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Old 11-04-2009, 05:14 PM   #121
Ehra
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Default Re: Evil Wizards Live Forever as Liches... Good Wizards Live Forever as...?

Quote:
Originally Posted by Jayabalard View Post
Instincts are often considered to be amoral, with moral behavior being learned... I'm not saying I necessarily believe this, just that it has been a fairly common view.
Yeah, that argument's pretty silly. Breathing is instinctual, sex is instinctual (unless suddenly ANY sex is now evil, which means all life that reproduces through sex quitting and eventually dieing out would be an inherently "good" thing), and so on.

Quote:
Fear and Cowardice are very different things. Telonius is (as far as I can tell) specifically talking about the latter (Giving into fear) rather than fear itself.
Even then I'd disagree. Like someone else said, according to that logic giving into "cowardice" and getting treated for a fatal condition would be evil. Things like fear and anger aren't just simple on and off switches. There are various degrees of each and claiming that the emotion itself is evil is just silly. You have to consider the exact circumstances.

Lichdom (not counting all of the variants) is evil, but not because of "fear."

Last edited by Ehra : 11-04-2009 at 05:15 PM.
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Old 11-04-2009, 05:15 PM   #122
Wulfram
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Default Re: Evil Wizards Live Forever as Liches... Good Wizards Live Forever as...?

Quote:
Originally Posted by Jayabalard View Post
Getting away with it has nothing to do with whether it's hubris or not...
If you get away with it, either the laws of nature/the gods don't have a problem with it, or you're awesome enough to ignore them.

In either case, your confidence was justified, and thus not arrogance.
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Old 11-04-2009, 05:17 PM   #123
pendell
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Default Re: Evil Wizards Live Forever as Liches... Good Wizards Live Forever as...?

Reading this reminds me somewhat of the story of Fistandantilus in the old Dragonlance books. F. was a neutral mage, one of the most powerful who ever lived, but when he neared the end of his time he begged Gilean, the neutral god, for longer life to continue his work. Gilean turned him down.

F. promptly cursed Gilean and turned to the worship of Takhisis in exchange for immortality. Takhisis granted it, providing Fistandantilus with a bloodstone he could use to displace
his soul into a younger body. In this fashion, by moving from host to host, he was able to live for many centuries beyond the norm.

A fundamental of the D&D world is that gods are gods, and mortals are mortals. To step beyond the bounds of mortals -- achieving immortality in this world, for example -- is an act of hubris, the desire to step out of the bounds of mortals and to step into the realm of the gods. The gods, even the evil ones, typically look askance at this. Wizards tend to have this particular kind of arrogance in spades, which is why evil wizards tend to make such good villains not only in D&D but in traditional stories as well. Faust, anyone?

This is why a good wizard will not typically desire to live forever. Because if they are good that means they have a respect for the natural order, which means they will not try to violate it by extending their lives by means, such as black necromancy, which pervert the natural order and bring things into existence which Should Not Be. They accept that the gods are wiser than they, and accept the fate allotted to them. Readers of the Magician's Nephew might remember that both Digory and the Witch were offered eternal life by violating Aslan's command.

Another thing to consider is that immortality can sometimes be an example of the Indispensable Man fallacy -- the idea that I , and only I, can possibly solve all the world's problems.

That's typically hubris. The graves are full of indispensable men. Sticking on after our allotted time often doesn't mean we're making the situation better -- it just means that
we're standing in the way of someone else doing the job.

The gods of good in these stories, after all, don't rely on good wizards to defeat evil liches in power contests. Instead, they use bands of adventurers -- often quite low-level ones -- to find the one critical weak point and kick it hard. Using the weak to shame the strong, using the humble and the small and the weak to overcome the most powerful Evil magic-user's plot, in no small part to humiliate the evil magic-user and show how pointless his or power really is in the face of the good gods.

For that matter ... if good was able to do the same things evil was, you might as well throw away your adventure modules now. Because there'd be no reason to hunt down Vecna -- some equal and opposite Good guy would smack him down. There's no room for adventurers in such a story -- ordinary mortals can only watch them battle as thunderstorms clash in the sky, and just hope they aren't hit.

Respectfully,

Brian P.
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Old 11-04-2009, 05:22 PM   #124
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Default Re: Evil Wizards Live Forever as Liches... Good Wizards Live Forever as...?

Quote:
Originally Posted by pendell View Post
Another thing to consider is that immortality can sometimes be an example of the Indispensable Man fallacy -- the idea that I , and only I, can possibly solve all the world's problems.
One of my characters fell into this.

However, he was a diviner first and foremost, so he made sure to check before he went along with it. Turns out he had an omniscient moral licence, and thus got away with it.

Anyway, a more serious look...

Quote:
Reading this reminds me somewhat of the story of Fistandantilus in the old Dragonlance books. F. was a neutral mage, one of the most powerful who ever lived, but when he neared the end of his time he begged Gilean, the neutral god, for longer life to continue his work. Gilean turned him down.

F. promptly cursed Gilean and turned to the worship of Takhisis in exchange for immortality. Takhisis granted it, providing Fistandantilus with a bloodstone he could use to displace
his soul into a younger body. In this fashion, by moving from host to host, he was able to live for many centuries beyond the norm.
This isn't directly analogous, as the immortality itself isn't morally questionable. It's the means with which it is attained, which is apparantly the murder of other people. If he, for instance, had to donate a quarter to a random charity once a month to remain immortal, you likely wouldn't have brought the man up as immoral.

Quote:
A fundamental of the D&D world is that gods are gods, and mortals are mortals. To step beyond the bounds of mortals -- achieving immortality in this world, for example -- is an act of hubris, the desire to step out of the bounds of mortals and to step into the realm of the gods. The gods, even the evil ones, typically look askance at this. Wizards tend to have this particular kind of arrogance in spades, which is why evil wizards tend to make such good villains not only in D&D but in traditional stories as well. Faust, anyone?
I don't particularly get this accusation of hubris. The soul is supposedly eternal, and thus immortal and is the essence of man anyway. To say that the mere corporeal form clinging to life is coming closer to the realm of gods than dying and becoming an imortal essence is rather off, in that the latter is closer to god. As well, the bounds of mortals is merely that which they cannot do. If immortality is within the grasp of mortals, then it cannot be beyond the bounds of what they can do. Is it stepping into the realm of the gods? I don't think so. Being immortal doesn't seem to make any character in literature any more god like.

