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Thread: Final Fantasy 7 Remake Trailer.
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2019-05-17, 05:33 PM (ISO 8601)
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Re: Final Fantasy 7 Remake Trailer.
Fun fact about that, and something a lot of people don't realize:
Cloud bases all of his "heroics", including using the Buster Sword, off of what he knew about Zack.
Cloud is actually a massive wannabe loser that lost his memories after trying to save Zach. Cloud went brain-dead, lost all of his memories, and assumed Zach's identity after Zach told vegetable Cloud his entire life story. Before losing his memories, he was a generic guard that lied to his family and friends about having grandeur of joining the SOLDIER program, but the fact was that he just wasn't good enough to be considered. He just happened to be at the right place and the right time to save Zach, which led to the events of Cloud being subjected to Jenova cells (making him brain dead, because he's a loser).
Zack wielded a giant sword, because it was gifted down to him from his mentor, right before dying by Zack's hand. Zack killed his mentor because the mentor was going crazy from the SOLDIER program and Jenova cells (which is what happened to Sephiroth).
The mentor carried around the giant sword, not because he actually used it (he actually fought things with his fists), but because his parents were really supportive of his military lifestyle, and bought him the biggest, baddest sword they could afford. He carried it around for sentimental reasons, and only ever used it when he got serious. He did end up using it against Zack before getting killed.
But before that point, Zack would wield a pretty boring sword, not even long enough to warrant using it with two hands.
So...yeah. The big sword is intentionally ridiculous, and people have just been dragging it around for sentimental reasons. Cloud only ever uses it because he's batsh** and doesn't really know any better. Zack used it, so now he does, and...that's all there is.
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Cloud has an attachment to Aerith because Aerith and Zack used to date. With the events that happened with Zack being so fresh, and forgetting about his past life, Cloud doesn't really remember much of Tifa, which is partially why there's a major disconnect between them at the start of the game.
As the game progresses, Cloud starts to get his original memories back, including of Tifa, which is why things get better between them (well, that, and the fact that Tifa basically nurses him back from being brain dead [again]).
Convoluted as plots go, it's still miles better than the Final Fantasy XIII (and all of its entries') plotline. At least the FFVII series didn't go "Welp, the world is ending and you're an Angel now".Last edited by Man_Over_Game; 2019-05-17 at 05:59 PM.
5th Edition Homebrewery
Prestige Options, changing primary attributes to open a world of new multiclassing.
Adrenaline Surge, fitting Short Rests into combat to fix bosses/Short Rest Classes.
Pain, using Exhaustion to make tactical martial combatants.
Fate Sorcery, lucky winner of the 5e D&D Subclass Contest VII!
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2019-05-17, 06:03 PM (ISO 8601)
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Re: Final Fantasy 7 Remake Trailer.
Yeah, but like half of that was only in a PSP game that nobody played and had not even been vaguely conceived of in '96-'97 when FFVII was being written, by different people to Crisis Core.
In the original game it's just Zack's sword which Cloud picks up and uses from then on. And even that fleshing out of detail would have come after the character design of "disaffected loner mercenary fights improbably pretty white haired man with improbably sized sword". Which is pure Berserk.
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2019-05-17, 06:32 PM (ISO 8601)
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- May 2007
Re: Final Fantasy 7 Remake Trailer.
It's really weird to me to see the complaints about FFXV being difficult. One of the fanbase's major complaints about that game was how easy it was. People were begging for a hard mode.
If you're having trouble in any fight with Noctis you can just hold warp strike down until you run out of mana, warp out to instantly refresh, and repeat until you win. You can also resurrect yourself instantly whenever you get knocked down. It's almost literally impossible to lose.
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2019-05-17, 07:43 PM (ISO 8601)
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- Apr 2005
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Re: Final Fantasy 7 Remake Trailer.
My biggest issue was constant inability to warp. Like there's a spot I know I can warp to in order to recharge, but it would take a full 30-60 seconds of fiddling before getting it to actually work. Half the time I'd die before that happened. Yes I am aware it's a basic mechanic, but I had inexplicable trouble with it even when playing with someone who knew how the game worked sitting right there. I wound up giving up a few hours in and just watching a let's play instead, despite being very hyped going into the game.
If my text is blue, I'm being sarcastic.But you already knew that, right?
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2019-05-17, 08:42 PM (ISO 8601)
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- May 2007
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2019-05-17, 11:18 PM (ISO 8601)
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- Mar 2010
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Re: Final Fantasy 7 Remake Trailer.
