: +10/+10
    Attack: +1 keen falchion +13/+8 melee (2d4+3, 16-20/x2) or +1 seeking bolas +11 ranged (1d4+2)
    Full Attack: +1 keen falchion +13/+8 melee (2d4+3, 16-20/x2), *schrecken's finger +12 melee (1d3+2), or +1 seeking bolas +11 ranged (1d4+2)
    Space/Reach: 5 ft./5 ft.
    Special Attacks: Deadly touch, debilitating aura, dread aura, rebuke undead, smite good, spells
    Special Qualities: Aura of evil, damage reduction 2/-, darkvision 60 ft., daylight 1/day, detect good, divine health, fear inured, resistance to acid, cold, and electricity 5, scent of terror, special mount
    Saves: Fort +12, Ref +8, Will +16
    Abilities: Str 15, Dex 12, Con 13, Int 12, Wis 16, Cha 21
    Skills: Autohypnosis +4, Intimidate +22, Knowledge (religion) +9, Listen +8, Ride +12, Sense Motive +14, Spot +8
    Feats: Adrenaline Junky(B), Daunting Presence, Force of Personality, Leadership, Power Attack, Resounding Blow, Willing Deformity
    Challenge Rating: 12
    Possessions: +1 keen falchion, +1 seeking bolas, adamantine breastplate, amulet of natural armor +2, daern's instant fortress, feather cloak, *schrecken's finger
    Alignment: Lawful Evil
    Advancement: By character level
    Level Adjustment: +1

    Schrecken can only be described as disturbingly beautiful. He is of only slightly above normal height, and thin beyond what it seems one should be capable, but instead of malnourished it seems merely as if everything unnecessary had been removed, until you have a sharp blade of a man. His hair hangs in boyish ringlets of a brilliant white despite his ageless appearance.
    He is dressed in simple leather pants with a cloak of feathers plucked from ravens and vultures with red silk trim made to look like wings. Thick, hobnailed boots shod his feet and leather gloves cover his hands, except for one finger of the glove has been removed to show his index finger whose skin and flesh has been cut away right to the knuckle. Gold braces in exquisite patterns holds the bones together in place of tendons, and the fingertip ends in a golden claw molded to appear as the head of a bird of prey with razor, hooked beak.

    Once a devout warrior of his church, Schrecken went beyond the bounds of decency to bring others to worship his god. He felt they should show more reverence, to fear the deity's might. Though the church was known for its sternness, the holy man was brutal beyond even their strictest laws. He was eventually forced out after leading a crusade against a neighboring land and destroying all who would not immediately bow. He cursed the church and began to believe that even his deity was weak in not requiring his worshipers to prostrate in fear or face his wrath. Schrecken he came to be called and entire countries began to fear him. His lust for fear and power over others increased tenfold until he began to consider himself a god, gaining strength from the terror of those who crawled on their bellies before him.

    His followers are many now, always seemingly as serene and steady as a stone. From time to time one will throw their head back and scream with a tone of wordless terror and despair only to a moment later close their mouth, once again appearing calm, as if nothing had just occurred.

    Schrecken stands at about 6 foot and weighs 110 lbs. He speaks Common and Celestial.

    Combat
    Schrecken prefers to gather his rabid followers about him and siphon off their fear before going into battle, using his Dread Aura to inflict his opponents with fear. He will try to panic them and intimidate, bringing them to a rabid state where he can force them to do his will.

    Those of greater resistance he fights weapon to weapon, attempting to terrify them with his skill with weapons as he could not through his mere presence.

    *Schrecken's Finger acts as a dagger made for a small-sized creature. Those who wield it (removing it from him while unconscious or dead) gain the benefits of the Intimidating Strike feat.

    Aura of Evil (Ex): The power of Schrecken's aura of evil (see the detect evil spell) is equal to his paladin level.

    Daylight (Sp): Schrecken can use daylight once per day as a 12th-level caster.

    Deadly Touch (Su): Schrecken can cause wounds with a successful touch attack. Each day he can deal a total number of 25 hit points of damage. An opponent subjected to this attack can make a Will save (DC 17) to halve the damage dealt.

    Alternatively, Schrecken can use any or all of this power to cure damage to undead creatures, just as an inflict wounds spell does. This power otherwise functions identically to the paladin's lay on hands ability.

    Debilitating Aura (Su): Schrecken radiates a malign aura that causes enemies within 10 feet of her to take a -1 penalty to Armor Class. This ability otherwise functions identically to the paladin's aura of courage class feature. This ability functions while Schrecken is conscious, but not if he is unconscious or dead.

