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2010-06-28, 04:08 PM (ISO 8601)
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2010-06-28, 04:15 PM (ISO 8601)
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Re: [3.5] The Rogue Handbook: A Fistful of d6
Rogue Handbook | Warmage Rebuild | Diablo's Assassin | Revised Classes
Potpourri Creation Contest II Winner: Desert Martial Adept Substitution Levels
Potpourri Creation Contest III Best Characterization: Edward the Sly's Lucky Spells
Prestige Class Contest XXI Submission: Child of the Seelie Court
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2010-06-28, 04:40 PM (ISO 8601)
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Re: [3.5] The Rogue Handbook: A Fistful of d6
I'm not saying player characters aren't creatures, I'm saying the way the term is used in this one specific section of the Monster Manual clearly uses "creature" and "monster" as synonyms distinct from "player characters." I agree that using the same word in multiple ways is extremely confusing and poorly written, but that's how they did it.
2 and 3 are correct. 1 is entirely false. Here is what the Monster Manual says about bonus feats (although it does not define them, as you so frequently claim, only mentions how they work - and, arguably, only how they work in the context of monster text blocks).
Originally Posted by Monster Manual
Thus, a character cannot take a bonus feat that he or she does not qualify for, unless the conditions of the bonus feat allow it. If the character has a bonus feat that they do not need to take - like, say, a racial feat - then they don't need to qualify for it and can use it despite lacking the prerequisites.
So despite the fact that the section says this:
Originally Posted by Monster Manual
It's an interesting move to claim that the rules are lying to you about their areas of applicability. Regardless, even if these rules do apply to player characters, there is no provision allowing you to TAKE feats for which you do not qualify. See above.SpoilerOriginally Posted by JaronKOriginally Posted by TyndmyrOriginally Posted by Zaq
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2010-06-28, 04:53 PM (ISO 8601)
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Re: [3.5] The Rogue Handbook: A Fistful of d6
Ok, first things first, I want to say I'm sorry since I didn't explain this well in my previous posts and wrote a lot of stuff without thinking. Now, I'm going to try to explain that as concretely as possible. Sorry especially for having to read through those.
Now, bonus feats are never explained outside that page rihgt?(If someone finds it somewhere else please tell me, I'll be glad to look at it.) That's the only thing we have to go on when the rogue class says it gains a bonus feat. Now, those feats, like all other feats are at some point gained, (through birth, creation, training, whatever, it doesn't specify) and are gained even without the normal pre-requisites for them. Therefore, it can be concluded that they can be taken without meeting pre-requisites. And therefore, the rogue may take any feat regardless of pre-reqs because it is not stated otherwise.
Again really, sorry, especially to gametime. (I wrote a lot without thinking much)
*Goes to sleep so he may write more sanely tommorrow*Last edited by idkwhatmynameis; 2010-06-28 at 04:55 PM.
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2010-06-28, 05:04 PM (ISO 8601)
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Re: [3.5] The Rogue Handbook: A Fistful of d6
how many different ways can you interpret "bonus"?
from thefreedictionary.com:
bo·nus (bns)
n. pl. bo·nus·es
1. Something given or paid in addition to what is usual or expected.
2.
a. A sum of money or an equivalent given to an employee in addition to the employee's usual compensation.
b. A sum of money in addition to salary that is given to a professional athlete for signing up with a team.
3. A subsidy from a government to an industry.
4. A sum of money paid by a government to a war veteran.
5. A premium, as of stock, that is given by a corporation to another party, such as a purchaser of its securities.
6. A sum of money that is paid by a corporation in excess of interest or royalties charged for the granting of a privilege or a loan to that corporation.
7. Basketball An additional free throw awarded to a player who has been fouled when the opposing team has committed more than a specified number of fouls during a period of play.
so: bonus = something givven in addition to what is expected
bonus feats, well, feats you get in addition to what is normal or expected
normally you get a feat /3 lvls, bonus means you get one extra
also: fighter bonus feats
from dungeons.wikia.com:
Bonus Feats: At 1st level, a fighter gets a bonus combat-oriented feat in addition to the feat that any 1st-level character gets and the bonus feat granted to a human character. The fighter gains an additional bonus feat at 2nd level and every two fighter levels thereafter (4th, 6th, 8th, 10th, 12th, 14th, 16th, 18th, and 20th). These bonus feats must be drawn from the feats noted as fighter bonus feats. A fighter must still meet all prerequisites for a bonus feat, including ability score and base attack bonus minimums.
These bonus feats are in addition to the feat that a character of any class gets from advancing levels. A fighter is not limited to the list of fighter bonus feats when choosing these feats.
why should a rogue be better than a fighter?