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2019-05-18, 02:32 PM (ISO 8601)
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- Oct 2007
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The day I find a game is the day that HL2 Episode 3 is released!
My Brandenburg Interactive AAR game for EUIV.
Here is the recruitment page
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2019-05-20, 09:48 AM (ISO 8601)
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- Aug 2018
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Re: Final Fantasy 7 Remake Trailer.
Not sure if it had anything to do with dlcs. I certainly didn't buy any, and I don't have a special edition or anything. They are just abilities you can buy with the ability point system, similarly how you can get the ability to gain AP while driving.
This one in particular is in the Tech section. Each character has a few prerequisite abilities you have to get first.
5th Edition Homebrewery
Prestige Options, changing primary attributes to open a world of new multiclassing.
Adrenaline Surge, fitting Short Rests into combat to fix bosses/Short Rest Classes.
Pain, using Exhaustion to make tactical martial combatants.
Fate Sorcery, lucky winner of the 5e D&D Subclass Contest VII!
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2019-05-20, 10:23 AM (ISO 8601)
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- Mar 2010
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Re: Final Fantasy 7 Remake Trailer.
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2019-06-02, 08:34 PM (ISO 8601)
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- Jun 2019
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2019-06-03, 01:00 PM (ISO 8601)
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- Aug 2018
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Re: Final Fantasy 7 Remake Trailer.
Last edited by Man_Over_Game; 2019-06-03 at 03:05 PM.
5th Edition Homebrewery
Prestige Options, changing primary attributes to open a world of new multiclassing.
Adrenaline Surge, fitting Short Rests into combat to fix bosses/Short Rest Classes.
Pain, using Exhaustion to make tactical martial combatants.
Fate Sorcery, lucky winner of the 5e D&D Subclass Contest VII!
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2019-06-10, 11:46 AM (ISO 8601)
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Re: Final Fantasy 7 Remake Trailer.
So if anyone's interested, during the concert last night they confirmed the release date for March 3rd, 2020
Edit: Link. Remember to add the linkLast edited by Antonok; 2019-06-10 at 11:48 AM.
Chrono Crusade avi by Ceika.
Remember: Cough, Rough, Through, Though don't rhyme, but for some forsaken reason Pony and Bolonga do...They say history repeats itself, so does our constant use of emojis mean we're reverting back to Egyptian hieroglyphs?
Steam Profile
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2019-06-10, 11:58 AM (ISO 8601)
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Re: Final Fantasy 7 Remake Trailer.
Last edited by danzibr; 2019-06-10 at 11:58 AM.
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2019-06-11, 10:39 PM (ISO 8601)
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Re: Final Fantasy 7 Remake Trailer.
Correction.
PART ONE has a confirmed release date for March 3rd, 2020.
Part 1 will be all gameplay through the exit from Midgar. There will be another game released - Part 2 - that will cover after that (although I guess they've left the door open for it to potentially be 3 parts).
Artist of my Avatar: http://www.deviantart.com/art/Rakrakrak-272771299ALL HAIL THE GREAT RAK!!
I use the same name in every game I ever play or forum I join (except the pretender on PSN that forced me to be RealOlinser). If you see an Olinser in a game or on a website, there's a high chance it's me, feel free to shoot me a message.
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2019-06-12, 12:46 AM (ISO 8601)
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Re: Final Fantasy 7 Remake Trailer.
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2019-06-12, 12:55 AM (ISO 8601)
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Re: Final Fantasy 7 Remake Trailer.
Chrono Crusade avi by Ceika.
Remember: Cough, Rough, Through, Though don't rhyme, but for some forsaken reason Pony and Bolonga do...They say history repeats itself, so does our constant use of emojis mean we're reverting back to Egyptian hieroglyphs?
Steam Profile
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2019-06-12, 12:56 AM (ISO 8601)
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Re: Final Fantasy 7 Remake Trailer.
I read somewhere that Part One was going to be two blu-ray discs long.
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2019-06-15, 11:15 AM (ISO 8601)
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Re: Final Fantasy 7 Remake Trailer.
One of these days I hope they give us a new Final Fantasy with Final Fantasy X's combat system. Despite my gripes about the sphere grid, the plot, pacing and some of the characters, I have nothing but nice things to say about it's battle system. It was turn based, which I love, but all the animations were quick and fluid so if you knew what you were doing it was as quick as many action games.
I enjoyed XV, but its battle system didn't really feel like it belonged in a Final Fantasy game.