    Detect Good (Sp): At will, Schrecken can use detect good, as the spell.

    Divine Health (Ex): Schrecken has immunity to all diseases, including supernatural and magical diseases.

    Dread Aura (Su): As a standard action, Schrecken can exude an aura of fear in a radius of 15 feet. Once activated, the aura lasts one round. Anyone in or entering the area must make a DC 23 Will save. Those who fail suffer a -2 penalty on attack rolls, weapon damage rolls, and saving throws for 5d6 rounds.
    Three times per day he can concentrate his aura to cause a single individual within range to panic. Those who make the save against panic are not affected by the dread aura for 24 hours.

    Fear Inured (Ex): Schrecken has immunity to fear effects.

    Greater Intimidation (Ex): Schrecken may intimidate as a swift action. Those affected remain intimidated for 1d6×10 days, This does not extend the time of Demoralize Opponent.

    Incarnation of Fear (Ex): Schrecken can cause an even greater level of fear than most other beings are capable, able to bring them to a Rabid state.
    As well, his fear effects (such as intimidation, dread aura, and spells with the fear descriptor if any) are so potent that they can even affect living individuals normally immune to fear, such as paladins, though the subject still gains a saving throw against the effect.

    Rebuke Undead (Su): Schrecken has the supernatural ability to rebuke undead. He may use this ability 8 times per day. He rebukes undead as a 2nd level cleric.

    Scent of Terror (Ex): Schrecken can smell the fear in others out to 60 feet. This range increases by 10 feet for every level in this class. He can detect the depth of their fear (Intimidated, Shaken, Frightened, Panicked, or Rabid) and how many are fearful. He cannot detect their exact location until he comes within 10 feet.

    Smite Good (Su): Twice per day, Schrecken may attempt to smite good with one normal melee attack. He adds his Charisma bonus (+5) to his attack roll and deals 5 extra points of damage. If the paladin accidentally smites a creature that is not good, the smite has no effect, but the ability is still used up for that day.

    Strength of Their Terror (Ex): Schrecken can draw strength from the fear of others in the range of his scent of fear ability. Per fearful individual the Phobic Master gains a bonus to his Strength and Constitution scores according to the table below. This bonus cannot exceed 12. These bonus drain away at 2 points per round when out of range from their fearing source.

    Intimidated x20 = +1 bonus
    Shaken x5 = +1 bonus
    Frightened = +2 bonus
    Panicked = +3 bonus
    Rabid = +5 bonus

    Special Mount (Sp): Schrecken has gained the service of an unusually intelligent, strong, and loyal Heavy Warhorse to serve him in his crusade. Once per day, as a full-round action, he may magically call his mount from the lower realms in which it resides. This ability is the equivalent of a 1st level spell. The mount immediately appears adjacent to Schrecken and remains for 10 hours; it may be dismissed at any time as a free action. The mount is the same creature each time it is summoned, though Schrecken may release a particular mount from service.
    Each time the mount is called, it appears in full health, regardless of any damage it may have taken previously. The mount also appears wearing or carrying any gear it had when it was last dismissed. Calling a mount is a conjuration (calling) effect.
    Should Schrecken’s mount die, it immediately disappears, leaving behind any equipment it was carrying. Schrecken may not summon another mount for thirty days or until he gains a paladin level, whichever comes first, even if the mount is somehow returned from the dead. During this thirty-day period, Schrecken takes a –1 penalty on attack and weapon damage rolls.

    Schrecken's Special Mount
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    Hexe

    Schrecken War Horse
    Large Magical Beast
    Hit Dice: 6d8+18 (45 hp)
    Initiative: +1
    Speed: 50 ft. (10 squares)
    Armor Class: 18 (–1 size, +1 Dex, +8 natural), touch 10, flat-footed 18
    Base Attack/Grapple: +6/+14
    Attack: Hoof +9 melee (1d6+4)
    Full Attack: 2 hooves +9 melee (1d6+4) and bite +7 melee (1d4+2)
    Space/Reach: 10 ft./5 ft.
    Special Attacks: —
    Special Qualities: Empathic link, improved evasion, low-light vision, scent
    Saves: Fort +9, Ref +6, Will +7
    Abilities: Str 19, Dex 13, Con 17, Int 6, Wis 13, Cha 6
    Skills: Intimidate +0, Listen +5, Spot +4
    Feats: Endurance, Multiattack, Run

    Schrecken's mount appears as a ratty old mare with a shaggy grey coat with patches of unattractive black spots and a white mane and tail. Burrs and foam dot her sides. Patches of fur are missing as if burned off and one of her eyes are glazed over and blind. Her muzzle seems to be continuously drawn back in a feral snarl and she radiates evil humor and viciousness.

