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2009-06-03, 03:51 AM (ISO 8601)
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Re: OOTS #658 - The Discussion Thread
Show me an action movie that never does this. Go on.
So what you're saying is, a pair of characters who have no statlines cannot possibly survive a reasonably defined attack from another character who has no statline. Even if you had any actual grounds for criticism, story always trumps rules. Plus, this is some kind of 3.5/4 hybrid - what's Meteor Swarm like in 4th?
Also, since you're so annoyed about it as it is now, how would you have had the scene go such that it wouldn't waste all of V's development so far?Last edited by Omegonthesane; 2009-06-03 at 03:53 AM.
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2009-06-03, 03:57 AM (ISO 8601)
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Re: OOTS #658 - The Discussion Thread
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2009-06-03, 04:13 AM (ISO 8601)
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Re: OOTS #658 - The Discussion Thread
SpoilerNot entirely. Roy did insist on helping those orcs in OtOoPCs, remember?
None of the good guys is very likely to reach out to Redcloak, and frankly, it would be a mistake if they did. To Redcloak's brother, to Redcloak's niece, maybe...But Redcloak has way too much invested in Xykon and his own inability to admit that he's wrong.
Orth Plays: Currently Baldur's Gate II
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2009-06-03, 04:48 AM (ISO 8601)
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2009-06-03, 05:14 AM (ISO 8601)
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Re: OOTS #658 - The Discussion Thread
I have no objection, except to say... "and just what is wrong with "cheap thrills"? We can just leave the "sacrificing realism" bit aside, as that just makes no sense at all when talking about a comic book, starring stick figures in a fantasy universe based loosely on a game that relies on your imagination (and toys ).
But a good-- meaning "enjoyable"-- story for many includes "cheap thrills", as well as sometimes slapstick humour, and even potty jokes.
This comic is by no means strictly for "Intellectuals at Play".... if I wanted to do that, I'd read the dictionary.
We are a wide and varied community of fans; young and old, experienced tabletop gamers and people who have never even conceived of a d20.... and everything in between.
But I'm pretty sure that we all have it in common that we don't have a high expectation of, or desire for, "realism" (given that it's a comic book, starring stick figures in a fantasy universe, etc.), and I kinda figure that most of us have little to no objection to a "cheap thrill" or two if it makes for.... a good story (that gets us excited, or makes us laugh, that kind of thing).
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2009-06-03, 05:28 AM (ISO 8601)
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- Mar 2009
Re: OOTS #658 - The Discussion Thread
I guess I have nothing against "cheap thrills", a bit of fun, etc. My only real objection was the loading of the argument by implying that something good and noble was being traded off for something cheap and disposable. It's an artistic choice, and I really don't feel that one is better than the other. Each has its own merits, and it should be obvious to everyone here which choice Rich has made. How anyone can continue to be surprised by that choice is beyond me.
I feel kind of fortunate in that I don't really know the D&D rules, having never played (apart from a few things and terms picked up purely by osmosis). So I just sit back and enjoy the ride. And I do think that the current storyline has become my favourite so far from this strip (it is the one that has finally pushed me into starting to buy the books).
I have seen many movies which have had moments of disbelief, which I simply didn't care about because the story/spectacle/gag is just too good (Rule of Cool/Rule of Funny/etc). And I have always disliked the kind of person who walks out of a theatre who insists on telling everyone around them all the reasons that the movie sucked because this, that and the other thing couldn't have happened. But I concede that not everyone feels the same way I do about that kind of thing.Last edited by Tova; 2009-06-03 at 05:33 AM. Reason: typo
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2009-06-03, 06:41 AM (ISO 8601)
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2009-06-03, 06:46 AM (ISO 8601)
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Re: OOTS #658 - The Discussion Thread
Yes, I just found his thoughts on the subject. Durn shame. I went over all the relevant comics with a fine-tooth comb for that rationale.
Alas, it was unnecessary; an elaborate defense of the wrong mechanical explanation.
I have deleted it in shame, and am slinking off to my cave.
BAD new poster! BAD!!!
Mumble-mumble... Hulk misunderstood...
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2009-06-03, 07:08 AM (ISO 8601)
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Re: OOTS #658 - The Discussion Thread
YES! Yes, of COURSE it is!
Rich does not care about ANY of the things you care about. He does not care about consistency. He does not care about "realism" whatever that means when we're talking about liches throwing swarms of meteors. He does care about drama, and cheap thrills.
