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2017-05-17, 02:52 AM (ISO 8601)
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Re: An Illustrated Manual for Inflicting Violence: A Guide to Fightering
First part is irrelevant, it's not performing an attack roll. You don't get to choose.
For the second part, the extra rage damage in no way makes up for the loss in accuracy. If the strength and dex scores are one apart (best case for using strength here), you would gain 1-3 damage depending on level, but lose out on accuracy. Except for very edge cases where you're basically guaranteed to hit, it's not worth it.
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2017-05-17, 04:25 AM (ISO 8601)
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Re: An Illustrated Manual for Inflicting Violence: A Guide to Fightering
Reckless attack can play a part in this calculation, but that's not even important to the point. And the point is:
That is your answer.
True, it will come up very rarely, as it will certainly require an unconventional build for this choice to have any meaning, but it can be a real choice than just a bug.Hacks!
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2018-01-03, 12:57 AM (ISO 8601)
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- Apr 2016
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Re: An Illustrated Manual for Inflicting Violence: A Guide to Fightering
You will update this guide?
Last edited by Ryuu Hayato; 2018-01-03 at 12:58 AM.
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2018-02-09, 09:41 AM (ISO 8601)
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- Apr 2017
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- Chesterfield, MO, USA
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Re: An Illustrated Manual for Inflicting Violence: A Guide to Fightering
With one exception, I play AL games only nowdays.
I am the eternal Iconoclast.
Mountain Dwarfs Rock!
Song of Gorm Gulthyn
Blessed be the HAMMER my strength which teaches my hands to war, and my fingers to fight.
Otto von Bismarck Quotes
When you want to fool the world, tell the truth.
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2018-02-09, 11:46 AM (ISO 8601)
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- May 2015
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Re: An Illustrated Manual for Inflicting Violence: A Guide to Fightering
Last edited by KorvinStarmast; 2018-02-09 at 11:49 AM.
Avatar by linklele. How Teleport Worksa. Malifice (paraphrased):
Rulings are not 'House Rules.' Rulings are a DM doing what DMs are supposed to do.
b. greenstone (paraphrased):
Agency means that they {players} control their character's actions; you control the world's reactions to the character's actions.
Second known member of the Greyview Appreciation Society
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2018-02-09, 08:12 PM (ISO 8601)
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- Nov 2015
Re: An Illustrated Manual for Inflicting Violence: A Guide to Fightering
Easy. You need +1 to strength and +2 to any of your other stats at 14.
15 14 14 12 8 8 is a legal point buy array. If your +2 is to strength, you can even bring one of the 8s up to a 9, if you want. Not all races can do it, but a good amount of the races you might pick for eldritch Knight anyway have the option.
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2018-06-10, 04:56 PM (ISO 8601)
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- Dec 2017
Re: An Illustrated Manual for Inflicting Violence: A Guide to Fightering
Any updates to this, given the new ruling on Shield Master?
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2018-06-10, 05:03 PM (ISO 8601)
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- Apr 2017
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- Chesterfield, MO, USA
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Re: An Illustrated Manual for Inflicting Violence: A Guide to Fightering
With one exception, I play AL games only nowdays.
I am the eternal Iconoclast.
Mountain Dwarfs Rock!
Song of Gorm Gulthyn
Blessed be the HAMMER my strength which teaches my hands to war, and my fingers to fight.
Otto von Bismarck Quotes
When you want to fool the world, tell the truth.
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2018-06-10, 05:05 PM (ISO 8601)
- Join Date
- Nov 2015
Re: An Illustrated Manual for Inflicting Violence: A Guide to Fightering
I think a lot of people are just ignoring that ruling, considering it goes explicitly against a previous ruling, and isn't founded on a persuasive foundation. He made it seem like a kneejerk reaction to a player using a build that made things too easy, and he didn't know how to compensate.
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2018-06-10, 05:17 PM (ISO 8601)
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- Jun 2014
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- Los Angeles
Re: An Illustrated Manual for Inflicting Violence: A Guide to Fightering
Originally Posted by ProsecutorGodot
Nerull | Wee Jas | Olidammara | Erythnul | Hextor | Corellon Larethian | Lolth | The Deep Ones
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2018-06-11, 01:56 AM (ISO 8601)
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- Nov 2015
Re: An Illustrated Manual for Inflicting Violence: A Guide to Fightering
Also on twitter. Here's the link: https://twitter.com/JeremyECrawford/...810403329?s=20
This is what he says.
As with most bonus actions, you choose the timing, so the Shield Master shove can come before or after the Attack action.
