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2012-09-27, 10:58 AM (ISO 8601)
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Re: Base Class Challenge Chat Thread II
Base Class Challenge Chat Thread III: Gotta Brew Em' All
Edit: Holy Cow, first post of Page 50!Last edited by malonkey1; 2012-09-27 at 12:28 PM.
White is my color for internal monologue. (without the black highlight, of course)
Judge's choice in the Pathfinder Grab Bag XIX
Spoiler
Avatar by the ever-brilliant Ceika
Paizocarnum - A 3.p update of Incarnum, now in PDF!
The Beastmaster: Master of Beasts! (Pathfinder homebrew class)
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2012-09-27, 11:04 AM (ISO 8601)
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Re: Base Class Challenge Chat Thread II
Homebrewer's Signature | Avatar by Strawberries
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2012-09-27, 01:03 PM (ISO 8601)
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Re: Base Class Challenge Chat Thread II
I like the gotta brew them all
I'm happy because I just found a page containing wallpapers that include illustrations that I would like to use.
Also just realized that I didn't congratulate Sirpercival and Kanachi. Congratulations are due pals! You did a great job.Working on: Anointed Heritor PEACHes are welcome.
Playing with: Firia & Cadaver
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2012-09-27, 01:26 PM (ISO 8601)
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Awesome Avatar by Derjuin
My Homebrew: Here
The Necromantic Codex: A collection of necromancy classes, items and monsters.
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2012-09-27, 01:30 PM (ISO 8601)
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Re: Base Class Challenge Chat Thread II
(member in good standing of the troll-feeder's guild)
I am the assassin of productivity.
Super boss Muscle Wizard avvie by Ceika.
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2012-09-27, 01:32 PM (ISO 8601)
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Re: Base Class Challenge Chat Thread II
I have some major problems with "Base Class Challenge Chat Thread III: Gotta Brew Em' All".
...and that is that it should have two apostrophes and in the right places. "Base Class Challenge Chat Thread III: Gotta 'Brew 'Em All".
Alternatively: "Base Class Challenge Chat Thread III: Bludgeons and Braggarts". In reference to what happens if you lose and what you may do when you win.Homebrewer's Signature | Avatar by Strawberries
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2012-09-27, 01:34 PM (ISO 8601)
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Re: Base Class Challenge Chat Thread II
Base Class Challenge Chat Thread III: All Your Base Are In Our 'Brew?
(member in good standing of the troll-feeder's guild)
I am the assassin of productivity.
Super boss Muscle Wizard avvie by Ceika.
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2012-09-27, 01:44 PM (ISO 8601)
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Re: Base Class Challenge Chat Thread II
Base Class Challenge Chat Thread III: Watch out! I learned my art from Brews Lee!
Homebrewer's Signature | Avatar by Strawberries
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2012-09-27, 01:47 PM (ISO 8601)
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Re: Base Class Challenge Chat Thread II
Base Class Challenge Chat Thread III: Et Tu, Brew-te?
(member in good standing of the troll-feeder's guild)
I am the assassin of productivity.
Super boss Muscle Wizard avvie by Ceika.
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2012-09-27, 02:59 PM (ISO 8601)
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Re: Base Class Challenge Chat Thread II
Base Class Challenge Chat Thread III: PEACH
A role playing game is three things. It is an interactive story, a game of chance, and a process in critical thinking.
If brevity is the soul of wit, I'm witty like a vampire!
World of Aranth
M&M 3e Character Guide
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2012-09-27, 05:10 PM (ISO 8601)
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Re: Base Class Challenge Chat Thread II
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2012-09-27, 07:17 PM (ISO 8601)
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Re: Base Class Challenge Chat Thread II
Base Class Challenge Chat Thread III: Revenge Of The Sklor
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2012-09-27, 11:38 PM (ISO 8601)
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Re: Base Class Challenge Chat Thread II
ok, so I have burnt through 4 versions of this same class idea so far...
actually, is it ok if I reuse some mechanics from a previous version? I did a lot of analysis to figure the BP progression... The class will be noticeably simaler to version 1-3? can't remember all the details of each. Still, it will be its own class.Avatar by Szilard, thank you sir for the fine work!
my home brew. you should PEACH them...