Quote:
This is why a good wizard will not typically desire to live forever. Because if they are good that means they have a respect for the natural order, which means they will not try to violate it by extending their lives by means, such as black necromancy, which pervert the natural order and bring things into existence which Should Not Be. They accept that the gods are wiser than they, and accept the fate allotted to them. Readers of the Magician's Nephew might remember that both Digory and the Witch were offered eternal life by violating Aslan's command.
In this case however, the gods are known, and they aren't particularly wise, benevolent or reasonable. Their commands and edicts are contradictory to one another, and in some cases, the gods themselves favour followers who act in actual evil ways. Natural order and gods in D&D are not those who portray morality as an absolute good, but present a range of moralities which none perfectly adhere to themselves.

Quote:
Another thing to consider is that immortality can sometimes be an example of the Indispensable Man fallacy -- the idea that I , and only I, can possibly solve all the world's problems.

That's typically hubris. The graves are full of indispensable men. Sticking on after our allotted time often doesn't mean we're making the situation better -- it just means that
we're standing in the way of someone else doing the job.
That's a false dichotomy. One good man doesn't somehow negate another. More good men is simply more good men, and frankly, the typical campaign world can always do with more, as it seems for every adventuring group of good aligned adventurers, there's at least a dozen evil cults, evil monsters etc. waiting to eat them to death.

As well, one can still be valuable without being indespensible, and the latter is a strong enough argument to argue that it can be moral sticking around. A Baelnorn for instance, is not a necessary part of an elven community, but they do make them better.

Quote:
The gods of good in these stories, after all, don't rely on good wizards to defeat evil liches in power contests. Instead, they use bands of adventurers -- often quite low-level ones -- to find the one critical weak point and kick it hard. Using the weak to shame the strong, using the humble and the small and the weak to overcome the most powerful Evil magic-user's plot, in no small part to humiliate the evil magic-user and show how pointless his or power really is in the face of the good gods.
There are equivalently wise old men who have lived for ages that manipulate and move man towards those same ends. Gandalf the grey is an example of that sort of thing. Eriol from CCS is a good anime example.

Quote:
For that matter ... if good was able to do the same things evil was, you might as well throw away your adventure modules now. Because there'd be no reason to hunt down Vecna -- some equal and opposite Good guy would smack him down. There's no room for adventurers in such a story -- ordinary mortals can only watch them battle as thunderstorms clash in the sky, and just hope they aren't hit.
Actually, in most settings I've seen, good is vastly superior to evil in terms of support and power overall. Even if good could smite down evil, it doesn't mean the resources to do so are at hand, or that they know about it. Hence why good guys hunt down evil cults, stop evil artifacts from cropping up in the hands of some guy no one knew about etc. Or once they get higher up, they are the heavy hitters of good, and are on call to stop those sorts of things.
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Last edited by Yukitsu : 11-04-2009 at 05:52 PM.
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Old 11-04-2009, 05:25 PM   #125
Sstoopidtallkid
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Default Re: Evil Wizards Live Forever as Liches... Good Wizards Live Forever as...?

Quote:
Originally Posted by pendell View Post
A fundamental of the D&D world is that gods are gods, and mortals are mortals. To step beyond the bounds of mortals -- achieving immortality in this world, for example -- is an act of hubris, the desire to step out of the bounds of mortals and to step into the realm of the gods. The gods, even the evil ones, typically look askance at this. Wizards tend to have this particular kind of arrogance in spades, which is why evil wizards tend to make such good villains not only in D&D but in traditional stories as well.
So bettering yourself is evil?
Quote:
This is why a good wizard will not typically desire to live forever. Because if they are good that means they have a respect for the natural order, which means they will not try to violate it by extending their lives by means, such as black necromancy, which pervert the natural order and bring things into existence which Should Not Be. They accept that the gods are wiser than they, and accept the fate allotted to them. Readers of the Magician's Nephew might remember that both Digory and the Witch were offered eternal life by violating Aslan's command.
So is getting treatment for cancer evil, since you're ignoring the natural order and extending your life through use of things that should not be(radiation)?
Quote:
Another thing to consider is that immortality can sometimes be an example of the Indispensable Man fallacy -- the idea that I , and only I, can possibly solve all the world's problems.
By level 20, you may not be the only option, but you're one of very few forces for good on that scale.
Quote:
That's typically hubris. The graves are full of indispensable men. Sticking on after our allotted time often doesn't mean we're making the situation better -- it just means that
we're standing in the way of someone else doing the job.
Who says that if you die someone will automatically take your place? There aren't that many adventurers in the first place, getting to 20 wipes out most of those. There might not be a good guy of your talents for another hundred years in many settings.
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Old 11-04-2009, 05:27 PM   #126
Foryn Gilnith
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Default Re: Evil Wizards Live Forever as Liches... Good Wizards Live Forever as...?

@pendell: The length of your post impresses me. Not trying to mock you and your wall of text or anything; your post elaborated the argument for longer at a single time than anyone in this thread has done so far, which increased its effectiveness. Well spoken. I'll leave the counterarguments to those less well-disposed.
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Last edited by Foryn Gilnith : 11-04-2009 at 05:28 PM.
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Old 11-04-2009, 05:31 PM   #127
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Default Re: Evil Wizards Live Forever as Liches... Good Wizards Live Forever as...?

Immortality and invincibility are to different things, so the person who has said several times about the boredom of being immortal is very wrong.

Most of the people against immortality seem to cite vague 'rules of nature' and fairly arbitrary moral codes without any real justification of what is actually bad about it, the lack of reasoned arguments against it makes it seem like a knee jerk reaction against something that is different, or against something they themselves don't want - "I don't want to be immortal, so anyone else who would want to be is evil"
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Old 11-04-2009, 05:41 PM   #128
Ehra
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Default Re: Evil Wizards Live Forever as Liches... Good Wizards Live Forever as...?