    The only being to which Hexe shows any respect is Schrecken, whom she is in a Rabid state towards. She will only eat grass upon which blood has been spilt, though also delights in thistles and fermenting fruit, all of which seems to feed her aggression in addition to her belly.

    Combat
    Schrecken is a horror amongst horses, nickering with disturbing bloodlust before lashing out in a storm of hooves and teeth, seeming to revel in the pain she causes.

    Empathic Link (Su): Schrecken has an empathic link with Hexe out to a distance of up to 1 mile. He cannot see through her eyes, but they can communicate empathically. Note that even intelligent mounts see the world differently from aasimars, so misunderstandings are always possible.

    Because of this empathic link, Schrecken has the same connection to an item or place that Hexe does, just as with a master and his familiar (see Familiars).

    Improved Evasion (Ex):
    When subjected to an attack that normally allows a Reflex saving throw for half damage, Hexe takes no damage if she makes a successful saving throw and half damage if the saving throw fails.

    Carrying Capacity:
    A light load for Hexe is up to 348 pounds; a medium load, 349–699 pounds; and a heavy load, 700–1059 pounds. Hexe can drag 5,295 pounds.



    Spells: Caster level 5th. DC 13 + spell level.

    Spells per day
    1st - Doom

    Uncanny Presence (Ex): All things in the presence of Schrecken seems to have an added edge. All fear-effects and intimidation checks gain a +2 bonus to the DC, including his own Dread Aura.
    Last edited by The Vorpal Tribble; 2011-02-05 at 02:22 AM.

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    Bugbear in the Playground
     
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    Default Re: [PrC] I fear you above all others...

    I wouldn't give it anything else. The fear effects are good enough, I'd say.

    Also, this makes for an awesome BBEG. I can see a Bard making for a great one of these. Someone who literally sings fear into people.

    Also, the picture is great. Where is it from?
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    Default Re: [PrC] I fear you above all others...

    Quote Originally Posted by Mr.Bookworm View Post
    Also, this makes for an awesome BBEG. I can see a Bard making for a great one of these. Someone who literally sings fear into people.
    Yup, if he goes the bard route, though wouldn't get anything more for the class after this.

    Also, the picture is great. Where is it from?
    Just happened to run across it. Was on a political site to illustrate fear and such of voting.

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    Default Re: [PrC] I fear you above all others...

    Hey... like the concept and the use for it as a BBEG... but why do they get proficiency with one weapon of choice? I don't see anything in the fluff or abilities about that one weapon they choose...

    Not doubting the power of the tribble... just curious

    Also, I think you left the word "guardian" in with the skill list...
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    Default Re: [PrC] I fear you above all others...

    Quote Originally Posted by CrazyMacGuy View Post
    Hey... like the concept and the use for it as a BBEG... but why do they get proficiency with one weapon of choice? I don't see anything in the fluff or abilities about that one weapon they choose...
    Well, was kind of subtle. Basically all villains seem to have their signature weapon. So I was basically letting one who takes this have proficiency with a single one of their choose.

    Also, I think you left the word "guardian" in with the skill list...
    D'oh.

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    Ettin in the Playground
     
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    Default Re: [PrC] I fear you above all others...

    Well, it's extremely awesome, but...

    How exactly does one force an enemy into a state of fear in the first place? Intimidate checks can only make people shaken. Same goes for all the feats linked to as possible prerequisites. Seems to me that without something like spellcasting there isn't really any method of causing fear in the first place.

    This is problematic, especially considering that most of their abilities at higher levels rely on them forcing others into the Rabid condition.

    Also, just as a typo note, the feat name seems to be Kiai Shout.
    Last edited by Icewalker; 2008-10-22 at 10:43 PM.

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    Default Re: [PrC] I fear you above all others...

    Quote Originally Posted by Icewalker View Post
    Well, it's extremely awesome, but...

    How exactly does one force an enemy into a state of fear in the first place? Intimidate checks can only make people shaken. Same goes for all the feats linked to as possible prerequisites. Seems to me that without something like spellcasting there isn't really any method of causing fear in the first place.
    Fear Incarnate makes their fear go up by one level. So even intimidation can Frighten.

    However, just went and adjusted their Dread Aura to be able to possibly make one panic.
    Last edited by The Vorpal Tribble; 2008-10-22 at 11:15 PM.

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    Default Re: [PrC] I fear you above all others...