Telekineticist
Razor
Shield
blasterv4
mindbender
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2012-09-28, 03:49 AM (ISO 8601)
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Re: Base Class Challenge Chat Thread II
Base Class Challenge Chat Thread III: One brew to rule them all.
OMFGWTF!!
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2012-09-28, 06:31 AM (ISO 8601)
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Re: Base Class Challenge Chat Thread II
Base Class Challenge Chat Thread III: I didn't choose the 'Brew life, the 'Brew life chose me.
Homebrewer's Signature | Avatar by Strawberries
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2012-09-28, 06:34 AM (ISO 8601)
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Re: Base Class Challenge Chat Thread II
Base Class Challenge Chat Thread III: Damn it feels good to be a 'brewer
Base Class Challenge Chat Thread III: 'Brew me maybe
Base Class Challenge Chat Thread III: Just some base class that I used to 'brew(member in good standing of the troll-feeder's guild)
I am the assassin of productivity.
Super boss Muscle Wizard avvie by Ceika.
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2012-09-28, 06:51 AM (ISO 8601)
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Re: Base Class Challenge Chat Thread II
Base Class Challenge Chat Thread III: 'Brew-gie Wonderland
White is my color for internal monologue. (without the black highlight, of course)
Judge's choice in the Pathfinder Grab Bag XIX
Spoiler
Avatar by the ever-brilliant Ceika
Paizocarnum - A 3.p update of Incarnum, now in PDF!
The Beastmaster: Master of Beasts! (Pathfinder homebrew class)
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2012-09-28, 06:56 AM (ISO 8601)
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Re: Base Class Challenge Chat Thread II
Base Class Challenge Chat Thread III: All I want for Christmas is 'Brew
Base Class Challenge Chat Thread III: Only 'Brew
Base Class Challenge Chat Thread III: 'Brewce Almighty(member in good standing of the troll-feeder's guild)
I am the assassin of productivity.
Super boss Muscle Wizard avvie by Ceika.
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2012-09-28, 07:16 AM (ISO 8601)
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Re: Base Class Challenge Chat Thread II
Now for ELO-themed subtitles:
Base Class Challenge Chat Thread III: 'Brews Truly, 2095
Base Class Challenge Chat Thread III: The Way Life's Meant to 'Brew
Base Class Challenge Chat Thread III: Here Are the Brews
Base Class Challenge Chat Thread III: 21st Century 'Brew
Base Class Challenge Chat Thread III: 'Brew Ya
Base Class Challenge Chat Thread III: 'Brew Over the World
Base Class Challenge Chat Thread III: Roll Over 'BrewthovenWhite is my color for internal monologue. (without the black highlight, of course)
Judge's choice in the Pathfinder Grab Bag XIX
Spoiler
Avatar by the ever-brilliant Ceika
Paizocarnum - A 3.p update of Incarnum, now in PDF!
The Beastmaster: Master of Beasts! (Pathfinder homebrew class)
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2012-09-28, 12:56 PM (ISO 8601)
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Re: Base Class Challenge Chat Thread II
Okay there are way too many good names to choose from.
Awesome Avatar by Derjuin
My Homebrew: Here
The Necromantic Codex: A collection of necromancy classes, items and monsters.
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2012-09-28, 03:26 PM (ISO 8601)
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Re: Base Class Challenge Chat Thread II
Homebrew
Please feel free to PM me any thoughts on my homebrew (or comment in the thread if it's not too old).
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2012-09-28, 06:43 PM (ISO 8601)
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Re: Base Class Challenge Chat Thread II
White is my color for internal monologue. (without the black highlight, of course)
Judge's choice in the Pathfinder Grab Bag XIX
Spoiler
Avatar by the ever-brilliant Ceika
Paizocarnum - A 3.p update of Incarnum, now in PDF!