Quote:
Originally Posted by lobablob View Post
Most of the people against immortality seem to cite vague 'rules of nature' and fairly arbitrary moral codes without any real justification of what is actually bad about it, the lack of reasoned arguments against it makes it seem like a knee jerk reaction against something that is different, or against something they themselves don't want - "I don't want to be immortal, so anyone else who would want to be is evil"
Which is especially strange since there are races that immortal (Elans), which blurs the whole "gods are gods and mortals are mortals" line.
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Old 11-04-2009, 05:45 PM   #129
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Default Re: Evil Wizards Live Forever as Liches... Good Wizards Live Forever as...?

Quote:
Originally Posted by SoD View Post
It doesn't mean what it says?
Exactly. It even says in it's own description that it doesn't mean what it's named for.
Quote:
Originally Posted by SoD View Post
Always is always. Mostly alignment X and ususually alignment X are different, but always is always (not counting magical ways to change alignments).
No, check out the description of the always alignment, it merely means that the exception are the most rare.
Quote:
Originally Posted by ZeroNumerous View Post
As to why Lichdom is evil: The same reason mindless zombies are Neutral Evil. Because they're undead.
Note that mindless undead used to be neutral in 3.0 and only were changed to inherently being evil in 3.x due to some players complaining that their smite evil or holy water wasn't working as expected against them.

This cause a lot of heated debate on the WotC boards as many people disagreed with this change.
Quote:
Originally Posted by Ormur View Post
It seems to be a very common trope that gaining "unnatural" immortality is evil and an affront to the universe, but why?
Usually because a non-evil deity of life or death said so.


Whether or not undead are indeed unnatural in a fantastic universe like D&D's is hotly argued from time to time. In a cosmology containing the elemental and energy planes it can be argued that every fire on the material plane is a temporary overdominance of the elemental plane of fire. And since undead can arise without external aid, simply by a corpse being at the wrong place at the wrong time (aka where a temporary overdominance of the negative energy plane occurs) it can be concluded that undead that arise without the workings of necromancy are as natural as forest fires in that both are a naturally occuring overdominance of a certain inner plane which just happens in the D&D universe.

Last edited by SoC175 : 11-04-2009 at 06:00 PM.
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Old 11-04-2009, 05:56 PM   #130
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Default Re: Evil Wizards Live Forever as Liches... Good Wizards Live Forever as...?

Quote:
Originally Posted by pendell View Post

Another thing to consider is that immortality can sometimes be an example of the Indispensable Man fallacy -- the idea that I , and only I, can possibly solve all the world's problems.

That's typically hubris. The graves are full of indispensable men. Sticking on after our allotted time often doesn't mean we're making the situation better -- it just means that we're standing in the way of someone else doing the job.
Suppose we take the hero from the original Diablo game.

Assuming the Soul Crystal didn't leak his essence, but Diablo only remained sealed while the hero remained alive, would it be considered hubris for the Hero to seek immortality to keep Diablo contained for all eternity, or should he shuffle off the mortal coil when his time was due, let Diablo loose on the world and hope there were other heroes around, capable of resealing it?

Some times you can't afford to take that risk.


Alternatively you can take elements of both approaches - many stories have the hero seeking out the wise old hermit for advice and knowledge.
Why couldn't the hermit be an immortal wizard who's decided to take a less active role in the world to let all the young 'uns have their turn but still be around in case things get really bad?
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Old 11-04-2009, 06:39 PM   #131
dragonfan6490
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Default Re: Evil Wizards Live Forever as Liches... Good Wizards Live Forever as...?

Chosen of Mystra Template from FRCS are immortal and must be chosen by Mystra, e.g. good.
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Old 11-04-2009, 06:43 PM   #132
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Quote:
Originally Posted by SoD View Post
Also, on making liches, the BOVD disagrees with you;
Isn't "It's evil because we say so" stuff like that the reason no one likes BoVD?

And good wizards go find themself an artifact that does it.
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Old 11-04-2009, 06:54 PM   #133
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Default Re: Evil Wizards Live Forever as Liches... Good Wizards Live Forever as...?

Silly OP, Good guys don't get to live forever.
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Old 11-04-2009, 07:27 PM   #134
pendell
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DANGER! INCOMING WALL OF TEXT! (answering three people at once).

Quote:
This isn't directly analogous, as the immortality itself isn't morally questionable. It's the means with which it is attained, which is apparantly the murder of other people.
Actually, in this case means and end are directly related.
Fistandantilus essentially sought immortality through
moral and ethical methods, and found that it couldn't
be done; the gods of neutrality (and presumably the gods
of good) told him No.

Having exhausted the 'good' options, he was left with
the choice of being immortal and evil or going to the
afterlife as a neutral.

He chose immortality and evil.

Quote:
I don't particularly get this accusation of hubris. The soul is supposedly eternal, and thus immortal and is the essence of man anyway. To say that the mere corporeal form clinging to life is coming closer to the realm of gods than dying and becoming an imortal essence is rather off, in that the latter is closer to god. As well, the bounds of mortals is merely that which they cannot do. If immortality is within the grasp of mortals, then it cannot be beyond the bounds of what they can do. Is it stepping into the realm of the gods? I don't think so. Being immortal doesn't seem to make any character in literature any more god like.
Immortality, yes. But the thing is in these stories
there's a type of immortality allotted to humans (Heaven,
or resurrection) that is Right And Proper for them, and trying
to achieve the same results through channels that are not Right
And Proper is evil in and of itself.

Any story that involves the occult -- especially horror stories --
has a fundamental axiom the idea that there are things humans
*can* do but *should not*. Deciding what these rules are is the
realm of the makers of humans (Gilean made humans in Dragonlance).

The idea of Supernatural Evil -- like the One Ring -- is
that there are some things just so wrong that they Must Never
Be Done. That there is no justifiable reason to do this thing
even for the best of ends, because all that is done by this means
turn to evil.

Achieving immortality through some goodly means (resurrection
by a good god, reincarnation, etc) is acceptable, because it's
a provision made by the gods for humans. To turn away and do it
on your own, using means that the gods have expressly forbidden --
well, it's evil in D&D terms.

Quote:
In this case however, the gods are known, and they aren't particularly wise, benevolent or reasonable. Their commands and edicts are contradictory to one another, and in some cases, the gods themselves favour followers who act in actual evil ways. Natural order and gods in D&D are not those who portray morality as an absolute good, but present a range of moralities which none perfectly adhere to themselves.
All true, but they're still the rulers of the game universe. Any
PC crosses them at peril. If there is objective good and evil
in the game world, it is the gods whom the DM will use to enforce
those rules.