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2018-06-11, 07:32 AM (ISO 8601)
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- Jun 2014
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- Los Angeles
Re: An Illustrated Manual for Inflicting Violence: A Guide to Fightering
Thanks for that. Okay, so now we have these two rulings:
Originally Posted by Jeremy CrawfordOriginally Posted by Jeremy Crawford
Originally Posted by Jeremy CrawfordLast edited by LudicSavant; 2018-06-11 at 07:43 AM.
Originally Posted by ProsecutorGodot
Nerull | Wee Jas | Olidammara | Erythnul | Hextor | Corellon Larethian | Lolth | The Deep Ones
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2018-06-11, 07:56 AM (ISO 8601)
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- Nov 2015
Re: An Illustrated Manual for Inflicting Violence: A Guide to Fightering
And from what I've seen, a lot of the community is just ignoring him, because he doesn't know what he's talking about. Apparently, he changed it because Shield Master was "a cheese factory", even though Polearm Master can do the exact same thing, while also using other feats to buff damage (and in general just doing more damage in the first place).
Plus, Shield Master wasn't overpowered in the first place, so there's no reason for him to change the rules to nerf them. Besides, this is the sort of stuff that should be ignored until official errata is published changing the text of the feat from "if" to "when"...
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2018-06-11, 08:06 AM (ISO 8601)
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- Nov 2015
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- Finland
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2018-06-11, 08:08 AM (ISO 8601)
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- Nov 2015
Re: An Illustrated Manual for Inflicting Violence: A Guide to Fightering
Well, considering his track record on Twitter, I'd say it's pretty much the common opinion about it around here. He's been notoriously inconsistent, and has been going back and changing stuff a lot without providing any reasoning or rationale as to why it's now different.
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2018-06-11, 08:09 AM (ISO 8601)
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- Nov 2015
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- Finland
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Re: An Illustrated Manual for Inflicting Violence: A Guide to Fightering
Please be mindful of what you say in public; sadly not all can handle sarcasm or The Internet Credibility.
My Homebrew:
Base Class: Warlord | Roguish Archetype: Inquisitor | Roguish Archetype: Thug | Primal Path: Rage Mage
Ongoing game & character:
Sajan Uttam, human Monk 6/Fist of Irori 3 (Legacy of Fire)
D&D/Pathfinder CV of sorts
3.0 since 2002
3.5 since 2003
4e since 2008
Pathfinder 1e since 2008
5e since 2014
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2018-06-11, 08:11 AM (ISO 8601)
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- Nov 2015
Re: An Illustrated Manual for Inflicting Violence: A Guide to Fightering
And my opinion is that he stated the intent with his first tweet, and he's now going back and changing it because he couldn't deal with a player who used it in a campaign he ran. I can't really think of any other reason for changing this tweet specifically, when it is explicitly different to all other bonus actions dependent on another action.
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2018-06-11, 08:11 AM (ISO 8601)
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- Jun 2014
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- Los Angeles
Re: An Illustrated Manual for Inflicting Violence: A Guide to Fightering
Last edited by LudicSavant; 2018-06-11 at 08:14 AM.
Originally Posted by ProsecutorGodot
Nerull | Wee Jas | Olidammara | Erythnul | Hextor | Corellon Larethian | Lolth | The Deep Ones
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2018-06-11, 08:52 AM (ISO 8601)
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- Aug 2014
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Re: An Illustrated Manual for Inflicting Violence: A Guide to Fightering
Nope. That's a ruling that I don't see having a major impact at the table, even at official games. Especially not in a class with action surge.
Also, that's similar to how I interpreted the rules to begin with. The only difference is that I would make a player carry out at least one attack from the attack action, not all attacks.5e Bard's Guide
5e Fighter's Guide
5e Paladin's Guide
5e Ranger's Guide
5e Sorcerer's Guide
5e Warlock's Guide
Magic Items
Avatar by Honest Tiefling
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2018-06-11, 09:07 AM (ISO 8601)
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- Nov 2015
Re: An Illustrated Manual for Inflicting Violence: A Guide to Fightering
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2018-06-11, 09:12 AM (ISO 8601)
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Re: An Illustrated Manual for Inflicting Violence: A Guide to Fightering
Twitter is so hectic that it's almost chaotic as a medium that it's more than possible to overlook a small tweet. I for one can't make head or tail of Twitter's format, and I sincerely doubt that I'm the only one, and thus I'm willing to give Crawford benefit of the doubt on that regard.
Last edited by Arkhios; 2018-06-11 at 09:12 AM.
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2018-06-11, 09:44 AM (ISO 8601)
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Re: An Illustrated Manual for Inflicting Violence: A Guide to Fightering
Managed to find it.