The Beastmaster: Master of Beasts! (Pathfinder homebrew class)
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2012-09-28, 07:46 PM (ISO 8601)
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Re: Base Class Challenge Chat Thread II
Homebrew
Please feel free to PM me any thoughts on my homebrew (or comment in the thread if it's not too old).
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2012-09-28, 08:35 PM (ISO 8601)
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Re: Base Class Challenge Chat Thread II
Hey, Quick Question, anybody got a Macro to export an Open Office Spreadsheet or Table to BBCode? It's make my life much easier.
White is my color for internal monologue. (without the black highlight, of course)
Judge's choice in the Pathfinder Grab Bag XIX
Spoiler
Avatar by the ever-brilliant Ceika
Paizocarnum - A 3.p update of Incarnum, now in PDF!
The Beastmaster: Master of Beasts! (Pathfinder homebrew class)
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2012-09-28, 09:56 PM (ISO 8601)
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Re: Base Class Challenge Chat Thread II
Never mind that, just modified the table from my last one. Gonna fill out the table and add the spell lists and [Conjuration] Feats sometime soon.
White is my color for internal monologue. (without the black highlight, of course)
Judge's choice in the Pathfinder Grab Bag XIX
Spoiler
Avatar by the ever-brilliant Ceika
Paizocarnum - A 3.p update of Incarnum, now in PDF!
The Beastmaster: Master of Beasts! (Pathfinder homebrew class)
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2012-09-29, 08:26 AM (ISO 8601)
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Re: Base Class Challenge Chat Thread II
Sigh... I am loosing some steam..
I thought about doing the following
-A crossbow based (having an adaptation for bows) that becomes some sort of one man army, using traps and invocations (based on ranger/assassin spells). It is a mix of ranger/assassin/warlock and well problem is that a google search gave a load of archery based base classes, none that already does exactly what I wanted to do, but enough to be slightly disappointed.
-A transmutation (with slight touches of abjuration) spellcaster based character, with bard spell casting progression and spell selection ala spirit shaman. The spin would be using something akin to the war weaver ability to affect several targets at the same time. Problem with this one is that is... so exploitable. War Weaver is awesomely good at the moment and making it more powerful is not a good idea, nor is a good idea to make a base class of something that could be gained with a 5 level prc.
-David Xanatos. Of course, David Xanatos would strike as a marshal fix. I will brainstorm in that direction as I don't know a lot of GOOD marshal fixes, and I might be able to come with something good there.Working on: Anointed Heritor PEACHes are welcome.
Playing with: Firia & Cadaver
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2012-09-29, 09:50 AM (ISO 8601)
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Re: Base Class Challenge Chat Thread II
I'm gonna vote for gotta 'brew 'em all
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2012-09-30, 03:56 PM (ISO 8601)
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Re: Base Class Challenge Chat Thread II
Awesome Avatar by Derjuin
My Homebrew: Here
The Necromantic Codex: A collection of necromancy classes, items and monsters.
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2012-10-02, 11:15 AM (ISO 8601)
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Re: Base Class Challenge Chat Thread II
Okay I think I have a pretty good rough draft of my Shade Channeler done. I would greatly appreciate it if someone could PEACH it. Especially the spirit point mechanic as I am not sure if I gave the class too much or too little Spirit Points to function.
If anyone does an in depth peach of my class I will do the same once their class is up or they ask me to.Awesome Avatar by Derjuin
My Homebrew: Here
The Necromantic Codex: A collection of necromancy classes, items and monsters.
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2012-10-02, 03:43 PM (ISO 8601)
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Re: Base Class Challenge Chat Thread II
Whelp, let's get to it.
Thoughts on the Fluff:
Couple things stand out: First off, 'Foolish Fools' is a bit redundant. Chose one.
Secondly, the order of the sections is off, and you're missing some of the sections.
Spoiler
Thoughts on the Mechanics:
Main thing I notice here is that it's pretty much the same chassis as the Cleric. That's not necessarily a bad thing, but that can provide a modest boost in power, as it gives full casters more options.