In this sense, they're sort of like human policeman -- any given
policeman may be corrupt, arrogant, or have a whole host of issues.
But they do still have a badge and it's their job to keep the peace.
If you get into an argument with one, it'll be you who goes to jail
unless you can prove otherwise ... and in a D&D world, it's the gods
(read: The DM) who will judge the case.

Fundamentally, they're still the arbiters of right and wrong in the
game world. They may not be perfect at it, but they are the tools
that are available.

Quote:
That's a false dichotomy. One good man doesn't somehow negate another. More good men is simply more good men, and frankly, the typical campaign world can always do with more, as it seems for every adventuring group of good aligned adventurers, there's at least a dozen evil cults, evil monsters etc. waiting to eat them to death.
I disagree. I see it a lot in my job -- I often act as your basic
tech superhero. And in some jobs if I'm not careful the junior people slack off
because they're sure ol' Brian will step in and save the day at the last minute.

As a rule, I've found 'heroes', in the real world, is a bad idea.
It's almost a conspiracy -- the hero saves the day, and people
reciprocate for him doing their job for them by pouring on the
praise and flattery. It's far better for everyone to pull their
weight than to have one man playing Achilles and holding the project
on his shoulders. That works all right right up until the point
Achilles can't take it any more and gets sick. I've found that
the only way to get people to do their share of the work is to
deliberately dial down the heroism.

As a rule, I've found that people use 'heroes' as an excuse not
to do any work themselves. I'll wager there will be a lot fewer
people willing to be adventurers for the cause of good if they knew
that everything was 'all taken care of'. I've certainly seen it
work that way.

Quote:
As well, one can still be valuable without being indespensible, and the latter is a strong enough argument to argue that it can be moral sticking around. A Baelnorn for instance, is not a necessary part of an elven community, but they do make them better.
The thing is there are already near-omnipotent, wise, level gazillion
plus beings in the world whose job it is to be immortal and look out
for the interests of good. They are called the good gods.

When someone stretches for immortality and power of this sort, they
are effectively trying to elevate themselves into the local pantheon.

If the gods of good are amenable to that, that's one thing. But if
the gods of good (however imperfect) say no, a goodly character must
accept his/her place in the Grand Design and assume that the gods
have the situation under control.

To refuse to accept this and attempt to achieve immortality -- a place
in the pantheon without the agreement of the good gods -- well,
you may succeed but it isn't going to be a good act, by their
lights anyway.

Quote:
There are equivalently wise old men who have lived for ages that manipulate and move man towards those same ends. Gandalf the grey is an example of that sort of thing. Eriol from CCS is a good anime example.
yes, but they're rarely PCs. They're offstage quest hooks. As a rule,
in these narratives a PC who reaches that level of power hands over
his character sheet, then the character is retired to a keep or whatever
to live happily ever after while some new crop of adventurers starts
up.

Fundamentally, in a campaign world there are gods, who are omnipotent
but offstage, and mortal adventurers, who are severely limited in
power but able to act in the world. A being seeking immortality of
that sort is essentially trying to have the best of both worlds --
to have both the power of a god and the freedom to act of a human.
Hello, Mary Sue!


Quote:
So bettering yourself is evil?
By itself? Of course not.

We've mostly grown up in Democratic cultures, so we don't really
accept the idea of a person having a "place" in society. In our
cultural, everyone is more or less interchangeable. A son of an
electrician can become a banker, or a king, or a millionaire, and
no one's upset about this.

In a feudal culture like ancient Japan, bettering yourself IS
evil. That's "rising above your station". A peasant aspiring
to become a samurai would be put to death. Similarly, in western
Europe a serf could get in a lot of trouble for striking a freeman.
Same in traditional Hindi culture.

Well, in traditional mythology and in D&D, the supernatural world
is NOT a democracy, where everyone can become a god. There's a defined
order in the universe, one proper for gods, another for mortals,
another for animals.

In such a world, there's plenty of room for humans to become better
humans, but not to become gods. That's crossing a line humans were
never intended to cross, and if they do, suffering will follow
for themselves and others, no matter how good their intentions.

Greek Mythology is replete with stories like this; many fables involves some mortal becoming so pleased with themselves
that they challenge the gods, and are promptly stepped on.
Arachne
comes to mind.

As discussed above: There are rules for gods, and rules for humans.
In the OOTSverse, this is part of a general agreement between
the gods of good and evil , and the gods of the pantheons,
that maintains the balance of power and prevents
them from destroying the world. Part of that agreement is that
A god is powerful, but offstage and acts through adventurers.

An adventurer is onstage and gets to do significant acts.

But a
person aspiring to this sort of immortality is trying to have
the good of both kinds -- the power of a god and the freedom
of an adventurer. I strongly doubt the gods will allow a
mortal power that they themselves, by agreement, deny to
their own kind.

In fact, a mortal trying to insert him- or her-self as an immortal
actor into that situation might very well upset the balance of power
between the various actors, triggering an all-out war which might
destroy the world.

What this means is that not only will the mortal be considered evil,
it's likely that *all* the gods, and not just the good ones,
will gang up on him/her. To save the balance, and save the world.
That's pretty much what happened to Raistlin.

Quote:
So is getting treatment for cancer evil, since you're ignoring the natural order and extending your life through use of things that should not be(radiation)?
I was talking about D&D here and why a 'good' wizard would typically
not desire lichdom. Do you have radiotherapy in your campaign? No?
Then perhaps we should avoid the topic of real-world morality?

In *the real world* I have no problem with radiotherapy, but I
do have a problem with the real-world occult. Which gets onto
religious ground, so I'll drop it now. PM to continue that
particular discussion further.

Quote:
By level 20, you may not be the only option, but you're one of very few forces for good on that scale.
As I said, there are already immortal beings whose job it is
to deal with that sort of thing. They are called gods. If they
want to admit you to their ranks, well and good. If not -- you
may defy them and achieve mortality anyway, but the good gods will
call you evil (for defying them) and call the arts you use to
achieve this evil (because you're using arts to do something
they expressly forbid).