And that is why, for all your nitpicking analysis, he is a better writer than you would be. Because he knows when to break the rules. Because audiences care more about drama and cheap thrills than consistency and realism, and they always will. These things you rail against every day are insignificant. In the end, no one will remember whether O-Chul should have taken enough damage in Panel 4 of strip #658 to be killed. They will remember the main thrust of the story.
And you can spend all day pounding on the keyboard, dissecting other people's posts sentence-by-sentence, trying to convince people that they should care about the same things you care about, but they never will. Ever.
And for that, I am happy, because it means Rich will continue writing his story exactly the way he is: full of drama and cheap thrills.Last edited by SPoD; 2009-06-03 at 07:14 AM.
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2009-06-03, 07:14 AM (ISO 8601)
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2009-06-03, 07:20 AM (ISO 8601)
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Re: OOTS #658 - The Discussion Thread
Yeah, it is. A "few" is a variable number from 3 upward. 5 dozen HP is 60 HP. That would survive the Meteor Strike, and that's in line with what 3 potions of Cure Serious Wounds would do.
You've been shown ways that these characters could still be alive, mathematically and following the rules. Now it appears you simply want to be upset because it would have been "long odds" for them to roll well. Go ahead and be upset, but stop saying that three potions is "not enough" to survive a Meteor Strike. It is. Not only that, but if the off-panel potion was a Healing Salve, then it's possible that at least one of the characters could survive another Meteor Strike in the next comic. I don't think that will happen. I think O'Chul dies in the next comic. But if O'Chul instead survives one more huge damaging spell, I still won't see reason to complain.
Stories about heroes are supposed to be about the ones that succeeded against the odds. They are not stories about the 100 people who had bad luck before the heroes arrived. Most of us have experienced both sides in our own lives. Most of us have down-on-our-luck stories about bad months/years in our lives when every setback that could happen, did happen. And then most of us (hopefully) also have stories about times when we won even though the odds of winning were slim.
Good and bad luck happens in real life, so I'm not sure why it's prohibited in a cartoon.
In a D&D game that I play, we had terrible luck recently. We lost a fight and were about to die. The DM had rolled SIX natural 20s in a row, all crits. However impossible or unlikely, it nonetheless happened. The Sorcerer had a scroll of Greater Teleportation, to get us out of a miserable situation. The scroll was above her level, so she needed a spellcraft check. The only way she could fail would be to roll a one, which she did! The whole group screamed and jeered and bemoaned the bad luck, while the DM nearly hyperventilated with glee from his extreme good fortune.
The odds have been reversed, with our group dishing out amazing rolls over & over again, while the DM repeatedly rolled 1s. Those situations usually caused cheers and roars of laughter to erupt at the table.
This is what is fun. This is beating the odds. This is what makes a story good -- not average characters who perform at their statistical norms, no more, no less -- but rather the underdogs who overcome misfortune at great risk to themselves.
To quote Karen from Parenthood, "I happen to LIKE the roller coaster, okay?"
I have no problem with this.Last edited by aboyd; 2009-06-03 at 07:33 AM.
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2009-06-03, 07:28 AM (ISO 8601)
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- May 2009
Re: OOTS #658 - The Discussion Thread
Last edited by AstralStorm; 2009-06-03 at 07:29 AM.
Spoiler
Neutral Good Human Wizard (4th Level)
Ability Scores:
Strength- 10
Dexterity- 14
Constitution- 12
Intelligence- 17
Wisdom- 16
Charisma- 12
Hmm, actually, what kind of stats those are... dragonborn?
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2009-06-03, 07:30 AM (ISO 8601)
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Re: OOTS #658 - The Discussion Thread
I can't decide if flying zombie dogs are cool or disturbing.
QFT. No feather fall = dead caster. If you don't have it, you're going to wish you did.
Spod has it right again. Rich's world, Rich's rules. The end. There is simply no room for argument. If Rich says it works that way, then it works that way. If the nitpickers and rules lawyers don't like it, they can go write their own world that is enslaved to the rulebooks.Done here. Thanks, friends.
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2009-06-03, 07:31 AM (ISO 8601)
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Re: OOTS #658 - The Discussion Thread
No, the phylactery only stores the soul after a Litch's body is destroyed. Most of the time is in the body of the litch, if the phylactery is destroyed the litch's soul will move on the the afterlife. But even if you do manage to destroy a litch's phylactery, they can build a new one (for about 60,000gp + some XP I think). Thought this does leave them vulnerable for some time.