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2019-06-15, 11:43 AM (ISO 8601)
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Re: Final Fantasy 7 Remake Trailer.
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2019-06-17, 06:41 PM (ISO 8601)
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Re: Final Fantasy 7 Remake Trailer.
Right, they stated that at Square-Enix's E3 presentation.
Have to say, after all of the E3 stuff for this game, I'm definitely more interested than I was before. The gameplay legitimately looks quite fun, a hell of a lot better than any FF game has to me... possibly ever, actually. Granted I wouldn't consider myself a fan of the series, so that's not a super high bar, but still, I enjoyed the combat in some of them, particularly 1 and 10. But those were just good turn-based combat, whereas this looks like an actually interesting take on an action-RPG combat system that's not quite like any other I can think of.
The story's in a bit of a weird spot where even though I don't know the whole thing since I didn't finish the game the one time I tried to play it, I know a couple of major story elements I didn't get to through seeing other people talk about them over the years, so it's hard to be particularly interested in that - but at the same time I do like what I've seen and hard as far as the characters just talking with each other goes, which can be enough there to help me like a game's writing (see also: the skits in Tales games). And of course it's Square-Enix making a big Final Fantasy game, so visually it looks great, because that's just what they do. And my concerns about them releasing it in multiple parts were mollified by, well, what I quoted above - if the game has that much going on (I don't think I've ever heard of a game requiring more than one blu-ray disk before), it's pretty clear they're expanding it in a big way, not just doling out small pieces for maximum profit. That could turn out poorly if they're just basically padding it, but honestly, I can see the argument for it in this case. I did get the impression when I played 7 that the events of Midgar were supposed to have more of an impact on me than they really did, so perhaps expanding that in a big way could help that part of the game substantially. And there's certainly something to be said about them wanting to make a remake of one of the most famous and popular RPGs of all time something especially epic.
We'll see how things look as the game gets closer to release, but I'm probably more likely to pick this up than I thought I'd be.Toph Pony avatar by Dirtytabs. Thanks!
"When I was ten, I read fairy tales in secret and would have been ashamed if I had been found doing so. Now that I am fifty, I read them openly. When I became a man, I put away childish things, including the fear of childishness and the desire to be very grown up." -C.S. Lewis
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2019-06-17, 10:23 PM (ISO 8601)
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- Aug 2012
Re: Final Fantasy 7 Remake Trailer.
The only game shipped on two BR-discs thus far has been Red Dead Redemption 2.
Anyways, they addressed my two concerns. What the combat system is and the length/structure of this.
I'm not a purist in terms of maintaining the original ATB turn-based system, but I didn't want button mashing to victory either. This system looks like it could be really fun so long as the bosses are designed similarly to the one in the E3 demo where they throw a variety of mechanics at you where you have to figure out things like positioning, which character to use, and when and where to attack. They also seem to have the Final Fantasy X-concept where different characters are better for different enemy-types, like Barrett's obviously needed for distant and flying attackers while Tifa seems oriented to juggling smaller ones in successive combos.
As for length, I'd really like to see a fleshed-out Midgar - both in terms of story and presentation - and if they have 2 discs of space to make it with I do expect it. FFVII has a wonderful aesthetic and a pretty unique feeling world in Gaia and Midgar represent this most of all, but much of that was conveyed through static background art and very occasional snippets in cinematics. Actually walking through Midgar with it feeling like a living city full of cars and people and things to do is exciting to me.
The next instalment will presumably be for the next gen consoles, which will give them more hardware power to create a much wider world in whatever fashion they intend to go about it.
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2019-06-17, 10:46 PM (ISO 8601)
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Re: Final Fantasy 7 Remake Trailer.
If anyone is a fan or just likes Maximilian_dood, this story he just told about how he unintentionally inspired the devs is amazing.
https://youtu.be/OalvWEJCZBA?t=589Avatar by Glasswhistle
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2019-06-17, 11:47 PM (ISO 8601)
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Re: Final Fantasy 7 Remake Trailer.
I know, right? I'm not even a Final Fantasy fan, but he had me about tearing up listening to it.
His sheer enthusiasm for everything he's seen and played of the game is no doubt helping fuel what interest I've gained in it. When he's this genuinely excited about something, it is seriously infectious.Toph Pony avatar by Dirtytabs. Thanks!
"When I was ten, I read fairy tales in secret and would have been ashamed if I had been found doing so. Now that I am fifty, I read them openly. When I became a man, I put away childish things, including the fear of childishness and the desire to be very grown up." -C.S. Lewis