This is what I meant by hubris -- if the PC confines his vision
to the realm of mortals, then it may very well seem that (s)he
is all there is. But if the PC has spent any time at all on the
outer planes, they know that there are many Powers in the world ,
for good and for evil, and that Divine Rank outclasses even
epic-level magic (if I recall those rules correctly). That they
are not Mary Sue who rules the world, but only a small fish in
a big pond.

So the good magic-user would understand that there are already
greater powers than him/herself, and that they will provide when
he/she is gone.

The alternative is to decide that this is not true -- that the
magic user is wiser, smarter, and can do a better job than the gods
can do. This requires rebelling against them, forcing them
to accept you and your ideas.

There's a few precedents for that sort of thing in traditional
story -- the being of light who, through arrogance, chose to believe
that his way was a better way than the given design, and because
of this chose to weave a different theme according to his own
design rather than the one he was given. That being's name in
the Silmarillion is Morgoth.

And rest assured that that is what the good gods will call any
character who chooses to rebel against their design, imposing
the character's will in direct defiance of theirs.


Quote:
Who says that if you die someone will automatically take your place? There aren't that many adventurers in the first place, getting to 20 wipes out most of those. There might not be a good guy of your talents for another hundred years in many settings.
In a game world I promise you the GM -- excuse me,
the gods -- will come up with someone.
A campaign world in which good or evil utterly triumphs because
there remain powerful characters on one side and not the other
is not one people are interested in adventuring in.

Quote:
Assuming the Soul Crystal didn't leak his essence, but Diablo only remained sealed while the hero remained alive, would it be considered hubris for the Hero to seek immortality to keep Diablo contained for all eternity, or should he shuffle off the mortal coil when his time was due, let Diablo loose on the world and hope there were other heroes around, capable of resealing it?

If the only two choices are "achieve immortality" or "Release diablo", of course
it's right for the hero to achieve immortality. But that's a special case, an
exception to the rule dictated by the specific requirements of that game world.
If I want to write a campaign world where the only way to stop The Ultimate
Evil is to butcher a thousand baby boys, well, I can do that. It may very well
be 'necessary' and therefore 'good', but that doesn't mean that butchering
a thousand innocent children is going to be good in your average campaign world,
or even in my own outside the very narrow circumstance that made it necessary
that one time.

Quote:
Some times you can't afford to take that risk.
Depends on the campaign world.

In Tolkien's world -- yes, you can afford to take the risk. It is quite
reasonable to argue that the only way to stop Sauron is to seize the ring
and use its power to destroy him. And a fundamental lesson of Tolkien's world
is that this is a false dichotomy -- that if you do the right thing, and
resist temptation, some other way will come through. That it is better
to trust, and do the right thing even if it seems hopeless, than it is
to do something vile and unspeakable, then spend the rest of your life telling
yourself 'there was no other way'. Who knows? Perhaps in time the PC will
come to believe it.

Quote:
Alternatively you can take elements of both approaches - many stories have the hero seeking out the wise old hermit for advice and knowledge.
Why couldn't the hermit be an immortal wizard who's decided to take a less active role in the world to let all the young 'uns have their turn but still be around in case things get really bad?
That would work, I think.

Respectfully,

Brian Pendell
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Old 11-04-2009, 07:30 PM   #135
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One way to essentially exist for all eternity is to become a good lich. And yes they exist.
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Old 11-04-2009, 08:48 PM   #136
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Quote:
Originally Posted by pendell View Post
Well, in traditional mythology and in D&D, the supernatural world
is NOT a democracy, where everyone can become a god. There's a defined
order in the universe, one proper for gods, another for mortals,
another for animals.
Here's a point which is fundamental to most of your arguments : the cosmic order is the essential source of all morality in the universe, and defying it by coveting which is "reserved" to gods is both foolish and the purest form of Evil.

This is blatantly and demonstrably false in every D&D setting I can think of.
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Old 11-04-2009, 09:55 PM   #137
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Quote:
Here's a point which is fundamental to most of your arguments : the cosmic order is the essential source of all morality in the universe, and defying it by coveting which is "reserved" to gods is both foolish and the purest form of Evil.

This is blatantly and demonstrably false in every D&D setting I can think of.
Dragonlance. Raistlin Majere and Fistandantilus were the examples I was using.

Respectfully,

Brian P.
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Old 11-04-2009, 10:15 PM   #138
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Quote:
Originally Posted by hamishspence View Post
Its "same hit dice as your caster level" so, if you are 16th level, it will be a 16 HD creature, and so on.

I thought it was seen as broken because you could transform into something excessively powerful- at all, not because you could transform into anything you want permanently.

Why would it have that line of varying durations, if it was effectively irrelevant?
Because it isn't irrelevant on single casting or with a diferent type of casting. Also, read the spell again:

Quote:
Originally Posted by SRD
This spell functions like polymorph, except that it changes one object or creature into another. The duration of the spell depends on how radical a change is made from the original state to its enchanted state. The duration is determined by using the following guidelines.

Unlike polymorph, polymorph any object does grant the creature the Intelligence score of its new form. If the original form didn’t have a Wisdom or Charisma score, it gains those scores as appropriate for the new form.

Damage taken by the new form can result in the injury or death of the polymorphed creature. In general, damage occurs when the new form is changed through physical force.

A nonmagical object cannot be made into a magic item with this spell. Magic items aren’t affected by this spell.

This spell cannot create material of great intrinsic value, such as copper, silver, gems, silk, gold, platinum, mithral, or adamantine. It also cannot reproduce the special properties of cold iron in order to overcome the damage reduction of certain creatures.

This spell can also be used to duplicate the effects of baleful polymorph, polymorph, flesh to stone, stone to flesh, transmute mud to rock, transmute metal to wood, or transmute rock to mud.
In no way the spell gives extra details about how much HD/CL interactions works, except that it works like a normal polymorph spell. Now, the polymorph spell:

Quote:
Originally Posted by SRD
This spell functions like alter self, except that you change the willing subject into another form of living creature. The new form may be of the same type as the subject or any of the following types: aberration, animal, dragon, fey, giant, humanoid, magical beast, monstrous humanoid, ooze, plant, or vermin. The assumed form can’t have more Hit Dice than your caster level (or the subject’s HD, whichever is lower), to a maximum of 15 HD at 15th level. You can’t cause a subject to assume a form smaller than Fine, nor can you cause a subject to assume an incorporeal or gaseous form. The subject’s creature type and subtype (if any) change to match the new form.