    The first four levels are far too weak. The Phobic Master gains nothing that helps against vermin, oozes, undead, constructs, or anything immune to fear. He should get something on the side to stay useful against these types of foes.

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    Default Re: [PrC] I fear you above all others...

    Quote Originally Posted by zeruslord View Post
    The first four levels are far too weak. The Phobic Master gains nothing that helps against vermin, oozes, undead, constructs, or anything immune to fear. He should get something on the side to stay useful against these types of foes.
    That's just about the one thing that makes it fair. The fact that it's useless against those sorts of things. So are a lot of other classes.

    As a BBEG though, if the PCs have a Paladin, things might go downhill pretty fast.
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    Default Re: [PrC] I fear you above all others...

    I really like that class. I'll definitely use it in my running campaign.

    When i read the "Strength of Their Terror" description a picture formed in my head.
    As you enter, you see a man sitting in the middle of the room, dozens of human beings cowering on the floor around his throne.

    Btw: "The soldier must fear his officer more than he fears the arrows of the enemy. - Schrecken of the Crawl, a Phobic Master"

    I had to smile when i read the name "Schrecken". I guess you picked that word/name on purpose? ^^
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    Default Re: [PrC] I fear you above all others...

    Now I understand why you were searching for fear-based feats earlier this week. Fabulous job, as always, VT.

    Here's a "normal" table. Enjoy:
    {table=head]Level|BAB|Fort|Ref|Will|Special
    1st|+0|+0|+0|+2|Fear Innured, Greater Intimidation
    2nd|+1|+0|+0|+3|Scent of Terror, Thriller
    3rd|+2|+1|+1|+3|Dread Aura
    4th|+3|+1|+1|+4|Uncanny Presence
    5th|+3|+1|+1|+4|Incarnation of Fear
    6th|+4|+2|+2|+5|Strength of Their Terror
    7th|+5|+2|+2|+5|Rule By Fear
    8th|+6/+1|+2|+2|+6|Sense Phobia
    9th|+7/+2|+3|+3|+6|Deathly Afraid
    10th|+7/+2|+3|+3|+7|Dire Foe[/table]

    BTW, I'm glad that this PrC doesn't require splatbooks like XPH or ToB to run. You do great stuff, but not every campaign uses those books, so it's nice to see some more accessable material.
    Last edited by Zeta Kai; 2008-10-23 at 08:21 AM.

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    Default Re: [PrC] I fear you above all others...

    Ok, have adjusted somewhat as had found some bad ways to abuse it, but should be corrected now.

    Quote Originally Posted by Luean View Post
    When i read the "Strength of Their Terror" description a picture formed in my head.
    As you enter, you see a man sitting in the middle of the room, dozens of human beings cowering on the floor around his throne.
    They could be that, or appearing utterly and completely self-possessed. They only fear one thing now, and that is their master. Stonefaced and calm before you, but their master says a word and suddenly they just throw their head back and scream in terror only to a moment later close their mouth and once again appear calm as if nothing had happened. To me that'd be even creepier than prostrating slaves.


    Btw: "The soldier must fear his officer more than he fears the arrows of the enemy. - Schrecken of the Crawl, a Phobic Master"

    I had to smile when i read the name "Schrecken". I guess you picked that word/name on purpose? ^^
    Maybe

    Here's a "normal" table. Enjoy:
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    Default Re: [PrC] What are we but a sum of our fears...

    I have to say, the rhetorical question in the thread title falls flat. But very nice class.
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    Default Re: [PrC] Scream for me...

    Just added a sample Phobic Master.

    Quote Originally Posted by Prometheus View Post
    I have to say, the rhetorical question in the thread title falls flat.
    Meh, changed it awhile back. Should be more provocative.

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    Default Re: [PrC] Scream for me...

    This class is awesome, though Dire Foe seems a tad bit strong.

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    Default Re: [PrC] Scream for me...

    Quote Originally Posted by criticalstriker View Post
    This class is awesome, though Dire Foe seems a tad bit strong.
    Well, tamed it back a bit by making it so those that make the save are immune for 24 hours and they get two saves.

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    Default Re: [PrC] Scream for me...

    Awesome, finally a true enemy for the Batman Wizards. They were getting a bit tired of the CE Clown Bards.
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    Default Re: [PrC] Scream for me...

    Great idea, and most of the chinks have been cleared up, but I have a problem with simply saying that the Phobic Master ignores fear immunity. Maybe it would be better if the master could scare the pallies some, but they would gain a +4 bonus to their save? It just doesn't seem right to bring those that are valiant and (usuallyu) fearless right back down with everyone else.
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    Default Re: [PrC] Scream for me...