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2010-06-28, 05:16 PM (ISO 8601)
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Re: [3.5] The Rogue Handbook: A Fistful of d6
So all bonus feats must be picked from the fighter list? And that's Fighter Bonus Feats, not Bonus Feats.
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2010-06-28, 05:20 PM (ISO 8601)
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Re: [3.5] The Rogue Handbook: A Fistful of d6
Quotes:Praise for avatar may be directed to Derjuin.Spoiler
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2010-06-28, 06:18 PM (ISO 8601)
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Re: [3.5] The Rogue Handbook: A Fistful of d6
SpoilerOriginally Posted by JaronKOriginally Posted by TyndmyrOriginally Posted by Zaq
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2010-06-28, 06:38 PM (ISO 8601)
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Re: [3.5] The Rogue Handbook: A Fistful of d6
There are fighter bonus feats, wizard bonus feats, monk bonus feats, psychic warrior bonus feats, psion bonus feats, pious templar bonus feats, warblade bonus feats, and even HUMAN bonus feats. Some bonus feats may have restrictions (such as fighter's "combat oriented", wizard's "metamagic or item creation", psywar's "fighter or psionic", or even monk's "pick X or Y") or not (such as a human bonus feat, or rogue bonus feat). If what you say is true, then all 1 HD+ humans can take Epic Spellcasting, right?
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2010-06-29, 01:27 PM (ISO 8601)
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Re: [3.5] The Rogue Handbook: A Fistful of d6
Except all those state you must explicitly still meet pre-reqs. The rogue's doesn't, and therefore uses the only time bonus feats are explained.
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2010-06-29, 01:34 PM (ISO 8601)
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Re: [3.5] The Rogue Handbook: A Fistful of d6
So what? The default is that you follow the general feat rules, which includes meeting prerequisites. It's only when the rules explicitly state otherwise that you can skip those prerequisites.
This is a reminder:A fighter must still meet all prerequisites for a bonus feat.A monk need not have any of the prerequisites normally required for these feats to select them.
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2010-06-29, 02:26 PM (ISO 8601)
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Re: [3.5] The Rogue Handbook: A Fistful of d6
You keep saying "bonus feats are explained" and "bonus feats are defined." They aren't. All that section of the Monster Manual says is that if the creature has bonus feats but does not meet the prerequisites, it can still use the feat. It says nothing about what bonus feats are - which isn't really an issue, since it should be pretty obvious that a "bonus feat" is just a feat that is acquired outside the 1/3 levels progression.
It also, notably, says nothing about ignoring prerequisites for the purposes of acquiring feats, only for the purposes of using feats you already have (or, more accurately, creatures in the Monster Manual already have).SpoilerOriginally Posted by JaronKOriginally Posted by TyndmyrOriginally Posted by Zaq
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2010-07-12, 08:54 PM (ISO 8601)
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Re: [3.5] The Rogue Handbook: A Fistful of d6
You should look into neraphs from the planar handbook, they have neraph throw as a bonus feat that makes a target flat footed against a throw attack, is only usable once a day against a single target though. But it's pretty decent especially if it's free.
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2010-07-13, 03:21 AM (ISO 8601)
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Re: [3.5] The Rogue Handbook: A Fistful of d6
Hm ... this is a rogue-ish thread, and I have a rogue-ish question. So possibly the two are a match made in heaven.
Assasins get Death Attack. Which is kinda nice, though slightly underpowered (because I rarely invest heavily in int). And is a melee attack.
So ... is there any way to make Death Attack ranged?
Because my halfling ranger/assasin would so love to be able to gank unsuspecting enemies with his wee throwing daggers. Love it to death!
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2010-07-13, 03:52 AM (ISO 8601)
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2010-07-13, 03:54 AM (ISO 8601)
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2010-07-21, 05:44 PM (ISO 8601)
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Re: [3.5] The Rogue Handbook: A Fistful of d6
Was this dropped?
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2010-07-21, 05:47 PM (ISO 8601)
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Re: [3.5] The Rogue Handbook: A Fistful of d6
Here's a good trick: max out forgery and whenever you meet a noble get their autograph and then make some contract with their signature.
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2010-07-21, 05:48 PM (ISO 8601)
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Re: [3.5] The Rogue Handbook: A Fistful of d6
Rogue Handbook | Warmage Rebuild | Diablo's Assassin | Revised Classes
Potpourri Creation Contest II Winner: Desert Martial Adept Substitution Levels
Potpourri Creation Contest III Best Characterization: Edward the Sly's Lucky Spells
Prestige Class Contest XXI Submission: Child of the Seelie Court
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2010-07-21, 07:00 PM (ISO 8601)
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2010-07-26, 10:12 PM (ISO 8601)
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- May 2010
Re: [3.5] The Rogue Handbook: A Fistful of d6
To drastically reduce anyone's AC (especially for monsters), use the Acrobatic Backstab skill trick, the Deft Strike feat (from Draconomicon), and Travel Devotion. With Deft Strike, you make a spot check vs. the target's AC to bypass armor (natural or otherwise, including enhancement bonus), and Acrobatic Backstab denies the target their dexterity and dodge bonuses, plus it enables sneak attack. Mix this with Travel Devotion, and you can sneak attack on your own while still making full attacks.