The first effect is pretty powerful: might want to tone down or excise it. The secondary effect isn't so much powerful as it is troublesome. Why not just have them be Arcane effects that aren't subject to Spell Failure?
Okay, it's a point based caster, with a somewhat limited spell list. A couple edits I made to improve clarity(imo) are made in red.
Personally? I think this is a bit powerful: conjuration is an extremely powerful school, and necromancy has some good stuff as well. Divination tends to be more variable, depending on the DM's rules, but it's still quite good as well. adding another school on top of this? Very, very powerful. Combined with a power point system of casting, as well as an Euridite method of spells prepared, and I think this is horribly overpowered. I'd say you need to reduce some combination of spells known, unique spells per day, and power points.
Oh, and technically right now Spirit points never disipate. That means every time you rest when you aren't exhausted, you're increasing your spirit point pool. This is game breaking and needs to be fixed.
Though, I thought I should ask, did you intend to leave transmutation out of the list of schools available to chose?
Interesting, and not too complicated. Though, do the various bonuses and penalties stack?
Also, I feel this makes the power point module even harder to balance.
Useful and flaverful, and not overpowering.
What about beings without class levels, or those with a mix of class and racial hit dice?
I think it's a pretty powerful ability, especially with the loose limit it has.
Bonus feat, not too much to worry about. Not familiar with the feat, so can't say much, though I notice you didn't include the standard 'whether they qualify for it or not'. Is that not a concern for this feat?
Undead Tactics: :snip:
All tactics are standard actions. A Shade Channeler may use one Horde Tactic, Platoon Tactic and Commander Tactic every 5 rounds.
Spirit Boon: At fourth level the Shade Channeler can use his powers to enhance the undead under his control. By spending a number of spirit points indicated by the boon he can enhance an undead with a spirit boon he has available. He starts with 1 spirit boonsat 4th level and gains 1 ever other level after, chosen from the list below. A particular undead can only have a single boon at a time. Undead can have an additional boon applied at 10th level and an additional boon every 6 levels after. :snip:
I'm not sure what you mean by the llast two sentences there. Did you change your mind, or did you mean that a given undead can only have 1 boon at 4th, and an additional one every 6 levels after(2 10th, 3 at 16th)?
Efficient Control: (Ex) Whenever the Shade Channeler attempts to rebuke an undead creature he can treat his HD as a number of HD lower equal to the number indicated by Efficient Control.
Horde Empowerment: (Ex) :snip:
Bonus Feat :snip:
Form of Death: (Ex)At 12th level the Shade Channeler gains a deflection bonus to ac equal to his charisma modifier. At 18th level the Shade Channeler gains the ability to see in all forms of magical and non magical darkness. In addition the Shade Channeler gains a profane bonus on fort saves equal to his charisma modifier.
Transfer Target: (Su)
Soul Tether: (Su)
Alternate Source: (Ex)
Soul Tether seems fine, though.
Alternate Source needs some clarification. Is it instead of the normal double spirit point cost, or in addition to. Basically, is it 3x spell level or 6x spell level?
Custom Horde: (Ex) At 10th level the Shade Channeler has gained insight on how to animate particular undead. At 10th level he gains the ability to animate an undead creature or template with the create undead or create greater undead spells. The Shade Channeler can choose a custom creature to animate at 13th level and every 3rd level after. The Shade Channeler can choose any undead creature with a CR equal to his class level - 4. Thus at 10th level he can choose to animate a creature with CR 6 or lower, at 13th level he can select a creature with CR 9 or lower, etc. For templates the template selected must have a cr increase of 1/2 of his class level - 6. Thus at level 10 he can select a template that has a cr increase of +1, at level 13 he may select a template that has a cr of +2 or less.
Dread Army: (Su)
Horde Perfection: At 14th level the Shade Channeler becomes more adept at animating undead and can now animate skeletons and zombies with HD higher than 20 with animate dead. In addition he can specialize in either skeletons or zombies. If he specializes in Skeletons they gain a bonus to hit equal to the Shade Channeler's charisma modifier and any Spirit Boons applied to them only costs half as many spirit points. If the Shade Channeler specializes in Zombies, all Zombies created by the Shade Channeler lose their single action only ability and gain 2hp/hd and +4 strength.