Oh and to this date we have no evedince that Xykon knows how to build one.
SpoilerStart of darkness suggest the opposite.
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2009-06-03, 07:44 AM (ISO 8601)
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- Jun 2009
Re: OOTS #658 - The Discussion Thread
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2009-06-03, 08:06 AM (ISO 8601)
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- Mar 2009
Re: OOTS #658 - The Discussion Thread
The 3.5 Meteor Swarm is on the SRD. To summarise, 9th level Sor/Wiz spell, sends four blobs that do 2d6 impact if they score a direct hit then 6d6 fire each within four 40' spreads. Mechanically speaking the odds are against O-Chul or V surviving but it's a story, so that's OK.
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2009-06-03, 08:18 AM (ISO 8601)
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Re: OOTS #658 - The Discussion Thread
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2009-06-03, 08:37 AM (ISO 8601)
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Re: OOTS #658 - The Discussion Thread
Even if they try the familiar,
and it does not get killed by the void,
It is a target, and iifc, familars can not take much damage.
I love the way this comic has worked, and the last 20 strips have been wonderful.
Sean
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2009-06-03, 09:06 AM (ISO 8601)
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Re: OOTS #658 - The Discussion Thread
What I saw was the most powerful level (9) of spells (not counting epic) being thrown at nearly dead characters and they survive it too easily. It left a bad taste, even if not impossible.
And what do you mean a 3.5/4 hybrid? Rich specifically said this will not go into 4th ed. Where's your proof?
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2009-06-03, 09:22 AM (ISO 8601)
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Re: OOTS #658 - The Discussion Thread
This was possibly the best sight gag ever.
Loved it!For another fantasy webcomic with Dungeons and Dragons, read Heroes of Lesser Earth now, before it becomes cool and everyone starts doing it!
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2009-06-03, 09:36 AM (ISO 8601)
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Re: OOTS #658 - The Discussion Thread
they can still jump and V conjure feather fall next to the ground.. i mean V surely has first level spells... and this is a basic one (especially for characters who have fly spells).
Go go go
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2009-06-03, 09:43 AM (ISO 8601)
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Re: OOTS #658 - The Discussion Thread
I wonder if V is actually going to sacrifice his familiar. Blackwing, we hardly knew ye..... REALLY. We never see you.
"Hey, look. I just regenerated a finger... Guess which one?"
Tus me betheir, augus og be feachaint
Key to the understanding of all religions is that a god's idea of entertainment is Snakes and Ladders with greased rungs.
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2009-06-03, 09:54 AM (ISO 8601)
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- Feb 2007
Re: OOTS #658 - The Discussion Thread
David, and the others who are actually finding it distasteful, please, it's time to leave this alone. Rich stated a long time ago that he is writing a story, not transcribing a gaming session. If you find that Rich writing a story based on a world that runs mostly by D&D rules to not work unless every last mechanic is enforced and Rich actually "writes" the story by rolling the dice rather than dramatic writing, then you are only going to get upset, as I am pretty sure that Rich has no intention of changing. If it's that much of a problem, then please don't make yourself unhappy by fighting a battle that you are only going to lose to the author.
The point that is being missed:
In D&D we roll dice when we attempt an action and the dice describe the result of our attempt. This is the opposite to writing, where the result is determined first. Any "mechanics" then have to match the result, not the other way round.
So, it's not "the healing potions shouldn't have healed that much on average, the dice should have meant that Xykon hit with more meteors, they should have done average damage of so much, O-Chul and V should be dead". If Rich had done it that way then he would be a lazy writer, and the strip would not be the delight that I (and many others) find it to be.
It should be "O-Chul ran for the gap in the wall, half-carrying and half-dragging V behind him. Xykon, his anger rising , hurled yet another batch of magical meteors at them. O-Chul hurls V to one side, then dodges out of the way of the blast; it catches him, knocking him to one side and bruising and singeing his already-battered body still further, but he and Varsuvius roll back to their feet and keep on heading for the hole."
---- which means that Xykon rolled a couple of 1s and a 2 (it does happen, honest, and it happens to me with distressing regularity - and a friend of mine once rolled a sequence 1,1,2,1,4,1,1 before hurling his dice phyically out of the window), then had a bad damage roll against the high rolls from the two potions of healing and the potion of fire resistance that V poured down O-Chul's throat.