Remember to use Craven, Insightful Strike, Two Weapon Fighting, a haste effect of some kind, and maybe a Deadly Precision or Keen weapon.Chaotic Good means "Get out of the way or die, I've got people to save."
78% of DM's started their first campaign in a tavern. If you're one of the 22% that didn't, copy and paste this into your signature. Where did you start yours?
In the townhalltent, discussing the city council's mission for the party: to ascertain the location of any other city from the kobolds.
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2010-07-26, 11:30 PM (ISO 8601)
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Re: [3.5] The Rogue Handbook: A Fistful of d6
Your combination doesn't really work with any full attacks.
- Travel Devotion lets you move as a swift action.
- Acrobatic Backstab lets you make 1 melee attack with the enemy flat-footed after a Tumble check. It's limited to 1 use per encounter.
- Deft Strike requires a standard action to make a Spot check; if you succeed, your next attack is against a lowered AC.
I don't see any way you're getting full sneak attacks in there.
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2010-07-27, 06:30 AM (ISO 8601)
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Re: [3.5] The Rogue Handbook: A Fistful of d6
Nice work!
The Titan Fighting feat replaces your Dodge bonus with your racial AC bonus v. Giants. For Dwarves and Gnomes, the AC bonus v. Giants is 4 (so +1 Dodge becomes +4). The Feats, Both, section describes this feat as +5 to AC.
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2010-07-27, 11:12 AM (ISO 8601)
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2010-09-30, 02:22 AM (ISO 8601)
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Re: [3.5] The Rogue Handbook: A Fistful of d6
How about multiclassing with sorcerer?
Quotes
Spoiler
Originally Posted by DJ SagaraOriginally Posted by Fox Mulder
Avatar by Kaariane.
Murdered by Furthur Maths.
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2010-09-30, 05:32 AM (ISO 8601)
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Re: [3.5] The Rogue Handbook: A Fistful of d6
That would be Quick Reconnoiter (from Complete Adventurer). As you noted, that combination doesn't work. Deft Strike explicitly requires a standard action and includes a Spot check. Quick Reconnoiter lets you make a retry Spot check as a free action instead of as a move action. The Spot check in Deft Strike and Quick Reconnoiter are of different types (look for a weak point in armor vs. look for something you failed to see on a previous Spot check) and actions (part of a standard action, vs. a move action changed to free action).
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2010-09-30, 09:21 AM (ISO 8601)
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Re: [3.5] The Rogue Handbook: A Fistful of d6
Rogue Handbook | Warmage Rebuild | Diablo's Assassin | Revised Classes
Potpourri Creation Contest II Winner: Desert Martial Adept Substitution Levels
Potpourri Creation Contest III Best Characterization: Edward the Sly's Lucky Spells
Prestige Class Contest XXI Submission: Child of the Seelie Court
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2010-09-30, 09:23 AM (ISO 8601)
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2010-09-30, 12:52 PM (ISO 8601)
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- Aug 2010
Re: [3.5] The Rogue Handbook: A Fistful of d6
I prefer a combat rogue. 1 Level of Fighter to gain all armor, shield, and weapon prof as well as a feat. Max STR and let DEX slide a bit (12-16 is fine) wear a breastplate (or fullplate if my DEX is 12) and wield a greatsword. I then work with the fighter in the party to help me flank targets and smash them with my greatsword. At higher levels I invest in gloves of storing and a wand of divine power (which gives +6 enh to STR and gives me a Base Attack equal to my total character level) and I use the feat I didnt spend on Weapon Finesse for Skill Focus UMD to help ensure that wands works. (With a 16 INT its 100% at lvl 10 - which is about the level you should think of getting one.) Wand of Imp Invis is also a nice addition.
A wand of grease is also essential (or a team playing wizard) for tightly packed groups of mobs inside of areas who refuse to allow for flanking.
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2010-10-24, 02:32 AM (ISO 8601)
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Re: [3.5] The Rogue Handbook: A Fistful of d6
Found an interesting item in the Pathfinder Advanced Players Guide on page 309 called Sniper Goggles. Takes up the eye slot. Sneak Attack at any range (basically continuous Snipers Shot) and +2 circumstance bonus per die of sneak attack damage on sneak attacks within 30ft. All this for 20,000gp.