Improved Dread Army: (Su) At 16th level the Shade Channeler's ability to temporarily animate slain foes improves. This ability functions as Dread Army except you can choose to either animate the slain creature as a zombie or you can animate them as a corpse creature. If you animate the creature as a corpse creature the duration is 1 round/5 class levels.
Embodiment of Death: (Ex)
Improved Spirit Capacity
Flavor text. You are more adept at absorbing the energy of the world's dead.
Prerequisites: Spirit Channeling, Shade Channeler class level 6.
Benefits: You gain an additional Spirit Point per class level whenever you rest and regain Spirit Points.
Special: This feat can be taken multiple times. It's effects stack.
Improved Spell Calling
Flavor text. You are very efficient at calling a particular spell.
Prerequisites: Spirit Channeling, Shade Channeler class level 6.
Benefits: Select one spell the you can cast. When calling that spell you do not have to pay Spirit Points to call the spell. This spell still counts against the number of spells you can have called of a certain level.
Special: This feat can be taken multiple times. Each time you must select a different spell.
New Spells
Lesser Animate Dead
Thoughts on Tactics and Spirit boons:
Making this it's own section because there are enough of them.
Coordination Tactics: These seem fine.
Bulwark Tactics: Minor issues with Improved Defensive Line and Pawn Shield. The former I'd either make it horde, or more preferably change the bonus to deflection or the like. The latter should probably last more than one round, but also needs to note what happens when the undead is destroyed(yes, somewhat obvious, but the less chance for confusion the better). Also, you should probably just have it be against the Undead's AC: otherwise, what about effects that are normally touch attacks and the like?
Retribution Tactics:Explosive retribution should have a time limit, though multiple turns wouldn't be out of line. For Counter attack, is the cost of the attack one AOO, or do you get to make two attacks(one normal attack, one AOO)? Wordings not clear.
Hampering Tactics:You probably need to specify that these special tactics only last one round. Disabling attack needs a much easier save, and should probably limit the number of saves one target needs to make. Distracting attack needs to specify if the target need to be in the zone the creature threatens. Crippling strike is too strong: speed reduction lasts too long, and -6 to dex is huge, especially since it's not a penalty it appears it can stack. Need to limit the number of saves on target must face because of this ability. Pinning rush seems a bit strong, as with the number of undead you can get this basically is an instant grapple. Probably need to limit the size of the bonus granted, as well as not eliminate AOO's.
Swarming Tactics:The latter 2 seem okay, but the first two have some problems with timing. Essentially, if two undead are effected by this, and both attack a target in the same round sequentially, how do you determine the bonus? And if they do it at the same time?
Spirit Boons:
Enduring Boons: Eternal undead seems a bit strong. Probably should cap the raises given.
Resistance Boons:Good, except there seems to be 1 error: Profane Reflexes gives the mettle ability(I think you want evasion).
Mobility Boons:Perfect Teleporting Bones seems very strong. Probably should be a move action or something.
Mage Slaying Boons:The last effect, the anitmagic sphere? Too Strong, especially for it's cost.
Swarming Boons: Seem good.
Powerful Boons: My main issue is with Profane Size. Seems like it's a bit too much: It's Powerful Blows+Improved Strengthen Flesh+Strengthen Flesh, plus two addition natural weapon size increases, for a total of 3. That's quite a bit extra, and it costs the exact same.
Ranged Boons: The two ranged projectile abilities are kinda odd: the range increment rules don't seem to be followed. You only have one range increment, not 2 different ones.
Final Notes:
You seem to not always have abilities labeled with tags (Ex, Su, Sp, Ps).
For a decently diverse Full Caster, this has a tone of powerful abilities. I'd suggest toning it down a bit.He fears his fate too much, and his reward is small, who will not put it to the touch, to win or lose it all.
-James Graham, 1st Marquess of Montrose
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