    Quote Originally Posted by Eighth_Seraph View Post
    Great idea, and most of the chinks have been cleared up, but I have a problem with simply saying that the Phobic Master ignores fear immunity. Maybe it would be better if the master could scare the pallies some, but they would gain a +4 bonus to their save? It just doesn't seem right to bring those that are valiant and (usuallyu) fearless right back down with everyone else.
    I actually stole that from another PrC called the Dread Witch whose fear-based effects and such affected paladins. The Dread Witch also gets that ability at a lower level (and also pretty good spell progression on the side).

    It would make sense to grant a bonus but don't want this to be weaker than another.

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    Default Re: [PrC] Scream for me...

    question.

    Strength of Their Terror (Ex): At 6th level a Phobic Master begins to draw strength from the fear of others in the range of his scent of fear ability. Per fearful individual the Phobic Master gains a bonus to his Strength and Constitution scores according to the table below. This bonus cannot exceed twice their PrC level. These bonus drain away at 2 points per round when out of range from their fearing source.

    Intimidated x20 = +1 bonus
    Shaken x5 = +1 bonus
    Frightened = +2 bonus
    Panicked = +3 bonus
    Rabid = +5 bonus

    the x20 and x5 mean that you get +1 for every 20 people intimidated and every 5 shaken, right? or am i thinking wrong?
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    Default Re: [PrC] Scream for me...

    Fear the commissar more than you fear the enemy!


    Great prestige class, Tribble. As has been said, this'd probably make for a good BBEG, or perhaps for commanders in less-than-scrupulous armies.

    Overall, looks great to me.

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    Default Re: [PrC] Scream for me...

    Parts of the class screams saw, I like it.
    Last edited by Kiren; 2008-10-27 at 08:59 PM.

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    Default Re: [PrC] Scream for me...

    I really hope I wasn't the only one to think "Artificer into Phobic Master...Professor Screweyes!"

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    Default Re: [PrC] Scream for me...

    I'm going through all my PrC's and sprucing them up/answering questions about them I never got to. Just finished with this one.

    Quote Originally Posted by ForzaFiori View Post
    Intimidated x20 = +1 bonus
    Shaken x5 = +1 bonus
    Frightened = +2 bonus
    Panicked = +3 bonus
    Rabid = +5 bonus
    [/I]
    the x20 and x5 mean that you get +1 for every 20 people intimidated and every 5 shaken, right? or am i thinking wrong?
    That is correct.
    Last edited by The Vorpal Tribble; 2011-01-22 at 01:05 PM.

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    Default Re: [PrC] Scream for me...

    I would give those immune to Fear effects a bonus on such things. Unless I missed something, doesn't everyone get a save?
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    Default Re: [PrC] Scream for me...

    Quote Originally Posted by Halna LeGavilk View Post
    I would give those immune to Fear effects a bonus on such things. Unless I missed something, doesn't everyone get a save?
    Not quite certain I understand the question.

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    Default Re: [PrC] Scream for me...

    He's saying that a target that has Immunity to Fear should get a bonus to their save when the Phobic Master is using Incarnation of Fear.

    Which makes sense, I suppose, and doesn't just make it a binary "off" switch. Maybe +(10-Phobic Master class level)?
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    Default Re: [PrC] Scream for me...

    Quote Originally Posted by Mr.Bookworm View Post
    He's saying that a target that has Immunity to Fear should get a bonus to their save when the Phobic Master is using Incarnation of Fear.

    Which makes sense, I suppose, and doesn't just make it a binary "off" switch. Maybe +(10-Phobic Master class level)?
    Ah, gotcha, sure, that wouldn't hurt. Would only get a +5 bonus by the time the PM got this ability, slowly going to nothing at 10th level. Guess it's better than nothing though.

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    Default Re: [PrC] Scream for me...

    Is it just me, or all of the feat links broken? I get a 404 message when I try any of them...
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    Default Re: [PrC] Scream for me...

    Quote Originally Posted by Welknair View Post
    Is it just me, or all of the feat links broken? I get a 404 message when I try any of them...
    They are, and I could fix them (site only modified the links), but the forum rules are that you cannot link to copy-written stuff, and the forum mods have deemed this site and its content 'copy-written'.

    So basically I can either delete the links or just leave the busted ones alone.

    Fear Incarnate and Adrenaline Junky still work since they are homebrew feats I made.
    Last edited by The Vorpal Tribble; 2011-02-05 at 01:21 AM.

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