Upon changing, the subject regains lost hit points as if it had rested for a night (though this healing does not restore temporary ability damage and provide other benefits of resting; and changing back does not heal the subject further). If slain, the subject reverts to its original form, though it remains dead.

The subject gains the Strength, Dexterity, and Constitution scores of the new form but retains its own Intelligence, Wisdom, and Charisma scores. It also gains all extraordinary special attacks possessed by the form but does not gain the extraordinary special qualities possessed by the new form or any supernatural or spell-like abilities.

Incorporeal or gaseous creatures are immune to being polymorphed, and a creature with the shapechanger subtype can revert to its natural form as a standard action.
Again, just because "it doesn't make sense" or are "too powerful for it's level" doesn't invalidade the fact that it does work that way. The algorith for polymorph, acording to it's own wording, is:

Change to a new type.
Is new type X? Then Duration changes acording to previous type.

IF you want to argue "original state", you still can PAO permanently into a dragon by multiple castings (human ->* dragon)
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Old 11-04-2009, 11:21 PM   #139
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Here's the reason PAO cast twice isn't permanent. It's a nested effect. It's like dreaming you're dreaming. It doesn't matter if you stay asleep in the dream, when you wake up for real you're awake.

Let's say you're human and you PAO into a dragon. There is now a temporary "You are a dragon" spell. Then you cast PAO a second time to become a slightly different dragon, creating a second permanent effect "Dragon you is a different dragon."

So you are temporarily a dragon permanently changed into another dragon.
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Old 11-04-2009, 11:47 PM   #140
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Quote:
Originally Posted by pendell View Post
Dragonlance. Raistlin Majere and Fistandantilus were the examples I was using.

Respectfully,

Brian P.
The Dieties and Demigods book has an entire chapter on it about the PC's becoming gods. No where does it say that it is evil. Only one of many options presented require the gods permission. That books is setting non-specific so should be regarded as a baseline for a generic setting. Therefore in DnD becoming a god is NOT considered evil.

Also 90% of your argument seems to be that becoming a god/immortal is evil because the gods say it is. That is just silly. In DnD morality is absolute. Killing isn't evil because society says it is, or the gods do, or anyone else. Killing is evil because the universe itself says that killing is evil. It is intrinsic in the nature of the universe. Therefore what the gods say matters not a whit since the universe remains silent on this matter. The gods might convince everyone that your evil but that doesn't mean you actually ARE evil.
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Old 11-04-2009, 11:57 PM   #141
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Quote:
Originally Posted by Lysander View Post
Here's the reason PAO cast twice isn't permanent. It's a nested effect. It's like dreaming you're dreaming. It doesn't matter if you stay asleep in the dream, when you wake up for real you're awake.

Let's say you're human and you PAO into a dragon. There is now a temporary "You are a dragon" spell. Then you cast PAO a second time to become a slightly different dragon, creating a second permanent effect "Dragon you is a different dragon."

So you are temporarily a dragon permanently changed into another dragon.
And yet the PAO doesn't distinguish between "temporary" and "normal permanent", but at best original state, in witch case you need to define what original is. Even then you can PAO permanently into anything with just enough castings if the DM is a d!@k, it will only cost more.
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Old 11-05-2009, 12:44 AM   #142
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Quote:
Originally Posted by pendell View Post
When someone stretches for immortality and power of this sort, they
are effectively trying to elevate themselves into the local pantheon.

If the gods of good are amenable to that, that's one thing. But if
the gods of good (however imperfect) say no, a goodly character must
accept his/her place in the Grand Design and assume that the gods
have the situation under control.

To refuse to accept this and attempt to achieve immortality -- a place
in the pantheon without the agreement of the good gods -- well,
you may succeed but it isn't going to be a good act, by their
lights anyway.
And why are they the ultimate arbiters of good and evil? Many of them are Evil, even if they'd consider themselves good(racial gods of the Orcs, i.e.). In D&D the universe determines good and evil, not the gods.
Quote:
By itself? Of course not.

We've mostly grown up in Democratic cultures, so we don't really
accept the idea of a person having a "place" in society. In our
cultural, everyone is more or less interchangeable. A son of an
electrician can become a banker, or a king, or a millionaire, and
no one's upset about this.

In a feudal culture like ancient Japan, bettering yourself IS
evil. That's "rising above your station". A peasant aspiring
to become a samurai would be put to death. Similarly, in western
Europe a serf could get in a lot of trouble for striking a freeman.
Same in traditional Hindi culture.

Well, in traditional mythology and in D&D, the supernatural world
is NOT a democracy, where everyone can become a god. There's a defined
order in the universe, one proper for gods, another for mortals,
another for animals.

In such a world, there's plenty of room for humans to become better
humans, but not to become gods. That's crossing a line humans were
never intended to cross, and if they do, suffering will follow
for themselves and others, no matter how good their intentions.
Do you note what's common about those examples? We generally view them as at best unfair nowadays. At worst, they're viewed as hateful, prejudiced, and outright torturous towards the people on the bottom for the benefit of those on top.

In fact, I now want to make an Ur-Priest misotheist character who wants to topple the gods, both good and evil, in order to let the mortals run their own lives without the crushing weight of the gods above them.

Quote:
Greek Mythology is replete with stories like this; many fables involves some mortal becoming so pleased with themselves
that they challenge the gods, and are promptly stepped on.
Arachne
comes to mind.
The Greek gods were drunkards, sex hounds, and narcissitic bastards. They killed children for the crimes of their mother(who didn't even deserve punishment herself), tortured women for not refusing a god, and generally ruined the lives of whatever mortals they came into contact with. I wouldn't use them as justification for any morality.

Quote:
I was talking about D&D here and why a 'good' wizard would typically
not desire lichdom. Do you have radiotherapy in your campaign? No?
Then perhaps we should avoid the topic of real-world morality?

In *the real world* I have no problem with radiotherapy, but I
do have a problem with the real-world occult. Which gets onto
religious ground, so I'll drop it now. PM to continue that
particular discussion further.
Not sure how occultism got into it, but sure.