Wow... seeing Jeremy Crawford refer to Shield Master working as it appears to be written (and as he originally said it was intended to work) as a "knock-'em-prone cheese factory" is seriously disconcerting. It stirs up bad memories of the 3e devs talking in serious tones about how, of all the things in the system, two-weapon fighting was the domain of scheming minmaxers.
I mean, even if Shield Master was overtuned for some reason or other (which is debatable), talking about it in such a way really does not inspire confidence in the notion that these design decisions are based on more than knee-jerk reactions.Last edited by LudicSavant; 2018-06-11 at 09:50 AM.
Originally Posted by ProsecutorGodot
Nerull | Wee Jas | Olidammara | Erythnul | Hextor | Corellon Larethian | Lolth | The Deep Ones
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2018-06-11, 09:50 AM (ISO 8601)
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Re: An Illustrated Manual for Inflicting Violence: A Guide to Fightering
Until that thing on Shield Master goes into the SA compendium, I'd say it's "an interesting ruling" but that it isn't "official" in the way that the SA compendium is official.
A few thoughts recently from Crawford.
FWIW, my DM in our Tier 3 campaign decided that my Shield Master Champion's 'knock 'em down then kill 'em' was a little OP, so his ruling is
"If you use action surge, that bonus action at the end of your attack routine sets you up for advantage on those next three attacks- let that be enough". (The defensive bonuses are handy versus spells with Dex saves, to be sure)
We also discussed how me using that feature to set up our other melee attackers with prone enemies was a good enough feature: our barbarian with GWM loves him some advantage so that he does not have to use reckless attack for those attacks. The key for us is to stay near to each other ...
I am good with the ruling, since his rationale fits into how our game is going.
https://twitter.com/JeremyECrawford/...01770158624768
https://twitter.com/JeremyECrawford/...59514018410496
https://twitter.com/JeremyECrawford/...59931347484672
https://twitter.com/JeremyECrawford/...60336068382720Avatar by linklele. How Teleport Worksa. Malifice (paraphrased):
Rulings are not 'House Rules.' Rulings are a DM doing what DMs are supposed to do.
b. greenstone (paraphrased):
Agency means that they {players} control their character's actions; you control the world's reactions to the character's actions.
Second known member of the Greyview Appreciation Society
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2018-06-11, 09:56 AM (ISO 8601)
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- Aug 2014
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- United States
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Re: An Illustrated Manual for Inflicting Violence: A Guide to Fightering
5e Bard's Guide
5e Fighter's Guide
5e Paladin's Guide
5e Ranger's Guide
5e Sorcerer's Guide
5e Warlock's Guide
Magic Items
Avatar by Honest Tiefling
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2018-06-11, 10:06 AM (ISO 8601)
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- May 2015
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Re: An Illustrated Manual for Inflicting Violence: A Guide to Fightering
Avatar by linklele. How Teleport Worksa. Malifice (paraphrased):
Rulings are not 'House Rules.' Rulings are a DM doing what DMs are supposed to do.
b. greenstone (paraphrased):
Agency means that they {players} control their character's actions; you control the world's reactions to the character's actions.
Second known member of the Greyview Appreciation Society
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2018-06-11, 11:15 AM (ISO 8601)
- Join Date
- Dec 2017
Re: An Illustrated Manual for Inflicting Violence: A Guide to Fightering
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2018-06-11, 11:42 AM (ISO 8601)
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- Aug 2014
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Re: An Illustrated Manual for Inflicting Violence: A Guide to Fightering
There are many different builds that do not perform well in groups that cannot take advantage of them. That is why you should pay attention to party makeup when building a character. In Adventurers' League, it's wise to accept that sometimes party makeup will preclude certain styles.
Last edited by EvilAnagram; 2018-06-11 at 11:42 AM.
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2018-06-11, 11:44 AM (ISO 8601)
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- Dec 2017
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2018-06-11, 11:47 AM (ISO 8601)
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Re: An Illustrated Manual for Inflicting Violence: A Guide to Fightering
5e Bard's Guide
5e Fighter's Guide
5e Paladin's Guide
5e Ranger's Guide
5e Sorcerer's Guide
5e Warlock's Guide
Magic Items
Avatar by Honest Tiefling
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2018-06-11, 12:09 PM (ISO 8601)
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- Jun 2014
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- Los Angeles
Re: An Illustrated Manual for Inflicting Violence: A Guide to Fightering
I think the reason that that answer is unsatisfying to many people is because it doesn't work all that well to balance something kludgy and/or situational against a major investment resource that also can be used to buy something that is really not situational, like an ASI.
Last edited by LudicSavant; 2018-06-11 at 12:13 PM.
Originally Posted by ProsecutorGodot
Nerull | Wee Jas | Olidammara | Erythnul | Hextor | Corellon Larethian | Lolth | The Deep Ones