In D&D, brilliant plans and last-moment acts of desperation often fail. I recently was in a game where I had a cunning plan to immobolise and defeat a high-level sorceror sat astride a dragon that, after I had prepared, would only fail on a very low roll. I rolled a 1, then a 2 on a balance check and my character ended up on the floor being AoO'd by the dragon's tail. If it had been a movie, either it would have succeeded or failed through the actions of the sorceror, not through clumsiness.
How often do you see the hero, having had the gun thrown to him at the last second, aim at the detonator, snarl out a "hasta la vista, baby" type catchphrase, then fire, miss that tricky shot and get killed by the villain who ends the movie as the victor? Writing doesn't follow the dice.Last edited by Milandros; 2009-06-03 at 09:56 AM.
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2009-06-03, 10:23 AM (ISO 8601)
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- Sep 2004
Re: OOTS #658 - The Discussion Thread
Well, you could put the link to the post in your thread, possibly with some explanation for why it's there in the link, such as:
SPoD gets it right again
--or:
Heed the words of SPoD
But for people to whom this is only a fantasy story, to whom D&D rules are irrelevant, it would be no more distasteful than if the two of them had survived being hit by a Flaming Sphere. Instead, they're expected to tolerate the hit point mechanic and ignore how implausible such a thing should be. In exchange, we should not insist on an adherence to the mechanical absolute when it interferes with the story.
In many D&D games, the DM would simply toast the PC and NPC here, shrug, and expect the game to move on. Others would make their decision based on how compelling everyone at the table found the event, and tell Strategy and Rules to go grab a pizza or something.
I don't care whether V survived because Xykon started monologuing, was distracted by a door to door salesman, or simply failed to get the full impact out of his explodey effect spell, even if none of them make sense from the perspective of playing the best move available. Maybe the Giant has another gag set up to explain why the spell didn't kill them. Maybe the explanation is that Xykon doesn't want them dead yet and deliberately aimed to miss with three out of four shots. Maybe those weren't all Cure potions, and some were Protection from Energy (Fire).
Or maybe the Giant felt it was reasonable for the lich to choose that spell in the circumstances, but pointless for the two characters to die at that particular time, with nothing else mattering. Works for me, no matter how much damage the spell should do, be it 1d3 or 30d6+123456.
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2009-06-03, 10:25 AM (ISO 8601)
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Re: OOTS #658 - The Discussion Thread
Of Dice and Men
A Dungeons & Dragons forum's tale.
Storytelling > Mechanics in OOTS, despite some DMs' and players' beliefs.
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2009-06-03, 10:34 AM (ISO 8601)
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Re: OOTS #658 - The Discussion Thread
That's how my DM treats games anyway, and we've tried both adhering blindly to the rules, and bending them for awesome / story / fun when required, and I can tell you the second one is wayyyy more fun.
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2009-06-03, 10:38 AM (ISO 8601)
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Re: OOTS #658 - The Discussion Thread
People complaining about a webcomic, which has a great story and lots of action, because it doesn't always follow a ruleset?!? So absurd. Please, give Rich a break.
And I completely agree with Apelord. Some people need to learn how to have fun!
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2009-06-03, 10:56 AM (ISO 8601)
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- Apr 2009
Re: OOTS #658 - The Discussion Thread
Very well said. Bolded for effect. I've been wanting to say something like this for awhile, but SPoD has phrased it far better than I ever could. Will the people who keep complaining about the rules please read this and take it to heart.
If you must complain about the rule-bending, do it in a joking manner, as befitting a complaint about the realism of a comic strip. We've heard you. We know that the rules are being bent. We just don't see it as a problem.
It reminds me alot of what Shojo told Belkar, actually. If you want to hang out on this forum, you have to play the game. Just sit at the table and pretend to be going along with it all, if not the other players will kick you out.
And you don't have to sig it all. I think one paragraph captures the main point well enough.
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2009-06-03, 10:59 AM (ISO 8601)
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Re: OOTS #658 - The Discussion Thread
Screw the rules, I have PLOT!
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2009-06-03, 11:26 AM (ISO 8601)
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Re: OOTS #658 - The Discussion Thread
I just noticed MitD said 'O-Chul' for the first time.