Quote:
The alternative is to decide that this is not true -- that the
magic user is wiser, smarter, and can do a better job than the gods
can do. This requires rebelling against them, forcing them
to accept you and your ideas.

There's a few precedents for that sort of thing in traditional
story -- the being of light who, through arrogance, chose to believe
that his way was a better way than the given design, and because
of this chose to weave a different theme according to his own
design rather than the one he was given. That being's name in
the Silmarillion is Morgoth.
And in the Sword of Truth his name is Richard Rahl.

Quote:
In a game world I promise you the GM -- excuse me,
the gods -- will come up with someone.
A campaign world in which good or evil utterly triumphs because
there remain powerful characters on one side and not the other
is not one people are interested in adventuring in.
But I don't want to have to depend on Deus ex Machina to keep the world fun. The gameworld should be allowed to develop without needing correction to remain viable.

Quote:
If the only two choices are "achieve immortality" or "Release diablo", of course it's right for the hero to achieve immortality. But that's a special case, an exception to the rule dictated by the specific requirements of that game world.
If I want to write a campaign world where the only way to stop The Ultimate
Evil is to butcher a thousand baby boys, well, I can do that. It may very well
be 'necessary' and therefore 'good', but that doesn't mean that butchering
a thousand innocent children is going to be good in your average campaign world, or even in my own outside the very narrow circumstance that made it necessary that one time.
Except butchering children hurts someone. Immortality doesn't. I don't see the parallel.
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Old 11-05-2009, 02:01 AM   #143
Lycanthromancer
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Quote:
Originally Posted by Gamgee View Post
However the universe isn't infinite in it's possibilities. Also I think you seriously doubt the universes length. I mean it will go on for so long my mind is almost blowing trying to think about it. I get bored here and now from seeing the same **** over and over. I would think it's a matter of time before one would go insane. Even if the universe is always changing and new things come and go, that would just get boring too. You would be so sick of never having anything to ever hold onto, always in a turbulent storm where everything you knew or know is constantly changing or gone. You will never know anyone closely ever again because its your destiny to just go on and on while they must perish.

It doesn't matter how one looks at it, living forever would be a huge curse.
I long ago came to terms with the fact that everything I care about will someday end. And while I don't usually feel particularly mortal (I can't imagine myself dying), I find life glorious. Just the experience of living is a marvelous, wondrous thing. The sensation of breathing can be rapture, and even simple things such as seeing a color can be inspirational.

Boredom is for people who don't appreciate every second they're alive. It's for people who exist, not live.

Tell me that someone who feels that way would ever find immortality a "curse".

[edit] And I know what it's like to feel ennui, and hopelessness, and rage, and seemingly endless boredom, and despair. Most of which was the absolute worst in my earliest years (when I'd hardly lived at all, and thought almost constantly about how quickly death was sneaking up on me; I was too focused on the dying to focus on the living). It made me appreciate the grandness of life in its many splendored forms. Loving life has nothing to do with how much of it you have open to you, and everything to do with expressly opening your eyes to the wonder that's before you every moment of every day.

[edit edit] In short, it matters not how long you live as to what your appreciation of life is like. The world is filled with children and the elderly alike who hate their lives and everything in it, and curse the day they were born. It's likewise full of those who appreciate every fragile, shortlived day, neither knowing nor particularly caring how much time they have left. What matter is death in a life lived to the fullest? A life is only as valuable as the effort put forth to live it.
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Old 11-05-2009, 02:15 AM   #144
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Quote:
Originally Posted by pendell View Post
Actually, in this case means and end are directly related.
Fistandantilus essentially sought immortality through
moral and ethical methods, and found that it couldn't
be done; the gods of neutrality (and presumably the gods
of good) told him No.

Having exhausted the 'good' options, he was left with
the choice of being immortal and evil or going to the
afterlife as a neutral.

He chose immortality and evil.
And that choice is imaterial to the general setting where the gods do not in fact have the right to deny a mortal immortality through moral channels, such as becoming a good lich without themselves becoming evil tyrants.

Quote:
Immortality, yes. But the thing is in these stories
there's a type of immortality allotted to humans (Heaven,
or resurrection) that is Right And Proper for them, and trying
to achieve the same results through channels that are not Right
And Proper is evil in and of itself.

Any story that involves the occult -- especially horror stories --
has a fundamental axiom the idea that there are things humans
*can* do but *should not*. Deciding what these rules are is the
realm of the makers of humans (Gilean made humans in Dragonlance).

The idea of Supernatural Evil -- like the One Ring -- is
that there are some things just so wrong that they Must Never
Be Done. That there is no justifiable reason to do this thing
even for the best of ends, because all that is done by this means
turn to evil.

Achieving immortality through some goodly means (resurrection
by a good god, reincarnation, etc) is acceptable, because it's
a provision made by the gods for humans. To turn away and do it
on your own, using means that the gods have expressly forbidden --
well, it's evil in D&D terms.
They haven't expressly forbidden any form of immortality, be it becoming an aberant (Elan) or becoming an immortal undead (lich, vampire) or by simply using wishes. The assumption that common literary devices apply does not hold in D&D, where the laws of nature are rather tentative.


Quote:
All true, but they're still the rulers of the game universe. Any
PC crosses them at peril. If there is objective good and evil
in the game world, it is the gods whom the DM will use to enforce
those rules.

In this sense, they're sort of like human policeman -- any given
policeman may be corrupt, arrogant, or have a whole host of issues.
But they do still have a badge and it's their job to keep the peace.
If you get into an argument with one, it'll be you who goes to jail
unless you can prove otherwise ... and in a D&D world, it's the gods
(read: The DM) who will judge the case.

Fundamentally, they're still the arbiters of right and wrong in the
game world. They may not be perfect at it, but they are the tools
that are available.
That's not explicitly true. Something is good or evil whether or not the gods care in one way or the other. Both the laws of good and evil supercede any mere opinion that a god may happen to have, and the supposed laws and edicts that gods hand out take second string to what mortals can objectively achieve.

Quote:
I disagree. I see it a lot in my job -- I often act as your basic
tech superhero. And in some jobs if I'm not careful the junior people slack off
because they're sure ol' Brian will step in and save the day at the last minute.

As a rule, I've found 'heroes', in the real world, is a bad idea.
It's almost a conspiracy -- the hero saves the day, and people
reciprocate for him doing their job for them by pouring on the
praise and flattery. It's far better for everyone to pull their
weight than to have one man playing Achilles and holding the project
on his shoulders. That works all right right up until the point
Achilles can't take it any more and gets sick. I've found that
the only way to get people to do their share of the work is to
deliberately dial down the heroism.

As a rule, I've found that people use 'heroes' as an excuse not
to do any work themselves. I'll wager there will be a lot fewer
people willing to be adventurers for the cause of good if they knew
that everything was 'all taken care of'. I've certainly seen it
work that way.
You haven't seen a dragon trying to eat all your co workers. Work not getting done is completely distinct from everyone being put into a life threatening situation.

Quote:
The thing is there are already near-omnipotent, wise, level gazillion
plus beings in the world whose job it is to be immortal and look out
for the interests of good. They are called the good gods.

When someone stretches for immortality and power of this sort, they
are effectively trying to elevate themselves into the local pantheon.

If the gods of good are amenable to that, that's one thing. But if
the gods of good (however imperfect) say no, a goodly character must
accept his/her place in the Grand Design and assume that the gods
have the situation under control.

To refuse to accept this and attempt to achieve immortality -- a place
in the pantheon without the agreement of the good gods -- well,
you may succeed but it isn't going to be a good act, by their
lights anyway.
Again, the mere opinions of gods takes second seat to what "is" good and evil in D&D which is more absolute than what they can decree. As well, if you read dieties and demigods, the gods are pretty much chumps. They aren't some omnipotent force that couldn't be subverted or destroyed by a particularly clever evil. If some god is jealously clinging to his power over mortals, then frankly they deserve to be subverted.

Quote:
yes, but they're rarely PCs. They're offstage quest hooks. As a rule,
in these narratives a PC who reaches that level of power hands over
his character sheet, then the character is retired to a keep or whatever
to live happily ever after while some new crop of adventurers starts
up.
As I've said, I view that as untrue. I've played those characters. Several times. That it's not often a PC is simply because the DM and PC player often don't want to collaberate so fully.
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Old 11-05-2009, 02:34 AM   #145
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Default Re: Evil Wizards Live Forever as Liches... Good Wizards Live Forever as...?

In a fair number of DND settings the Gods are just ascended mortals anyway, so it's not like they really have any more legitimacy than that of having the biggest sticks around.
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Old 11-05-2009, 04:13 AM   #146
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Quote:
Originally Posted by Volkov View Post
One way to essentially exist for all eternity is to become a good lich. And yes they exist.
Well, how does one become a "good lich," then? If becoming a lich requires an act of "unspeakable evil", what is required of a good lich? What would an act of "unspeakable good" entail?
I believe it CAN be not-evil (not necessarily good, however) to be immortal, just so long as it is not pursued. Gandalf was effectively immortal, but he did not go and seek immortality. Sauron, on the other hand did. Look how that turned out...
Immortality is not evil, but trying to become immortal is. It's the ultimate selfish act. If this lich's transformation requires an unspeakably evil act, which would likely require killing or otherwise grievous and willful harm to others, what would this "good act" be? Wouldn't it be "good" to NOT pursue what puts you above others? Good acts are only truly (even "unspeakably") good if they are done with no desire and/or expectation of a reward. Saving lives for money isn't inherently good, it's a job. Wouldn't doing a good deed for the express purpose of personal gain spoil a great deal of the good done? Is doing the right thing for the wrong reasons still the right thing?
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Old 11-05-2009, 04:24 AM   #147
Sstoopidtallkid
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Default Re: Evil Wizards Live Forever as Liches... Good Wizards Live Forever as...?

How is immortality selfish? I don't want to die. That's simple. I really don't want to die of 'old age'. That's just as simple. Immortality is the solution to that. It's not wanting to gather power and money through the ages or anything, it's a simple solution to a simple problem.
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Old 11-05-2009, 05:48 AM   #148
Geddoe
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Default Re: Evil Wizards Live Forever as Liches... Good Wizards Live Forever as...?

Good Wizards gain the Endless trait and exist without the decay. Chaos Shuffle or retrain your first level feat into Wedded to History. Done! Yeah it is Dragon Magazine, but the feat is a first level feat to become immortal(stop aging in your prime, no ability score adjustments for age, still able to die from damage etc.)
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Old 11-05-2009, 06:39 AM   #149
Murdim
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Default Re: Evil Wizards Live Forever as Liches... Good Wizards Live Forever as...?

Quote:
Originally Posted by Macrovore View Post
Gandalf was effectively immortal, but he did not go and seek immortality. Sauron, on the other hand did. Look how that turned out...
Actually, Sauron and Gandalf were the same kind of being (Maiar, who are more or less equivalent to angels or minor deities), and both are fated to live until the end of time. What Sauron, and later Saruman, wanted was power and domination over men, not immortality.

Quote:
Wouldn't it be "good" to NOT pursue what puts you above others?
In my understanding of the D&D alignment system, pursuing what puts you above others is essentially an unaligned act. Not evil (which would be putting others below you), not even neutral. Unaligned. There's absolutely no reason for abstention from this to be a fundamentally Good act.

Quote:
Originally Posted by Sstoopidtallkid View Post
And in the Sword of Truth his name is Richard Rahl.
Not that D&D's morality has anything to do with Terry Goodkind and Objectivism, of course. *shudder*
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Old 11-05-2009, 07:09 AM   #150
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Default Re: Evil Wizards Live Forever as Liches... Good Wizards Live Forever as...?

Pendell, your argument seems to be based on the deeply flawed notion that the current rules and situations are always perfect and that simply having the power and position to make rules is a justification in itself. You haven't offered a coherent reason of why immortality is bad - you reference stories in which immortality is seen as bad, but they are written by authors who have opinions and who have written those opinions into the story as a definite fact, but without offering a justification of why it is wrong.

Those who argue that immortality is wrong all seem to fail at the same point, they never give a reason for why immortality is so bad, they merely state that it is. Usually we would consider that people should be allowed their freedom as long as it does not infringe on others and since immortality would simply be a reward for your own hard work and does not necessarily harm others, by the standards of morality that we would apply to anything else, it would be fine. But for some reason with this particular issue, people seem to feel that their own morality should be followed by others without question.
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